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Feedback comments for LD44
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| Timestamp | Since previous | Game | Balance686's comment | |
|---|---|---|---|---|
| May 1 04:45:16 | Guttula (HTML) | ♥ 1 | I really dig the player sprite/animation! Cool concept with a great vibe. Is mana a measure of score? Congrats on finishing! Good job! | |
| May 1 04:57:45 | 12m 29s | Penny Arcane | ♥ 1 | I can't play it for some reason. On the title screen the cursor is confined within the upper left quadrant of the game window. I can't get it to go below halfway on the y axis so I can't click any of the buttons. My cursor leaves the window and loses focus. The title screen song bangs though! Any ideas? I'd love to try it out |
| May 1 05:23:35 | 25m 50s | Angry Hog Head | ♥ 1 | I like the aesthetic! The art is clean and stylish. The shotgun is the business haha once I tried it I didn't switch back. I think the score should reset on game over rather than every time you go up so you know how you did at the end. I had fun playing - good job! |
| May 1 05:44:35 | 21m 00s | Servant to the Reaper | ♥ 1 | Great concept! You made good use of the theme. I like the art (cool style/nice colors) and the disguise descriptions are funny. Also the music fits well for an amped up killing spree. I had fun with this one - great job! |
| May 1 18:03:19 | 12h 18m | Elevator Pitch | ♥ 2 | This game is too real haha. Great take on the theme! The graphics and audio are well done and it's fun to play. I would have liked to see more levels but considering the overall level of polish this is very impressive with the given time frame. Great job! |
| May 1 18:38:06 | 34m 47s | Age of Coin - Battle Stars: ULTRA | ♥ 1 | Cool concept! I like the mashup between the platformer and coin battle. The graphics are pleasant and the sound suits the mood of the game. I also dig the hints aspect/having to strategize which coins to play and when. Props for the tutorial as well! I'd like if you can leave the coin fields rather than having to wait out the time because I killed an enemy and couldn't reach the last coin with a couple minutes left. Good job on this! |
| May 1 19:41:38 | 1h 03m | Attack on Jerry | ♥ 3 | Fun game! Cool twist on tower defense that ties in well with the theme. Graphics and sound are on point and I had a blast playing. Great job! |
| May 1 19:52:01 | 10m 23s | Danko | ♥ 1 | Amazing artwork! I really love the graphical style. Great take on the theme and execution. I think the music sounds great but I feel it's a bit of a mismatch toward the mood of the game. Also I noticed in your WebGL build the sound effects are playing in one speaker only. That happens with mono sounds in Unity WebGL but converting them to stereo will fix it. Excellent job on this! |
| May 1 20:16:12 | 24m 11s | AVE Knight | ♥ 3 | This is the Dark Souls of platformers :P The controls are on point which is important in a game this punishing. I dig the pixel art and the background ambience really sets the mood. It reminds me of something I heard in a float tank before lol. Interesting take on the theme. Well done! |
| May 1 21:04:05 | 47m 53s | Chains & Ore | ♥ 1 | Very impressed with this! It kind of reminds me of Norse by Norsewest but with slaves instead of vikings :P Great concept that was well executed. Excellent take on the theme and a great amount of content for 2 days (clearly I need to up my level of productivity). I found a bug in the third level where I got stuck down an elevator shaft and couldn't exit with the main player. Attaching a screenshot. Excellent job on this! ChainsAndOre_bug.png |
| May 1 21:21:17 | 17m 12s | MEGATOID | ♥ 1 | I like the mechanic of spending life on upgrades! Ties in with the theme well and provides a nice risk/reward situation. I also dig the look of the bosses. I wish upgrades stacked because I felt it was a step down when I bought the homing missiles. Also some sound would be nice but I feel your pain about running out of time because the same thing happened to me and I had to cut a bunch of things I wanted. I made it to wave 25 but I died on the boss :( Had fun playing though! |
| May 1 21:33:29 | 12m 12s | Seeds Of Life | ♥ 1 | I enjoyed this game! Simple concept that ties into the theme and was executed well. Nice colorful graphics (the player is hilarious haha looks like he's living his best life) and the sound effects were funny as well. It's definitely tough but I don't think that's a bad thing. Good job! |
| May 2 04:55:35 | 7h 22m | Lifetime | ♥ 3 | Nice take on the theme! It's fun and challenging. I really enjoy the audio. That pistol sound effect is super satisfying haha. I'd like to see or hear some kind of indication the player is getting hurt though. Good job! |
| May 2 05:13:30 | 17m 55s | In Exchange For My life | ♥ 1 | I really like the player and enemy sprites. The player is especially smooth. You made good use of the theme and I like the wagering health mechanic you implemented. As was already mentioned, the movement is a bit slow and the melee feels a bit off. Also on the WebGL build the top of the screen is cut off so you can't see what you're wagering. I enjoyed it nonetheless - congrats on finishing! |
