Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → dans17
Feedback comments for LD45
dans17's games and stats for all events →
| Timestamp | Since previous | Game | dans17's comment | |
|---|---|---|---|---|
| Oct 8 14:42:39 | Addicted | ♥ 2 | Great mood and ambiance. The dolls really send a shiver down your spine. | |
| Oct 8 18:59:13 | 4h 16m | Town Of Nothing | ♥ 1 | Very cool game! I loved the challenge and the dark souls style level design. I also appreciated the details with lighting choices, such as the solar flare effect on the health consumables and the glowing enemy parts; the contrast with the unlit trolls really makes them a surprise. Some things I think should be added are a fullscreen mode to fix issue with mouse leaving the game, and making enemies' deaths alert nearby enemies. I would like to see a fully fleshed out version of this. |
| Oct 8 21:35:10 | 2h 35m | Nothing left for Jim! | ♥ 1 | Clever take on the theme! |
| Oct 8 22:02:26 | 27m 16s | DREAMS | ♥ 2 | I like how you managed to make such a cool art style out of just simple shapes. This would be great if you could make it a VR experience! |
| Oct 10 02:56:16 | 28h 53m | Fanfare Fantasy | ♥ 2 | This is one of my favorite games so far! I loved the gameplay idea of rhythm meets Pokemon. Great job on all fronts! |
| Oct 12 16:21:19 | 61h 25m | The items, that change everything | ♥ 0 | Cool concept! I would like to see this idea expanded into a full game with a lot more complexity and interactions. |
| Oct 12 23:12:07 | 6h 50m | Attack of the Killer Yarn Balls! | ♥ 1 | Cool artstyle and gameplay. I managed to unlock all the upgrades, but I wish that you didn't have to repeat the same levels over to do so. |
| Oct 12 23:51:01 | 38m 54s | Now Grab The Gun! | ♥ 3 | I really like the concept! I would like to see more levels of this, with larger levels possibly having upgrades and extra lives to collect. |
| Oct 13 14:28:20 | 14h 37m | There is nothing here | ♥ 1 | Nice idea and use of the theme, but clicking repeatedly to get more pixels quickly became tedious. I would recommend making more of a challenge out of it, maybe by having the RGB pixels floating around the screen so that you would have to catch them. |
| Oct 13 17:54:14 | 3h 25m | HEI$T | ♥ 2 | I really like the graphics and UI! I know it's supposed to be just a clicker game, but I think it would be fun if there was more challenge and strategy involved, such as having cops attack your thieves and requiring the player make the best choices to keep their thieves alive. |
| Oct 13 19:20:57 | 1h 26m | Pile of Corpses | ♥ 1 | Great idea, this is one of my favorites so far! I would love to play an expanded version of this game as well. |
| Oct 13 23:59:03 | 4h 38m | Nothing In The Way | ♥ 1 | Cool game, nice job designing levels that introduce the mechanics and progressively get harder. I would like to see you expand on this with a greater variety of placeable objects and levels. |
| Oct 14 00:22:01 | 22m 58s | Asset Stream | ♥ 3 | I really like the concept and design! I think the platforming would be more fun with more precise movement and possibly higher gravity. Also, it would be cool if a skybox was added in near the end to make it feel more complete. |
| Oct 21 23:46:18 | 191h 24m | FUTHARK | ♥ 0 | I really enjoyed the concept and aesthetic! I would like to see a larger version of this, maybe with a challenge of trying to balance things and keep life on the world alive as long as possible. |
| Oct 22 01:08:56 | 1h 22m | Ex nihilo | ♥ 0 | Nice game! I like the procedural generation and graphics. I had fun building my city but would like to see it with more challenge and possibly a quicker pace. |
| Oct 22 22:20:31 | 21h 11m | All Aboard ! Thousand portholes | ♥ 0 | I liked your pixel art, particularly the image of the ship on the ocean! I managed to beat the game, though it was quite difficult. One thing I would recommend is changing the controls so that you don't have to move your hands around so much (the ESC, Enter, and B keys especially). |
