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ryusui

Feedback comments for LD44

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TimestampSince previousGameryusui's comment
May 1 21:45:02 Register Revenge ♥ 1 You had me at the jing-a-ling-a-ling when he climbs ladders. That said, I'm confused - I thought coins were your HP, but why do I seem to have an invisible but finite number of lives? Wouldn't it have made more sense for the player to lose coins on death + restart?
May 1 21:51:30 6m 28s Blency ♥ 1 Feels kind of unfinished. The lack of sound really hurts things. Also, dying doesn't give you a game over screen or automatically send you back to the title; you have to manually restart. Really bizarre oversight.
May 1 21:58:17 6m 47s Bribery ♥ 0 I actually really love the graphical style, but I agree that the doors don't seem to do what they're supposed to (unless it's supposed to reduce your MAXIMUM HP?). I also got confused when I found the "Complete!" message and the game kept going. I also reached a door that apparently made my character vanish when I went through it? Is that the end of the game? The talk of a shop has me confused.
May 1 22:05:43 7m 26s I Burn ♥ 1 Amazing. I wouldn't call it a game, but it's definitely an experience between the animation and music. Now I'm wondering about the text you cut...
May 1 22:14:17 8m 34s Les liens du sang ♥ 2 Makes me think a lot of Reigns. Some of the event dialogue was confusing; it could definitely use a proofreading/editing pass. I'll also admit it's sometimes hard to tell male and female characters apart, and characters will often appear in their portraits without hair. Overall pretty solid, but it could use some polish (not to mention some actual explanations of what the different stats mean).
May 1 23:15:52 1h 01m Path of Redemption ♥ 2 Props to my fellow Love2D developer! Absolutely amazing from front to back. The only issue I had is that there seem to be some bugs with the sprite layering - dead "statue" enemies tend to appear behind floor obstacles. Other than that, easily one of the most polished Ludum Dare entries I've ever seen, period!
May 1 23:21:08 5m 16s JUNO ♥ 1 Love the musical SFX. Bit tricky to hunt down cash with the controls, though.
May 1 23:30:59 9m 51s HONC: The Building Blocks of Life ♥ 1 Love the graphics, but the gameplay is really clunky. I ran out of elements to distribute and I couldn't turn quick enough to follow the one asteroid I got notified about. Mouselook is really slow for some reason!
May 1 23:37:28 6m 29s What Death Has in Store ♥ 1 Presentationally it's okay, but the lack of feedback is infuriating. There's no indication of how many "life points" you have, and the life points you win seem to have no real purpose except to unlock the ability to "win" the game as soon as you win a round: as far as I can tell, all the options in the Store menu are useless. I'll say "NEVER BORN" is a solid candidate for the creepiest game over message I've ever gotten, though.
May 1 23:57:31 20m 03s The Price For Blood ♥ 2 I played it three times and got three different endings. Good times. Question, though: is the game wholly deterministic based on your choices, or is there a random element?
May 2 00:43:16 45m 45s Tetris: Tempo ♥ 2 Always a big fan of Tetris and of Love2D. As someone who's played a lot of Tetris 99 recently, though, I'll admit the lack of gamepad controls and hold mechanic, along with the slightly touchy gameplay, throws me off quite a bit. ^_^;
May 2 00:52:00 8m 44s Gold Digger 2084 ♥ 2 Good times. Has a very nice modern-retro vibe to it. Feels console-worthy, if that makes any sense as a compliment?
May 2 01:10:54 18m 54s Sky Blue ♥ 1 I'm a little baffled why going to a job should cost life? Anyway, I just picked the first apartment and job I ran across and did them over and over until the twelve months were up. Not much of a game here.
May 2 01:29:33 18m 39s bloodsucker. ♥ 1 My biggest issue is when a level has only a single victim to eat. Sometimes victims are also placed in really tricky/dangerous places where getting to them safely is a matter of luck more than anything. Also, the fact that being caught once ends an entire run.
May 2 01:53:51 24m 18s Mint Sprint ♥ 1 Love the gameplay, though I feel like it could've used some background music. Also, the level which introduces the reset/undo buttons is crazy hard! ^_^;
May 3 00:44:59 22h 51m Infernum ♥ 2 Not sure I really "got" it. Everything but the axe and soul seemed to require randomly clicking on background objects to obtain.