| May 2 05:42:20 | 28m 50s | Blood Chest | ♥ 3 | I really dig this game! The artwork is excellent (I love how the chest goes from friendly looking to vicious) and the tongue/throwing mechanic is both cool and fun. The audio is nice as well (although only playing out one speaker in WebGL - the mono sounds need to be converted to stereo). I think having a custom mouse cursor that is larger and a contrasting color would help. I lost track of the mouse position after throwing enemies sometimes. Also 9 people writing code for this is kind of wild lol. Great job to the team - this is a standout for me so far! |
| May 2 17:24:55 | 11h 42m | Killing in the name of... | ♥ 3 | Love the RATM inspired title and music! The music is great and really establishes the mood. Good use of the theme and I enjoy the concept. The screams were funny too. I'd like if the scale was changed to make everything larger and easier to click. Also maybe if there was a visual indication of sanctuaries being attacked since the sound plays in the center channel regardless of camera position. Good job! |
| May 2 19:32:42 | 2h 07m | The Day Of The Chosen | ♥ 1 | I enjoyed your writing! I haven't played many text based games since back in the day so it was a refreshing experience. Some additional choices/forks and some background music would enhance the experience but I feel you all too well on the time constraints. Congrats on finishing! |
| May 3 04:45:39 | 9h 12m | Noobmancer | ♥ 2 | This is an excellent game! Looks gorgeous and plays just as well. I enjoyed the level design and the clone mechanic. The audio was great too. Very polished! My only gripe, a small one, is that gates remain unlocked after you die. Makes it too easy the next time around. Great job on this! |
| May 3 05:00:42 | 15m 03s | NECROCAT 9000 | ♥ 2 | The intro is amazing! Very psychedelic which is my jam haha. I dig the art style, the audio is great, and you utilized the theme well. I had fun playing! My only suggestions are to disable corpse/summoned minion collisions are maybe add a visual indicator for when you successfully dash over a corpse. Great game! |
| May 3 05:28:04 | 27m 22s | Lifo, The Forest Necro | ♥ 1 | Nice twist on the endless runner! The graphics and music are pleasant which vibes with the forest feel. It also ties in well with the theme. I experienced the mouse issue others have mentioned. Shooting was inconsistent. I saw above that you put in a delay to avoid the bullets colliding with each other. I suggest moving the bullets to a separate layer and disabling that layer's collision with itself to tackle that issue. You can still have a delay to pace the shots but there's something else going on here (perhaps the way you're toggling your shoot bool?) Also it'd be nice to see a score at the end showing how many trees you saved. Good job! |
| May 3 17:36:45 | 12h 08m | Sold Soul | ♥ 1 | Nice compo submission! I like the procedural dungeon gen and the bassline of the music helps set the mood. The art is very jam like (not a bad thing) but consistent so it has a coherent feel. I also appreciate that you got all this done in 2 days because even with 3 I didn't manage to add music this time around :P I'd like if the player movement speed was increased and maybe if the enemies didn't actually collide with the player. They can press you up against a wall and you're pretty much boned. Good job! |
| May 3 18:01:49 | 25m 04s | Experimental Treatments | ♥ 0 | I really like the concept and the presentation! Easy to pick up and play and fun to boot. You made good use of the theme and the graphics are mint. Some music/sfx would really seal the deal! Side note: How did you guys opt out of the Humor category? That's something I typically do but I was unable to this time around for some reason. I think you shouldn't have because the game is funny! Good job! |
| May 3 19:42:29 | 1h 40m | Till Breath Do Us Part | ♥ 2 | I dig the title! Nice mechanic with the oxygen (only game I've played so far this jam like that). It works well with the theme. I appreciate that the legs are animated as also - makes the graphics seem less static. I bought armor for the first round and couldn't afford anything after that. Maybe the value of the oxygen you pick up could be higher? Also I'd like it if the movement speed was faster. Good compo game! |
| May 3 20:05:51 | 23m 22s | Lifestream | ♥ 1 | Excellent particle work! The visuals are simple and minimal but the gorgeous particles really make it shine. The music is great as well. The message ties into the theme well but the gameplay not so much. One suggestion I have is for the money to be only partially illuminated when it still needs more life energy. Very stylish game here - great job! |
| May 3 20:33:35 | 27m 44s | Courage, My Knight | ♥ 1 | This game is very enjoyable! The writing is good and the life limiting what you can do in a day mechanic works well and ties in nicely with the theme. I enjoyed the pixel work as well. It has a Tandy era feel that I dig. Some music would definitely help the mood but I didn't manage to squeeze in any after 3 days let alone finish in 2 like you haha great job! |
