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Feedback comments for LD42
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| Timestamp | Since previous | Game | Balance686's comment | |
|---|---|---|---|---|
| Aug 15 17:41:32 | Falloor | ♥ 1 | Great job on this! Good use of the theme. I dig the retro aesthetic and music. The mechanics are fun and the game is challenging. I got stuck on the "It's time to think about the way back" level lol perhaps I need another coffee. Really enjoyed it! | |
| Aug 15 18:03:42 | 22m 10s | Hurry Fruits | ♥ 1 | Interesting idea! I know you didn't make the graphics/sound but you chose and paired them up well (that music is funky!). Good use of the theme and a fun twist on this type of game. I experienced a bug on my first playthrough that I couldn't replicate. While the board was full size I dragged a fruit and it dropped to the bottom left spot and stacked on top of a fruit down there. Besides that everything else was smooth. Nice submission! |
| Aug 15 18:23:04 | 19m 22s | Froggily | ♥ 1 | Interesting idea. I like the frog sprite/animation, the bugs, and jumping from pad to pad mechanic. I would like to see some kind of mechanic/consequence regarding the frog's stomach filling up because atm it doesn't seem to have any impact on gameplay. I experienced an issue with lily pad's getting caught in a jam slightly offscreen which halted the majority of the flow of bugs. Good concept to build on! |
| Aug 15 18:32:59 | 9m 55s | SQUASH KILL | ♥ 1 | Fun game! Simple and well executed. Squishing zombies is a blast and you made good use of the theme. I would like if the player rotated faster but the current speed adds to the challenge. Good submission! |
| Aug 15 19:28:02 | 55m 03s | Crowdy Planet | ♥ 1 | Wow this is a home run! Beautiful game with great atmosphere. Unique concept and stellar execution. I had a blast playing! Great job all! |
| Aug 15 19:49:45 | 21m 43s | CheatDay | ♥ 1 | lol this game is hilarious! Very unique concept that makes great use of the theme. The graphics/audio are great as well! The press Q UI text/button don't seem to be anchored properly as they are offscreen. Also "Avoid" is spelled incorrectly. Minor details though - this is excellent! In regards to your question about your sprite edges, try turning off Pixel Perfect on your camera. Also, if you want your quit button to work in WebGL (and everything else) use this: #if (UNITY_EDITOR) UnityEditor.EditorApplication.isPlaying = false; #elif (UNITY_STANDALONE) Application.Quit(); #elif (UNITY_WEBGL) Application.OpenURL("about:blank"); #endif |
| Aug 15 20:09:12 | 19m 27s | AutoSpace | ♥ 1 | I agree with @sambi. I also like the limited palette used and the simple but clean UI. Nice literal take on the theme. It's tough to finish everything you want to in such a constrained time period but it would be cool to see this expanded on after the jam. Nice submission! |
| Aug 15 20:27:03 | 17m 51s | Dataphobia | ♥ 1 | I like mechanic of having to choose what abilities you can use to make it through the level. Also how it integrates with the theme. The graphics are pleasant (great UI)O and the audio is well suited. I thought I was experiencing a bug because I could only walk forward after the tutorial but I didn't realize I needed the flip ability. I think maybe if you changed the arrow under walk to only pointing one way (or explaining the flip in the tutorial) it would make more sense. I found your in game comments about running out of time hilarious haha especially when I fell down in level 2. I feel your pain with the jam crunch! Good job! |
| Aug 15 20:46:28 | 19m 25s | You Wanna Pizza Me? | ♥ 1 | This is an interesting take on the theme! It's hard (I managed to get 20 pizzas) but fun to play. The music is great, graphics are pleasant, and the game is funny. Since the point is to attack the enemies without being seen I think they should only be concerned with delivering pizzas rather than coming after the player. I also noticed the enemies seem to die when they hit the fence to the left of the blue house. I had fun playing! |
| Aug 15 21:26:22 | 39m 54s | Space Farts | ♥ 1 | Nice job! The graphics are nice, UI looks great, and the music suits the mood of the game. Fart sound is funny too :P I think both the player and the enemies should move faster. Also some switches need a box on them to remain activated while others have a timer but both switches look the same. Maybe a different color/sprite to differentiate? Good submission! |
