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invader

Feedback comments for LD47

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TimestampSince previousGameinvader's comment
Oct 6 19:15:35 Loopomotive ♥ 2 Amazing game! It has a simple, but very catchy mechanic, that makes you try more and more after each fail :) Kudos for the graphics. Cool characters and consistent style. P.S. We've discussed a looping train idea with our team, but eventually decided to skip it, since don't have an artist this time :)
Oct 6 21:32:55 2h 17m Midnight Road ♥ 1 Unique concept. I like the art style - really fits the game. I feel the control scheme can be improved somehow. Say, automatically rotate or bend the road in the right direction when forming a turn. Currently I'm loosing much of precious time by pushing Space multiple times in order to fix the puzzle. Maybe by automating this you can get smoother gameplay.
Oct 7 05:58:00 8h 25m At It Again ♥ 1 Coll little game. Pretty hard - I've made like 20 tries to figure out the first level :) The controls can be improved I guess... Each time new turn starts I have to re-select the character. But while I have a single character to control, he can be preselected automatically, making the movement control smoother.
Oct 7 10:57:15 4h 59m Permit A-39 ♥ 3 Cool quest! Nice presentation and moody style. I guess interaction can be improved. Stairs don't work each time for me... Interation with the clerk also wasn't smooth... Initially, I've struggled to initiate it.
Oct 7 11:07:19 10m 04s Clone Arena ♥ 1 Cool game! Nice pixel art and really intensive gameplay. The trick with previous you respawning is a treasure alone by itself. Definitelly deserves more than 5 stars for innovation :) Good job!
Oct 7 11:10:27 3m 08s Bureaucracy ♥ 0 I'm received an error during the boot in Web version on Chrome/macOS: Uncaught SyntaxError: Invalid or unexpected token Build.loader.js:1 Uncaught ReferenceError: unityFramework is not defined at HTMLScriptElement.n.onload (Build.loader.js:1) n.onload @ Build.loader.js:1 load (async) (anonymous) @ Build.loader.js:1 i @ Build.loader.js:1 d @ Build.loader.js:1 (anonymous) @ Build.loader.js:1 createUnityInstance @ Build.loader.js:1 script.onload @ (index):64 load (async) (anonymous) @ (index):63
Oct 7 11:22:38 12m 11s [while'd] ♥ 1 Cool and innovative idea! We've also discussed programming loops with our team, but haven't figured out a way to make them into a game :) The game is hard to grok. I guess a tutorial or some hints at the beginning could improve the learning curve.
Oct 7 11:32:32 9m 54s The Looper Encounter ♥ 1 Nice reinterpretation of Galaga and the likes :) The looping mechanics is an interesting one. Although, sometimes it behaves strangely, since I'm capturing the ships that are outside the loop. Is it bounded by a rectangle or something? :)
Oct 7 11:46:02 13m 30s Block Runner 2049 ♥ 2 It is totally unexpected to see Tetris in cyberpunk setting :) Nice music and visuals. Controls can be improved - sometimes they feel sluggish. Maybe some additional feedback is needed to make it feel just right as on old arcades and consoles.
Oct 7 11:56:20 10m 18s Worm's loop ♥ 1 Wow! This game is really disorienting... The world is strange and doesn't follow the logic :) On the other hand - a perfect setting for the puzzles :)
Oct 7 12:00:59 4m 39s Star-Dogged Moon ♥ 1 Nice game. Not often one sees a visual nover these days. It is the first one for me in this jam :)
Oct 7 18:45:05 6h 44m The Cold Loop ♥ 2 Interesting game! The visuals are hilarious and somewhat surreal. Voiceovers are also cool. I guess collision boxes and interaction with environment can be improved for smoother gameplay.
Oct 7 19:30:38 45m 33s two tapes ♥ 1 Amazing game! Superb style and presentation. And a very unique approach to the loop theme. That retro-cassette deck is unbelievable! It's definitelly deserves more that 5* for Innovation :) It is the first game in this jam I'm struggling to find any improvement suggestions. It delivers a very solid and polished experience... Good job! :)
Oct 8 08:09:23 12h 38m Stop Motion ♥ 2 It's amazing! Really fun visual style. The guy on the herilopter blade alone deserves 5 starts in humor. :) I had to drive like 20 laps until I've figured out a way to catch up with the opponent :). The mechanics is simple, but quite catchy.Great job!