| May 3 21:03:15 | 29m 40s | The DESCENDANT | ♥ 1 | Nice entry! I like the player sprite, the level design, and the jumping on arrow mechanic. The tie in with the theme is a bit loose but I see what you're going for with it. I found the way the camera jumps side to side when you turn a bit jarring. It looks like you're rotating or negating the scale based on a point at the center of the screen perhaps? If the goal is to maintain the camera distance from the direction you're traveling maybe lerping its location would be a better approach just to smooth things out. Either way, good job on finishing! |
| May 3 21:49:46 | 46m 31s | My Little Planet | ♥ 2 | This is an impressive entry! The graphics are top notch (I recognize that shield effect haha). The music is great and really sets the mood. It controls and plays well and also incorporates the theme. A visual indicator when you get hit would be good. Also after you die you can still rack up kills before the round ends. Excellent job on this! Very polished! |
| May 6 04:12:50 | 54h 23m | Flip Me Off! | ♥ 2 | I really enjoyed this! The art and music are great. I dig the title and the dimension switching mechanic is well executed. I thought the level design was top notch as well. It's also very fun to play and challenging. The only thing missing is sound effects. Very solid entry! |
| May 6 04:32:25 | 19m 35s | Coin Operative | ♥ 2 | Interesting idea! I can't recall playing a game like this before so that's always refreshing. I enjoyed the jumping and shooting mechanics. Jumping up over another coin and raining down on it is pretty satisfying haha. I think having the camera rotate with A and D would probably work better because I found using the mouse a bit off. Also that shoot sound effect rapidly triggering over and over was a bit grating. Good job on this I had fun! |
| May 6 04:53:06 | 20m 41s | Life Merchant | ♥ 1 | Great take on the theme! I found the age mechanic to be a clever twist on this puzzle game. I enjoyed the gameboy style graphics and the music was well chosen. It definitely left me wanting to play more levels. Congrats on finishing! |
| May 6 05:12:09 | 19m 03s | Delivery Vamp | ♥ 1 | Interesting use of the theme! Original idea with nice pixel work. It took me a couple plays to find all the different areas I had to go to pick up deliveries. Some road signs or indicators could help with that. Also I think the bat form should be nerfed a bit. You can switch once for a small amount of health and then stay in it all game to move way faster. Maybe if it had a timer/cooldown? Nice entry! |
| May 6 16:07:42 | 10h 55m | Kat's Flowery Fever Dream | ♥ 1 | This is great! Has a really pleasant vibe. The art and audio are well done and create a happy mood which contrasts nicely with how hectic it gets when you have a lot of offshoots and your water is running low. Excellent use of the theme! I also enjoy the mechanic of the prices fluctuating so there's a risk/reward of waiting to earn extra money. I thoroughly enjoyed this - great job! |
| May 6 18:19:08 | 2h 11m | Butt Poke | ♥ 1 | Fun game! I like the pixel graphics (player animation had me laughing) and the mechanics are solid. The audio gets a bit repetitive but it matches that retro feel. It's definitely tough (I couldn't pass the second level although I got really close many times) but I don't think it's necessarily too hard. Might be cool if there were different enemy types, maybe even something simple like the same sprite a different color and moving a different speed or something along those lines. Good job I enjoyed it! |
| May 7 04:43:06 | 10h 23m | UpDrain | ♥ 1 | I think you have a good base to build on here. The upgrades for health mechanic works well and ties in with the theme. It's challenging also (couldn't get past that full wall though). It needs graphics and sound but it's definitely a playable prototype. One suggestion I have is to apply a physics material with no friction to the player because getting stuck on an edge kind of feels like you're being robbed. Interested to see where you take it! |
| May 7 04:58:47 | 15m 41s | Brain Jam | ♥ 4 | Interesting concept! It's like Jamception lol playing a jam game about making a jam game. I enjoyed it but the results at the end seem a bit random (played through twice with different styles). Also choices like working all night don't seem to do anything regarding progress on the game which is a bit strange. I think with a bit of fine tuning this could be something special! Good entry! |
| May 7 05:17:11 | 18m 24s | Meat Mountain | ♥ 1 | Interesting idea! I didn't do the tutorial until my second play so I was lost on the parrying but after figuring it out it works fairly well. I enjoyed being able to slash from multiple directions. It would be nice to see a damage popup (perhaps certain angles of attack could work better than others for certain enemies) and slashing sound effects would be mint! The story is really weird and I dig that haha unique game for sure. Nice entry! |
| May 8 04:46:19 | 23h 29m | Menorah's Quest | ♥ 1 | Nice idea! The lighting looks great and spending your life to light up the darkness is a great mechanic that ties in well with the theme. The candle shrinking as you life lowers is a nice touch as well. I was also impressed with the amount of content you managed to fit in the time frame. Fun game - great job! |
