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ryusui

Feedback comments for LD40

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TimestampSince previousGameryusui's comment
Dec 5 06:03:12 Smooth Lines ♥ 0 It's kinda adorable when the protagonist actually does succeed with something OTHER than his terrible pick-up lines. XD
Dec 5 06:23:55 20m 43s Crunch Time ♥ 2 Tough but satisfying. My only issue is that backing up to previous steps takes a bit more time than I'd like. XD
Dec 5 06:28:58 5m 03s Bloody Pop-ups! ♥ 3 Oh man. As a fellow Love2D dev I have to give you props just for your choice of tool. XD This is a really simple game but it's really dang well put-together. The only thing I can think of to suggest is maybe adding consequences for accidentally clicking on the ads' dreaded buttons - like maybe you download a virus which instantly ends your run, or you open an annoying full-screen pop-up which delays you from dealing with all the others?
Dec 5 06:35:21 6m 23s Mythical Development Time ♥ 1 Got the same error here. Also, it's not nice not to provide even some basic semblance of in-game instruction. The console kludge also gets a big thumbs-down from me; it's not hard to provide those kinds of notifications in-game (protip: storing messages in a table will allow you to easily achieve an effect similar to a console log).
Dec 5 06:44:52 9m 31s DOMICO ♥ 1 Yeah, I'm having trouble figuring out how to play this. It seems the controls freeze up after a fixed amount of time, but I honestly can't tell why. Also, is only one of the two roving old folks supposed to be deadly? The granny grabbed me but the grandpa just seemed to push me around or something.
Dec 5 06:55:17 10m 25s Decisions ♥ 0 My recommendation to everyone playing this: think very hard about each question. Your answers are important. Especially at the end. ;)
Dec 6 03:02:24 20h 07m Critter Clutter ♥ 3 This is so pretty and also surprisingly brutal. "The More You Have, The Worse It Gets" indeed. XD I wish it was possible to scoop up mass numbers of critters into the right basket - maybe a mechanic where adjacent critters of the same type will stick together?
Dec 6 03:14:09 11m 45s GrowboRally ♥ 2 This is so dang good. I wasn't sold on the premise just reading about it, but after playing it, I wanna say you could put a pricetag on this with just a bit more polish. Maybe add cards with different bonus/negative effects?
Dec 6 03:25:27 11m 18s Claustrophobia ♥ 2 The most fun I've ever had running through a sequence of collapsing hyperboloids. I wish there were more environments, though, and that they didn't repeat so soon. I once got the burgerverse twice in a row. XD Also, might wanna fix your screenshots so they show up properly.
Dec 6 03:52:10 26m 43s Delicious Colors ♥ 2 Lovely liquid effects. Maybe I'm just more colorblind than I think I am, though, but the colors seem too faint to clearly tell which flavor is which. Mostly I'm seeing hints of dark colors which are almost indistinguishable from one another. I love the concept, but it's really difficult to actually play (possibly just for me, but still). I think the tutorial should also make it clearer that the different flavors tint the beverage; i.e. the most sour beverage isn't going to be visibly, obviously green, but very slightly more greenish than all the others. I'm also unclear what "alcohol flavor" does to the color; the tutorial shows it as clear (or possibly gray), but does it make the color lighter, more grayish (desaturated), or what?
Dec 6 04:02:32 10m 22s Artifact ♥ 1 I like the concept but I sincerely can't deal with the atmosphere. The moment I picked up the gun and got the creepy alien message I was like "NOPE NOPE NOPE" XD I did restart and explore the whole environment, though.
Dec 6 04:11:08 8m 36s Lightmare ♥ 1 Really clever concept, but the gameplay is just too clunky. Charge attacks simply don't want to register about half the time, and that ridiculously unforgiving jump at the bottom is just plain sadistic. The lack of sound effects of any sort is also a serious thumbs-down.