| Aug 15 21:43:18 | 16m 56s | Night Shift | ♥ 1 | Interesting idea! The graphics are great and the audio sets the mood well. It's definitely a good basis for a night shift simulator. Would be nice to see more events happening. I don't really see the theme incorporated at all though. I hope you expand on it after the jam it could be really cool! |
| Aug 15 21:57:02 | 13m 44s | Snow Day | ♥ 1 | Fun game! I really enjoy the pixel work you did. The music suits the game well. Also the concept of having to shovel snow to earn money to buy food for your cat is both original and funny lol. There seems to be a bug with earning money though. You can stand in one spot and keep clicking and earn money even if there is no snow around. That's a quick fix though. Good job! |
| Aug 16 04:03:02 | 6h 06m | Never run out of SPACE: a ZIP folders journey | ♥ 1 | First LD and you went compo? Props! I dig the dark aesthetic with glowing text/player/objects. Interesting take on the theme and the sounds were fitting. The first level was a bit punishing with the limited FOV but it makes it more like a memorization thing. As others mentioned, the boss doesn't die when it falls off. That's an easy fix though. If you jump on his head you can keep tapping forward to coax him off the edge :P Good job for your first LD! |
| Aug 16 04:27:35 | 24m 33s | Growing Cities | ♥ 1 | Nice take on the theme! I dig the concept you came up with here. I haven't played an urban planning game since sim city :P It would be nice if the resolution was scaled up a bit. Also the audio only plays in the left channel. If your sound effect files are mono they can easily be made stereo with a free app like audacity. I had fun playing! |
| Aug 16 05:09:06 | 41m 31s | Build Out In Space | ♥ 1 | Simple and well executed concept! It's fun to play and a good take on the theme. Watching all the blocks spin when you have a lot of them built is almost hypnotic haha. I think @tungunity96 's suggestions were on point. Also the music is triggered every time you go back to the menu so it will stack on top of itself over and over. The call to play the music should check if it's already playing or not. Good submission! |
| Aug 16 15:41:21 | 10h 32m | Lucy in the Sky | ♥ 1 | I dig the concept here. The graphics are nice and the effect when you interact with a customer is really cool looking. The music is good but could use a bit of variation. It'd be nice if the player moved faster given the size of the level, and also if there was some kind of indicator to at least reveal the direction of the closest customer. I'd like to see cops patrolling through the inner area too to increase the challenge. I think a game like this where you deal drugs at a concert/festival while avoiding security would be awesome. That's the vibe I was getting while playing anyway. Good job all! |
| Aug 16 15:59:54 | 18m 33s | Build Build Build! | ♥ 1 | Nice idea! Feels very prototype'esque (which is to be expected with the short amount of time we have to work) but I can see the potential in it. Definitely develop it further after the jam! |
| Aug 16 16:17:19 | 17m 25s | Inventory Heroes | ♥ 1 | Graphics are great! I like the art style. It would be nice if the items impacted gameplay (being able to use the potion for health would definitely help). I think you should get rid of the countdown to collect the item since if you click it or wait it out the result is the same (although you may have been planning to let the player use items during that period to free space). Definitely something you should develop further after the jam. Good job! |
| Aug 16 16:31:45 | 14m 26s | Thug Slugs | ♥ 1 | I really like the voxel graphics! Did you use MagicaVoxel by chance? The concept is good and the environment you came up with creates an enjoyable atmosphere. I didn't really see the theme involved at all though. Had fun playing! |
| Aug 16 16:44:44 | 12m 59s | Sticks and Stones | ♥ 1 | Interesting concept! I like the player sprite and the audio. You made good use of the theme with a unique take on it. It'd be nice if you could ward off the inevitable ending by collecting the hearts reduce the size of the text. Atm there isn't really a point to collect the hearts. Overall good job! |
| Aug 16 17:03:33 | 18m 49s | CrumbleDungeon | ♥ 1 | Great use of the theme! Running out of space in both the level and your inventory is a cool idea. The sprite work is nice as well. I also enjoyed the feather/construction kit mechanics. I'd like to see the resolution scaled up a bit (was really tiny on my 4K monitor) and sounds would be great but time is always short and you mentioned starting late as well. Good job with this! |
