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Feedback comments for LD43
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| Timestamp | Since previous | Game | ProdigalSon's comment | |
|---|---|---|---|---|
| Dec 5 19:48:28 | Be The Bridge | ♥ 1 | I like where you are going with the idea as I can see simple puzzle like platforming sections become more about how to use your armor pieces to build a solution and not just to build bridges. The shapes of the armor does add interesting complexity which can be frustrating at times only because I kept getting the piece I did not want - lol (I call that user error but maybe a way to highlight the desire piece to break rather than order might help too) Nice idea. :D | |
| Dec 6 19:08:30 | 23h 20m | FTD : Fixin' to Die | ♥ 3 | The mood, sound design, graphic design, and sillyness of it all works so well together. I enjoy how the game is not too punishing out the bat to help me get used to the feel of things. I would've loved being able to also use ARROW keys to move at it felt weird without it. solid entry! Excellent sound and mood design. |
| Dec 6 19:14:33 | 6m 03s | Decisions | ♥ 1 | Very clever and I love the simple mechanics and how quickly one can get into playing the game. At the times my inputs where not being detected almost if the input read is being down for a Input.GetKeyDown() which may fail depending on the frame rate. I tend to use the Input.GetKey() instead and have a flag to toggle whether this is a press or a release :D This was fun. Thank you for making it. |
| Dec 6 19:19:38 | 5m 05s | Gold Digger | ♥ 2 | Had a bit of trouble understanding how to play the game and I wasn't sure if what I was doing was good or bad. Still, it looks like it could be a fun resource management game mixed in with an idle game. :) |
| Dec 6 19:25:00 | 5m 22s | The Pursuit of Profit | ♥ 1 | Ummm...wow...what did those babies do to you! lol The graphics sell it and I don't think I like throwing babies into the iron giant - lol :P |
| Dec 6 19:34:55 | 9m 55s | Golem | ♥ 1 | I really enjoyed this. I like games that allow me to look at the problem, spend time in it, try things, fail at it, and try again without terrible consequences. Thank you. :D |
| Dec 7 13:14:06 | 17h 39m | Ludum Dare: The Game | ♥ 1 | It's always fun to see this types of entries in LudumDare where someone makes a meta game about making an LDJAM game but what I like about this on is the queuing system helps to stay more focus on what to work on next as if teaching how to prioritize. Nice implementation. :) |
| Dec 7 13:20:58 | 6m 52s | Dinner with a hot chick | ♥ 2 | Puzzle games where you make up your own solution always intrigue me and I like that each character each unique enough and not clones of each other with different stats. The controls took me a bit, on keyboard, to get going and I was having an hard time selecting the characters. Meaning, it get getting stuck on the previous character and would not detect the where the mouse was highlighting but that's a minor. :) "hot chick" funny :D |
| Dec 7 13:28:05 | 7m 07s | Last Train Home | ♥ 1 | I've never really been into text games but this execution of it makes it interesting. I'm more like the guy that looks at the pictures in a book and skims over the text so having moving images of sorts made it easier. Nice job. |
| Dec 7 13:34:38 | 6m 33s | In the name of Spaghetti | ♥ 2 | It's always a nice touch to give enemies in a stealth game an indicator of their line of sight as I feel that it gives me the player that strategic advantage to plan our my next move especially when I don't have other means to know what they see. Took me a bit to get our of the first level's starting room as in the collision made kept me in but once I was out, it was on! :P |
| Dec 7 13:38:32 | 3m 54s | Air Drop! | ♥ 1 | Is it bad if the first thing I did was sacrifice the person telling me what to do and then 5 seconds later sacrificed everyone just to see what happens? Lol, the things they say as they fall, funny, dark, but funny. :D |
| Dec 7 13:50:05 | 11m 33s | Total Party Kill | ♥ 0 | I'm a sucker for these types of graphics, aesthetics, and gameplay. Absolutely love the retro look and feel as well as the simple animations. The puzzle progression is very well done and the game is easy to get going. Can this be turned into a mobile game? It be nice to play it on the go. Great job! :D |
