FoonLudum Dare ExplorerLD43 → Vulcano

Vulcano

By backyard-dev

View on ldjam.com

CategoryRankScoreCount
Overall8313.0222
Fun6823.0522
Innovation7462.8621
Theme1873.9722
Graphics8372.8022
Audio4803.0721
Humor2083.5021
Mood5663.2520

Comments

arkiruthis 2018-12-03 14:49

Well done you guys! Great concept. I like the sound effect as well. :laughing:

exewin 2018-12-03 15:15

I had over 100 score. Simple gameplay, but pretty good.

juutis 2018-12-03 15:42

A nice and simple game. One thing I noticed is that you can spam click on a single servant to get rid of the whole red meter at once. :)

backyard-dev 2018-12-03 15:51

@juutis ouch, thank you for that bug report.

fernando-tonon-de-rossi 2018-12-03 19:19

Wtf I just played? :laughing: What is the sound the people make when pushed to the Vulcan is it a cat dying? :laughing:

I liked most the idea and the game controls!

Why r the men the only ones sacrificed? Can't the cultists send their female unwanted relatives for sacrificing? :smiling_imp:

backyard-dev 2018-12-03 19:21

@fernando-tonon-de-rossi The cat dying is my son screaming ;) And yeah maybe we should've thought about a bit gender equality here. Next time ;)

selina 2018-12-03 19:26

Nice and simple. And a bit difficult! Your son made some great sound effects.

zhorky 2018-12-03 19:30

I really liked the mechanics of the game. Even though i guess it's nothing i would like to play outside of a jam. The sound and music is great. The font is kinda hard to read. I skipped the how to play, because of the hard reading of the font, but luckily controls were easy enough.

fernando-tonon-de-rossi 2018-12-03 20:54

@backyard-dev It's nice sharing some time with the family doing this kind of project! Congrats!

It's a nice game, reminds me that kind of TV show where people has to go through bridges with obstacles, which is also funny!

failedstarfish 2018-12-05 11:13

Really fun, simple game play and nice use of the theme. Great sound effects.

smbe19 2018-12-05 21:13

Fun, simple game. After a bit it got boring though as it is maybe a bit too simple.

paulhocker 2018-12-07 05:24

i could not get it to run on chrome?

backyard-dev 2018-12-07 07:25

@paulhocker it should run in chrome. Make sure that your chrome is up to date. If it still doesn't work you could try firefox.

vlad-ilisan 2018-12-07 08:02

It has some potential, mabye a little more polish. Good job

pelicanodepico 2018-12-07 09:27

Cool sounds! Keep going making games!

iluvatar 2018-12-09 15:52

First of all I love that you worked on this as a family :) About the game itself. I really liked the scream sound effect (I just hope no one got hurt in real life, haha), and the music with graphics were also cool. Not gonna lie, the gameplay was not exactly thrilling, but it was fun for a while :) For me it was a really nice experience.

prodigalson 2018-12-10 12:42

Neat! I like how simple yet engaging it is. I did get scared for a moment as the volcano was about to erupt and none of the servants passing by had what it needed. :scream: but eventually one did just as it was at its limited and I was able to survive.

It would be helpful if the icon that represents what my be sacrificed is also displayed at the center-top because when the game gets faster and more hectic its easy to miss when when sacrifice type changes and easy to miss the one NPC that has the item because of the distance my eyes have to travel.

Other than that, very cool. :)

huvaakoodia 2018-12-19 02:18

*Why build a bridge directly over a volcano?* *Why build a temple on the other side of the volcano?* *Why build a village so close to a volcano to begin with?* So many questions left open...

Working as a family on a jam project is pretty cute. You did manage to finish something simple, quickly; that's good, time is valuable resource.

To the project then. Fits the theme, although human sacrifice is rather grim. The audio-visuals are adequate, nothing out of the ordinary outside of the sacrifice scream which is pretty *funny* in a horrid manner.

The interactivity is about as rudimentary as it can be, yet I still would have preferred a different take on the controls. You see, clicking on lanky, fast moving, villagers requires a lot of spammy clicking. I've never been a fan of excessive clicking and never will. There are a lot of possible alternatives. One way is to add multiple "trap doors" to the bridge which are momentarily opened by pressing different keys, for instance F,G,H and J.

As mentioned before by @prodigalson, it is hard to keep track of the required resource as it keeps changing at random intervals. A pronounced animation or particle effect on the icon would alleviate this issue, as would changing the icon position and size.

Solid effort taken the constraints, but more time would have improved the project no doubt. Next time, eh?

Overall: *Average (3.0)* Fun: *Below average (2.5)* Innovation: *Below average (2.5)* Theme: *Above average (3.5)* Graphics: *Average (3.0)* Audio: *Average (3.0)* Humor: *Above average (3.5)* Mood: *Above average (3.5)*