May 3 00:50:58 5m 59s Heart Sacrificer ♥ 1 Really unintuitive controls for the double-jump (why not just allow a second jump in midair like most games?) and shooting. Also, on the second level it's possible to just jump over the exit door and fall into an endless blue void.
May 3 00:56:47 5m 49s Blood Type Z ♥ 1 I was really looking forward to this from the screenshots, but it feels disappointingly unfinished and broken.
May 3 01:07:33 10m 46s Power of Blood ♥ 1 Seemed like a pretty straightforward shooter thing. Maybe I just didn't survive long enough, but I didn't see where the theme was implemented - the lack of instructions is a big drawback. BTW, bloodstains block the player and bullets till they vanish - I don't know if this was intentional, but it's weird. ^_^;
May 3 01:13:38 6m 05s The Giving Thing ♥ 1 I loved it, front to back. Even the art was pretty solid for someone who claims they're "not an artist." Only two things: one, I think the game could've benefited from some sound effects (to make the "giving" sequences more disturbing and visceral), and two, multiple endings would've been neat. Like, what happens when our poor little homunculus decides he's had enough of "giving"?
May 3 01:26:46 13m 08s God All Smitey ♥ 0 Really frustrating learning curve. You start each excursion to Earth with 0 charge, so you're defenseless for a few seconds while the soldiers pummel you mercilessly. Targeting also seems to be overly finicky. I didn't get enough souls for a single upgrade; buying a health boost wiped out almost everything I earned.
May 3 01:40:10 13m 24s Hand of Death ♥ 3 I really, really liked this game. My only issue is I wish you could've talked to the other reapers in the end, but the visual gag tying the game's title to its motif of characters/items as playing cards was *priceless.*
May 3 02:25:36 45m 26s Social Lite ♥ 1 Cute game! Reminded me a lot of Game Dev Tycoon in aesthetic. The living spaces you could scroll around were a neat touch, too.
May 3 03:06:13 40m 37s remnant. ♥ 2 Reminded me a little of Hyper Light Drifter, but the combat is just *way* too clumsy. It's generally better to just run from enemies and hope their suspiciously accurate shots don't blow you up while you're mid-scene transition. Big issue there, by the way: the game doesn't pause properly at scene transitions, which take *way* too long. At times it feels like about half my time spent is waiting for screens to fade in/out. Also, explosions tend to stick around after a transition, even to a cutscene.
May 5 02:03:28 46h 57m Cash Money Mole ♥ 1 I love seeing people make really fancy stuff in PICO-8. Bit on the unforgiving side, though - once you wake up those foxes, they're really hard to avoid!
May 5 02:09:09 5m 41s Hearts for Coins ♥ 1 I like the overall concept, but the implementation feels a little clumsy. Mechanics feel a bit arbitrary: why do I have to "unlock" the ability to heal by picking up coins/hearts in each level, and why do I have to go to a specific platform to do it? In the time it takes me to get both the heart and the coin to the green platform, I lose about as much health as I recover. I'd also prefer a stronger indication of the level exit.
May 5 02:09:59 50s Leap ♥ 1 I like it, and I like the concept, but I do have three issues I'd like to raise: 1. The music is too bleepy and repetitive. 2. It seems there's a bug where when you restart, the first jump is impossible. 3. You really ought to get more than just three lives. As it stands, three lives is just enough leeway for one upgrade and one death. I like the idea that you're trading extra lives for powerups, but I do think that you get too few lives to really explore the concept.
May 5 02:31:17 21m 18s Live for Light ♥ 2 Not a fan of the controls at all. Why can't I, say, fire by clicking the mouse? Turning with WASD is also very counterintuitive; I'd prefer strafing with A and D and panning the mouse to control direction. I'm also curious about having to manually press "T" to teleport; why doesn't shooting a pylon just teleport me to the top? If I didn't scroll all the way through the screenshots and notice the text you inserted between them, I'd have been completely stumped what to do with the pylons.