| Dec 7 19:03:25 | 5h 13m | Humanity Hero | ♥ 3 | I mixed feelings here. On the one hand the graphics are really nice, the animation is cute and smooth, and the game feels responsive. I like the decision making process though it really becomes more of a numbers game and after I while I felt like there was no real emotion into what I was doing but more just making numbers go and stay up. On the other hand, it felt a little slow paced for me. I can't say much on how to improve the pace and make the decisions feel more dire other than maybe making the candidate's backstory stand out more and then seeing the outcome of maybe allowing someone true that is known to go postal occasional just because I was trying to get more number. Know what I mean? Like, this one is a husband of 2 but we need another doctor and not a builder, or this one gives me more health but could potentially steal money. Something that makes each decision mean more than increasing the bar. Having said, I think this game is super well polished and shows great love and dedication towards the craft of making games. Nicely done |
| Dec 7 19:31:44 | 28m 19s | Spirit Dungeon | ♥ 1 | When I first read the description I thought it was going to be me choosing which ability to give up in order to continue but I see letting the game take charge of that allows for more control over the design. Simple and nice |
| Dec 7 19:42:04 | 10m 20s | Floor It ! | ♥ 2 | Found it a little difficult to navigate the menu, perhaps because the buttons did not stand out from the regular text as is they are the same color, similar size, and missing a visual queue that they are interactible. The it took me a bit to get the level going as it wasn't clear that I needed to first put the robots and then go for it. I think it would be nice if selecting to start a level would then prompt to add robots and indicate you cannot continue until doing so. It was also a bit hard to see the bullets at they are similar in color and shape to the neon lights. Aside from those minor things, the game has potential if the UI and graphics are tweaked to give the players more accessibility. Good job |
| Dec 9 14:01:27 | 42h 19m | Pyme's Genocide | ♥ 3 | An in game fly through of the level while waiting on the main menu? Very nice touch. The music emphases the colorfulness of the world, the sound effects add to the cuteness, and the attention to detailed such as the menus and how you navigate through them are all beautifully executed. Very nice, very nice. Yes, like others I immediately though about Slime Rancher but with like a Mario Odyssey (Luncheon Kingdom) twist to it :D |
| Dec 9 14:13:48 | 12m 21s | Break a leg | ♥ 2 | This was definitely a unique take on a survival shooter and I think the theme was well executed with the ammo being your robot's body parts so nice work there. Like other have mentioned it was easy to get going and play which is a major plus in game jam so nicely done! One thing that I have to mention is that the music is really close to Undertale San's boss fight but I see no mention of it and there was no "opting" out of the "Audio" category. It's a great theme and goes well with your game but I would give credit to the original author even if your audio person re-did the entire theme from scratch, it sounds really close to it so at least an "inspired by" or something would be good to mention in the game's description. :) |
| Dec 9 14:22:31 | 8m 43s | NOPE | ♥ 1 | So....I think I may have missed something. First let me say well done on the setting up and keeping the mood. 5 starts for that no doubt! Second, it reminded me of playing the classic Starcraft single player campaign missions where you navigated a single unit through infested corridors as you added to your party and tried to survive so that nostalgia made it even more [NOPE] for me. Then, it all stop there. Perhaps it was too slow into giving me some form of obstacle that I just missed it. Still, the game is well done and I love the suspense in it. Well done |
| Dec 9 14:28:45 | 6m 14s | Blood Balance | ♥ 1 | Nice visuals and I like how it all tides together with the mood and aesthetics of the game. Game controls smoothly and it was easy to get going. I died rather soon when herds of the TURNED started to rush at me and I've seem to have miss managed replacing HP with ammo. lol |
| Dec 10 12:36:20 | 22h 07m | God's Thirst | ♥ 1 | Simple and straight to the point. I did not even realize the thing in the middle was a pit until I defeated my first opponent so it was nice I did not accidentally fall into it. :P lol. Then it was just a matter of making the opponent fall into it rather than defeating them first...then again, defeating them first seems to be easier :) |
