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Feedback comments for LD46
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| Timestamp | Since previous | Game | Lakrits's comment | |
|---|---|---|---|---|
| Apr 21 17:52:42 | Magic Mirror Delivery Service | ♥ 4 | Wonder if it would have been more fun to control the delivery girl with WASD and the guy with the arrow keys (at the same time). If only arrow keys are pressed the girl would just follow like it is currently but if they walk in the opposite directions they would drop the mirror and break it. Would change the gameplay a lot, could have had it as an alternative mode? I managed to glitch through the wall when going fast enough. For speedy delivery! | |
| Apr 21 23:36:40 | 5h 43m | TRIBE | ♥ 3 | I like it. But a little too easy at first and then a little too hard at the end. The early difficulty made me relax and I ended up losing on the last wave. Tried not building anything and lost again. Won on my third try. Would have liked different ways to start the game, right now you always have to start with fishing. Would have preferred right-click to give order like in RTS games. If you right-click in the tutorial you deselect your villagers and wouldn't be able to continue unless you try the middle mouse button. The map panning from middle mouse button feels inverted. I guess you made the game for touch screens rather than keyboard and mouse. Clicking retry after losing didn't remove the retry menu the first time, had to click it again after the game had started in the background. However the second time I was defeated it got removed on the first try. The into movie was nice, a victory movie would also have been nice. Being able to skip the intro when re-playing the game (after closing it) would have been a good timesaver. Would have preferred people to not get deselected after an order. Movement logic seems to need a bit of work, sometimes they just stand still even though there is space at a workplace. Preventing people from standing on the exact same spot would have made things less confusing. One of my people got stuck in the rock (couldn't mine the rock). Seems like you can build a tower on top of the fire but the fire renders on top of the tower. The people sure advanced quickly in technology, from stone towers to bomb mortars. |
| Apr 22 06:09:18 | 6h 32m | It's Just a Burning Memory | ♥ 3 | Spooky. Needs a fullscreen button. Initial text moves too fast. Also found it a little difficult to pick up the cigarette, perhaps a larger collider would be good? |
| Apr 23 05:17:58 | 23h 08m | Nothing to Z Here | ♥ 2 | Really well put together! Some basic short distance pathfinding for Steve would have been appreciated, just to make him go around corners a little better. |
| Apr 23 05:42:44 | 24m 46s | Life-Line | ♥ 4 | Clever logo, also clever idea. But the intro is way, way too long and boring. Could have at least had music. The intro is also not skippable so playing the game again is tedious having to wait. I think having a simple and short tutorial level without the monster would have done the job better to get people into the game. Playing is spooky and trying to win was a pretty neat experience. I think the monster shouldn't attack the cameras however. More fun that way, when you can't see anything it becomes near impossible and less fun. I would have also liked the cameras on the minimap to rotate depending on the direction they are facing in the level. Just to know better which door I'm looking at. |
| Apr 23 05:51:56 | 9m 12s | Botanist Blitz | ♥ 2 | WASD doesn't work for me (tried the HTML version in Firefox). Why are there skulls floating in the water? o_o This gardener doesn't mess around... |
| Apr 23 06:05:27 | 13m 31s | Keep What Alive | ♥ 4 | Seems quite busy even though it's been a 10 years long pandemic (I assume). I died in the darkness of my neighbour's house, don't know from what. Maybe a NPC was in the dark spot? I got a message meeting someone downtime but I couldn't find her, maybe I went to the wrong place. |
| Apr 23 19:27:24 | 13h 21m | A minute and a half | ♥ 2 | Cool game, pretty difficult. I couldn't save all plants. ;_; |
| Apr 23 20:27:26 | 1h 00m | Virus | ♥ 3 | Not bad. But the blue squares felt inaccurate in how they stopped and random in how they moved. A little odd that the green ones seem to hit the walls visually but still infect other green ones on the other side of the wall, as if an invisible projectile hit them. I think I solved one of the levels in a way that wasn't meant to be solved that way. |
| Apr 23 20:47:13 | 19m 47s | ALIEN RESCUE | ♥ 1 | Dang it alien, why won't you revive ME after all I've done for you? "AWDS to steer". Who writes WASD like that? 0_o |
| Apr 24 21:04:29 | 24h 17m | Super Immunizer | ♥ 2 | Very educational, I've learned a lot. Wish right-click did something, for example zoom in so you can aim better far away. Pressing middle mouse button could have thrown a medicine grenade. A challenge would have been nice. Shooting the red blood cells could have reduced health a little and split them into two smaller, more dark red blood cells for increased difficulty as a punishment. Shooting those will split them one more time into turn them black ones that no longer split (to reduce <1 FPS scenarios). The lungs could have sometimes rumbled followed by a cough, causing everything to fly around more quickly a little while (making it easier to hit the red blood cells by mistake). |
| Apr 24 21:22:47 | 18m 18s | Autoexec | ♥ 2 | I think you should have removed mana cost from the basic forward-shooting attacks and just have them be always on and stack for fun (no key bindings). The game can get hard to play on non-gaming keyboards that don't support that many keys being pressed simultaneously, for example on my keyboard if I press 1 and 2 the right arrow key stops working. Also could have used automatic keybindings 1, 2, 3 etc as the default. Bothersome to set everything up if you play again, especially with that short wait after pressing a key. First wave of enemies should have randomized their shots a bit, no need to dodge anything there except if you want to get more experience. |
| Apr 28 01:09:25 | 75h 46m | Catch The Mouse keep it alive | ♥ 3 | Simple but actually kinda fun. But the randomness is too unforgiving, depending on how the nuts position themselves it can get impossible to progress. Pressing a key to reset a screen would have been good (even if it costs a life). |
| Apr 28 01:23:05 | 13m 40s | Temple of Enlightenment | ♥ 1 | I couldn't get past the "Beware of spiders" level where they drop down on the same stairs that I had to climb. |
| Apr 28 01:45:03 | 21m 58s | Planet Defenders For Hire | ♥ 1 | "You were fired." Oh no! "Also, the planet was destroyed." Meh. Great idea with a rotating shield, wish the gameplay was expanded on. For example, could have moved the shield with scrollwheel and moved the ship with WASD. Fired a slow shot from the ship with mouse button (so it's better to go close with WASD before shooting), hitting big rocks reduce the size to small, hitting small ones makes them go away. The shields could have shown signs of being broken and moving them close to the space station (instead of satellite) could have repaired the repaired the shields (can't repair those fully destroyed). I played it on normal difficulty. You could have skipped the upgrade screen at the start if the player had no money. There's no way to get back to the main menu after clicking the "About" button. Pressing "Home" after losing froze the game for me when I re-tried on easy (crashed?). I've no idea what buying Rockets are supposed to do. I can see I have 2 but I can't use them. Could never afford another Satellite. What does the one I have even do? Don't know what the blue alien icon means or the green alien blob icon. I guess all of these things can be explained with that you simply didn't have time to implement them? Doesn't seem to be much difference in the easy/normal/hard buttons, they all show the same stats. Says 10 incoming space rocks there but the game had 25 so I guess it's just a matter of the game not being quite finished. |