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Empty Set

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TimestampSince previousGameEmpty Set's comment
Oct 10 22:52:03 Jesaouf VI ♥ 0 Had some strange control issues, once I moved up or down I couldn't stop until I moved left or right.
Oct 10 23:25:07 33m 04s Nothing In A Bar ♥ 1 Fun atmosphere and sense of humor. Selling nothing must be a pretty good business model if you can find a way to get people drunk off it.
Oct 10 23:37:42 12m 35s Random Planet ♥ 0 I wasn't able to make much other than a giant log and a giant stone log. Was a little hard to experiment from there since I couldn't jump over the bigger things.
Oct 11 03:56:43 4h 19m Legends of Hobo ♥ 0 sick tank
Oct 11 04:18:01 21m 18s March of the Gladiators ♥ 1 Difficulty ramps up pretty quick. Maybe I don't know how to use the dodge correctly. I'm quite fond of the art style, suits the theme well.
Oct 11 07:36:46 3h 18m You Broke the Game ♥ 2 Pretty looking game, tight controls as well. Some frustrating sections (like those accursed rats!) but satisfying once you beat them. Overall enjoyed it, quite well-polished.
Oct 12 09:08:38 25h 31m VOiD ♥ 1 I like the minimalist/silhouette style and the mechanic of switching platforms on and off. I think it would be cool to see that used for puzzles in addition to the platforming challenges you had. Maybe color-code the platforms with the crystals they're linked to? A few critiques: - It's frustrating to start the whole game over when you lose just once, especially since the first few levels aren't very involved - I kept getting stuck inside the top left platform in the last level and having to restart. Otherwise the physics were fine.
Oct 12 09:59:53 51m 15s Mastafoon! ♥ 1 Very unique game, it's cool that it's "turn-based" but your turns play out in a sort of pseudo-real-time. I managed to beat it despite being too foolish to realize there was a way to end your turn early, haha. It was a little tough to figure out the enemy behaviors at first, especially that they'd divert from their usual path if you got too close. Maybe some sort of visual indicator for their line of sight? Numbers on the balls the arch follows might be nice too to better predict its path. I think the sketchy-styled graphics are nice and suit the game, though I found the audio a little grating at times, especially in levels with the zappers.
Oct 12 10:24:37 24m 44s Adventure Bag ♥ 1 Fun concept, though as you admit it's quite low on content. Some items like coins and bear hide never feel useful, so the variety of useful items feels somewhat limited. However the presentation was solid and the idea has a ton of potential. I think some sort of progression would be cool for both the bag and the adventurer - maybe you get more inventory slots as you go along, or your adventurer has stats which can be powered up with certain items.
Oct 12 10:32:42 8m 05s CELL WARP / セルワープ ♥ 1 Short and sweet. Nice use of the not-the-theme. Good presentation, both the visuals and music. Some of the mechanics aren't super clear, though. I'm still not sure I understand exactly what it is the mirrors do, though I was still able to complete the game despite this. Maybe there could be some sort of visual indication of what they do? Would definitely play more levels if they were made.
Oct 12 11:56:22 1h 23m King of Nothing ♥ 3 Fun, short and sweet game. Timing was a bit off for me on the HTML version, with the correct timing feeling closer to the offbeats than the on-beats. Wasn't really a problem once I adjusted to it, though. Felt like it was unlikely you'd lose assuming you stayed on the beat, but I'm not sure what could be done to fix that within the theme - maybe just a hard mode with significantly faster scrolling, or an endless mode that speeds up?
Oct 12 12:11:43 15m 21s Light your way out ♥ 1 Spooky atmosphere and nice puzzle mechanic. You did a good job of teaching the mechanics both through the actual tutorial and via the level design introducing ideas in careful ways. Only thing I didn't immediately understand was the spots for dropping lights, which could have maybe been intuitively explained better.
Oct 12 12:44:55 33m 12s Unlock Hero ♥ 2 I liked the process of unlocking everything - you never knew what you were gonna get next. I had a really close call and was at 1/2 health when I unlocked regen. Some critiques: - Platforming is difficult since jumps are floaty, the character is a little slippery, and it's impossible to stop in the air - to land on a platform you have to jump and wiggle around back and forth until you slowly land. - It's unclear what the hitbox of your swing is - it's much much bigger than the animation suggests. This isn't so bad once you get used to it but it can lead to taking some unnecessary damage early on. - You get the final unlock fairly quickly, and I don't really find the gameplay from 250 on all that fun. I got to around 500 kills before getting kinda bored and calling it quits. Getting to 250 and unlocking everything was fun though.
