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Feedback comments for LD44
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| May 1 13:13:32 | Lunatic Luke | ♥ 1 | I got stuck on my first play through and rather quickly :P LunaticLuke_Stucked.png So I made sure to use the boost option to prevent that in the future. I was confused with how Juuce was being used and when. I know the game tells you "it is everything" but the rate at which is is consumed vs how I get it back, especially since often the visual indications that one was collected from destroying an enemy, was hard to tell. I know that others have mentioned this but I like to put a twist on it. It isn't so much that the game drives slow is that it feels like it takes an unfair amount of time to recover from a mistake. If I turned that wrong way or hit a wall I then have to fight just to get to the right orientation which takes me out of the experience of fighting for my life and makes it feel like I am fighting with the game. lol Still, the idea is there, the game looks great, I do get that feeling of an arena set in the desert, and the particle effects really brings everything to life. | |
| May 1 13:28:35 | 15m 03s | Warlock : Soul War | ♥ 1 | From the moment I was reading the LDJAM page I felt a little intimidated because of the controls. :) They may be normal is just that I don't play games on computers that often so I usually only have WASD / SPACE / and Mouse mapped in my brain. lol However, when the game booted I felt a little more at easy because it doesn't start as hectic as I thought :D The aesthetics and graphics are fun and have a nice tone/mood to them. The music in the menu made me think of Final Fantasy, specifically 9 was the one that came to mind, which put a smile on my face. The tutorial dialogue went by a little fast as I always seem to miss the last two or three words. Sadly, the game slow down significantly during the first round eventually locking up and I had to terminate it. Could be my machine but I recommend using Unity's profiler just to make sure. Overall, I like the mood, the level of detailed added with the story, music, graphics, animations, and ui. Nicely done. |
| May 1 13:42:44 | 14m 09s | Scooter Looter | ♥ 3 | I was first hesitant because of the "some profanity" warning but if it was mainly things like "StarButts" the I can handle and a few of them like "Frying Nemo" made me laugh. I actually spent more time looking for those then trying to win! lol So, being a daredevil I decided to go for the tunnel: LooterScooter_AmIAllowed.png Bad Idea because I could not see anything and takes you nowhere and I eventually was caught.:( Perhaps adding an invincible wall there might help :) LooterScooter_EdgeOfTheWorld.png Went back for more and, because the "brushing" was hard to tell, I found it easier to just hit people...success! LooterScooter_DidIt.png But then I got too confident and that was my demise: lol LooterScooter_Oops.png This was fun to play and has a great mood. |
| May 1 13:52:48 | 10m 04s | Sweet Sweet Witch Hunt | ♥ 2 | Wow, simply wow! How does one take a dark theme, make it darker, yet so vivid? lol I'm conflicted, I want to laugh at the idea because this is a video game after all but the moral implications... :P I like the simplicity of it especially the how to play "Put that there!" that made me smile. It also made me smile seeing the word "BANG!" whenever the gun was fired. That was a nice touch. Question...WHO IS THROWING THESE CHILDREN INTO THE FORREST!? Maybe they should be turned into candy. lol Alright, my recommendation is to maybe allow me to carry more than one children at a time since the game uses a grid-based movement which makes it slow to take one at a time and navigate the grid. Honestly, if you can update the movement to be more free seeing as the main character is flying it might fix that all together but it probably changes the gameplay drastically and the design behind it. Nice work |
| May 1 13:57:32 | 4m 44s | Generation: Why?! | ♥ 2 | Wow! Nice take on the theme. The most unique interpretation I have played thus far. I was afraid of how "mature" these "degrading pictures would be" but then realize its more of the "idea" behind it then the actual interpretation in the game. The graphic style is fun but I did find myself getting stuck on platforms and knocking people over, lol. Nice work |
| May 3 00:43:45 | 34h 46m | Seize the Clay | ♥ 3 | This was relaxing and a refreshing take on the theme, I mean it is really hard to connect it with the theme but I appreciate the change in tones and the relaxing mood this has. My first attempt was...shall I say not good. lol Poterry_1.png But then I made this master piece! Even has a heart to match the theme ;) lol Poterry_2.png Nicely done |
| May 3 00:52:23 | 8m 38s | Curiosity | ♥ 1 | I like the simplicity of it and how easy it is to understand and grasp. I kept going back to the pipe/rat at the beginning of the level not realizing I should keep going right, lol. Eventually I figure it out and was about to get the full experience. Nice work and in such as short time. |
| May 3 13:08:37 | 12h 16m | Gacha | ♥ 0 | What a nice relaxing game and I like the many choices be it scary outcomes. :) I'm big on Japanese culture so when I saw "Gacha" I had to play it. Really like how that style of randomness and choice was built into the game. Nice little sweet game. :D |
| May 3 13:18:15 | 9m 38s | Carl Currency - Expert Exchanger | ♥ 2 | Love the twist on the theme! Further more, the omission of real-life currency in exchange for what most would consider hard to value adds a great challenge to the game. For some reason at one point I clicked outside the window and when I came back it was no longer counting: currencyExper_1.png It took a bit to understand what is happening since I see stuff on the left, the customer asking for something, and then I have to make that something appear? That confused me a bit since I thought they were asking for a button but gave me 3 tooth so I gave them one button but that was too little etc. Then I figure that what they were asking for is the equivalent of 3 tooth in buttons :P |
| May 3 13:27:48 | 9m 33s | Pew Pew Crew! | ♥ 2 | Nice touch having not only the ammo be "life" but also have pros and cons to using them making the moral aspect of your decision making be persuaded by the effects of each crew member. The lines that the crew spout out as you fire them made me smile. Really wish I could go after them and pick them back up especially the blue techs since they are usually floating around nearby. Anyways, thanks for your youtube channel and all the tips for indie development. |