| May 8 05:05:44 | 19m 25s | Paper Combat | ♥ 1 | I really dig the animations! Super fluid - they look and feel great. I enjoy the art style and the game is fun to play. The AI was a bit on the easy side especially since they won't follow you up on the platforms. The game controls well but I recommend switching kick to a different key because I brought up the sticky key prompt many times by accident. Also I think the title screen music should play during the levels. Best animation of the jam imo - great job! |
| May 8 05:09:32 | 3m 48s | KYNIGI - LIFE, DEATH & ROBOTs | ♥ 1 | Your website doesn't seem to be working atm. I'll try again tomorrow night and leave a rating after I play [edit] It's back up now. I really dig the models and the particles when you kill the spider like enemies. The game controls well although I'd like to be able to dial down the mouse sensitivity a bit. You made good use of the theme and I like the sound/visual effect when you take damage. I think it might work better if you didn't automatically get health from killing enemies but rather relied on picking up the hearts (although you might have to bump up the drop rate a touch). I had fun playing - good job! [/edit] |
| May 11 17:53:16 | 84h 43m | Lifes to Spare | ♥ 0 | Nice concept! I like the sprite variety and the style is cool. The music compliments it well and creates a kind of ominous mood. Also it ties in well with the theme. I'd like if the movement speed was increased a bit because it felt a little slow and also it would be nice if you could regain health with some kind of pickup or killing enemies. Nice job! |
| May 11 18:06:07 | 12m 51s | I D E N T I F T Y | ♥ 2 | Interesting game! I enjoyed the writing. I don't typically play interactive narrative games so it was refreshing. I used a lot of trial and error/multiple attempts. Not sure if that's due to ambiguity or my lack of skill :P Some audio would sealed the deal on the mood. Nice one! |
| May 11 18:15:22 | 9m 15s | LastSwap | ♥ 1 | Nice job on this! I really enjoy the graphics. Great low poly style and the lighting is done well. The music is great (lots of mood on that defeat song) and the game is fun to play. It takes at least a play to figure out the summoning/potion mechanics but I thought they were executed well. I enjoyed the presentation overall and narrating the beginning was a nice touch. Great job! |
| May 15 04:24:14 | 82h 08m | bETween us | ♥ 1 | You did a great job creating a very creepy environment/atmosphere! I enjoyed your use of lighting and your sound choice. I wish there was more to do besides go inside and game over and I didn't really see the theme but I think you have a solid base to expand on post-jam. Nice job! |
| May 15 04:49:13 | 24m 59s | BodyHop | ♥ 1 | Great idea! It took me a few tries to get the hang of it but then I went on a spree. The machine gun is the business haha very satisfying. I enjoyed the variation in the environment and the models/animation did the trick. Also an interesting take on the theme. I found the aiming to be a bit off and sometimes it was hard to click on a body to swap. Maybe an enlarged cursor would help? Probably a reticle would make sense. Good job on this I had fun! |
| May 15 05:09:37 | 20m 24s | HAMMO | ♥ 0 | Looks and feels very much like a prototype but it's very playable. I like the speed run mixed with rocket jumping and I like the way you tied it in with the theme. Also the tutorial was funny. The enemies are a bit too easy and there's a lot of room for polish overall but you have a good base to build on after the jam if you decide to (I think you should!). Nice submission! |
| May 18 22:35:18 | 89h 25m | Forfeiting Your Soul | ♥ 1 | Nice game! I especially like the player sprite. The animations, while simple, add a nice touch. Also cool you ended it with a boss fight. During the first level I was wondering what the tie in to the theme was but that became apparent in level 2 with the upgraded attack/boost. I thought the button choice for attack was a bit strange (I think spacebar would probably work better) and I noticed the enemies getting stuck on each other and walls which is something that could be tightened up post jam. Also I didn't see any reason to actually use the boost. Nice job! |
| May 18 23:27:38 | 52m 20s | The Ultimate Frontier | ♥ 1 | I really enjoyed this! The intro was nice, I dig the pixel style and particle/trail effects, and it makes great use of the theme. The music suited the mood and the retro sound effects complimented the art style. I'd like to see other enemies and also I think the fire shouldn't have a collider on it because it gets in the way. Very impressive for compo I had fun playing! |
| May 18 23:49:01 | 21m 23s | shoot out your life | ♥ 1 | I had a lot of fun playing this! Simple game with an excellent execution. I like the aesthetic and the audio was enjoyable as well. You made great use of the theme and the difficulty pacing is great. Excellent job! [edit] Side question: How do you like working with Affinity Designer? I've been eyeing it up lately. [/edit] |
| May 20 16:52:47 | 41h 03m | Super Psychic | ♥ 0 | Interesting take on the theme! I think the art style compliments the overall desperate feel of the clients. It's a guessing game with some cold reading which pretty much mirrors the actual "profession". What does perform tricks do? It didn't seem to have any effect for me. Adding more clients would help and some audio would go a long way but jams are always tight on time. Nice submission! |