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Balance686

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TimestampSince previousGameBalance686's comment
Oct 7 04:32:08 Clound loop ♥ 0 Challenging game! I dig the aesthetic and the default Unity skybox actually fits perfectly haha. Took me too long to get passed the first obstacle but after that things clicked into place. I think the control could be tightened up a bit (I found myself falling off walls semi often, but maybe I just suck :P). I came across a bug where I could walk on spikes in this area. Also, for some reason I couldn't play in Firefox. walking_on_spikes.PNG Great job on your first jam!
Oct 7 04:43:18 11m 10s Froot Loops Delivery Job ♥ 0 Had a lot of fun playing this! Cheerful graphics and a nice spin on the theme. The first time I hit a cactus I literally lol'd at that popup. Great job!
Oct 7 05:01:44 18m 26s One Way Ticket ♥ 2 I've always been a fan of Pipe Dream so this is right up my alley. The artwork is great, the audio was well chosen, and it's fun to play. Also fits in very nicely with the theme. I had fun playing - nice job!
Oct 9 21:07:43 64h 05m loop runner ♥ 1 Nice job on your first ludum dare jam! The pixel work is great and combined with the music sets a pleasant and comedic atmosphere. It controls well and fits in with the theme. I would tone down the camera shake a bit and maybe reduce the hitbox on the spikes to make it a tad more forgiving on the sides. Had fun playing!
Oct 9 21:17:20 9m 37s Among The Stars ♥ 0 I had fun playing! The controls threw me off at first (being inverted by default) but once I switched them it was easier. Love the music and how you meshed an endless runner with the theme of this jam. The graphics are nice as well. I agree with what was mentioned about the depth but this is a great comp submission regardless. Congrats!
Oct 9 21:28:59 11m 39s CycleCycle ♥ 1 Nice spin on tron! I dig the vaporwave aesthetic and the music has an anxiety inducing quality to it (in a good way lol suits the experience). Also cool that you made a multiplayer game. I didn't have anyone to play with unfortunately but I did play a few rounds against myself (guess who won? :P). Nice submission and shout out to a fellow AB dev!
Oct 9 21:48:42 19m 43s Cereal Killer ♥ 1 What a bizarre game - I love it! Dig the pixel graphics and the dialogue (and whole concept really) is hilarious. Great use of the theme. It's a tad unforgiving - maybe the enemy bullet speed or size could be reduced a bit, but very fun to play. Great job with this!
Oct 9 22:04:57 16m 15s BL0CK ♥ 3 Rad game! Definitely captured the Atari feel and the crt/scanline shader really nails it. Creepy vibes and a great use of the theme. Also pretty sure that's the first time I saw a written manual for a LD game haha very detailed as well. Great job on this and shout out from a fellow AB dev!
Oct 9 22:14:03 9m 06s Prison Endless ♥ 0 Couldn't play for some reason. Got this error: error.PNG Windows 10 pro btw
Oct 9 22:24:24 10m 21s Looper Hell ♥ 1 This is dope! Excellent use of the theme. It's very fun and challenging. The graphics are clean and the movement mechanic is awesome. I like @jdbuenol 's idea of a crazy mode with 3 loops. Great submission!
Oct 10 20:14:06 21h 49m Foolish Me ♥ 1 This was a fun one! Great platformer with interesting mechanics. The magnets/color changing works well but I definitely found it tough with a keyboard. Controls are responsive, but as mentioned, a controller is certainly ideal. The pixel work looks great and the parallax backgrounds are awesome. Also enjoyed the mood set by the music. Great submission!
Oct 10 20:32:33 18m 27s Remember your actions ♥ 1 This was a good use of the theme! Memory/platformer is a unique matchup that works well. The vector graphics were simple but clean and I also enjoyed the fact that the collected items actually impact the gameplay. My memory is pretty bad so I made it to 10 actions :P Nice job!
Oct 10 20:55:38 23m 05s Orbit ♥ 0 I think you used the theme well with this arcade shooter. The shield on the back of your ship is a cool idea so there's a balance between completing your objective and switching between offense/defense with the enemies. I agree with @wendel-scardua that the camera could be back a bit further to increase the view range. Also I noticed your score increases when an enemy kills another enemy - not sure if that was intended or not. Nice job on your first LD!
Oct 10 21:24:24 28m 46s Sleepy Hamster ♥ 1 Really dig the artwork! The music is great and works well with the rhythm based movement. Also a good use of the theme. The control can be a tad unresponsive and I'd like it if there was some gameplay benefit to being on beat but I had a great time playing. Nice submission!
Oct 10 21:50:41 26m 17s The Grand Torus ♥ 2 Definitely a lot of potential here. You used the theme well and the music is great. I like variety of win conditions and the loop texture is funky. I share the concerns regarding control sensitivity and depth perception but that's something that can easily be tightened up post jam if you decide to develop this further. Nice job!
Oct 10 22:04:08 13m 27s Sputtering around the Loop ♥ 1 Simple but well executed concept. Nice use of the theme and I like how the objects bend around the corners of the track. Would love to see a leaderboard. I had a lot of fun playing this one! Great compo submission!
