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Feedback comments for LD46
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| Timestamp | Since previous | Game | invader's comment | |
|---|---|---|---|---|
| Apr 21 11:04:24 | All That Remains | ♥ 5 | Nice. The moment, when you go outside the station and see broken pieces of Earth is just breathtaking... I like the pacing of the story - how the dialog is mixed with space station exploration. The physics of movement is kind of weird and it takes time to use to it. But isn't it supposed to be like that in the outer space? :) BTW, I also have created a game about a space station. There is no story in mine so far, but you have a chance to survive there for several days by trading with inbound space ships for needed materials. | |
| Apr 23 07:47:32 | 44h 43m | Machine and Nature | ♥ 0 | Unusual control scheme is something you need time to used to - I definitely agree with all the comments above. Maybe it makes sense to change the control from mouse movements to keyboard or just mouse keys without movement. And make a full swing by an arm on key hold. Or maybe, the longer you hold, the harder the arm swing. Kudos for visual and sound design - they are awesome. Very moody and nice looking picture. |
| Apr 23 07:58:10 | 10m 38s | Daisy | ♥ 2 | Cool concept - really liked the art and the story. And thanks for the little lesson in gaming history - I've never seen Sit 'n Survive. And it looks like a really nice but forgotten concept that hasn't been explored much. |
| Apr 23 08:14:45 | 16m 35s | Dungeon Ball | ♥ 0 | It is fun, once you realize how to play. Tutorial on start is nicely done, but noboy reads these days ))) Maybe just make a single ball with one guy to hit as a tutorial level? Some additional feedback would be really helpful - hit animation or particles would make it much more fun to play. Even without additional assets, just make a sprite rotate or shake on hit for one second before disappearance. Now you can have real satisfaction on hit :) |
| Apr 23 08:42:28 | 27m 43s | Keep The Beat Alive! | ♥ 1 | Wow! It is simply the best game I've played so far in this jam. It is fun and engaging. Really simple core mechanics, but still you can build some interesting rhythm-based strategies on how to move and shoot. On some levels I've developed a basic beat of [step-step-shot-shot, step-step-shot-shot-shot]. BTW, first time I've played on Mac. So, except for a couple of random shots, I didn't figure out how to destroy the enemies and managed to pass the whole game in a non-violent mode without a single kill! Then I've moved to my Linux machine and get the crap out of these beat moving bastards! ))) Screen Shot 2020-04-23 at 11.24.44 AM.png Screen Shot 2020-04-23 at 11.32.10 AM.png |
| Apr 23 09:17:33 | 35m 05s | Deadly Afterquest | ♥ 1 | I also experience some weird double-ghosts after death ))) The controls feels slow and unresponsive - need some optimization there. But visuals are really cool - I like characters style and how elaborate the sprites and animations are. Below are double ghosts flying in the air: Screen Shot 2020-04-23 at 12.16.42 PM.png |
| Apr 23 09:56:48 | 39m 15s | For Ducks' Sake | ♥ 1 | Cool little shooter. Pleasant pixel alt. Definitelly scores high for humor :) |
| Apr 23 22:24:03 | 12h 27m | Space Ranger | ♥ 3 | It is a cool little game. Amazingly polished graphics! The controls are little bit awkward. Maybe it can be improved by experimenting with different control schemes. Try to use keyboard, it can give the game more arcade-like feel. |
| Apr 23 23:11:17 | 47m 14s | Mammoth Expedition | ♥ 2 | Great game! I've enjoyed it a lot! You don't see much text-based games these days - people don't want to read. The chat-like approach is really appealing and delivers a good pacing of the story through dialog. I hardly see anything you can complain about - all looks so nice and polished... And you can't complain about controls and feedback when all you have to do is to answer the questions in chat 😃 |
| Apr 23 23:15:39 | 4m 22s | SeaTurtle Safety Squad | ♥ 1 | Such an eco-friendly game! Looks nice, but makes me sad when I'm loosing another little turtle to seagulls 🙁 |
| Apr 23 23:40:08 | 24m 29s | S.L.I.M.E.S. Division | ♥ 1 | It is a super-cool game! Gameplay is really addictive and the game looks very polished. Missile mechanic feels great! The only complaint I have is about the font in dialogs... It isn't very readable. I feel it can be improved in many ways by adjusting font family/size and text color/background. Keep the great work! You are a wizard! 😃 |
| Apr 23 23:49:44 | 9m 36s | The Lightwielder - Ludum Dare 46 | ♥ 3 | Amazing pixel art and sound! That game is really something you could screenshot and put on a poster or a screen background 😄 I had a little problem with selected control scheme though. When moving with WASD, ZXC are not very convenient. Plus, I hit C several times instead of X. Maybe it makes sense to move pause button away from the main controls. |