| Aug 16 17:59:29 | 55m 56s | My Little Sister | ♥ 0 | Interesting game! I like the low poly art style. The audio was good as well. The part about the developers not having time to finish the animals was funny. I'm also impressed with the amount of content you managed to fit in for the time given. I didn't really see a point in the disable command as I didn't have to re-enable anything but I got stuck at the ritual so perhaps it becomes useful later on. I also didn't see the theme used. Overall good submission! |
| Aug 16 18:34:08 | 34m 39s | Home Invasion | ♥ 1 | I like the cardboard aesthetic! The controls were a bit funky with using different buttons to pick up the poop and aliens. I'm a bit confused about the win condition. If you don't do anything and let the timer run out you win. I'm guessing the mechanic is to feed the aliens to make more to sell them but risk getting overrun with aliens/poop? If the goal is to prevent an invasion then there's no reason to feed them and risk overpopulating the house. Either way, the concept is interesting and the mechanics can be tuned up to make an interesting play experience! Good job for your second game! |
| Aug 16 20:01:54 | 1h 27m | Block Fall | ♥ 0 | I enjoyed this game! Good use of the theme, the graphics are pleasant, and the sound effects are suitable. The controls definitely need work. I think even just changing shoot to spacebar would make a big difference. Nice submission! Especially for compo! |
| Aug 16 20:17:55 | 16m 01s | Last Shot | ♥ 1 | Fun/challenging game! Great use of the theme. I like the look of the black holes and the gameplay mechanics. I could only make it to the third planet and even that took many tries haha. Audio would seal the deal! Nice submission! |
| Aug 16 20:29:14 | 11m 19s | Dark Colosseum | ♥ 2 | This is a great game! I love Bomberman and the twist you added is both fun and perfectly matched to the theme of the jam. The graphics look nice and the audio sets an intense mood. Also very cool you added bots. Great job! |
| Aug 16 20:52:13 | 22m 59s | Space Shipping | ♥ 1 | I dig it! I like the mix of managing tetris-like cargo and planning what to take based on the route. The random encounters add some variability to the experience too. I know you mentioned planning to have refuel/repair stations and that would be great. Also being able to take multiple pieces of cargo from a drop would be ideal. You should definitely work on this after the jam because it has potential! |
| Aug 16 21:05:18 | 13m 05s | Shrink | ♥ 1 | Fun game! You made good use of the theme with an interesting take on the walls closing in mechanic. I like the music as well. It would be nice if you emitted an amount of bombs proportional to how many you collected out of the total for an added challenge. Overall a simple idea that was well executed. Good job! |
| Aug 16 21:20:13 | 14m 55s | Bug Squasher | ♥ 1 | I had a blast playing this game! Very unique idea and a great use of the theme. Graphics are good, audio is hilarious, and the game is challenging. On my first playthrough I experienced an exception right when the game ended but it didn't happen the second time around. Good job! bugs.png |
| Aug 16 21:38:50 | 18m 37s | Trophy Hunter | ♥ 1 | Great game! The pixel art is very impressive. I like how you incorporated the theme and how it becomes a built in difficulty scaling mechanic. I enjoyed the sound as well (music would really seal the deal). I experienced a bug a couple times while playing. Right when the level started I was stuck walking backward or forward without pressing anything. Love the concept and execution! |
| Aug 17 19:50:06 | 22h 11m | Zero Star | ♥ 2 | Interesting concept! I really like the background and the impact particles. The sound effects work as well. I first thought the goal was to get the biggest explosion size since it's increasing but the win condition is killing the mother ship. That kind of makes the explosion size aspect inconsequential to the gameplay. I also found that if you hold a direction the enemy rockets will never hit you. Also the game ends at explosion size 2300 regardless of if you take any damage (not sure if that's an intentional time limit or not). Looking forward to seeing what updates you come up with! Nice submission! |