Oct 10 22:51:30 47m 22s Stuck in Room ♥ 1 I like the bloom effect and the gun twirling after you shoot is a nice touch. It fits in well with the theme. I think the player's acceleration/max movement speed should be dampened because it's a bit hard to accurately control. Also, the random door to progress, while good for the theme, is a bit too punishing in that it takes you to the beginning. Maybe better if it restarted the room you failed on? Nice compo submission!
Oct 11 23:36:41 24h 45m TimeSplitters 4 ♥ 3 This is awesome! Definitely the game I've spent most time playing so far this jam. Very clean presentation with pleasant audio. The loop/break mechanic is very clever and fits in excellent with the theme. It has a bit of a learning curve without an in-game tutorial, which you mentioned, but it can be easily learned with some initial trial and error. Excellent job! On a side note, I saw you used Unity and Tiled. I'm curious as to why you went with Tiled over Unity's built-in tilemap stuff. I haven't used Tiled so if I'm missing out I'd like to know :P
Oct 12 00:09:39 32m 58s Chrono Drift ♥ 1 I like how you captured the feeling of floating in space! It took me numerous loops to complete but I was along for the ride. The parallax with the stars is nice and the sound effects match the aesthetic of the game. I think having space also decelerate you a bit would probably be nice but it might make it too easy (possibly combined with the loop resetting your component count?). I had fun - nice compo submission!
Oct 12 00:53:44 44m 05s Endless Assault ♥ 1 Cool to see a tower defense game! I enjoyed the pixel work and the UI lays everything out nicely. The day/night cycle looks good as well. I think it would be nice if there was additional illumination on the map, either the turrets or enemies, just so you could see what's happening a bit better. Also the money seemed a bit tight. Nice job on this I enjoyed it!
Oct 12 01:24:41 30m 57s Loop Legacy ♥ 0 I really like the pixel work in this game. Looks great! The concept is good and fits well with the theme. The aiming is a little tough at times. Also some kind of score or loop count would be nice. Nice job I hope you expand on this after the jam!
Oct 13 23:09:30 45h 44m Hoop Hopper ♥ 1 Had a blast playing this game! Simple concept with flawless execution. Great use of the theme. Really dig the music and the graphics are clean. The larger levels have a hypnotic vibe with the rings pulsing at different offsets. It's addicting - excellent job!
Oct 13 23:32:34 23m 04s Looplex ♥ 1 Interesting take on the theme! I enjoyed the pixel work and the audio was nice as well. The puzzles were well thought out but I'd be lying if I said I figured out the last one my own :P My only gripe is I was unable to play fullscreen. Nice job!
Oct 13 23:56:52 24m 18s Beyond Death ♥ 4 First off I absolutely love the voxel graphics! Gorgeous environment and when mixed with the audio you've definitely set the mood. The concept is great for the theme and the execution is on point. It's very polished, especially considering the timeframe, and I had great time playing. Excellent job! As a side note, is there any point to that box you can push around before the third totem? I pushed it out but didn't need to use it. Also, I saw you guys used Qubicle. Have you used MagicaVoxel at all? Curious what you prefer about Qubicle as I haven't tried it.
Oct 14 00:15:29 18m 37s Stuck in a planet ♥ 0 I really dig the round level! Looks cool and also fits in well with the theme. The platforming mechanics were good and I liked having to pick up the ladder while being at the top of it to reuse it for the next position (I might have initially went looking for another ladder :P). I think the movement speed could be increased and while the music does match the mood it also becomes repetitive due to the loop length. Nice submission!
Oct 17 20:33:03 92h 17m Horizon Signal ♥ 1 I really enjoyed the pixel work and the audio is great! That coupled with the storytelling creates a lot of atmosphere/mood. It also works well with the theme of the jam. I liked that the boss fight added more interaction to the point/click storytelling and having the enemy speed up when its health gets lower adds a bit of challenge. Would have liked a way to speed up the dialogue, especially after you've been through it once, but overall I enjoyed the experience. Nice job!
Oct 17 20:52:36 19m 33s Loop Heart ♥ 1 I like your usage of a limited color palette. Gives the game a cool style! Graphics are clean and friendly and the level design/quantity is great. I wasn't a fan of the music but making it with PICO8 is pretty rad and does suit the aesthetics. The mouse aim works but it's a bit funky. As was already mentioned I think WASD/arrow keys would work better. Also perhaps limiting the ammo you have per level would increase the challenge. I had a fun time playing though nice job on this!
Oct 17 21:35:38 43m 02s Loop Royale ♥ 0 Great use of the theme! The low poly aesthetic works well and the controls are responsive. It's fun to play but not overly challenging. I think it would be cool if at least one of the cylinders extending from the middle were down low so there was a reason to jump. In the current state jumping is only a risk with no reward. I enjoyed it - nice submission!
Oct 17 21:57:16 21m 38s LoopIn ♥ 2 Love the artwork! Very vibrant. The game is fun to play and I like the difficulty progression. Excellent use of the theme as well. One suggestion I have is I think collecting the pink orb should make the boundary disappear rather than let you pass through it. I ran into a bug where once I hit the chest the player jittered back and forth and the level wouldn't end. Not sure which one it was because I couldn't back out but I'm attaching a screenshot if it helps. stuck.png Great submission!