| Dec 10 12:42:37 | 6m 17s | Vulcano | ♥ 1 | Neat! I like how simple yet engaging it is. I did get scared for a moment as the volcano was about to erupt and none of the servants passing by had what it needed. 😱 but eventually one did just as it was at its limited and I was able to survive. It would be helpful if the icon that represents what my be sacrificed is also displayed at the center-top because when the game gets faster and more hectic its easy to miss when when sacrifice type changes and easy to miss the one NPC that has the item because of the distance my eyes have to travel. Other than that, very cool. :) |
| Dec 10 12:49:40 | 7m 03s | Mr.Geek | ♥ 2 | Wow! Finally, a "chose who gets to be saved" game where I feel like my choices do matter and they have an impact. I like the idea of testing my knowledge in order to grant me access to how many citizens I can save. The little hints about who this people are really add to the moral dilemma of whom to save. Plus the story after the fact, very nice touch. I quite enjoyed this. Thanks for making and for making not about having to give up some sort of blood sacrifice :D |
| Dec 10 13:02:09 | 12m 29s | The King's Battle | ♥ 0 | I'm not sure what I did wrong but I could not get pass the second stage. The wave pattern the enemy produces has no breaks and I have no shields or a clear way to stop from getting hit. I always die no matter what. Still, nicely done for a first game. Keep at it! |
| Dec 10 19:01:16 | 5h 59m | Alpha One Nails | ♥ 1 | Explosive! The sound caught me by surprise after my first collision and the eyes following you effect at the beginning gave it an interesting eerie feeling. :P |
| Dec 11 13:11:17 | 18h 10m | Cyberdisc-0 | ♥ 1 | For sure the game is pretty to look at, the animations are fluid and the combat responsive. I like the story progression and the length of the game itself is nice. For me, the theme is not really represented at all but that does not take away from the experience itself. After the first checkpoint I decide to see if I can just walk all the way to the end and avoid everyone...turns out I can! lol Not necessarily a bad thing since I became more interested in the story itself. lol I even started to come up with my own interpretation in that the main character has an eating problem and he was fighting his food temptations and sacrificing his tastes buds so that he would not go down the dark dark path he was in before when his life was all about eating. Sort of piece that together simply based on the game being centered around a Japanese man walking around food establishments and the final boss' name being Fruit Cake...lol (sorry if I butchered your story, just having fun with it :D) |
| Dec 12 13:22:50 | 24h 11m | Lastcrifices | ♥ 0 | Talk about your one hit KOs but with a purpose. I liked the little story behind it and that each pilot had personality to them. It was a bit jarring the change in movement from things coming at you, then feeling like you are stationary, to then a stage appearing, to then the stage stopping. It would be nice if the stars BG had a parallax effect to them, an since I cannot control how fast I move forward, that the stages were always 100% moving so that it would feel like I'm in some sort of a rocket moving towards my target with perhaps SPACE bar serving like a little boost so I can control the pace of the game that way. Still, nicely done. |
| Dec 23 13:06:47 | 263h 43m | Sacrilicious | ♥ 2 | Perhaps this was the intended experience and once I got my bearings it did not feel as hectic but starting off the gate the game was too fast to get going without allowing me time to even know where I was. I though it was a first person perspective game because the 3D graphics closest to the screen stood out more than the 2D images that appeared to be backgrounds characters and the bar feels like it feels up faster than I had time to understand what was being asked. :) Again, these are all the immediate thoughts because of how quickly the games goes from 0 to 100 mph, but once I had an understanding of what was going on I was able to quickly follow instructions and finish the game. Though the theme usage is a bit too dark for my taste, I do like the blend between 2d/3d assets, the animations are fluid, and the sound is engaging. |
| Dec 27 13:43:11 | 96h 36m | Organic Harvest | ♥ 1 | Interesting concept mixing things like Trauma Center and Surgeon Simulator (at least that's what I saw). Game play is simple to get into (which is always a plus in my book) though I did find it hard to work with connecting the vanes as it is not super smooth but perhaps that's part of the design to simulate micro surgery ;) I did experience a problem with the web version where I got not audio what so ever unless there is no audio? |