| May 3 13:37:13 | 9m 25s | Blood Alchemy | ♥ 0 | The idea was well executed and the music matched well with the art-style giving it that fantasy feel to it. I did struggle to fund the last enemy and after going through the entire map twice and not finding it I had to close the game. Since the map is so big and the enemies don't chase after you until you are within a certain range, might I suggest adding some sort of icons on the screen to indicate in which direction the remaining enemies are at? It could be something super simple like an arrow for: North, West, South, East that turn ON/OFF when enemies are in that general direction. That way I know whee to move :D |
| May 3 13:43:31 | 6m 18s | Bubble Blitz | ♥ 1 | I was a little confused about the goal at the beginning seeing that I only get points when I shrink but I have to consume bubble smaller than me because if I get too small the game is over but each time I consume a bubble I grow in size. Then I figure it was a balance between growing and shrinking that was the goal. Definitely a different take of what we are used to in a game where growing would be the goal and shrinking would lose points until you popped. :D |
| May 4 13:24:06 | 23h 40m | Sold Soul | ♥ 1 | Are these randomly generated dungeons? If so, nice touch. Took me a bit to realize that I have to pickup the weapon once I pay with blood because for some reason I though it would be like a watchtower and just start shooting everything around me. lol |
| May 4 13:37:14 | 13m 08s | I D E N T I F T Y | ♥ 2 | This is a fun way to tell a story allowing me to put the pieces together as I read them in which ever order I want and I can see how my choices change the narrative. I really would've loved to have some sound in the midst of all of this. Mainly because I'm not much of a book person and this is more or less a book reading game. Nothing wrong with that at all but it would've enhanced the experience for me and immersed me more if one or more of these are present: - Music (maybe even changes a bit depending on the scenario being played out) - Sound effects even if its for ambiance (girl laughing/singing/sound of brushing teeth, sound of a coffee shop or dinner, cat meows, sound of a busy area people passing around the beggar) - Voice acting (though I understand this may change the intent of allowing the reader to make their own) Keep it up :) |
| May 4 13:58:04 | 20m 50s | Lifeless space | ♥ 2 | I really enjoyed the effects, graphics, and aesthetics. Simple in design by conveys the very where the idea of being in space. I like the puzzle mechanics and how your life is your fuel too. Would be nice to update this with sounds and music (ambiance like music to continue to convey sense of lifeless space) :D |
| May 5 03:51:40 | 13h 53m | Graveyard Ghost | ♥ 0 | The description isn't wrong, this game is pretty to look and has smooth gameplay. I like the color pallet and the everything fits well together. Did get stuck the first time I'm expected to create a teleportation point as it wasn't too obvious about to go to a place where I could not return from unless I teleported but I see ya'll thought about it and put some spikes to kill myself and not get stuck. 🆙 My only recommendation other than the list ya'll already made, is that the music is overpowers the sound effects. If there was an option to turn it down a little and I missed it, my bad. Otherwise, I wonder how this game would look like for mobile. Might be a fun mobile platformer. |
| May 5 04:00:20 | 8m 40s | Bankin' Bacon | ♥ 2 | So this concept is funny and well executed with great visuals, funny sound effect, and music to match the mood. Jams like these make it hard to fully enjoy a co-op and/or PvP game only because quite often the people playing and rating don't have a second person to play with such as myself but I can appreciate the work that was put into all of this. For as short and simple as it is it delivers on quality. Nicely done! |
| May 6 12:56:43 | 32h 56m | Blood Rite | ♥ 1 | I really enjoyed the simple concept making it so easy to understand and get into. I liked that the object remained the same and yet the difficulty increased on every single level. At first I thought it was like a game of SNAKE and I could not touch my trail of blood or else I would die (I guess I was thinking it was ACID like from ALIEN). lol But soon discovered that it is actually my health depleting limiting my movements. :D The only thing missing was the ability to move with WASD since I prefer that over ARROWS :) This is very well executed and a fun little game. Well done! |
| May 6 13:05:44 | 9m 01s | Life in the Fast Vein | ♥ 1 | Funny! I liked the voice over and the voice-sound-fxs :) At first I wasn't sure if I was "boosting" as the feedback does not make it too obvious especially since I don't notice much speed increase but then I noticed the character leans forward and that's a nice touch. Sadly WebGL crashed on my 1 minutes and 30 seconds into the race so I did not get to see the finish but I did enjoy everything before then and it does not affect my rating since I'm pretty sure it's my computer's fault. lol |
| May 6 13:14:57 | 9m 13s | Blood Legacy | ♥ 1 | Very nice! I'm usually terrible at tower defense stuff since I just like to floor every available space with a unit and never know when to upgrade. Although many have incorporated blood as currency in their games, I really enjoyed how you implemented into yours. It tides well with the story and it makes sense because your are a mosquito and it just fits. :) This is wonderfully executed and I really enjoyed it. Nicely done |
| Jun 4 14:01:12 | 696h 46m | Memorandum | ♥ 1 | Sorry I did not get to this during the rating process. Like always, the mood fits so well with the aesthetics and story of the game. I really like the combinations of a text like adventure with action pieces in-between to keep the game interesting and story moving along. I did have a bit of a hard time reading the text because of the font and the times I lost my memories was due to getting stuck on the walls but it was quite enjoyable. I like the pun of the rooks and crooks. :D By the way, this part was intense...nailed it! Memorandum_LikeABoss.png |