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invader

Feedback comments for LD44

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TimestampSince previousGameinvader's comment
May 1 17:00:27 Angry Planet ♥ 1 It is hard to understand how to get rid of the colonists without reading the instructions. Some floating text with hint what to do after the first colonists landed on the planet would make the experience better. Once you understand how to shake off these nasty colonists, game becomes much more fun. Especially when they are falling down into outer space with screams ))) Nice effect! And very distinct and pleasant visual style.
May 1 17:34:28 34m 01s HONC: The Building Blocks of Life ♥ 1 Just amaizing retro-space look and atmosphere! The scenes of flying between the planets of a star system reminded me of obscure old DOS space exploration game Noctis - unique and underappriciated gem (sure, it was not in 144p, but in standrad dos VGA 13h 320x200 - but the look is unbelievably similar!). Nice job!
May 2 18:13:05 24h 38m Deep Space Prospector ♥ 1 Explosions are spectacular - bright, sudden and emotional. The mood is matching well with deepness of space. Reminds me of Oids and Subspace :)
May 2 18:49:09 36m 04s [SHIP-WRE-KT] ♥ 2 kudos for the early MacOS/GEOS UI look and feel! There must be pretty advanced firmware in that little robot ;)
May 2 18:59:05 9m 56s Nutty Twins ♥ 1 5* for an innovative mechanic! :) The look and feel is also pretty good!
May 2 19:16:03 16m 58s D.R.I.E.D. ♥ 1 It is definitelly harsh and unforgiving - but that's the reality of wasteland, isn't it? ))) The pixel art it amazing - from palette to the tiny little details of each sprite and background scenery. The music is also matching the mood perfectly. Great game - my first 5* of this jam! :)
May 2 20:01:05 45m 02s Timezone ♥ 1 It is hard and unforgiving - real old-style arcade platformer ))) I love the spectrum-styled visuals and minimalistic approach in gameplay. The mechanics are introduced really smoothly, so it is easy to figure out how to get more life, how to shoot and the consequences of shooting. Fun to play! It would be nice to have some kind of indication of how much of the level still left - it will lose some hardcore after that, but will add some motivation to pass through.
May 3 18:46:47 22h 45m Treasury Trouble ♥ 1 Good art style and interesting mechanic with thiefs that can't hurt you. Thiefs sometimes show smart moves when got recoiled by the hit from the treasure chest. And sometimes they act really stupid by walking in crowded formation that really easy to kill in couple of hits. Seems like introducing variety in their group behaviour can be a good way to modify overall game feel and difficulty.
May 3 19:13:20 26m 33s TREASURE ROOM ♥ 1 Very nice looking pixel art, catchy sfx and most of all - you've managed to create a lot of content for a jam. Some coins from the enemies definitely can dive more feedback to the player. And variety in AI behavior can make longer game sessions more fun to play (say, if some type of enemies can form a group and then attack in zoombie-crowd-rush)
May 3 19:36:09 22m 49s NecroBlood ♥ 1 First enemy wave was the most scary one, since I figured out how to span when the first enemies were in front of me. That part was a little bit confusing, but after that the gameplay was pretty smooth. A button highlight or hint in the beginning would be very useful for onboarding. You can introduce the dead one-by-one by unlocking them after enemy waves. If you can spawn any of them, it brings more confusion to an unexperienced player. Once you figured out how to spawn, the game is amazing! Graphics is lovely, there are a lot of content variety and it looks really polished. Good work!
May 4 19:59:54 24h 23m Lifeforms In Space ♥ 1 That's the first turned-based strategy I've encountered in this jam. Cool looking hexagonal space and classy approach to battles - these are definitelly noteworthy features of the game :)
May 4 20:19:42 19m 48s Ollo's Life ♥ 1 It's just a little piece of retro-goodness :) Amazing achievement to complete an actual GB game (and not simply 'GB-styled' one). Good job!
May 4 20:46:56 27m 14s JUNO ♥ 1 Wow, cool retro arcade! Nice work with the camera zoom ins and outs.
May 4 21:38:41 51m 45s Safe Travels ♥ 0 It is fun to run over the ship and keep it going. I've got the impression, that the game would be more fun with the ship scaled down. Like the ship that takes a screen or two, so you can move faster from one point to another.
May 6 14:49:07 41h 10m shoot out your life ♥ 1 simple and fun - good job! :)
May 6 15:27:47 38m 40s DEA-7H ♥ 1 Amazing game! It might be i'm a little bit bias, since I love dystopian cyberpunk theme. But the game definitelly beats the record in art, music and general mood among all the titles I've reviewed so far. Yesterday, I've actually run it in my browser for quite a white as a cyberpunk mood-setting screen-saver - only a calm music theme and little pixelated people going back and forth. It looks and sounds great! Excellent work!
May 6 15:43:43 15m 56s utsvulten ♥ 0 wow! That's some weird stuff! I even don't understand why am I playing it and kinda enjoying it ))))
May 10 18:10:23 98h 26m Fehu ♥ 0 Amazing look and very moody sound. Captivating game, well done!
May 10 18:29:06 18m 43s Soul Exchange ♥ 0 Kudos for the spider mechanics - it's unusual, but work surpraisingly well! Thorns were unexpected twist - usually you expect all the grass to be safe to step on... And here it is not )))) But the level design is very well done. Onboarding is smooth and you learn all little tricks to pass obstacles along the way. Great job!
May 10 19:43:40 1h 14m Dovregubben ♥ 1 It is the most engaging game in this jam. I was screaming each time the troll got me! :) 5/5 - Just Amazing!
May 10 20:02:51 19m 11s Spider Disaster ♥ 0 Wow, it a fun game. And the mechanics of buying and selling parts is quite innovative in this context ))) Good job! I think the enemy spiders can be more aggressive in battle or cooperate and attack in groups against a strong enemy. That can make it more challenging.