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ryusui

Feedback comments for LD42

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TimestampSince previousGameryusui's comment
Aug 14 01:32:06 Volcano Escape ♥ 2 Jumping is really finicky; I figured out the triple-jump but the platforming demands such precision that I didn't get past the first few platforms. I did like the little squish effect when you bump the bottom of a platform, though.
Aug 14 02:07:49 35m 43s Judged! ♥ 2 Tricky interplay of mechanics here - a bit on the unforgiving side. XD I would like to say I think there should be better correlation between population decrease and the severity of the described crime. I saw petty thieves with a population decrease rating WAY over that for arsonists. ^_^;
Aug 14 02:20:32 12m 43s Storage Overflow ♥ 2 Game-breaking bug: it's impossible to load certain items onto the trucks because the player can't reach far enough to drop them onto the truck bed.
Aug 14 03:53:52 1h 33m Spar! ♥ 0 I love this concept. I also love how you can hit multiple enemies at the same time. One slight bug I noticed though: I imagine you didn't mean to allow players to end up with a score ending in ".5"?
Aug 14 03:58:44 4m 52s Nuclear Arms 6: Waste Wizard's Tricks ♥ 2 Why isn't there an Audio rating? I want to give this game at least 4 stars for the music alone. XD I did run into a weird bug: towards the end of my run, the controls didn't seem to want to work properly anymore. Other than that, loved the combat and the announcer voice.
Aug 17 18:18:25 86h 19m Put What Where? ♥ 1 I had the same thought as @kajko. I really enjoyed it overall (though I think the game would benefit immensely from having the colors in each pallet much bigger, and maybe giving the pallets themselves a dedicated "drag handle"), but there were times I was stuck with multiple orders I couldn't complete because the game wouldn't give me the colors I needed. You might want to look into how Tetris does "randomness" - newer incarnations pull tricks with the RNG to ensure the player doesn't get screwed over by a long string of identical pieces.
Aug 17 18:26:43 8m 18s Nimble in the Dark ♥ 0 Yeah, it's frustrating how the game will eagerly suckerpunch you by putting stars near the edge of the arena and then taking you out with a projectile you can't dodge. Maybe limit the stars to spawning within a certain region further from the edges? Also, the game really could have used some music, I think.
Aug 17 18:36:10 9m 27s Head Space ♥ 0 This is pretty clever. My only gripe is that the 3D controls seem a little wonky - I keep finding myself suddenly aiming/facing another direction out of nowhere. Also, the "Start/Quit" buttons on the Game Over screen don't seem to work.
Aug 17 18:53:41 17m 31s Ping ♥ 1 As a big fan of Rez, you have no idea how much I needed this in my day. XD I would like to suggest one change: a targeting reticle mouse cursor, so it's easier to see where you're aiming.
Aug 17 19:25:28 31m 47s Bon☆Guys ♥ 2 Addictive! I played until I could easily afford to plant Black Seeds in every single available space. It'd be interesting if there was a proper "win condition" to work towards, or a "lose condition" to avoid, but I'll admit the gameplay loop stands on its own merits. XD That said, I had a different problem playing the "bugfix" build: the front door responds only to double-clicks, and then sporadically. Sometimes I thought the game had actually bugged out, but a few more clicks and it'd work. ^_^;
Aug 17 19:49:47 24m 19s Space Invasion ♥ 1 Scrolling appears to be broken. The messages that appear on the penultimate level are cut off. I liked the mechanics, but I didn't bother finishing the boss level; the whole "random garbage filling the screen" mechanic turned the gameplay purely into "fire the space reclaimer as fast as possible."
Aug 17 19:56:50 7m 03s MoonSpell ♥ 1 Gave me wonderful flashbacks to Geometry Wars (though here you're collecting the shapes instead of trying to kill them XD). Love the music, love the graphics, but I do have a big issue: if you're going to kick the player back to the beginning for dying, then at least let the player skip the tutorial on second plays, and speed up the level transitions. (Also, why is it "double-click" to start the game, but then "right-click" to move past the tutorial?)
Aug 17 20:08:21 11m 31s 6 K ♥ 2 This is freaking amazing. This is a commercial-quality game you've got here, all around, back to front, top to bottom. Absolutely incredible.
Aug 18 02:57:17 6h 48m Data Runner (LD42-Jammer Edition) ♥ 1 I'm somehow reminded of Rez filtered through an old-fashioned FMV game lens - both things I have a strong nostalgia for. <3
Aug 18 03:16:34 19m 17s RAMbot ♥ 1 Really clever concept for a puzzler - maybe too clever for my brain. XD The game gives you one tool, but it has you making use of it in interesting and unorthodox ways. I had to give up eventually but it had my interest throughout!
Aug 18 03:19:50 3m 16s Zero Star ♥ 3 Cute, but really not much of a game? Simply holding down the spacebar was enough to win.