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dans17

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TimestampSince previousGamedans17's comment
Oct 7 21:50:08 Dear John ♥ 1 I liked the story, and you did a fantastic job setting the mood! I only wish that there was some more variety of puzzles to solve, rather than just looking for letters.
Oct 12 04:18:22 102h 28m BULLET TIME ♥ 2 Really nice concept, and both the gameplay and visuals feel very polished! I like how you used doors as an interesting gameplay mechanic by having time go back to when they were locked; we also had fun working swinging doors into the mechanics for our game. Screenshot (45).png
Oct 12 05:13:23 55m 01s Crows of Wraeth ♥ 0 I really liked the art and the gameplay, particularly the boss monsters that change elements. One small suggestion I have is to make the enemies face in the direction they are about to move instead of the direction they have just moved, as the game's movement style makes it hard to predict where the enemies will go next.
Oct 12 05:43:02 29m 39s Last Night in France ♥ 0 Great job with graphics and mood! I liked the idea of everything being slippery from the rain, but I didn't understand it at first. I think it would be more intuitive if you exaggerated the slip animation a little bit when you die and added more water in puddles on the ground and maybe dripping from the sides of the car.
Oct 12 06:52:27 1h 09m Flip a Talk ♥ 2 I loved the art! The gameplay is also a nice twist on its Slay the Spire and Darkest Dungeon influences. However, the message I seemed to take away from the gameplay is that in order to win conversations, you have to be mean and aggresive, which I assume wasn't your intention since the game was made to teach kids. I think this could be easily fixed though, by having all enemies start out with high aggression and making it so that you can also win by bringing an enemy's aggression down to zero. This way, kids might intuitively start by using only aggressive cards to win conversations, but as the enemies get more difficult, they would eventually realize that they have to be friendly to win. Also, I'm not sure if this is a translation issue, but I'd recommend changing the title to Flip the Script because that expression fits the game perfectly.
Oct 12 07:22:42 30m 15s Frozen Potency ♥ 0 The gameplay is fun and original, and nice take on the theme! One small change I would make is making it so that the sound of the enemies talking doesn't play so often because once there are a lot of enemies on screen, the sounds can get overwhelming.
Oct 12 07:36:19 13m 37s Lasso'em up! ♥ 1 Nice interpretation of the theme, I'd like to see a finished version at some point! I liked the player art and the lasso mechanics, and I think it would be cool if you could lasso multiple cows at once.
Oct 13 03:47:56 20h 11m Ayumi's Day ♥ 1 I liked the art and your interpretation of the theme, and once I was able to get a hang of the mechanics I could see what you were going for with the controls. One thing I thing would improve the game is allowing the player to chain jumps more than just once and allowing them to change direction each jump. This way, you could make it so the player has to time their jumps to go through the entire level "stuck in a loop" while chain jumping.
Oct 13 04:11:51 23m 55s Aberration ♥ 0 Nice game! You were able to express a lot with the graphics and mood despite using a very minimalistic style. I only wish the game was a little longer (and it would be really cool if it had multiple endings).
Oct 13 04:25:08 13m 17s Loopy Flight ♥ 1 I liked the game, it was creative and funny! I would recommend slowing the speed that you are looping at though, to make it a bit easier and less dizzying.
Oct 13 07:59:21 3h 34m Among Stars and Robots ♥ 2 The UI, the cursor tutorial, and having the level pieces drop in one by one make the game look really polished, nice job! The puzzles were also very fun to solve, but like others have said, there should be an indicator of how many commands you can use for each level. I also got confused my first couple times at the level selection part, so I'd recommend adding some text saying Select Level or something similiar there. Capture.PNG
Oct 15 19:25:49 59h 26m Fire Loop ♥ 1 Fantastic job on the graphics and UI! I'd like to see a post-jam version of this with more elements and enemy types; I think the element looping mechanic has a lot of potential, but timing your shots would be more interesting if you had had to line up the correct element for the correct enemy.
Oct 15 20:05:20 39m 31s Jazz It Up ♥ 1 I loved the idea, it was fun to play, and the art and music really set the mood well! Changing the scale slightly and snapping the rhythm to 16th notes instead of 8ths for the solos was a nice touch. I personally would have liked having more control, such as having one button go up a random interval in the scale and having another button go down, but I appreciate that you made something than anyone can pick up and play.
Oct 17 07:21:32 35h 16m Loop Lock Malfunction ♥ 1 This was really fun, sliding under lasers and into enemies felt especially satisfying! The little details, like the sparks when you turn and the camera effects on the menu screen, made the game look really polished. The only real criticism I have is that I think your score should be based off of enemy kills or rooms cleared because it feels unrewarding to go through lots of rooms to only get a score of 1 or 2 based on a random chance pickup. Then, you could possibly replace the point pickup with a limited time double points or something similiar. Also, this doesn't really matter, but I think the max health pick up would feel more rewarding if you gained a health along with the maxhealth. I'd like to see a post-jam version with bigger and more varied rooms!
Oct 18 20:23:13 37h 01m The Deja Brew ♥ 1 Cool idea, I loved the story and humor! I think to make the controls feel more natural, you should just make the character move in relation to camera, so if you press down, you always go towards the camera, and moving left or right would move perpindicularly to the camera's rotation.