Oct 8 08:49:19 39m 56s Hyperloop ♥ 5 Awesome game! It was really scary... Especially the gun recharging mechanics, when you flashlight goes down. That creates a perfect tension! It is definitely the most polished game I've seen in this jam. Superb visuals and audio. Good job!
Oct 8 08:58:51 9m 32s Shooty Loops ♥ 1 Nice space shooter and a really good work with the theme :) I guess enabling full-screen option might make the experience better, especially for a space shooter )))
Oct 8 09:10:49 11m 58s WhileLoops ♥ 1 Cool game! It takes some time to figure out what is going on, but once you get it, it goes smoothly. I love the artstyle, especially Win3.11 - styled dialog boxes and most certainly the blue screen of death :) Nice job!
Oct 8 09:24:38 13m 49s Tranquil Grove ♥ 2 Nice camping simulator :) Waking up the next loop at the same location was frustrating at first... It feels like you don't make any progress at all. And only with upgraded skills you start to feel any kind of progress. It might make sense to include the ability to bring the tent with you :)
Oct 8 09:38:06 13m 28s Don't Shoot Yourself ♥ 2 Cool game. I cheated the first boss by parking just on top of his head and shooting him while he was unable to shoot back. Some additional feedback for hits on your ship would be nice.
Oct 9 15:44:43 30h 06m MonkeyVM ♥ 0 Nice puzzle game. And I like your creative take on the theme. Good job! As for the improvements, I feel the UI can be improved a bit. Drag and drop worked weird for me - sometimes the cursor ends up way out of the game area, but the text is hardly moved. It is like drag&drop just skips 80% of mouse move events (I'm running a web version on Chrome/macOS). Drop also lacks consistency - sometimes it works fine and sometimes it just rejects for no obvious reason - I feel like I've dropped in the code area and I still has memory slots available. Some additional feedback on the drop area would be nice and will remove that ambiguity (maybe highlight the text when the mouse is over the drop area just to show that the drop is allowed there).
Oct 9 16:14:55 30m 12s Grave Juice ♥ 2 Cool! Amazing game with well-polished gameplay. I love the sound and visuals. It is possibly the most finished game I've seen in this jam. I'm really struggling to find anything that can be improved. The gameplay is smooth and solid, so I guess that base can easily be turned into a full-featured game. Good job!
Oct 9 16:33:27 18m 32s Planet Hopping ♥ 1 Lovely game with nice vibes. I love both sound and visuals. And the way the gravity works is just amazing! P.S. Initially, we with our team also planed to implement "jump planet" mechanics for our game, but with lack or time ended up with a simple "teleport" instead :)
Oct 9 21:38:43 5h 05m Re-Slash ♥ 1 Cool game! It is amazing how a simple core mechanic can be that engaging - you want to try it over and over again :) Good job! I feel the controls can be improved by providing more smoothness and feedback. The turns somehow feel a little detached from the character... But that could be my personal experience, since I've played with a touchpad, not a mouse.
Oct 9 21:52:28 13m 45s Orbit ♥ 1 It's a cool little game. Nice take on orbital maneuvers! :)
Oct 10 09:06:52 11h 14m Debugger ♥ 1 Cool game! I love the concept - very fresh and original. Good job! It is hard to complain about something here :) It seems a little bit hard for my taste, but that's just a matter or personal taste and experience. Others can find it easy. You can tune several difficulty levels to cover that. Also, the font in the menu seems to be too small, especially the one showing the controls. Maybe because I've played on Retina Mac, on an HD monitor it might look better. The font in the game looks just fine though. Another tiny improvement - you can put additional sound effect on landing on the line. It should be very distinct form the jump and it will provide additional audio feedback. Plus another sfx when a line is gone underneath you and you start to fall down.
Oct 11 11:28:02 26h 21m Impact Juggling ♥ 1 Cool! The concept is fresh and deserves for than 5* for innovation :) Joining that with the scoreboard server makes it more challenging and engaging... You want to try more to get better results... Good job! As for improvements, I guess physics can be improved a little - I got a ball once stuck under my paddle vibrating, and it got back into the air once I moved aside. Strange, but not critical, since it doesn't happen too often.
Oct 11 12:47:37 1h 19m The Island ♥ 2 Cool! An actual multiplayer game! We've discussed a multiplayer option with our team multiple times, but never had the courage to make it happened during a jam. It is hard enough to implement and tune the gameplay alone, but add a network layer on top of it seems to be even harder. Congrats! You actually made it! ))) As for improvements, I guess controls can be improved a bit. I've played it on MacBook with a touchpad, but it turned out to be impossible, since you need the right mouse button to interact. Maybe include an alternative for the right click as Alt/Ctrl/Meta + Left Click? It would make it possible to play on laptops with touchpads only.