Dec 6 04:39:44 28m 36s Om ♥ 0 Beautiful, frustrating, amazing. I don't know how long it took me before I cleared. XD I might've cleared sooner, though, if I'd known I could rotate the cubes before the bombs went off. Whoops!
Dec 6 04:53:50 14m 06s Tenant Chaos ♥ 2 I like the concept on paper but I feel like the central "handle tenant requests" mechanic could've had some more thought put into it. I never felt like my tenants were reacting to my responses at all - the only consequence of letting the requests stack up was apparently just having a ton of requests to click through.
Dec 7 15:17:54 34h 24m Money Making Miner ♥ 0 Platforming physics are a bit janky. Still, I'm a sucker for Minecraft/Terraria-type gameplay. Maybe you should consider adding stone types that subtract even more from your cash? Or which takes extra time to mine?
Dec 7 15:25:21 7m 27s The Adequate Shepherd ♥ 0 Annoying and frustrating. The graphics are pretty but the controls are completely obtuse. Sheep don't respond enough to the sheepdog you have (the single, solitary sheepdog, not sheepdogs PLURAL) and there's no indication where the goal is; I'm immediately reminded of the prospect of scrubbing a floor with a toothbrush only to be told that I just finished scrubbing the floor in the wrong room. Also, the reason no one pressed "T" is because there are no instructions anywhere. At all. If you're supposed to be able to switch between sheepdogs, I couldn't figure THAT out, either. No one's going to enjoy your game the way you intended if you don't tell them how exactly you intended them to play it.
Dec 7 15:35:42 10m 21s unrogue ♥ 1 This is SUCH A GOOD CONCEPT. Like, even beyond the theme, I love how the strategy relies on paying attention to the listed enemy stats and planning your moves accordingly. My only - ONLY - gripe is the bad English. XD I'd be more than happy to proofread/edit your text if you want to release an updated version!
Dec 7 15:59:42 24m 00s The wreck of the Pulstar-VIII ♥ 3 Reminded me a lot of "Gods Will Be Watching"...down to being a dialogue-heavy game written in terrible English. The radio guy puzzle was interesting, but getting the doctor to commit suicide felt like a bit of a stretch. Also, please. It's bad form to FORCE the player to do horrible things and then call them out on doing EXACTLY WHAT YOU GAVE THEM NO CHOICE BUT TO DO. I didn't ENJOY having to kill my crew, okay? Don't pretend like I was SUPPOSED to. :P
Dec 7 16:07:07 7m 25s The Montiest Haul ♥ 1 I love this game so much. I love the whole idea of having all this junk strapped to your back and trying to get to the goal with as much of it as possible while the environment is trying to kill you. My only issue is that it's hard to tell at the very beginning that you're supposed to throw treasures upwards and catch 'em on your back, but at least it's not hard to figure out.
Dec 7 16:17:58 10m 51s Overkiller ♥ 1 I've played arena shooters before, but the concept of "you gain more firepower automatically, but spend more ammo with each shot" really clicks with me. Also I love the way things get really "bullet hell" once enough enemies are in play. I don't think I've seen that in an arena shooter before.
Dec 7 16:34:09 16m 11s The Rubber Robbery ♥ 1 I love the concept, I love the crazy wild pinball shooting action...my only issue is it seems to rely quite a bit on luck? I can't tell if the cash amounts from the targets are fixed or random. My best run was a little over 3700, with most of my attempts being in the 800-1500 range. (Also, props for the Monkey Island reference!)
Dec 24 01:58:08 393h 23m Goblins 2 Go ♥ 1 I love this game in so many respects. The goofy goblins, the reactions when you create an abomination (by your customers' standards), the general style and gameplay...everything's spot on. I'd love to see this expanded into a full-fledged game. One curious thing I noticed: am I right that the game is not quite as exacting as it looks? Like it seems to me like there are certain "thresholds" of each ingredient to produce a specific effect; i.e. you won't get proportionally bigger arms for each minuscule drop of Buff Boy you put in, but you will get bigger arms for each X amount you put in. Or am I clutching at straws here?