| Oct 22 22:54:17 | 33m 46s | There's only Dark and you're a Cube (TioDayaaC) | ♥ 2 | Cool concept and aesthetic! I would like to see you expand on the light mechanic so that you would need a certain amount of light to get past certain obstacles, maybe with some traps you can't see in the dark that would send you back to your last checkpoint. |
| Oct 23 03:10:04 | 4h 15m | Ludum and the Lost Pages | ♥ 1 | Wow, this is a really polished game for a jam entry! I really like the concept and level design. |
| Oct 23 04:08:14 | 58m 10s | NULLRUN | ♥ 1 | Nice mood and atmosphere! It would be nice if you added more obstacles or platforming elements to add more of a challenge. Make sure you rate some games so that more people rate yours! |
| Oct 23 04:19:40 | 11m 26s | You are Blob | ♥ 0 | Nice concept! It would be cool if there were more abilities to unlock. Make sure to rate some games so that more people rate yours! |
| Oct 23 04:36:07 | 16m 27s | Dungeon of Souls | ♥ 1 | Nice roguelike! I would like to see more variation in environment and a quicker progression. |
| Oct 23 05:05:48 | 29m 41s | Run Through Worlds | ♥ 0 | Interesting game concept, I liked the face the character makes when he runs! |
| Oct 27 02:44:27 | 93h 38m | Skeleton Quest | ♥ 1 | Nice game! I really liked the concept but felt like it was too short. It would be cool if there was an added challenge of getting as much candy as possible by going to many different houses instead of just one. |
| Oct 27 03:40:59 | 56m 32s | Ahoy! | ♥ 1 | Excellent entry! My only complaint is that the game often breaks after playing for a while, forcing you to restart. It would also be cool if you added multiplayer to this! The interaction with other players might be limited, but it would be cool to see other players' raft designs and pit yours against them. |
| Oct 27 04:11:09 | 30m 10s | Color and Creativity | ♥ 1 | Trippy, challenging, and unique. Nice job! Though it is a little confusing and difficult at first, I actually liked the challenge of the changing camera angle and thought the progression was well balanced. My only complaint is that the controls are inconsistent with the camera angles; sometimes the orientation of the controls changes to match the new camera angle, and sometimes they just stay the same. |
| Oct 27 23:07:55 | 18h 56m | Jared's Fresh Start | ♥ 1 | I managed to use the C4 to blow up the barrier, but I couldn't figure out if there was another objective after that. It needs some more polish and bug fixes, but overall it was a fun game! I noticed that when you use the upgrade menu, it will not pause the game, but when you leave, the zombies around you will be paused. It seems there is also an issue with already spawned zombies being paused. If you fix these main issues, it would make the game much more challenging, but this is a really nice start! |
| Oct 28 01:04:54 | 1h 56m | Necromanic | ♥ 0 | I like the art and music! I tried both possible combinations multiple times and also could not get past Vredus. You should definitely make your units face the opposite direction as the enemies, and place them on opposite sides of the screen. You could then also add turn based combat elements in to make it the combat more engaging. |
| Oct 28 02:03:38 | 58m 44s | Kicked Out | ♥ 0 | Great game, very funny and original! I think the gameplay would be better if you had to use objects on different things to solve the puzzle and win, instead of using them all in the same place (though I did like how you end up getting over the fence!) |
| Oct 28 04:12:49 | 2h 09m | Undead Alley | ♥ 0 | Fun game with cool graphics! I liked how dead zombies turn into pixels; we actually did almost the same thing in our game. I would like to play a full version of this with a larger environment, possibly with buildings or cars you can jump on. |
| Oct 28 05:11:59 | 59m 10s | Battleground Command | ♥ 2 | Fun game, I managed to beat it twice! I just wish that it was possible to kill enemies stealthily; I first tried to crawl through the forbidden zones and take them out one by one, but as soon as I killed one they would all fire on sight. |