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Feedback comments for LD45
Lakrits's games and stats for all events →
| Timestamp | Since previous | Game | Lakrits's comment | |
|---|---|---|---|---|
| Oct 9 18:18:19 | Melted into Existence | ♥ 2 | Went left at the start and fell off the world. ^^ | |
| Oct 9 18:25:32 | 7m 13s | Moonlight Kingdom | ♥ 2 | Nice art, atmospheric. You could have used WASD for the options, most of the time it's a direction you're heading anyway (W for forward, S for back and so on). Also QE if you need more than 4 alternatives. |
| Oct 9 18:32:24 | 6m 52s | Chopped mannequin | ♥ 1 | Unless in fullscreen the text in the upper right corner got cut off for me (in the HTML5 build). Seems like depending on whether your body is flipped or not rolling goes the opposite way of how the rolling animation would have rolled IRL. Some funny sound effects would have made this even more silly! |
| Oct 10 19:38:11 | 25h 05m | Bot : Back on track | ♥ 3 | Good game, reminds me of the good ol days of polished flash games. Some trouble with physics sometimes though, seem to snag on stuff and you need to jump to keep moving. Are the robots circle colliders? If not maybe that would help. Also would like to be able to jump on W (or up arrow) in addition to Space. |
| Oct 10 19:46:11 | 8m 00s | NoThIng | ♥ 1 | Unusual and artistic. And not too long. Not bad! |
| Oct 10 19:52:42 | 6m 31s | Drifter Mall | ♥ 3 | Good use of the theme. I think the music started overlapping when I bought the upgrade? |
| Oct 11 17:33:03 | 21h 40m | Race Recycle Restart | ♥ 2 | Great idea, guess the buildings could have looked a little more different than the ground. A little difficult to see where you can walk without really looking if that makes sense, maybe just a different color for the facade would have done it. |
| Oct 11 17:38:23 | 5m 20s | Totally not Settlers | ♥ 1 | This is fantastic, you should have just thrown in some suitable royalty free music to perfect it. Most of the critique are about the lack of any audio. |
| Oct 12 01:30:09 | 7h 51m | Negation | ♥ 2 | I've no idea what's going on but I dig it. |
| Oct 12 15:40:11 | 14h 10m | Saga of Bupkis | ♥ 1 | I think this would have benefited from having both move and action combined into one turn, where taking an action ends the turn. |
| Oct 14 20:33:44 | 52h 53m | Galaxy Playground | ♥ 0 | A lot of something for being nothing. :) Wish there was an easy option in Firefox to "allow more CPU to a browser tab" or something because games like these would need it. |
| Oct 14 20:44:17 | 10m 33s | TwoFiveFive | ♥ 2 | Final average "84%", not too shabby. However I got three colors that barely contained anything except green, which makes it too easy. Should have had some prevention to get a challenge with below 100 in two sliders. The percentage could have been the "Next" button, kept clicking it between challenges thinking it would show the next. Really like the animated GIF logo, looks very nice. Seems to have higher quality in GIF form than inside the game itself. |
| Oct 17 09:56:49 | 61h 12m | warm | ♥ 1 | When I clicked and he started walking the audio went nuts. Might be a HTML5 issue. |
| Oct 18 05:14:47 | 19h 17m | MeebÜ WeebÜ | ♥ 1 | Aw, I thought I could visit the whale after picking up the life preserver. Nice shader. Hard to get somewhere in the game, checklist didn't update when I did some things? Guess I didn't do them in the right order maybe. |
| Oct 29 17:01:46 | 275h 46m | Out of insight | ♥ 2 | Pretty atmospheric. |
| Oct 29 17:52:29 | 50m 43s | Muscle Typer | ♥ 3 | Victory! Ok this game was hilarious. The fact that you needed to take heed to upper and lower case caught me off guard in the beginning. |
| Oct 29 17:59:33 | 7m 04s | ZomPunch | ♥ 2 | Those prices might need a little tweaking, a house for 20 and a fork for 40? But maybe that's just how it is in an apocalyptic landscape. |
| Oct 29 18:04:32 | 4m 59s | Roomba Rumble | ♥ 1 | Nice idea, could have used some more instructions to get you going. |
| Oct 29 18:24:49 | 20m 17s | Slay the Dungeon | ♥ 1 | I like the idea here but difficulty should have increased much, much faster. I must have played almost 20 rooms before a bug forced me to quit with 8 hearts remaining. What happened was that I used a card that spawned a bunch of extra treasure chests in the room, one of the chests went flying and knocked a slug enemy outside the wall. Then it wandered outside the screen. Since I couldn't shoot out-of-bounds it was game over. Can probably be fixed just by using much larger colliders for the walls. |
| Nov 14 20:54:27 | 386h 29m | Geary Grinder | ♥ 1 | A wee bit late in trying this but I liked it. Soothing. Wish there was a fullscreen option. Also expected it to be possible to attach more than one gear to a parent, maybe intentional game mechanic though. Moving the camera view up/down with the scroll wheel would have been a small convenience (as well as auto-moving up when clicking the next level button). Would maybe have been neat if the levels were connected together, so later gears would move just from the one at the very beginning. Edit: Spoke too soon, after finishing level 2, then I scrolled up and noticed that level 3 didn't have an input gear of its own. Well played! ;) Almost feels like cheating that you can just stack several small gears after each other to get to the other side of a belt (since you can't cross two belts). |