| Aug 17 20:10:27 | 20m 21s | Shrinkle | ♥ 0 | Nice first entry! You made good use of the theme! The second level is sadistically hard though lol I was determined to beat it but couldn't do it after MANY tries :P I saw you put out an easier version but I played the bug fix one because technically only bug fixes are allowed during the review period. Also you might want to opt out of the audio category since there is no audio. I think the game has potential. You should definitely expand on it after the jam! |
| Aug 17 20:45:27 | 35m 00s | Taco Time | ♥ 0 | I love the pixel work! Looks great with a really charming art style. You used the theme well and the game is fun to play (although a bit too hard imo). I'd like to see the drop speed lowered a bit to make it a bit easier. I didn't hear any audio but I noticed sound credits. Not sure if this is a bug or not. One bug I did find is when you click menu then return to gameplay, if you walk right the menu button will regain focus and become activated when you jump. Clicking the game area clears the focus. Good job with this! |
| Aug 17 21:33:45 | 48m 18s | Chambers | ♥ 1 | Very creepy! This is an interesting take on the theme. The dark environment and ominous music really creates a dread filled atmosphere. The flashlight looks good but there isn't really a reason to use it. Might be cool if you could scare the creature away with it (as long it had a battery or something so you had to ration the use). Either that or make the environment dark enough where it would come in handy. Also a loud sound when the creature attacks could be a nice jump scare :P Can you escape the warehouse? I couldn't find a way out. Good submission! |
| Aug 17 21:51:41 | 17m 56s | Stax of the Dead | ♥ 1 | I had a blast playing this one! Simple and well designed. You made good use of the theme and the variety of enemies is great! I also enjoyed your pixel work. Great submission! |
| Aug 17 22:02:18 | 10m 37s | crushED | ♥ 1 | Great concept! I like the variety of running out of space mechanics. Looks nice and I dig the music as well. The tetris level is definitely the highlight. It would be great to see a variety of levels of each type but time is always short during the jam. Nice submission! |
| Aug 17 22:21:31 | 19m 13s | Running Away | ♥ 1 | Funny take on a runner game! I dig the player sprite (kind of reminds of of Astroboy). The switch from traditional runner in the second level is refreshing as well. The first level is buggy with being able to jump along under the platforms but overall the game is both fun and amusing. Great compo submission! |
| Aug 18 04:22:14 | 6h 00m | Adware Attack | ♥ 1 | This is a great game! I see we both went with the desktop running out of space - I really enjoyed your take on it! Well executed and good use of the theme. The audio is funny and effective. Really turns up the anxiety when all the voices are clamoring on haha love it. Even more impressive that this is your first LD and you went compo. Kudos! |
| Aug 18 04:52:20 | 30m 06s | Wall Press | ♥ 1 | I like the concept you came up with! It makes good use of the theme and it's an interesting spin on the block/tetris genre. I'd like to see the move speed dialed down a bit and I also think it would be more intuitive if the player rotated the same direction you're moving rather than having to use spacebar. My game would randomly end on both WebGL and Windows without any blocks touching the defensive zone (not sure if anyone else experienced that). I also found a bug where after you use a bomb you can't stick a block to that side until you use a bomb on a different side. I think this game has a lot of potential after the jam. I hope you keep working on it! |
| Aug 18 05:06:36 | 14m 16s | Spaceless Space | ♥ 0 | Nice take on the theme (and a funny title :P). I like the pixel work and the music. The pulse bomb kind of feels like an ode to missile command. I like the short grace period you get after losing health as well. It's satisfying dicing up asteroids with that protective shield :P I'd like to see the score oncreen during playing rather than just after the game is over. Good job with this! |
| Aug 18 05:29:09 | 22m 33s | Senbir | ♥ 1 | You're an absolute madman for this and I mean that in the best way lol. This has to be the most ambitious jam entry out there. Regarding the UI, it was ultra tiny on my 4K monitor. It'd be nice if it would scale up. Very interesting and unique submission! |
| Aug 18 05:51:25 | 22m 16s | Out of Space | ♥ 0 | lol funny game! I enjoyed the dialogue and the artwork made it even more humorous. As others mentioned, less linear would be a nice change but it's entertaining nonetheless! |