| Apr 26 20:29:32 | 68h 39m | Earth 2.0 | ♥ 1 | Asteroids popping out of nowhere remind me of original Wing Commander games - unexpected and unforgiving... And it brings the feelings, that computer "cheats" instead of playing fairly - might be good to provide at least some way to see ahead :) |
| Apr 26 21:02:23 | 32m 51s | Space Drone Guy | ♥ 2 | Very engaging game! Newtonian physics makes it hard and unforgiving. Just like good old Asteroids, only here you have wider area to fly and enemies are smarter than dumb asteroids. Nice pixel-art and the overall polish. A very solid entry. And could be a foundation of a bigger game, since you can build a lot of features around those core mechanics. It worked fine for me in embedded and fullscreen modes on itch. And I have only one complain about the fullscreen mode. The screen is pinned to the top and it would be much better to have it placed in the middle or maybe scale with preserved aspect rate/borders. |
| Apr 26 21:26:04 | 23m 41s | The Last Hearth | ♥ 1 | Good looking art. Shotgun and chainsaw feel very nice too. It would be nice to guide the player more in the beginning, since it takes some time to figure out what am I supposed to do. I was running around for quite a while trying to shoot somebody until I managed to cut a tree. Maybe give the shotgun only before the moment first spiders are spawn? |
| Apr 26 22:31:41 | 1h 05m | Exo Keeper | ♥ 2 | I love the idea. Maybe because I always have been a fan of Sim Earth-like games. I feel like some additional feedback would be nice to have. Just to have better understanding of the ecosystem and it needs. There are bunch of stats, but it is hard to parse it and to understand what exactly is going on and what are my actions supposed to be. So basically I need some information to base my next choice of creature. Some species got wiped out pretty fast and I had no idea how can I help them :) |
| Apr 27 10:17:35 | 11h 45m | Woodpunk | ♥ 1 | Amazing graphics and sound! You've managed to create a whole little world in 72h timespan. Definitelly one of the best looking games I've seen in this jam. Good job! It is hard to complain about anything here - the game is nicely polished. I feel, it can easily be extended into a bigger game - all core mechanics are already implemented, so it is all about the efforts on content. |
| Apr 27 10:44:50 | 27m 15s | Tiny Fragments | ♥ 1 | Cool game! Definitelly top score in innovation among all games I've played so far this jam 😄 |
| Apr 27 10:54:13 | 9m 23s | Stoke It ! - V1.3 | ♥ 2 | Cool game! I love the style - that mix of Dune and steampunk create unusual aesthetics. Tutorial on start really helps. The only complaint I have about it is that font is not easy to read. Maybe it makes sense to scale up the tutorial content to the whole screen. There is a lot of unused space left on my screen with tutorial occupying just a quarter in the middle. |
| Apr 27 11:16:13 | 22m 00s | Rise of the Purple Slime | ♥ 2 | I enjoyed that little game... I love the idea of "god-like" mechanics, where you are not controlling your subjects directly. Like Populous and Lemmings. It is nice to see you've managed to simulate the whole planet. Very impressive! |
| Apr 27 11:24:01 | 7m 48s | Fire my guitar up | ♥ 1 | Cool visuals and work with lights... Kudos for the mood! |
| Apr 27 11:34:31 | 10m 30s | A tale of Rebirthism | ♥ 2 | weird looking, but really fun game 😄 It has that arcade feel, but switching can be a hassle. There could be ways to make it more intuitive. Or even turn it into a local multiplayer, when several people can play at the same time. |
| Apr 27 11:50:38 | 16m 07s | Home Alone Party | ♥ 1 | It is fun to play... I love the tunes - keep the party going. I agree with comments above about sound notification for a door bell. Also, I was taking to somebody near the table with food and drinks, and the person suddenly disappears 😈 Did I killed him? Should I expect the police coming to the party? |
| Apr 27 11:59:31 | 8m 53s | Pyromania | ♥ 2 | Wow! It is intesne! Cool music speed effect. Making it reflect the game state is a relly nice idea. You don't have to spend time looking at HUD indicators. |
| Apr 27 12:38:28 | 38m 57s | Tyson Lee: KEEP IT ALIVE EDITION | ♥ 1 | Cool logic/programming game. In the true spirit of The Robot Odyssey. UI and feedback can be improved though... Unless it is a deliberate design choice to make it feel like it is running on Apple II 😄 |
| Apr 28 11:50:02 | 23h 11m | Save the torch! | ♥ 1 | It is a very nice looking game! The torch throwing mechanic is cool and very easy to learn. So it works perfectly. Good job! |
| Apr 29 08:24:23 | 20h 34m | Mothership | ♥ 1 | Cool game! I like the concept and overall atmosphere of that broken mothership. Dead robots laying around are very nice touch to the overall picture of a catastrophe. It can be developed into a bigger game. Just needs some tuning. Collision boxes are little bit off - sometimes you need to make several approaches to be able to interact. Additional feedback would be nice - more sound and animation on interaction. Just to show that something is happening. Plus more hints would be really nice. P.S. I myself have created a space station maintenance game, so had to struggle with the same issues - nobody understands how to play or what to push and what is happening in general. I've made a fix with tutorial, but it not solved the problem completely. So I'm still wondering how to teach the player to interact with all the systems and provide needed feedback. |
