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Feedback comments for LD45
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| Timestamp | Since previous | Game | joqlepecheur's comment | |
|---|---|---|---|---|
| Oct 7 18:15:56 | The Tower | ♥ 1 | You nailed the mood, and it is cool how you interpreted the theme. Odd and interesting | |
| Oct 8 06:25:25 | 12h 09m | Ichi-Robo | ♥ 1 | To deprive player of full control is not new, but the way you applied it was unusual in a good way and innovative. I stopped at level 17, but the ones I played were varied and some had the luxury to have different solutions. It would be cool to know how many levels there are and the passing through platform were a bit quirky at times. Overall nice entry |
| Oct 8 18:42:12 | 12h 16m | Planet Zero | ♥ 0 | pzero.png Yay! Music and art are outstanding. Some parts were a bit too hard due to controls, but the rock was fun to play with and it was nice to progress through the levels. Cool entry. |
| Oct 8 18:54:54 | 12m 42s | No pants Wizard | ♥ 3 | wow this is so haaard, I feel I got trolled a bit too much :) I wish the interlude with no pants hero was a tad shorter or skippable, it makes losing very bitter. Interesting sample games, the aesthetics is a good laugh and there is variety and suprise. Very good job! |
| Oct 10 05:53:00 | 34h 58m | NothingMan | ♥ 1 | I had trouble with the camera (not steady), and the walljumps were a bit weird. Also, in some levels you can see 'outside' the level. A tiny more polish on platformer feel could greetly improve sensation. Music is cool. Overall I liked the idea, and decomposing level gameplay in phases was nice. |
| Oct 10 21:29:12 | 15h 36m | ARCADE GIRL | ♥ 1 | very nice, and thanks a lot for that easy mode! I am not always in the mood for a big challenge so it was cool to play through the experience without the pain ;) Menus were bunch of fun. Cool entry! |
| Oct 11 19:36:00 | 22h 06m | less headless | ♥ 1 | Very good entry, plenty of clever ideas. It's interesting how concepts start isolated and come together bit by bit. |
| Oct 11 20:05:26 | 29m 26s | Cemetery Sweep | ♥ 1 | The concept is clever, and I feel you respected the theme with the twist of 'start with nothing' but try to get nothing more ;) I got to 1120 but could go infinitely with tickets so stopped there.digger.png Perhaps after a point you could introduce items that count as 2, or increase the rarity of tickets? Also, you could start easy with slow filling metter (4-5 before being full) and ramping up to 2-3. In any case, I had a fun moment, cool entry, nice music, and innovative in its scope. Well done |
| Oct 12 19:44:44 | 23h 39m | Beating around the bush | ♥ 1 | That was fun. Palette is well chosen and the few graphics are easy to understand, gameplay is very clear. I am curious why you would qualify as a clicker crossover though ;) ? |
| Oct 12 20:21:02 | 36m 18s | New Project | ♥ 1 | The script idea is very interesting, well presented! |
| Oct 19 08:16:47 | 155h 55m | Mahjong Drop | ♥ 0 | The cheesy sounds are fun, and the highlights and many options were very welcome. The acceleration is a bit steep, it gets fast all of a sudden and it is hard to do anything. Perhaps a slower curve? Cool entry. |
| Oct 28 07:19:16 | 215h 02m | Deliv' 51 | ♥ 1 | The city perspective was really a strong point, it's nice to have taken the time to add small details such as basketball squares etc. I will go a bit in the opposite direction as some previous comment, I think the maniability is good, and I believe it should be worse. The issue is more with the collisions which are very punishing, and the deadlock you can have with some aliens. So if you combine more speed and less control with forgiving collision it could increase the fun of cruising through the city. My most enjoyable playthrough was when I was able to pile up some upgrades and achieve speed that became hard to control. The aliens were trolly and sometimes surprising, and it's nice to play a game without any bug or discrepancy. Cool entry. |