FoonLudum Dare ExplorerLD45 → Ex nihilo

Ex nihilo

By centauri and Procezz

View on ldjam.com

CategoryRankScoreCount
Overall3.504
Fun3.254
Innovation3.504
Theme4.254
Graphics4.504
Audio3.004
Humor2.504
Mood3.504

Comments

procezz 2019-10-07 22:56

Hi guys! We are working on a WebGL version. We are aware that many users prefer to play in the browser. If you are interested in playing our game, but don't want to download it (https://aveuse.itch.io/ex-nihilo). Please wait a couple of days, and we should have the WebGL version up and running. Cheers.

procezz 2019-10-07 22:56

Also, if you incounter any bugs or problems, please leave a comment. If you have some suggestions to improve the game, or just want to share your opinion on it, also leave a comment. Thanks :smiley:

team-on 2019-10-14 16:04

Woah, really nice entry. Especially I love procedural generation. Dont forget to play other games, if you wanna get rating too.

Here are some bugs that I fond: * Rotation dont rotate pointly 45 degress. Try rotate 8 times, and you will get slightly aboud [-5...5] degress * Trees are destroyed if you place building nearby * Money sometimes become float numbers, list 70.39996 * You can build on water * You can lose by building Solar plant(money < 0) * Space Communication give less profit than Shop. Shop is the most profitable thing * Cant move through building UI, cuz Factory hitbox overlaps arrow * Little part of building can become underground * Show how many Exp every building give * Looks loke Happiness dont count. Always 100 * Not shure is population affect something

Also it will be nice to see delta on your resources.

Can you share your code? I wish to know how you do procedural generation.

GJ 1.png

procezz 2019-10-16 18:33

@team-on Thanks so much for your feedback, we are aware that there's a few bugs. We didn't really have alot of time left before submission.

Also I know that you have to play other games to get ratings, but unfortunately we have been busy with studies and so on.

And if you are interested in procedural generation, it's kind of easy actually. First off, we created alot of different models, different island bases, different rocks and so on. First off, our script just picks a random integer, (1-3) and uses that to define the island base, then it rotates it randomly. Each island base then have alot of spawn points, which in our case is just empty gameobjects with a tag. The script then loops through every gameobject, and there's a chance it spawns an random object. It then scales it and rotate it randomly. We also have different tags for different types of objects we wish to spawn.

Procedural generation is actually kind of easy if you just do it as simple as possible. If you want to try it out for yourself I recommend this tutorial : https://youtu.be/O9J_Cfl6HzE

Thanks - @procezz and @centauri

oillen 2019-10-17 14:04

Quite good - but i can't scroll through construction gui, when i've unlocked some, but before i can see there will be some in the higher levels. It has an exceptional feature compared to other jamgames like this (e.g. mine or terra nil) : you can remove buildings! :D

centauri 2019-10-18 19:51

@oillen Thanks man, we made a building game before but it lacked a remove feature, so this time it should have one!

dans17 2019-10-22 01:08

Nice game! I like the procedural generation and graphics. I had fun building my city but would like to see it with more challenge and possibly a quicker pace.