| Aug 18 06:05:18 | 13m 53s | Castle Z | ♥ 0 | I dig the sprite work as well as the mechanic you demonstrated. I also enjoyed the music although it shouldn't keep starting over. I don't really see the theme utilized at all but I'd enjoy playing a more fleshed out and refined version of this game nonetheless. Nice submission! |
| Aug 18 23:17:31 | 17h 12m | Virus: Rabbit | ♥ 1 | Creative take on the theme! The music is fitting and I like how your clones block your shots because it ramps up the difficulty. The game over error message is funny as well. I'd like if you could see your projectiles because it's a bit hard to tell what you're hitting besides the enemy eventually disappearing. Some retro sound effects would be nice too. Good submission! |
| Aug 18 23:43:07 | 25m 36s | Memory Leak | ♥ 1 | Unique take on the theme! The graphics are nice and the character animation is superb. I dig the story aspect and the atmosphere the music created. I would like to see the losing memory mechanic have an impact on game play, maybe like disabling certain actions to make it harder. Also having that nag message pop up and halt gameplay if you don't push a number is a little frustrating. This is very impressive for the compo time frame - great job! |
| Aug 19 00:03:42 | 20m 35s | Too Close | ♥ 1 | I like the concept! The art style, while simple, has a retro feel that I dig. Also losing viewing area as your panic meter rises provides added incentive to lower it so you can properly navigate the environment. I'd like if the enemy attacks made the meter rise faster because they are inconsequential atm. Very unfortunate about the power situation! You may be aware of these but a couple bugs I noticed are: - When you finish the game you can still walk around. This can lead to you being stuck in the wall when you restart - If you go back down after you enter the second room you can navigate around through the walls |
| Aug 19 17:36:11 | 17h 32m | Gel Break | ♥ 2 | I tried to extract the windows jam version and got the error: gelbreak_ld42_windows.zip: Checksum error in Gel Break\Gel Break_Data\globalgamemanagers.assets.resS. The file is corrupt gelbreak_ld42_windows.zip: The archive is corrupt Redownloaded, same error |
| Aug 19 17:55:39 | 19m 28s | Housing Crisis Island Wars | ♥ 1 | Great mechanics! You incorporated the theme well and the graphics are pleasant. The game is genuinely fun to play. Some in game instructions would be a good idea and sound would seal the deal. I'd definitely play a post jam version! Great submission! |
| Aug 19 18:11:40 | 16m 01s | Park & Match | ♥ 1 | Fun game! The graphics are clean and I enjoy the mechanics you implemented. It gets challenging when your previous parking choices end up screwing you out of available parking spaces. The audio is great as well! I'd like to see colliders along the left/bottom edge of the environment because atm you can drive cars offscreen to prevent from losing. In-game instructions would be nice as well. Great submission! |
| Aug 19 22:59:42 | 4h 48m | Slaughter House | ♥ 0 | I dig it! I like the art style and the audio was fitting. The mechanics you implemented make good use of the theme. The concept is funny and the game is generally fun to play. I'd like to see the colliders reduced in size because you take damage when the animals are still a distance away from you. Pushing the animals into the grinder could be a bit more player friendly as well. Also the text elements of the UI looked small compared to the health/lives when playing in 4K. There seems to be a spawning bug when you play after seeing game over. Nothing would spawn for me unless I exited the game and started it again. Nice submission! |
| Aug 19 23:16:53 | 17m 11s | Nose Picker | ♥ 1 | Only managed to get into the game twice (by manically clicking all over the nose and moving the mouse) and both times it was instantly game over. Not going to rate because I was unable to play. At the very least I would redesign how to start the game. |
| Aug 19 23:39:28 | 22m 35s | Bury The Dead | ♥ 2 | Great pixel work! I like the look of the game and how you worked with the theme. It's fun to play although a tad easy if you pre dig your holes. One thing I would change is using the mouse to dig. I feel like a keyboard button like shift would work better since you don't actually have to click on the spot you're digging. Nice compo submission! |
