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pranjalbisht

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TimestampSince previousGamepranjalbisht's comment
Oct 9 08:24:12 Armistice ♥ 1 I had trouble finishing the levels when most enemies just flew-off screen uncontrollably, but damn this was lot of fun! The camera movement(especially when you turn) felt trippy as heck, probably the thing I enjoyed the most xD Couldn't get past the level with 2 enemies because of the mentioned problem, but then again I'm probably doing something wrong. Will definitely come back to this to try again. Edit: Came back and finished it xD
Oct 9 14:19:47 5h 55m Unlock Everything ♥ 0 Ahhh, amazing Megaman tribute! That boss fight was hard as nails! To be continued?! Only complaint I have is that the theme felt a bit tacked on, especially the gimmicks in the menu, but overall, an awesome compo entry!
Oct 10 03:33:12 13h 13m Dispel The Nyxion ♥ 0 Wow, I had a lot of trouble trying to win the first few games. The damned things just kept overrunning the map! Kept restarting, and slowly figured out the tactical use of the vision and explosion orb. I'm not sure what freeing(dispelling?) the Nixyon did exacly? Anyways, this kept me playing for a long time. Awesome use of the theme. The mechanics were..intriguing and fun, alteast once you spend a bit of time to understand them. And as expected, the graphics are excellent, I've been a fan of your style of pixel art ever since...well not that long, about 2 LDs ago when I played Space Scrap. Minimum amount of clicks I could win in was 63. Awesome entry.
Oct 11 15:41:16 36h 08m バクラウBloodless ♥ 5 Awesome points for presentation! Art and mood stand out a lot. Had some problems with hitboxes not working as seen visually sometimes, but overall it was really a cool experience!
Oct 11 15:58:01 16m 45s When Nothing Came ♥ 2 Okay, this was a really unique experience. Really beautiful. Even though I was confused about half the time about what to do, but finally did manage to reach the end by clicking on random words... Still, at the end I had the feeling,y'know, that you get after finishing a very good book. That sense of loss after a profound experience. Thank you for making this.
Oct 12 14:08:12 22h 10m Tale of the Toad King ♥ 3 Oh man, loved the voice acting! And the music really fits, that vibe takes me back to those childhood fantasy tales... One thing though, the controls felt VERY unresponsive- but that's probably because of the jumps happening in fixed time intervals and with a fixed distance on the grid. I had to quickly and repeatedly tap a direction to get the frog procession to turn reliably. But other than that, it was a really cool experience! I loved it!
Oct 12 14:22:04 13m 52s HEI$T ♥ 2 Ah, whoever knew mindless clicking and robbing a bank could be so much fun! Really solid entry, I have it running on auto-heist in the background as I type this comment...
Oct 12 14:28:09 6m 05s LEGION ♥ 1 Wow, that felt like an amazingly complete experience. Hard as nails, but I could steamroll through with just the strength of numbers, although I guess I can't get a good score that way! Control felt super nice and responsive, and all the little details, red flashes and other graphical feedback were JUST right. And really, collecting bodies that way felt just so strange and surreal. It was awesome!
Oct 12 14:39:37 11m 28s Millions of Minions ♥ 1 Good lord those enemies gave me jump-scares! VERY interesting mechanic, the minions multiplying with enemy projectiles. They way they moved around when the player moves through them was...really satisfying for some reason xD But man. Game is hard. I keep dying too easily!
Oct 12 14:47:32 7m 55s Soundmarine ♥ 0 Man, I kept listening to the track even after the game ended. Too bad it faded away, so I just had to replay the whole thing! That was one amazing experience! One of the most beautiful games I've seen this LD.
Oct 12 14:59:25 11m 53s World Collector ♥ 1 One of the most innovative concepts I've come across this LD! I love your pixel art palette.
Oct 12 15:19:36 20m 11s LEGS ♥ 1 Wow, that music was out of this world. Took a tad too long at the menu screen to start. Animations felt a bit wonky. The leg mechanic was interesting at best, but it's the mood that makes the game stand out. Such a trippy experience.
Oct 12 15:35:21 15m 45s Sneeter ♥ 1 Okay, those sneet generations were absolutely hilarious! I have no clue how to tell whether people would like them or not, though! Loved it!
Oct 12 15:52:03 16m 42s Nothing to Say ♥ 1 Well, that was pretty interesting! I liked the puzzle aspect of the gameplay the most, but I guess it's also a kind of memory game? Nice, clean and polished graphics. Some sound/music would've really improved the atmosphere but oh well, can't have it all in a 3 day jam!
Oct 17 07:31:44 111h 39m A Field of Flowers ♥ 1 Wow, I honestly didn't expect to be playing it for as long as I did. Incredibly relaxing experience. The simple art and music come together really well.
Oct 17 07:50:52 19m 08s Nothing ♥ 1 Ah, that was so nice and polished! Controls, movement and the camera felt really great and fluid! All the little details in the animations, oh man! Incredible work! Difficulty was a bit on the higher side but I kept trying, just to see what I unlock next(and get the damn right movement). Really wanted to go back after getting the right movement to see what things I skipped by lack of checkpoints in the area from where that's possible really discouraged me from doing that. So I just went to the exit :s But still, this is the best platformer I've played this LD!
Oct 17 08:00:08 9m 16s VELOCE ♥ 1 Wow, this was hard as nails. I couldn't get past 8, I'm not very good at it xD Very interesting use of the shaders!
Oct 18 03:56:35 19h 56m Nothing is my car ! ♥ 1 That was fun! I was really confused why some parts, when collected hit me instead of getting collected. At first I thought parts were spawning in the same place as obstacles(which did happen at times) but then I went through the comments and realized that you can't collect the same part twice, hahaha.
Oct 18 04:18:00 21m 25s ØJE ♥ 2 Brilliant use of the theme. Art style, simple and awesome. Not a big fan of the loose/floaty controls, though. It was really hard to keep the character out of the red spikes near jumping and landing points. I'm...divided on whether ending the game whenever you want is a good thing. It's novel and all, but I think leading the player somehow from one thing to the next would have helped, some progressiveness to the whole thing. It's really annoying to fall all the way to the bottom from the top platforms and then grind it only to fall down again. That made me give up at the end and just go to the flag xD Also..I'm not sure what the orange(yellow?) eye did aside from bringing more coins.
Oct 18 04:33:38 15m 38s Forlorn Fishing ♥ 1 I was wondering if you can put some screenshots with the overview? Would help with the ratings.
Oct 18 06:47:49 2h 14m MeebÜ WeebÜ ♥ 1 The music and art make for a very relaxing mood, but unfortunately, the gameplay doesn't. It was very hard to find certain items, since you couldn't move the camera up and down freely. The overall view was a really nice touch, if you stop moving and do nothing - but I think the important items(ESPECIALLY BUCKET) needed to visually stand out through use of bright colors/glows/any visual cue even when they're tiny on the top view. That would have made it much more straightforward to spot them in the zoomed out view. If I couldn't remember where I left an item it was really difficult to find it again. And the pond was...really hard to find. Because I never realized that small brown oval was actually a pond xD
Oct 18 07:55:57 1h 08m A Merchant's Adventure ♥ 1 As most other people have said, the game really would benefit from having less RNG and more skill-based mechanics. Still, it manages to be interesting enough. Managed to reach the 4th city. Edit: Played more and reached 7th...The game does keep you hooked hoping for better luck.
Oct 18 10:55:15 2h 59m Meager Genesis ♥ 1 Ah, the music builds up to such an amazing score towards the end. I sat there listening to it long after the game had ended.