FoonLudum Dare ExplorerLD42 → Housing Crisis Island Wars

Housing Crisis Island Wars

By piscythe

View on ldjam.com

CategoryRankScoreCount
Overall3593.3823
Fun3433.2823
Innovation4073.1123
Theme2483.7823
Graphics4543.0223
Mood4232.8121

Comments

ixchow 2018-08-14 07:16

Housing Crisis Island Wars is one of those node-based RTS's, like https://www.kongregate.com/games/gamezhero/tentacle-wars or Eufloria (is there a better name for these?). I like the twist of being able to build different structure on the nodes, and also the idea that population is what kills you. All the pieces of a neat game are here, but it could use some more balance. Right now, it seems there is just one 'best' strategy (build 2's, then 1's when you have to), though it's not enough for me to conquer all the islands...

baronb 2018-08-19 01:03

Hey, neat game! My suggestion is to include instructions. I didn't really know what to do. (I know you mention in on this page, but I just jumped right in.)

makbeard 2018-08-19 01:33

Definitely interesting! Can see this as being a game with multiple levels of increasing difficult where you want to conquer every area

zicboy 2018-08-19 06:20

Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!

danny-sun 2018-08-19 09:25

Nice and interesting games! Well done!

balance686 2018-08-19 17:55

Great mechanics! You incorporated the theme well and the graphics are pleasant. The game is genuinely fun to play. Some in game instructions would be a good idea and sound would seal the deal. I'd definitely play a post jam version! Great submission!

piscythe 2018-08-19 19:11

@ixchow There is at least one strategy that consistently beats this game, and it doesn't sound like you have it. Spamming power generators as much as possible is the early game strategy, but the idea is that sometimes it's better to focus on population capacity to buy yourself time. Thanks for your feedback!

@baronb That goes in the 'I didn't have time' bin. Thanks for your feedback!

@makbeard I had that idea too, but I only had time to make the one map. Thanks for your feedback!

@danny-sun Thank you!

@zicboy @balance686 I honestly wasn't expecting enthusiasm for a post-jam version, but just reading my own comments I can see a few things that could be added or improved. That would pull time away from another project, though...

julianmh 2018-08-20 13:50

Hey, MacOS Version is broken. I think the LD42DEF.app/Contents/MacOS folder is not supposed to be empty, usually the executable file should be there.

oddeyed 2018-08-20 20:25

Pleased to report the Linux build works well on Fedora :penguin:

I got totally caught out by the overpopulation draining crystals which was funny and surprising (I should read the instructions closer). It reminded me a lot of Eufloria which I really liked, but tying in the space constraint in the way you did matches the theme nicely and also speeds up the game quite a bit. The visuals are overall clear and fun, although I didn't realise the big bugs are so much more lethal until they killed all my lil' fishies.

This was definitely fun and held my attention for a few attempts (but I couldn't beat it). Great job!

My #1 feature to add would be a counter for how many fishies you have on an island because I wasn't able to tell whether I had a chance against the bugs or not.

liven 2018-08-26 21:13

Really good game

rahim-pxr 2018-08-27 00:29

Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42 Commenti haddi

folex70 2018-08-27 00:30

release a web version please! if possible

vivoubos 2018-08-27 12:39

Nice game... I loose like a noob at the end, my army was not able to kill every body on this island ^^ Good job, the game speed a long as you play :)

darkguardsman 2018-08-27 17:44

Great game, could use a little balance work but that is about it.

greenandsubmarine 2018-09-02 12:08

Reminded me a little of Candy Box, with the crystal production and indirect landgrabs. Not as easy as it looks at the start! All in all, I've really enjoyed it, good job!