| Aug 19 23:57:35 | 18m 07s | Sky Runner | ♥ 1 | Nice simple infinite runner. I enjoyed the intro and the transition into space. The music is charming and the player is amusing as well. I'd like if your jump height varied depending on how long you hold the button and also if you could duck under the meteorites as well. Nice entry! |
| Aug 20 00:29:05 | 31m 30s | Overflow Control | ♥ 0 | Nice use of the theme! The graphics are simple but clean. I like the blur when you move the blocks. I think the control is better suited for mobile but it works with the mouse. The difficulty ramps up pretty quickly. I couldn't pass level 7 after many attempts. It would also be nice if you could start from previously completed levels. Nice submission! |
| Aug 20 00:47:23 | 18m 18s | Line 42: Space Subway | ♥ 2 | Very polished! The graphics and audio are great. I like the look of the aliens and also the effect when traveling through space. You used the theme well and I enjoyed the mechanic of having to decide where to place the alien based on its preferences. Excellent submission! |
| Aug 20 01:06:11 | 18m 48s | Inventorium | ♥ 0 | I was pleasantly surprised by this. The premise is simple and the game is fun to play. The pairing of the retro visuals/sound effects works well and you incorporated the theme. As others have mentioned, I think shooting with the mouse would work better. Also I think it would be better if the level only shrank when you collide with an enemy. The whole punished for missing shots thing is a little sadistic :P Nice submission! |
| Aug 20 03:54:50 | 2h 48m | Bloody Hooligans | ♥ 3 | I had a blast playing this! It's really satisfying to fishtail around splattering people all over the place lol. The game looks and controls great. The audio is good (would have liked flamethrower sound though) and you made great use of the theme. Excellent submission! |
| Aug 20 04:08:35 | 13m 45s | Jumpless | ♥ 1 | Fun game! I like the art style and the parallax scrolling with the background. The control is slick and being able to slide down the wall is nice. I dig the limited number of jumps mechanic you implemented and how it ties into the theme. The only thing that's missing is sound. Great job! |
| Aug 20 15:11:14 | 11h 02m | Displacer | ♥ 1 | Interesting idea! I like the gloomy aesthetic and the humming sets a somber mood. You made good use of the theme. My last LD reinforced to me that in-game instructions are a must so that's something I'll pass along. I'd also like to see a score system. Good job! |
| Aug 20 15:29:52 | 18m 38s | RE:Boot | ♥ 1 | Funny game with an interesting concept! It looks nice and makes good use of the theme. I enjoy the music but it kind of clashes with the mood of the game. I'd like to see some kind of score mechanism (ie: a timer for how long you keep the planet's population under control) and also I think your attack should be directed at the currently selected country on the globe rather than the dropdown menu in the attack window. Good job on this! |
| Aug 20 15:48:37 | 18m 45s | Airlock Gridlock | ♥ 2 | This is excellent! Great design! The graphics are pleasing and audio is pleasant. The mechanics are well thought out and implemented and the game makes great use of the theme. I also like that you included a playable tutorial. My only gripe (a small one) is it looked really tiny on my 4K screen. Resolution scaling would be icing on the cake. This is a stand out game of the jam imo. Great job! |
| Aug 21 15:21:24 | 23h 32m | Step into the Void (Web) | ♥ 1 | Nice simple concept that makes good use of the theme. I like the challenge/pace and the difficulty ramp up. The music is bumping too (a longer loop would have been great). Having the tiles vanish randomly can put you in unwinnable situations so there is definitely a bit of luck to it. It might be nice to have a title briefly flash or glow before it falls so you can strategize better. Nice submission! |
| Aug 21 15:34:22 | 12m 58s | Tunnel Racer | ♥ 1 | Fun game! I enjoy the graphics and the frantic audio is anxiety inducing lol great for the mood of the game. You utilized the theme well. I made it to the end on my fourth try. Control wise I would ditch the mouse look altogether and maybe even the brake/thrust (I didn't use them). Great compo submission! |
| Aug 21 22:27:08 | 6h 52m | Trail | ♥ 1 | This is awesome! The graphics are simple yet stylish, the audio is amazing, and the game is a blast to play! Great use of the theme. I also enjoyed the level design. I'd like if the trail color was slightly different from the player to be able distinguish when things are getting crowded. This is a stand out game of the jam imo! |
