Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Balance686
Feedback comments for LD45
Balance686's games and stats for all events →
| Timestamp | Since previous | Game | Balance686's comment | |
|---|---|---|---|---|
| Oct 11 17:40:24 | Not My Hoarder | ♥ 2 | Legit made me laugh! Great job on the graphics and audio. The cinematic sequences were also done well. I thought it was a great take on the theme. My only suggestion would be the ability to drag the large items rather than just push. Great job all! | |
| Oct 11 17:58:55 | 18m 31s | Alphabet | ♥ 1 | Interesting idea! Pressing the letter to shoot from the corresponding block is a cool mechanic and I enjoyed the parallax on the stars. It gets a bit easy to just button mash when you have a lot of blocks but I had fun playing. Nice one! |
| Oct 11 18:29:59 | 31m 04s | Null Is Zero | ♥ 0 | Love it! Great use of the theme. The game is challenging and fun to play. Very well executed! Great job on this! |
| Oct 11 19:32:02 | 1h 02m | Human | ♥ 1 | I really dig the pixel work! Great use of color as well. The story was funny and it was an interesting take on the theme. Some music would have really sold it but time is always a limiting factor (especially for compo). One bug I noticed is that after you either talk to the cat by the house or the farmer in the house (one of those two conditions, unsure which) the tongue appears back on the ground by the barn. Nice job on this I enjoyed it! |
| Oct 11 20:12:00 | 39m 58s | In the beginning | ♥ 1 | Great job on the visuals! The lighting and particle effects add a lot of atmosphere. You made good use of the theme and the puzzle mechanic was enjoyable. I ran into the same bug of walking off the edge but I'm guessing that's what was fixed in the updated version. Sounds/music would have really sold it but I ran out of time before I could add them as well :P Nice job! |
| Oct 11 20:59:07 | 47m 07s | The Only Way is Down | ♥ 1 | Nice job on this! I dig the pixel work and the audio really sets the mood. I especially like the color choice in the subterra levels. It fits in well with the theme, is fun to play, and the cutscenes are a nice touch! I ran into that collider issue in the tutorial as well. Maybe just set it to being a trigger rather than a collider so you always penetrate it (triggering the message) and not holding the player back? Also I think in the spirit of start with nothing you should probably start with 0 dynamite as well. Great work! Lots of content for a short period! |
| Oct 11 21:11:47 | 12m 40s | Genesis 1 (God Simulator Procedually Generated) | ♥ 1 | What did I just play? lol definitely the most unique game I've seen so far this jam. Lots of points for humor and theme. The Will Smith heads killed me 😂 It'd be nice if you could interact with the world you create but this is definitely a creative submission. Good job! |
| Oct 11 21:44:53 | 33m 06s | Shoot it all | ♥ 1 | This is a nice base to expand upon. The shooting mechanics are fun and the game is challenging. I'm impressed you managed to get it together after restarting (especially for the compo!). My high score was 7205. I found the rocket behavior a bit peculiar as they seem to launch off in random directions but maybe that's to prevent them from being too OP. Also it'd be nice if the grass tiled further because it's hard to tell you're moving when you go outside that area. I had fun playing - nice submission! |
| Oct 14 04:25:05 | 54h 40m | Pizza Panic! | ♥ 2 | Very fun! I dig the low poly look and the amount of models you managed to squeeze in. The audio is great and I particularly like the music. The timer being a pizza is a nice touch as well. I found the speed upgrades a little OP especially when maxed out but I had a blast playing. Excellent job! |
| Oct 14 04:52:41 | 27m 36s | Nothing45 | ♥ 1 | Nice game! I like the dark, brooding atmosphere you created and the 2.5D aesthetic works well. You made good use of the theme and the sound effects did the trick. I found F to melee pretty awkward and I didn't really have a reason to jump. Also might be nice if the player had a bit of illumination around him so you don't run head on into zombies in the darkness. I had fun playing - good job! |
| Oct 14 05:22:04 | 29m 23s | MeebÜ WeebÜ | ♥ 2 | Good vibes on this one! I like the flat/unlit art style. The music is relaxing and compliments the visuals nicely. Very peaceful! Great use of the theme as well. The controls left a bit to be desired and I didn't read the instruction about doing things in order so I got stuck on 5/12 having to fill a pond that was already full. Managed to catch a bunch of fish though :) Nice job all! |
| Oct 14 05:38:42 | 16m 38s | Stash | ♥ 3 | Nice take on the theme! I like the vector work and the music was good (although a little monotonous). The audio when you're seen is nerve racking haha. I think this was well executed and fun to play. Great submission! |
| Oct 14 19:00:23 | 13h 21m | Fireflies Will Find My Bones | ♥ 1 | This is fantastic! I love the art style and the use of bloom/fog. That along with the music creates an amazing atmosphere. The player animation is very fluid and you made great use of the theme. You really created something special here. Very impressive - excellent job all! |
