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Brusi

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TimestampSince previousGameBrusi's comment
Oct 10 19:56:54 Brain Escape ♥ 0 Nice interpretation of the theme, you cannot fight yourself but must build towers. But on the execution level, it was unbalanced. I spent most of the time running around shaking enemies off (while building towers whenever I can), until I ran out of money and lost. With some balancing, more towers (and generally more feeling of power and awesomeness), and maybe enemies which are less sticky, it could be a great game.
Oct 10 20:09:15 12m 21s Super Nova Loader ♥ 0 Great concept, very fun to play! You start with nothing, and you need to keep collecting ammo in order to survive! Effects were beautiful and the variety of weapons was impressive! Controls were a little rough. Enemies moved very fast, and the ship had to "rotate" to its direction, which made it hard to manipulate, and even harder to aim. With some weapons it was OK because it made area damage, but it would be also nice to be able to be able to improve in the skill of aiming. I think the concept would work better with slower, heavier enemies, with a lot of HP. This way you would feel how stronger weapons gives you the benefit of eliminating the "strong" enemies fast, and the weaker or area-damage weapons would let you deal with swarms of small enemies. In other words, the variety of enemies should match (and justify) the variety of weapons. In fact, all enemies were small, fast ones. These mechanics have a lot of potential given the right pacing and learning curve. Good luck!
Oct 10 20:16:30 7m 15s Bobbo the Telekinetic Gobbo ♥ 0 I liked the mechanics of throwing everyting you find around you on the ogre-bully. I also liked the telekinetic effect where things orbit around you. This is far from a complete game but it was a pure and simple fun run around and throw things :) Graphics were also a bit chipped made with love!
Oct 11 17:17:27 21h 00m Tale of the Dreamer ♥ 3 The exploration in this ever-changing environment left me intrigued at each step of the way. Tone, mood, art and sound were beautiful.
Oct 11 18:58:18 1h 40m Please Move ♥ 1 Beatiful game. It was hard to understand the mechanics for finding the next flowers (found the answer on newgrounds comments). Otherwise, a beautiful, calm and emotional game which fits the jam theme perfectly.
Oct 11 19:24:24 26m 06s Entropioneer ♥ 2 Took me a while to understand the mechanics, but when I got them then I found a great puzzle game that looks and sounds great! Awesome progress for this short development time. The level names show that you know your sh*t about computer science and graph theory ;)
Oct 13 11:35:30 40h 11m King of Nothing ♥ 2 Awesome concept! Chess is such a hard sealed game, I'm in favor of any modification of it that works! I liked it how you put the pieces in a way that when you eat one piece, you get attacked by the next one. Made the concept very clear! (Though it was already clear from the gifs). The game itself was not very challenging, but that's ok for a jam game which is dedicated to experimentation with new things. Maybe you could put a lot more pieces together, and make their attack logic more fuzzy, so you will need to be aware which pieces actually attack you and avoid them. Nice work!
Oct 13 11:46:37 11m 07s Spooky Isekai ♥ 1 Art was beautiful, but the controls and game feel could use some improvement. It was a little annoying to restart each time you hit an enemy.
Oct 13 19:12:49 7h 26m The items, that change everything ♥ 0 Nice game, but there was no real consequence between the action (e.g. clap, shake a stick) and their outcome (a door is opened). I think more connection and logic will make a gameplay that is more diverse than "try all options", and will lead to more satistying 'aha' moments when players solve the puzzles.
Oct 15 05:28:25 34h 15m Spooky: The one who lost everything ♥ 2 Great game! It fits the theme perfectly, and you use and re-use the basic mechanic of possessing in a perfect way.