| Aug 22 03:37:54 | 5h 10m | Package Overload | ♥ 1 | Fun game! The graphics are simple but do the trick. The music and ambient audio help to reinforce the hectic atmosphere and mood. The control was responsive although I'd do away with having a different mouse button to drop the package. You made good use of the theme and the game is challenging. Nice job! |
| Aug 22 03:52:35 | 14m 41s | Become a Monster | ♥ 0 | I dig the logo! Really polished looking game. I have no idea how you made those assets and the game in a weekend - props! The animation is great and there is a nice level of detail in the environment. The concept is interesting although it doesn't tie in strongly to the theme. Also I didn't see any reason to eat/drink anything. Fun (and funny) game though! Nice submission! |
| Aug 22 04:10:00 | 17m 25s | Eyeball Run | ♥ 1 | Nice game! I dig the title screen and the character. I really like the music as well. The abilities as 1 and 2 should definitely be changed. I found I had to play with two hands. Also the fire moving with the player makes it really easy to dodge. Great job on your first LD! |
| Aug 22 04:22:19 | 12m 19s | Space To Breathe | ♥ 0 | An ever encroaching killer fog of war - I dig it! Nice concept and use of the theme. I dig the limited palette you used and the audio creates a creepy, panicky atmosphere. I think to increase the challenge you could put some kind of limitation on the air gun. I had it held down the whole time and was in no danger of running out of air. Also maybe speed up the enemies a bit because it's easy to not engage them at all. I like how you show them through the darkness though. Great submission! |
| Aug 23 03:50:34 | 23h 28m | Blazing Balls | ♥ 1 | This is a fun little game! The graphics are simple but clean and do the trick. I enjoy the retro audio. It's challenging and fits the theme. I wish the control was a bit tighter especially because you have to move to earn points. Might be interesting if rather than the player getting bigger, the enemy that strikes you gets bigger. Either way I enjoyed playing. Nice submission! |
| Aug 23 04:11:52 | 21m 18s | Swirling Infestation | ♥ 0 | Interesting concept! I enjoyed the character sprites and the audio. You made good use of the theme with a unique take on it. I felt like the movement was a bit unresponsive (the player will often keep moving after the button is released) and the game was easy overall but I had fun playing nonetheless. Nice submission! |
| Aug 23 04:25:08 | 13m 16s | Groundfall | ♥ 1 | Interesting idea! I like the look of the player. The collision is definitely off but that's something that can be fixed up after the jam. I think the movement speed should be faster and the audio turned down as well. Is there a purpose to collecting the coins? I got them all but nothing happened. Good job! |
| Aug 24 01:19:39 | 20h 54m | Clocky The Clock | ♥ 1 | Props for going comp on your first jam! This was my second but I haven't dared to try yet because both jams I finished right at the end :P The graphics are simple but pleasant. I saw that @batmanasb recommended you scale your movement by dt and that is definitely essential. I also think you should only have 1 jump per button down so you don't accidentally jump off an edge by holding the button too long. I made it to the clock after a few unforgiving falls lol congrats on your first LD - looking forward to what you make next time! |
| Aug 24 01:35:10 | 15m 31s | Soggy Bunny | ♥ 0 | Fun game! I like the low res art style/pixel work. The concept is simple to grasp, ties in well with the theme, and steadily ramps up in difficulty. The camera was a bit far away on some levels and it would be awesome if there were more levels/music but I really enjoyed playing! Also out of curiosity - did the engine put the link to itself in the game or did you? If it was the engine that's quite obnoxious :P Nice work! |
| Aug 24 03:18:37 | 1h 43m | Endless Game | ♥ 1 | Wow I love the music! Probably best I've heard this jam. The graphic style is excellent and I enjoy the splatter animation. You made good use of the theme and the game is really fun to play. I'd like if you actually had to attack the enemies to kill them and colliding with them resulted in death (or loss of health) to increase the challenge. Also on my fourth play the player didn't spawn and I was stuck watching the spikes destroy platforms. Great game though it was a blast to play! |