| Oct 14 19:17:55 | 17m 32s | Chicken Nothing | ♥ 3 | Nice submission! I dig the player's walk animation haha it's funny but there's something satisfying about how smooth it is. It fits the theme and I think it's a great base to expand on in the future. Besides the button focus issue, I noticed a bug where if you're walking when you click a button you'll keep walking until you press that direction again. I also have a few suggestions: - WASD to move would be very helpful since the spacebar collects eggs - Collecting eggs should raise your money. The separate sell action seems unnecessary (I did something similar in a previous LD and received the same suggestion haha) - A level indicator on the coop would be helpful - a win/lose condition would add some challenge. Perhaps a mechanic to lose chickens and losing them all ends the game? Glad I got a chance to play it. Good job! |
| Oct 14 20:44:41 | 1h 26m | A Merchant's Adventure | ♥ 1 | Interesting take on the theme! I couldn't figure out what to do initially but the in-game help button sorted me out. Perhaps that could be displayed initially by default as a tutorial of sorts? I enjoyed your pixel work and color choice. The buying/trading mechanic is cool as well. Some balancing post jam would be great because it becomes ultra expensive to purchase and you don't make the money back in the trades. Fun game - interested to see where it goes! Nice job! |
| Oct 14 21:27:18 | 42m 37s | ReWorld | ♥ 3 | Nice puzzle game! I think the card mechanic is clever. I enjoyed the artwork and the audio is nice as well. I got stuck on level 5 🙈 I think the player movement speed should be increased. Also having sound as an unlockable, while suitable for the theme, is a bit iffy imo. If you're trying to get a fast time you'll likely omit adding it and then you're missing out on the ambience the audio adds to the experience. I had a great time playing - really enjoyed this one! |
| Oct 14 21:50:01 | 22m 43s | Survival of the Fattest | ♥ 2 | Had fun with this one! Cool idea to have a collection of mini-games. The graphics and sound effects are simple but suitable. I liked Sumo Diet the best. I enjoyed Balloon Burst but it seemed like the odd man out since it was the only one that didn't involve starting small and getting bigger. Also I think the down arrow would work better for throwing the ballast. Nice job! |
| Oct 19 21:31:18 | 119h 41m | Escape from Nabazka | ♥ 1 | Congrats on your first game jam! Impressive to go compo your first time around too (I have yet to do that lol I barely finish in 72 hours :P). I enjoyed the game. It ties in well with the theme. The graphics are simple but do the trick. It's nice that is has music as well. I'd like to see some kind of indicator showing which spell is currently selected. Also the healing spell has a bug where if your health is greater than 20 and you use it it will lower your health back to 20. Nice job! |
| Oct 19 21:45:00 | 13m 42s | Ghost Memories | ♥ 1 | I really dig the pixel work! Nice color choice. You made good use of the theme and the game has atmosphere and mood even without audio. Some music would have definitely added to it (I didn't have time for any as well :P) and opening/navigating the menu can be a bit finicky. Had fun playing - nice job! |
| Oct 19 22:02:23 | 17m 23s | Spooky Isekai | ♥ 1 | Really great art and animation! The lighting from the flashlight looks great in the second scene. I enjoyed the music as well. In the first scene turning side to side is very jarring. Perhaps the pivot point isn't centered? The collision was a bit sticky and I didn't see any reason to collect the fruit. I also noticed a bug where the music doesn't play after the first playthrough. I think this is a great jam entry to expand on. Nice job all! |
| Oct 19 22:17:44 | 15m 21s | Ghost Vacuumer | ♥ 0 | Fun game! I like the pixel work and the concept of a ghost vacuum is funny. Nice job randomly generating levels as well. I think the player and vacuum hitboxes should be smaller. Also a vacuum sprite would go a long way to sell the mechanic. It would also be great to be able to pick up health along the way. I encountered a bug on one playthrough where the scene didn't change when I walked offscreen and I was stuck until a ghost killed me. I enjoyed this one I'd love to see it expanded post jam - nice job! |
| Oct 19 22:49:12 | 31m 28s | Alchemicraft | ♥ 2 | This is amazing! I'm a sucker for the black/white pixel art aesthetic and this game makes great use of it. You fit an amazing amount of content in. Lots to collect and craft and the island is fun to explore. The sound effects are simple but suit the art. I think the water sound should be turned down though. It would also be nice if the names of items were displayed in your inventory when they're selected. This is the best game I played so far this jam - excellent job! Also - any chance you could provide a standalone build to download? |
