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Feedback comments for LD45
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Oct 11 18:57:43 | Magic ball | ♥ 0 | How do I play? I keep clicking on everything I think is clickable and nothing happens :( | |
| Oct 11 19:03:28 | 5m 45s | Fairytiles | ♥ 0 | I haven't played a game like this before and I like how it gets started and how it branches off. If you get a chance to add a narrator with some music it will help with and make it more engaging. :D |
| Oct 11 19:20:07 | 16m 39s | Nanna Memories | ♥ 1 | This totally reminds me of old Lucas Arts Games, not that I've played them but have seen them lol, and I like how things just pop up (which by the way it spooked me the first time around. lol) I could not figure out where the machine went so I stopped there but I enjoyed how the story was slowly unfolding |
| Oct 11 19:27:29 | 7m 22s | What's Behind The Mirror | ♥ 0 | I don't think my computer is powerful enough to render the game correctly because it was running like a 10fps and the mouse movement was really fast making it hard for me to control it. However, I was digging the mood expecting something to pop up out of no where and scare me and surely enough the fist dream sequence was all like "get away from me!" lol |
| Oct 11 19:34:23 | 6m 54s | Scribble from Scratch | ♥ 4 | Really neat idea and so well executed! I tried to cheese it by editing have way to remove and add more blocks but ya'll thought about before hand and that's very sweet. I want to see more of this with music. Really well done! |
| Oct 11 19:44:03 | 9m 40s | SIMFLUENCER | ♥ 1 | Definitely funny! |
| Oct 11 19:52:42 | 8m 39s | Tiny Reactor | ♥ 1 | Very interesting. I had trouble understanding the goal and how things interact with each other. Maybe updating the instructions with more images to make it easier to consumer would help. But I like the puzzle elements to this and the freedom we have to solve as we want |
| Oct 15 03:02:43 | 79h 10m | Beat Boss! | ♥ 1 | It looks like, at least for the original jam version, the game was not exported as 16:9 resolution so the bottom part get cut off and I I could not read all the controllers. It would be nice to list them here on your page for reference in case others encounter this problem. It looks like also all I was able to do was grab/throw and nothing else was working for me :( I could not "attack" or "chance" so I was not able to get beyond the first stage. |
| Oct 15 03:13:38 | 10m 55s | Draconomics | ♥ 3 | Cool. I like easy to understand and quick to get into games and this is definitely one. I totally see this as a mobile game with options to allow me, the player, to speed up the game/slow it down as needed, and maybe have an option to display the desired treasure change near the Dragon as I found it to be a little far away and often missed it only because of the size game in full screen I assume :D On a smaller screen it would be fine :D Nicely done |
| Oct 15 03:25:21 | 11m 43s | Zen Man | ♥ 1 | Very cool. I would like to play this with touch controls and maybe some vibrations to let you know when you have well or have touched a bad thought. I enjoyed this take on the theme as it more or less repeats itself at the end of each successful...dare I say "meditation?" :D |
| Oct 15 03:34:05 | 8m 44s | Duck Fortress | ♥ 1 | I don't know what happened but my version has no sound so I don't know what rhythm I need to move at and if there is no sound to guide you then at least something in the UI that keeps the beat would be nice to have to help know when to move. Other than that I think the concept is neat just sad I could not experience it. :/ Keep it up though and improve on it for sure :) Also, I found a way to cheese it. lol All I have to do is start the game and not move for 10 minutes and then, when I inevitably lose, my time is 10+ minutes :P lol |
| Oct 15 12:58:58 | 9h 24m | When Nothing Came | ♥ 2 | Very unique for sure and I love the ability to rewind, click pretty much everything, re-arrange words, and just explore the world at my own pace. When it says "it needs a key" I started to re-arranging letters to form a "key" (the words key) to open the it but realize there is no 'K' or 'Y'. Neat little idea :) |
| Oct 15 13:21:29 | 22m 31s | ΛLIENGUIST | ♥ 3 | This was really fun and funny! I love the idea of learning a new language and the process to figure how to communicate was really enjoyable. Thanks for making this :D |
| Oct 15 13:29:33 | 8m 04s | Faze | ♥ 4 | Very cool and I can honestly say one of the most unique ideas I have played thus far in this jam and a wonderful implementation of the theme. I was so impressed that I gave ya'll 5 stars for innovation and theme. (usually I don't share my scores on the comments but I really enjoyed this). There will always be bugs and people have already pointed those out so I don't need to but I do encourage ya'll to continue to work on this and polish it and release it as a finished product. Nicely done! |
| Oct 15 13:38:27 | 8m 54s | Treble Clef | ♥ 2 | Nice! I love how I can walk left and off the stage while getting a little message about giving up. lol The execution is good and the music fits well with the overall mood of the game. The art style is fun and I can't help but think a little bit about Scott Pilgrim but that isn't bad. I did struggle a little bit with the learning a new instrument section having to use "a s d f" being a little fast for me and my fingers not used to that. So, my recommendation is to perhaps allow the player to have the option to choose a different set of keys like "Arrow Keys" as it might be easier for them and make that part of the game more enjoyable. Very cool :D |
| Oct 24 14:13:53 | 216h 35m | Unlock Everything | ♥ 1 | That was really fun! I don't care how closely it resembles mega man because the way in which it was presented it feels like a game all on its own. I love that you literally mean "unlock everything" and it does not get old in fact it took me by surprise how many things were missing until I unlocked them so nicely done. Music, sound effects, aesthetics, fxs, and overall presentation was nostalgic and wonderfully done. I had a ton of fun but I have to come back later to defeat the boss...the controls are a bit hard for me but if you ever add controller support then I can start speed running it ;) Really great work. 5 stars! |
| Oct 25 13:47:54 | 23h 34m | HONK | ♥ 1 | Whether intentional or not I do some time want to ignore the theme and just make a game I find to be fun rather than trying to shoehorn the theme into the game. :) and this you have a solid game |
| Oct 25 13:56:08 | 8m 14s | The Adventurous King | ♥ 0 | You kept to the theme very well especially since returning to the hub means you start with no units. The game is very easy to get into and play but I it slowly started to feel slow in the sense that I found myself having to go back multiple times to repeat the same action so that I can be powerful enough to move to the next section. Other than that, this is well done. |