Oct 11 14:38:23 1h 50m Looping ♥ 0 Nice. I like that clear and minimalistic style. I think collisions can be improved - sometimes camera seems to get behind a wall.
Oct 11 15:01:13 22m 50s Loopfield ♥ 2 Great game! Definitely one of the most innovative gameplays I've seen in this jam - that mechanic with controlling the shields is a nice twist from a traditional asteroid-like space shooters. Good job! As for suggestions, I think allowing keyboard controls can bring more of the old-style arcade feel into it. The mouse just doesn't provide the same kind of feedback as mechanical keyboards most gamers have these days.
Oct 13 22:54:12 55h 52m Looped ♥ 1 Nice game! I love minimalistic visuals - it is very clean and great for arcade games. It is getting hard pretty steep IMHO, but if you want to deliver a quite arcade-style gameplay, that is how it supposed to be :) Also, even the smallest dot seems to do a lot of damage to the circle. Maybe it should shrink it just by a little bit? btw, I haven't seen any powerups - maybe you can include some to spice up the gameplay and deliver some variety for longer play sessions?
Oct 14 10:10:00 11h 15m Numpad Looper ♥ 0 A rythm game! Cool! For some strange reason, numpads don't work in browser version on my machine (Linux + Chrome). I keep pressing, but there is no feedback whatsoever :( P.S. Space works though... So I can skip levels :)
Oct 14 11:05:52 55m 52s Looping ♥ 1 Nice game! Big respect for making it in pure JavaScript with no frameworks. I remember doing that once or twice during my old jams - that was a challenge! :)
Oct 14 11:18:35 12m 43s HamStuck ♥ 0 Nice graphics! For some reason controls don't work for me - I've tried both to roll with a mouse and a keyboard with no success... The game just stuck with no feedback or movement whatsoever. Am I doing something wrong? I've tried the web version on both macOS/Chrome and Linux/Chrome, and found the same problem on both.
Oct 14 20:00:23 8h 41m Ouroboros ♥ 1 Amazing game! It brings authentic NES challenge to it's fullest glory. And kudos for the original NES catridge! Completing the jam game in 6502 assembly is quite an achievement! :) At first, I felt it is too easy, but the complexity increased, culminating in intense laste seconds which turned in actual minutes of tries and fails. Very engaging - you want to get that timer to 0. Good job! As for improvements... I understand that it is NES with all the limitations, but maybe it is possible to add some kind of feedback on collision with bugs and items? At first, I considered only bugs to be dangerous and other items to be some kind of power ups, until I've figured what is what... (I know, it is in the description, but who reads it these days?). Maybe some kind of blinking or shake would be suffice to show the negative effect.
Oct 16 08:50:27 36h 50m Möbius ♥ 0 Nice concept. I'd join the comments above - better feedback and faster movements would make the experience better.
Oct 16 09:00:32 10m 05s iLoop - the 2D endless runner game of a robot stuck in a loop :) ♥ 1 Nice game! It is fun to play. Some variety in the gameplay would make it better, but it is fine for a jam game.
Oct 20 09:43:52 96h 43m HONK II ♥ 1 Cool shooter! Nice artstyle and hillarious characters :) The shakes are too strong for my taste - with my skill level I was missing enemies all the time... But that could be just the matter of my personal experience - I imagine a skillful player would have no problems with that whatsoever :)
Oct 24 20:24:34 106h 40m CONTRAST ♥ 0 Nice and innovative concept. Cool that minigames are matching the general concept. It is hard sometimes to keep up with both sides. Maybe more feedback is needed for the sword action - it feels a little clunky. It might even be better to make the swing faster, but include a little latency between the two actions. So you would have swoosh-swoosh - first on the left and then on the right. It can provide better feel of control over your characters.
Oct 26 16:20:45 43h 56m Space Drummer ♥ 2 Cool and innovative concept. Fun to play. It really brings new ideas into a space shooting genre. Good job! I feel the feedback loop between the beat and the battle can be improved. Like the real influence of your beat design on the battle... You can experiment by adding new samples/weapons, more limits on samples or maybe even removing the ability of the player to move the ship (e.g. the movement will be determined by the beat itself). And then, given the short beat/battle cycle, you might improve the importance of the beat for the game outcome.