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invader

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TimestampSince previousGameinvader's comment
Oct 12 11:46:05 CosmiCraft 🌟 ♥ 1 Cool! Reminds me of Captain Forever, but with pixel art instead of vector graphics )))
Oct 13 07:57:49 20h 11m The Persistent Thief ♥ 1 Wow! That is a lot of mechanics and content for a combo game! I love the style and the core idea. Sound is also moody and supports the overall experience. Good job!
Oct 13 08:24:48 26m 59s Stop at Nothing ♥ 1 Looks nice. I agree with many, that reverse-levels mechanics is pretty confusing. It feels almost random when I'm pushing all the buttons to get at least some feedback )))
Oct 14 17:30:58 33h 06m You Broke the Game ♥ 2 Wow! It is simply THE BEST platformer I've played on this LD and one of the most polished games overal. It is amazing to see such level of quality from 72h jam! Congrats! The game is really hardcore, but keeps you playing, which is a good thing. On the design side: * the "wall jumping/sliding" mechanics is not obvious one and better be addressed more explicidly in the tutorial level after perfectly introduced 'Space to jump'. Most of the hardcore platformer players wouldn't be confused, but still better be sure the player knows how to hanlde the next challenge - or you can lose the player on the first level when they will get confused how to get on top. * The poisonous grass is too green from my perspective. Maybe would be better to make it all in 'hot' colors to distinctly separate it from 'safe' areas.
Oct 14 18:49:32 1h 18m Bob the Brawler ♥ 1 Nice game! Fun to play and keeps you running away and hitting the bad guys ))) I find the trick of putting yourself in the end of the corridor at the map's edge really cheaty... Most of the bad guys are comming from the corridor entry and always get punched. And only a handful try to get in through the wall - and these are not really hard to fight off. And it looks like I can stand there pretty safe for a long time. I guess you can experiment with control options to make them more intuitive. I found myself pushing Q when I didn't wanted to - options like that better move to the other part of the keyboard. Having both left and right mouse clicks don't work well for Macs with touchpads only - you can introduce some alternatives to these options. Also, maybe having a mouse to point the hit direction could be avoided altogether - you can just hit in the direction of the last movement.
Oct 14 20:37:15 1h 47m Planet 7: No Data ♥ 2 Nice little game! I love the art style. Good work with only 3 colors - it's even less than CGA had back in the day )))) And most of all it gives you that feeling of getting lost on unknown planet.
Oct 15 15:33:03 18h 55m ΛLIENGUIST ♥ 3 Cool! Definitelly one of the best games I've played this jam! Had a lot of fun speaking to those aliens... And then my kid noticed the game and spend like half an hour going from one alien to another making funny sounds ))) Pretty innovative. Reminds me of Captain Blood and their pictographic langauge - check it out, if you haven't seen it yet. There was also Tabula Rasa with their icons as a language.
Oct 15 16:15:17 42m 14s バクラウBloodless ♥ 5 I enjoyed the game. The art style and music are all fitting well. The dashing is quite fun. From the design perspective, I've found that action is not supported by enough feedback - when dashing, it is hard to say if I actually hit or not... Except for a dead body afterwards. The hit should provide more feedback I guess... maybe some physics, camera shakes or something to visually highlight the success of an action. Now it feels more like fighting the ghosts. And I understand, that can be a design decision - old 8-bit games didn't have a proper feedback after all :)
Oct 15 16:25:36 10m 19s Virus Jones ♥ 1 That's a cute little game! The gameplay definitelly reminds of missile command. And kudos for polishing on the graphics side! It looks pretty )))
Oct 15 16:38:39 13m 03s New start at N.O.T.H.I.N.G. Ltd. ♥ 1 Kudos for pretty unique art style. And the genre is unusual - you don't see often JRPGs in jams. Good job!
Oct 15 16:48:12 9m 33s FOREST NINJA WIZARD GHOST ♥ 1 Good work on lights and overall dynamics - it feels really smooth and fast to zip through the trees. Cool game! I feel the player needs some advices along the way - just to make sure he/she is not confused (in the beginning with low lighting I struggled to figure out is that a platformer of top-down 2d dangeon crawler - but then with more light and effects of gravity I finally understood that it is actually a platformer :)
Oct 15 17:04:22 16m 10s Spooky: The one who lost everything ♥ 2 Wow! It is the most amazing and nice looking game I've played this jam! Posses mechanics is really innovative. I think you can get even more from it! It is so polished, I'm finding hard to suggest any improvements ))) I guess, the control scheme can be more convenient. For the moment, J/K reminds the control on the old 8-bit machines like ZX Spectrum. Moving these to the left side of the keyboard probably would be better. Unless that is a particular design choice )))
Oct 15 17:25:38 21m 16s ØJE ♥ 2 Beautiful art and sound! It is simple and fun to play. On the design side, I guess the player can use a little more context for exploration... E.g. when I'm standing on the high platform on the left and deciding should I move forward (maybe I can't get back where I came from - how do I know?) or get back to the right and explore more (maybe I missed something there?). However, I'm struggling to understand how that can be done within that particular design (should it be some notion of progress on directions? Or some kind of map?)
Oct 17 16:11:45 46h 46m HOBO DAYS ♥ 1 Life is cruel! And all those people are greedy... I've been dying all the time ((( Kudos for nice pixel art! ;)
Oct 18 06:29:13 14h 17m Oh, It's Nothing ♥ 2 Cool! That word play is definitelly innovative))) I wonder how far you can go with gameplay just by using words and simple links between them... I guess you can get much more from that simple mechanics.
Oct 19 08:17:51 25h 48m Business Quest ♥ 0 Cool game! First I was a little bit skeptical on that mix of biz sim and platformer, but the game was surprisingly fun and engaging. My 6 year old also played it and got to the end. On the design side, I guess some more hints required to explain the player what the first job is. Maybe shake the news stand when you are passing by... The E hint is small and can be missed. Other jobs are easy to figure out once you got the idea how to make money. So the main focus should be on the first job.
Oct 22 06:43:18 70h 25m The Legend of Nüdacus ♥ 1 Cool! It's the funniest game I've played for this jam )))) Nice polish and good job overall! On the design side, it feels quite hard to play - at least on a mac with touchpad only Maybe with mouse it is easier. But it might benefit from a more simple control scheme - when you are hitting in the direction of last movement.