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Feedback comments for LD45
ryusui's games and stats for all events →
| Timestamp | Since previous | Game | ryusui's comment | |
|---|---|---|---|---|
| Oct 17 18:32:49 | Leptogenesis | ♥ 1 | I love the concept, and the level of polish in the tutorial, but I feel like the wrapping was a mistake. The "slowdown" time should also be the default; everything moves too quickly otherwise. It feels like playing ping-pong against a gatling gun refitted as a pitching machine. | |
| Oct 17 18:45:11 | 12m 22s | BEHOLD: The Doodle Godgame | ♥ 1 | I love the concept, but everything was just too clunky and clumsy for me to really enjoy making things. Drawing and creating are the two central parts of this game, and they're just too poorly implemented to be any fun. As much of a thrill as I got realizing the sky was filled with stars that I drew, I'm disappointed everything else relied on opaque controls to position manually, and I don't like how I can only draw chains of dots instead of solid lines. |
| Oct 17 18:56:00 | 10m 49s | ...and to Nothingness Return | ♥ 1 | I really, really, really enjoyed this. I loved how the game introduced new mechanics as I went along. The only thing I might suggest is some kind of hint system - some of these puzzles are punishing! |
| Oct 17 19:05:09 | 9m 09s | The Reader's Encounter | ♥ 1 | This is one of those games that can make me feel like a dumbass and a genius in turn. I also couldn't help but notice there are two possible answers for the final puzzle. ;) |
| Oct 17 19:14:58 | 9m 49s | Seedvilization | ♥ 2 | YOU BRILLIANT MADPERSON! YOU MADE A WORLD-OF-GOO-LIKE! I CANNOT EXPRESS IN WORDS HOW MUCH I LOVE WHAT YOU'VE CREATED HERE! |
| Oct 17 23:10:33 | 3h 55m | The Pumpking | ♥ 0 | The rolling animation appears to be bugged - the pumpkin appears to "T-pose" rather than properly roll most of the time. (At first I sincerely thought there was no rolling animation at all, but I did see it a couple of times!) Given how the charged jump is the main mechanic you have here, why not rework the game to focus on it? Have the pumpkin automatically roll down a track, and make the gameplay focus on dodging and jumping spike pits. Something like Canabalt, but in 3D and from a rear-view camera perspective. |
| Oct 18 00:38:56 | 1h 28m | Tardigrades on the Moon | ♥ 0 | I love this game and all its little touches like the tardigrades sporting hard hats and snorkels. <3 My only issue is that some of the controls are a little opaque - I spent WAY too much time waiting for the tardigrades to move that battery pixel by pixel before I realized I could click multiple times to summon the horde. Also, it's possible to get stuck if you run out of mossy rocks before you hit the first population threshold. There's also an annoying bug where if (due to tardigrades turning into tuns) your population drops below any threshold; it triggers the message pop for the previous threshold. |
| Oct 18 00:45:57 | 7m 01s | Pile of Corpses | ♥ 1 | I like this a lot. At first I thought it was really simple, and then I realized there was more than one level. XD The only thing I'd suggest is maybe change the goal flag to something else that makes it clearer you're supposed to eliminate the zombies at that point - I sincerely thought at first I had to stay on the flag in order to finish. |
| Oct 18 00:54:17 | 8m 20s | Handee | ♥ 1 | Oh man. Is the fact that it remembers your final score (and kill count) a bug, or a deliberate feature? ^_^; Very simplistic but it won me over with the little things like the punching bag and the general playing with expectations. XD |
| Oct 18 01:04:13 | 9m 56s | Nothing Matters | ♥ 5 | I love the overall concept; I just wish it was easier to work with. Feels really clunky having to right-click myself to teleport in and out of Nothing; that really should've been bound to a hotkey. |
| Oct 18 01:12:36 | 8m 23s | Neon Void | ♥ 2 | Really beautiful and enjoyable game. I love the effect for the world coming in/out at the edges of your perception. One suggestion: could you make it possible to select powers using the scroll wheel? |
| Oct 18 01:37:40 | 25m 04s | Planet 7: No Data | ♥ 2 | I like the look and the concept, but the gameplay itself feels really, really opaque. I was only able to figure out that the radar explodes after a lot of trial and error, and even then I can't seem to figure out how to trigger a second explosion, since the game's solution seems to require two (one for the bucket, one for the molten metal). |
| Oct 23 22:22:56 | 140h 45m | SpaceGas | ♥ 0 | Really polished and enjoyable for such a simple concept. I do wish the player bounced on hitting a wall, though - being able to make bank shots would make the gameplay a lot more fun, I think (and open up new realms of challenge!) |
| Oct 23 22:32:24 | 9m 28s | Bob the Brawler | ♥ 1 | Pretty simple at first but gets intense over time. I got overwhelmed at just over 90,000 points. Building mid-combat has kind of a Fortnite feel to it; I think it could be expanded into a serious strategic element, but as it stands you don't really get enough walls to work with. |
| Oct 23 22:36:43 | 4m 19s | Naked Guy | ♥ 1 | If I'm holding a direction when I'm jumping, I get hung up on walls. Platformers live and die on their physics, and sorry to say, this one dies. |
| Oct 23 22:49:35 | 12m 52s | Lawless Island | ♥ 2 | Enjoyable concept but needs a lot more polish, not to mention some drastic improvements in controls. My left arm actually hurts from having to do everything with one hand. The game page on itch.io also does not mention that you can switch equipment with the number keys. |
| Oct 23 23:05:04 | 15m 29s | Mindmaze | ♥ 2 | A simple concept but beautifully executed. The atmosphere had me hooked from start to finish. The final few mazes where the passages become narrower were intimidating at first, but ironically they actually made things a little easier as my effective sight range increased. XD |
| Oct 23 23:08:28 | 3m 24s | AMaze | ♥ 1 | I love the sound effects for when you hit and reveal a wall. Makes it feel like kind of an odd oversight there's no sound at all for picking up keys. |
| Oct 23 23:15:46 | 7m 18s | Slinger | ♥ 1 | Really well-polished, except for one problem: the wall jump controls don't work well at all with a keyboard. Trying to coordinate wall jumping while also slinging is an exercise in frustration. |
| Oct 23 23:58:01 | 42m 15s | Redbeard's Return | ♥ 2 | A simple, but pretty, adventure game. I liked it! My only gripes are the absolute lack of any kind of sound effects and some rather janky animations. I really liked the overall graphical style, though. |
| Oct 24 00:07:54 | 9m 53s | I Wait For Your Word | ♥ 1 | I like the overall concept, but if you're going to make me complete Bible passages to proceed, at least let me use the actual words. I typed "waters" two or three times before I realized the game was demanding it in the singular despite the verse being "divide the waters from the waters." |
| Oct 24 00:52:31 | 44m 37s | Once upon a chip | ♥ 1 | Really a shame the final level wasn't implemented nearly as well as the first two (which were great!) The final boss fight was really buggy. I'm thinking maybe you'd have been better served by giving the robot lasers that shoot the nearest enemy (with a recharge time between shots) instead of a clumsy punch attack. |