Oct 18 20:57:06 33m 53s Mind the Gap ♥ 1 Cool game! I liked your take on the theme, and flying the drone was particularly fun. I would like to see a longer version that goes through multiple train cars.
Oct 18 21:49:40 52m 34s Dodge Da Beat ♥ 1 I really loved the concept, great take on the theme! I had fun but felt like it was a bit too easy. It would've been great if the record started slowly started spinning faster over time and the music sped up to match it. Additionally, it would be cool if you replaced the realistic skating themed obstacles with music notes and symbols; it would be fun to grind on glissandos and avoid quarter rests, and a double bar line could represent the end of a song/level. You could also make some obstacles "scratch the disc" and send you back a little bit instead of causing you to use a life. Finally, I think some disco/club style lighting with a dark background would really fit the theme of the game and represent the mood better. I'd like to see a post-jam version with multiple songs/levels that you can play through!
Oct 19 01:12:19 3h 22m Emile's Journey ♥ 4 You should opt-out of the audio category and credit the song you used, since people are assuming that you made the music yourself and rating you unfairly (The song is Rio Pakistan by Dizzy Gillespie, starting around 10:00). https://www.youtube.com/watch?v=_EEynd3k-78&ab_channel=BDMusic With that being said, the song is an excellent choice for the game, and the graphics are the best I have seen in this jam so far.
Oct 19 05:32:07 4h 19m Eternal Voyage ♥ 1 I had a little trouble understanding the mechanics at first, but once I did I really enjoyed it! I think some improvements to the UI would make it a little easier to understand, such as making the scale of the winter bar clearer, showing the weight of each item on the travel screen, and adding the ability to hover over your people and see what status effects they have. Also, I noticed a bug where if you leave some people in a location before you travel, it will create clones of them that will persist in the location but won't travel with you. I'd like to see a full version with more distinct locations, and a greater variety of event/day types.
Oct 22 06:14:06 72h 41m A Night Around the Fire ♥ 1 Great concept, and the visuals and mood are really well done! The enemies' lights converging on you, combined with the pink light and beeping, work really well to keep the game tense. I think some of the tenseness fades when you realize you can never be found while hiding though. One time, an enemy bumped into me while I was hiding in a bush and got stuck for a second, but it still didn't find me. I think if enemies found when you when they bump directly into you, it would feel a lot scarier when they come close while searching and nearly miss you. Another idea I had that might help the game keep up suspense is to spawn a slow-moving enemy behind the player if they hide too long, so that they can't hide forever. I'm looking forward to the post-jam version!
Oct 22 17:13:23 10h 59m Rampage Derby ♥ 1 I could only play it with bots, but I still had fun with it! I think the controls could be improved though, especially for the controller. I'd recommend limiting the left stick to turning only and changing right trigger to accelerate, left trigger to brake/reverse, and B (or another button) to nitro, which are usually the standard controls for driving games. It would also be nice if breaking allowed you to drift so that it would be a little easier to turn around. I'm not sure if it already is to an extent, but I think speed should also be a greater factor in determining how much damge you do to other cars, since I found that ramming cars at high speed did far less damage than slowly bumping into them repeatedly.
Oct 22 19:11:01 1h 57m Circleline ♥ 1 The mechanics and level design are great, and the camera blur, level transition, windy trees, signposts, and intuitive UI make the game feel really polished! This is one of my favorites so far, and I would like to play a post-compo version with more levels. Also, I think I beat the high score 😉 record.PNG
Oct 22 23:53:04 4h 42m Looper ♥ 1 I liked the mood and elements of story with the notes! I also liked the mechanic of having to choose what you keep when you die, but I think the time loop made the game feel too rushed. I would rather be able to take my time and only restart the loop when I die. Also, I think the combat would feel better if the enemies only took one hit to kill (or at least one headshot) but were also faster and had a longer detection range. I think this would make the combat a little more intense and reaction based, which would fit the scary mood of the game.
Oct 23 02:02:48 2h 09m Cellar's Nocturne ♥ 2 I really liked how you used real photos and pixelated them to make it look like game art! You did a really job making the art and gameplay work well over the photos, but I would still like to see more variety of things to interact with in the rooms. I also think the timing or position of the jumpscares should be modified because usually when you are moving you are looking at the map, so when you move and the jumpscare happens on the other side of the screen it isn't as scary. Eventually, I was able to beat the game, but I got stuck and had to restart a few times because the interactable spirit was either missing or glitched out and couldn't be clicked on.
Oct 23 02:52:16 49m 28s StuckyLoop ♥ 1 This was very aesthetically pleasing and fun to play! I wish there were more coins at ground level though, so it would be easier to progress. Also, I just played the web version that supposedly has fixes, but I was still passing through objects at high speeds.
Oct 23 03:23:55 31m 39s That Dream Again ♥ 1 The graphics and mood are amazing, and I really like the mechanics! However, I wish the grappling hook range had a little more initial range and it gave you a little more momentum for horizontal swings. One way to do this that might make it a little more intuitive is to allow players to swing freely on the rope by pressing A/D.
Oct 27 05:42:45 98h 18m Endless Grind ♥ 1 I really liked the turnbased, directional combat system as well as the upgrade progression! I think there needs to be more feedback (like an animation) for when enemies hit you though, and I wish I could hold down the movement keys to make walking less tedious. Also, I'm not sure which way was intended, but sometimes when I died I kept my upgrades and sometimes I lost them.