| Aug 24 03:32:25 | 13m 48s | Slimeblast! | ♥ 1 | Nice use of the theme! I enjoyed the pixel work and the interactive title screen was a nice touch. It's fun to play and the thwack when your slime hits the ground is very satisfying as well. I'd like to be able to see the player's health onscreen and also I wasn't sure what the ending condition actually was because it would always end while there was still unslimed tiles. My high score was 71%. Good job! |
| Aug 24 03:50:55 | 18m 30s | Galactic Wars | ♥ 1 | I dig the take on retro arcade aesthetic with the glowing geometry on the solid black background. Very much a homage to Asteroids meshed with the theme of the jam. I like the sounds but I think you should maybe vary the pitch based on the object size because it gets a little monotonous. Also it would be nice if collision with the asteroids damaged the player to increase the challenge. I had fun playing! It took me back :) |
| Aug 25 17:28:28 | 37h 37m | Space(bar)Invaders | ♥ 1 | This is a great take on the theme! Loved the art style. Everything is very clean and stylish. The music is good (title song is amazing although much louder than in game music) and the mechanics are solid. I enjoyed the difficulty ramp up and the QA ratings after the level are funny. Great job on this! |
| Aug 28 15:30:36 | 70h 02m | Clutter Dungeon | ♥ 2 | I dig it! I like the pixel work/palette choice. I also enjoyed the concept and your use of the theme. Being able to make your own levels is nice as well. I found the game a bit easy but as others mentioned, that could be remedied by level design. Might be cool if you could also place blocks as well to create your own path in a more restricted level. Good job! |
| Aug 28 15:46:51 | 16m 15s | Don't mess up | ♥ 1 | Very well done! I love the pixel work and aesthetic you went with. The puzzles were well designed and the difficulty ramp up is nice. It also fits well with the theme of the jam. One bug I noticed is footstep sounds will trigger when you hold walk after winning a level but that's minor. Had fun playing! |
| Aug 28 16:06:37 | 19m 46s | The Curse | ♥ 1 | Interesting game! Nice graphics and ambient audio. Really helps to establish the mood. The character run cycle is great. I also enjoy the mechanic of having to return to the fire to ward off the curse. I thought Q was a bit of a bizarre choice for left. Also if I made the game fullscreen or clicked anywhere outside the game frame the game wouldn't reclaim keyboard focus. Good job overall! |
| Aug 30 04:20:03 | 36h 13m | Ghost Cleaner | ♥ 1 | Fun game! I dig your pixel work and combined with the sound/music it really creates a positive mood and playful atmosphere. I enjoyed the concept and the mechanics are great. I would have liked to see some kind of score kept and the tie in to the theme is loose but I had a great time playing. Good job! |
| Aug 30 04:34:11 | 14m 08s | SHIP-A-TRON | ♥ 1 | Nice and easy to pick up. You made good use of the theme and the graphics, while simple, are pleasant. The control is responsive and I enjoyed the mechanics. I found the game a bit easy. I think to increase the challenge you could make it so you can't drop additional boxes on completed platforms and also remove the ability to toss them off the edge. Good job! |
| Aug 31 03:46:10 | 23h 11m | Space Waste | ♥ 2 | Great concept! Hits too close to home haha hard not to feel like we inevitably destroy everything we come into contact with. The graphics were simple but did the trick. The music really adds to the bleak atmosphere already established by the premise. The mechanics are solid and well executed and the game tied in wonderfully with the theme. The tutorial was nice as well. Great job on this! |
| Sep 4 15:28:32 | 107h 42m | Bardolf's Curse | ♥ 1 | I haven't played a game like this since I was a kid - it really took me back! I thought the writing was great. Very impressive especially given the amount of time. I thought the tie in to the theme was a bit loose but it was one of the more unique games I played this jam and I enjoyed it. Good job! |
| Sep 4 16:01:41 | 33m 09s | Escapeless | ♥ 1 | Great job on the graphics! That along with the sound effects really created a creepy atmosphere. The experience really reminded me of an escape room. I found the mouse sensitivity too high so it would be nice to able to adjust that. Also while I enjoyed the music, I felt like it clashed a bit with the mood of the game. I got stuck on level 4 :P Nice submission! |