| Apr 29 09:56:26 | 1h 32m | Entropia | ♥ 2 | Cool game! It takes time to figure out core mechanics, but once you know the meaning of each resource, everything starts to make sense. Some additional in-game hints would be nice. When I was low on oxygen, I was jumping between planets trying to find a resource that would increase the oxygen level. I assumed, that since consumption of a resource reduce my hunger etc, I can find a resource to increase the oxigen levels. Instead, I was supposed to get back to my home planet. Which became obvious only after I died of suffocation 😄 |
| May 3 19:22:40 | 105h 26m | Loading... | ♥ 3 | Nice arcade. I love the visuals and sound effects. It could be more engaging with variety of hazards. |
| May 4 07:14:38 | 11h 51m | Flock for Feast | ♥ 1 | Amazing game! Very steep arcade-style difficulty curve. And maybe because of that, it is highly addictive. You get wiped out pretty fast and want to try again and again. I agree with comments above on the camera. Sometimes, it can zoom in and cut out a significant part of tutorial text or a view on baddie just nearby. But it is really a minor issue. I feel, that the camera zoom makes the whole experience better. It feels more dynamic that way. Maybe, the camera should be a little bit smarter regarding baddies position. And you can disable the zoom until the end of tutorial. I had another issue with the scene layout. Sometimes, the generated landscape is divided on several caves by huge rocks in the middle with small passages in-between. And that makes it very hard to navigate, since baddies have no problem of getting through and my flock should get around it and often gets stuck. Therefore, the landscape layout has a big influence on the final score. Not a big deal, but still - after a while, I was already aware that with that particular layout I could not get very far. As an idea - you can try to make the landscape partly destructable by the birds. So after multiple hits, landscape elements will be destroyed, cleaning up the caves and making them easier to navigate. In overall, you can try some improvements, but the game already looks complete the way it is. It is the most polished game I've seen in this jam! Well balanced and with moody soundtrack... Very engaging and a joy to play. Superb job! Especially for a compo entry! 👍 |
| May 4 08:41:55 | 1h 27m | Remember, Apollo | ♥ 0 | Amazing pixel art! Usually, you don't expect such detail in a gameboy-like palette. Nice job! Especially for a compo entry! |
| May 8 16:52:57 | 104h 11m | Birdie Burglars | ♥ 0 | Nice game. Visuals and sound are awesome. Controls feel a little bit awkward... At least on touchpad. Is aiming really has to be 2-dimentional? You can experiment with allowing just 1 axis for it. That would simplify controls and make experience more dynamic and arcade-like. |
| May 8 17:04:22 | 11m 25s | Bonfire 🔥 | ♥ 1 | Nice little game. I love that pixel-art style. I think tutorial should be more intrusive... At the moment the instructions are small text and on the side - kind'a hard to notice. You can make it bigger and blinking.. Or maybe place it in the middle of the screen just to make sure the player knows the basics. Also, when you have right-mouse click involved, it makes sense to introduce an alternative with left click + alt/meta/ctrl. That way, players with touchpads are also will be able to play. |
| May 11 16:07:14 | 71h 02m | Keith's Flint & Steel | ♥ 1 | Cool little game. The music was kinda repetitive though... I was playing inside my head Fuel My Fire from The Fat of The Land :) |
| May 11 16:13:38 | 6m 24s | Save the City | ♥ 0 | FIrst Java-based game I've played this jam. Cool concept. After I've reached score 280+, the game started to flood me with unbelievable number of bombs - I lost instantly. An it feels kind of unfair... |
| May 11 16:20:38 | 7m 00s | TOTALLY NORMAL GARDENING SIMULATOR | ♥ 1 | LOL... Cool concept. Had a good laugh :) The game freezes on my machine each time I lose. There supposed to be hight score or something? |
| May 11 16:33:34 | 12m 56s | Keep a Plant | ♥ 1 | For a moment I thought it is an idle game... But the stream of asteroids hitting the planet made me feel otherwise :) But I've died many times before I've figured it out. Would be great to have more feedback on the protective leaf, to show that this thing is actually has some effect on an asteroid. It is not an easy guest - leaves are not the thing you think about to protect a planet from asteroids :) |
| May 11 20:04:59 | 3h 31m | Perish alive | ♥ 2 | Cool concept! Amazing visuals and audio. Good job! I guess controls can be improved. Zoom sometimes behaves strange. Also, it makes sense to provide some alternative for the right-click - like alt/ctrl/meta+left click. So you can play on a machine with a touchpad. |