| Oct 19 23:04:21 | 15m 09s | Substructure | ♥ 1 | Looks stunning! I'm guessing by the graphics you at least had some solid modeling and texturing experience prior to this jam? The lighting is great and the audio compliments the visuals nicely. Lots of mood! I enjoyed the Commander 46 too lol. Would love to see (a lot) more! |
| Oct 19 23:26:30 | 22m 09s | BETA Feel Fighters V4 | ♥ 0 | I dig the dark aesthetic mixed with bloom - looks cool! Interesting idea as well. Killing enemies is satisfying with the particle effects and the audio did the trick. It'd be nice to have some variety in waves of enemies rather than 3 coming from the left all the time. Also some kind of visual indicating your attack/range and being attacked would be nice. Good submission! |
| Oct 19 23:55:11 | 28m 41s | Shi no ganbo | ♥ 3 | I really enjoyed this! Great visual style and the music and voiceovers were superb. You made great use of the theme and the narrative was interesting. I also enjoyed the platforming and combat. I killed the second boss without jumping down to actually fight him. As soon as the health bar popped up I stayed on the ledge I was on and shot downwards until he was dead. Also going fullscreen in settings caused a full system lock that I had to do a hard reset on. Very impressive to create this in 48 hours. Excellent job! |
| Oct 20 00:22:05 | 26m 54s | Beet-hoven | ♥ 1 | This is great! Very innovative use of the theme. I enjoy the low poly aesthetic, the music is relaxing, and the voiceovers are a nice touch. The note matching/pie mechanic is creative and I had a great time playing. I think it would be better to have the player face the movement direction rather than the mouse cursor. Excellent submission! |
| Oct 21 04:25:27 | 28h 03m | The Adventures of Hugh Mahn Through Time | ♥ 1 | Great take on the theme! Very unique. I thought the dialogue was funny. The performance is quite slow but jams don't give much time for optimization. As @niborious mentioned, the debug statements will definitely bog things down because they create garbage. Best to wrap them in a #if UNITY_EDITOR #endif block so they never execute in a build. I thought the caveman runs too fast and also it would be good to have colliders around the perimeter so you can't play outside the bounds. Definitely a nice base to expand on - good job! |
| Oct 21 04:45:15 | 19m 48s | Blackout | ♥ 2 | I don't play many point and click/mystery games but I enjoyed this one! You made great use of the theme and I really dig the music (I still have it playing in the background right now haha). The hand drawn aesthetic is stylish and the story was engaging. I didn't pick the right killer but I'm not the best detective :P Great submission! |
| Oct 21 04:56:57 | 11m 42s | Scrap Spaceship | ♥ 1 | The ship building mechanic is great and incorporates the theme well. The graphics are simple but clean and the audio is nice. It's tough for sure but fun to play. I think you shouldn't be able to launch without a thruster because I did that on my first play and couldn't figure out why I was unable to move :P Great job with this it was well done! |
| Oct 21 05:33:19 | 36m 22s | Lost Temple of the Monkey God | ♥ 1 | This is phenomenal! Holy hell how was this made in 3 days? Not only the most polished game I've played this LD it's the most polished game I've played ANY LD. Graphics and sound are top notch. The lighting and atmosphere is great and the game is very engaging. My only gripe is the ball puzzle because it's tough to get right. I'm speechless on this one - game of the jam without a doubt! |
| Oct 21 05:52:58 | 19m 39s | Junker Derby | ♥ 1 | I dig it! I enjoyed the graphics and the music was top notch. Kind of reminds me of the Motorcross/Monster Truck Madness era when I got my first 3DFX card. Very ambitious to offer multiplayer too although I was playing alone this time. The controls leave a bit to be desired (I experienced the same issue @projectaroid did) but I had fun playing. Nice submission! |
| Oct 26 20:40:42 | 134h 47m | Hellion: The Legend of Jeff | ♥ 1 | I really like the vector style graphics, animation, and the audio! Very polished with a great aesthetic. The controls are responsive and the building mechanic works well. You also incorporated the theme nicely. I found staying alive to be a bit too easy (mashing space seems to do the trick) and little incentive to build anything since there isn't really an overall goal besides staying alive. Also you should probably provide a link to the original submission since 1.1 contains additions beyond bugfixes. Great job - I enjoyed playing! |
| Oct 26 21:07:11 | 26m 29s | The Island | ♥ 1 | I had fun playing! I like the sprite/animation work. Friendly and relaxing aesthetic. I thought the mechanic of starting with nothing every time you add a new island tile was a great use of the theme. I wasn't a fan of the music but it was nice that it had music. Sound effects would have sealed the deal but time is always tight. It becomes ultra easy once you start getting money rolling in but as it's meant to be relaxing rather than challenging I don't think it's really an issue. Great submission! |