Oct 17 22:26:34 29m 18s Arthur Fisher Intelligence ♥ 2 This game is great! Visuals are very polished including the UI. The in game tutorials are helpful and well constructed with humor tossed into the mix. Excellent level design. Besides sound, the only other thing I'd like would be for the level progress/goal to be visible on screen. Excellent submission it's very fun!
Oct 17 22:50:30 23m 56s Little Orbit ♥ 1 I'll admit I was initially skeptical about the mouse button movement controls but I was pleasantly surprised how enjoyable it is. Nice visuals (cannon animation is great), pleasant music, and a well executed concept. Also ties in well with the theme. I think it's a bit too easy - perhaps lowering the fire rate could make it a bit more challenging? Nice job on this it's fun!
Oct 18 23:21:33 24h 31m The Vendor ♥ 0 I really like the artwork and the audio is great! The dialogue was funny, particularly when you make the wrong selection, and your take on the theme was interesting. Scrolling the text was a bit slow and the close buttons for the items don't work. I also ran into the bug previously mentioned on the second character where the go button doesn't work (although I think that means I got it right :P). Nice submission!
Oct 18 23:46:23 24m 50s Shoobeat - Control a spaceship using a programmable loop of actions ♥ 4 Great use of the theme! I dig the aesthetic/color choice and the explosions look great. The sound is nice as well. It took a bit for me to beat the first level but I lucked out and nailed the second and third on the first try. When I tried the WebGL build the action buttons were all on top of each other. buttons.png They were fine in the standalone but it'd be nice if you could play fullscreen because the window is really tiny in 4K. Nice job on this I had fun playing! [edit] I tried the WebGL build again and I found the buttons are fine if you go fullscreen while in game, but the issue above occurs when going fullscreen during the title screen before the level is loaded. [/edit]
Oct 19 00:13:46 27m 23s Around The Jungle ♥ 1 I really dig the music it compliments the visuals nicely. I also enjoyed the hook/swing mechanic. It's a bit tough to control though. I think having an indicator drawn when you click/drag the mouse showing the direction/velocity of the movement (ie: arrow with length based on the velocity) would go a long way to improve the experience. Nice job it's one of the more unique games I've played this jam!
Oct 19 00:25:17 11m 31s Loopy Loops ♥ 1 lol this is a funny prototype. I like the lo-res style and I found the applause after collecting the milk to be hilarious. Not much of a game but you mentioned you were just messing around so kudos for completing something playable!
Oct 20 23:18:18 46h 53m Bureaucrazy ♥ 1 Great game! I dig the music and the graphics were nice. Good job with the characters and the storyline - definitely the funniest game I've played this jam. You also made excellent use of the theme. Awesome job!
Oct 20 23:30:34 12m 16s M4LL0's Journey ♥ 1 Excellent visuals! Has a bit of a Starfox feel. I thought the smoke particles looked particularly great. The audio was nice as well. The gameplay really boils down to guesswork with a touch of memorization and I feel like you could take what you have here and expand it into something wonderful. Nice submission!
Oct 20 23:56:19 25m 45s Leopold the Lich ♥ 2 The art/animation is gorgeous! Great style - very fluid. The audio was great as well and overall created a nice atmosphere. I played both versions as the first one only used a portion of my screen in 4K and I kept losing because I couldn't see the enemies running through the cutoff portion. The windowed mode in v2 worked fine though. Kind of strange that the background moves in the opposite direction you're traveling :P Also displaying the controls in-game would really help. Overall I really enjoyed it - nice job!
Oct 24 23:06:29 95h 10m HERO BURGER ♥ 0 Love the graphics and audio. Very friendly upbeat vibe. I thought you used the theme well and the game is fun. At first I thought the sharp things did harm rather than slow you down but after that I started doing much better :P Nice submission!
Oct 24 23:16:47 10m 18s HamStuck ♥ 0 I dig the vector graphics and the music suits the mood. The hamster exploding is funny as well. Nice use of the theme (I actually had a hamster in a wheel idea as well haha didn't go that route though). Also enjoy the leaderboard inclusion which is great for these kind of games. I think the lose condition should be explained a bit in-game because it isn't immediately clear how the bottom bar ties into things. Nice job!
Oct 24 23:32:00 15m 13s Wizard Recurse ♥ 1 This is phenomenal! The pixel work/animation is gorgeous. The audio is great and the mechanics are perfect for this theme. The level design was well done and the tutorial at the beginning was a nice inclusion. Very fun to play! This is a stand out game of the jam imo. Excellent job!
Oct 27 04:43:49 53h 11m Loop Invader ♥ 2 This is a creative take on the theme for sure! I really enjoy the mechanics, especially the use of code blocks. The music is soothing and you've created an impressive amount of levels (even more so for compo). It's fun to play, challenging, and thankfully includes an in-game tutorial. My only suggestion would be a continue/next button after you beat a level to proceed to the next rather than having to hit abort. Great job!