Oct 17 06:28:06 113h 43m N0THING.exe ♥ 1 Interesting concept. Ended up getting stuck, though. Got 4 green numbers and noticed one elsewhere, but didn't know where it went or what the other 2 numbers more. After beating "time" it said I could install "time2," but I couldn't seem to find a way to do so and help didn't say anything about it. I probably would have preferred if you got all the numbers through more minigames instead of however else they were hidden, but maybe it's something obvious I'm missing so it's hard to say.
Oct 17 07:32:24 1h 04m CosmiCraft 🌟 ♥ 4 I like the concept here a lot - it's fun to build up your ship, become unstoppably fast, and fill the screen with bullets. Looks and sounds quite nice too. Some critiques: - It took a bit to figure out how to add ship parts; it would be nice if there was a visual indicator like glowing squares showing you where on your ship you can attach parts - and if the parts locked in place when you brought them close since sometimes I thought I was attaching a part but didn't put it in quite the right place and had to move and try again. - It was on the easy side especially since the enemies don't get stronger as you do. The enemies and bosses weren't very threatening, so you can defeat them easily with just about any ship build. Once you get three guns, the enemies go down in a single hit. The bosses outrun their own bullets, so if you simply stay in front of them and reverse you can defeat them at your leisure with no danger. Bullets in general move too slowly; with just one rocket beyond the one you're given at the start you can outrun bullets. It would have been cool to see the enemies ramp up in power as you collect trophies until they're huge behemoths. - Sometimes, especially early on when I was slow, I had to wander for quite a while to find enemies Overall neat game and fun to play, just suffers a little in the balance department. I'd be interested in an expanded version if y'all chose to keep working on this.
Oct 19 12:34:07 53h 01m The Idea Explorer ♥ 1 Very visually striking game; some quite beautiful effects which can bend your mind, especially on the last level. The gameplay was a bit on the dull side at times, however. I sometimes felt like I was spending more time waiting for platforms than properly exploring. The overall aesthetic still made this a worthwhile experience, though.
Oct 19 12:47:52 13m 45s Exit Nothing ♥ 1 The character's very small jump made it a bit frustrating. It kinda felt like I was trying to find a way to abuse the mechanics rather than creatively problem-solve in an organic way. Small number of levels too. Interesting idea though.
Oct 20 13:42:17 24h 54m Barren ♥ 1 I wouldn't say this is any less finished than the average game made for the jam. Interesting puzzle mechanic. My one complaint is it's a bit too slow - I spent more time watching the golem thing trudge around than coming up with the solution, especially since there's no undo button so you need to start from scratch if you mess up.
Oct 20 17:24:51 3h 42m Redbeard's Return ♥ 2 I liked the cute art style and the way the story was presented with no text. I'm not sure why the consensus seems to be to hate the music; sure, it's not great, but it suits the game and doesn't hurt the presentation in my opinion. I felt the gameplay was a little on the boring side, though. There were some empty screens, the reefs posed no threat, the sharks were effortlessly dispatched with the oar, and past tricking the monkey with the coconut every task was just bringing something to somebody. It could have been a little more engaging with tougher challenges or puzzles.
Oct 21 10:50:29 17h 25m Attach-It ♥ 0 Really cool idea, and you explored it quite a bit with a bunch of mechanics. Feels a bit clunky, though. I don't like that right/left also rotate you since that overlaps with what up/down do, and in order to move without rotating you have to sort of both roll right and rotate left. This makes it really hard to move left and right with a block especially. Also I had to mute the music since the drum beat isn't in time with the melody which is jarring.
Oct 29 16:13:03 197h 22m Objectophile ♥ 0 Did... Did I just get date raped by a building?
Oct 29 16:19:00 5m 57s Eidos ♥ 0 I made a black hole. But it didn't do anything. Then the game reset. Did I win? Did I lose? Was there something else to do?