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maxdmg

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TimestampSince previousGamemaxdmg's comment
Oct 7 20:00:45 A Fishermans Friendly Island Builder ♥ 2 I dig a fishing game with actual progression. Although at first I found the fishing to be frusturating and difficult to aim, I soon realized the difficulty was perfect. Eventually I got the feel for the targeting and timing. I really appreciate how suprisingly deep fishing games like yours can be. Also the amount of depth there was to the variation of the island was really cool. I was a bit worried it would all be sand but as soon as I saw green I was hooked for more. The animation for casting the hook was top notch as well! Honestly I would not change anything with the fishing system and how the collisions are working as they currently feel great once you get used to them. The two things I really wish this had were, being able to reel in quicker as a missed shot really took a temporal toll. Also the last thing which really wasn't within in the scope of the jam would just be more flotsam variations. Overall though, loved this idea! Solid art, solid gameplay loop, and solid progression fitting perfectly into the theme.
Oct 8 02:16:47 6h 16m Turtle's Quest ♥ 1 Hey I really enjoyed the art style and overall mood of the game. Super cozy feeling from this game 100%, the music was also super good! I had some issues with the delayed movement, how it seems the player is moving from 128x128 sized tiles rather than pixel to pixel. This made moving real difficult and not necessarily in a good way. Also the boundaries for where the player could and could not go to were pretty vague. Aside from that, very charming game with loveable asset work hope to see more from you!
Oct 8 02:29:50 13m 03s Drum ♥ 1 Really dug the drum mechanic with switching the platform visibility around. Initially I was taken aback by the odd collision that was implemented. It took me a while but I started to get why the collision was mean't to be a little wonky. To be fair though the collision system could've used a tad bit of tightening or have a bit more explanation about how to jump at the start. With that said though the heart in the beginning really did make me wonder if I could double jump and atleast put the idea of climbing stuff in my head. Which is really solid game design. Also the music and art are doing well too! The idea of playing with object collision as a platforming device is really interesting and will be lingering in my head for a while.
Oct 8 02:45:24 15m 34s Skeleton Quest ♥ 1 Loved it really good ludum dare game. Managed to make me smile the whole time playing especially when I figured out the dogs were gonna be hunting me down. Halloween games are always great, but building the costume was a great idea. Having the enemies be upset dogs is also a super creative take on enemy design. Voxel art and ambient noise were both great especially the skeleton and pumpkin art. Although seeing what you can do with voxel art made me a little disappointed the ghost wasn't a voxel art ghost. I would've loved to see like a couple more halloween decorations but 48 hours is 48 hours and the content in the game is top quality for the time frame. Really enjoyed playing this, you should be proud of making a great experience (just give me more voxel art pls)!
Oct 8 02:58:02 12m 38s One And All ♥ 1 Really dug it, the music was oh so good. A lot of games with more intricate music seem to have a problem of not looping harmoniously which ends up sounding poor. You have nailed the music loop down though really harmonious and smooth on the ears. I enjoyed the game too, really seemed like a big bang simulator. Also games which are about creation rather than destruction are hard to make and are always deserving of respect. Although I am still a little confused about the fishes lmao. One more thing, in the Firefox browser I noticed some slight music skipping going on in the first 5 minutes of the game but then as I created more things it smoothed out. Really enjoyed my time with one and all!
Oct 8 03:10:34 12m 32s Bartered ♥ 1 Love the idea really reminded me of that story a couple years ago about a guy starting with a paper clip then trading it until he eventually got to a house. I know that isn't quite what the game is but that's the impression I got. Also holy hell that skyline is absolutely insane. Great humor too, totally stole off the food cart every chance I got. There is a beauty to smaller scaled games which have an intense depth, something you've managed to pull off here. While this is a little confusing to start once it has been picked up the game really shines. Great work
Oct 8 03:28:30 17m 56s Ammodillo ♥ 1 Great idea and really well executed for being made in 48 hours. This would make a super great rogue like, could definitely be a Enter The Gungeon killer or atleast scratch that itch for people who are fans of that and Binding of Isaac. Really unique take on the bullet hell style would love to see a further fleshed out game. I just wish there were power ups to be honest. Also another thing I really picked up on was the impact effects were quick, subtle, and satisfying. Little details like that really show the meticulous effort put into this. The death animation was great as well. Really quality game right here!
Oct 9 18:14:50 38h 46m Contraband ♥ 0 Like a much better and more artful "DLC Quest". Really enjoyed the moment where it switches from "top down" to platformer. That moment really damn stands out and I love it a lot. The art is great and most platforming moments are well done. My only nitpick is that having z as the jump button drove me insane. I know that's kind of on me but still it was a drag on an otherwise flawless submission. Music and art were both great and the atmosphere really worked well with all the assets in the game. But yeah just that jump button was really rough.
Oct 9 18:21:58 7m 08s L.D. Noire ♥ 1 That is a ton of art assets for 48 hours, the sheer amount is impressive. I also really appreciate you can walk with either keyboard or mouse, that shows some great attention to user control. Noire with point and click is always a great combo. My main critique is just that sometimes dialogue and descriptions could get pretty clunky when just trying to walk around, accidentally starting a text box would bog down my movement which was a little irritating. Other than that great puzzles and good game!
Oct 9 18:27:40 5m 42s Witch's Cauldron ♥ 1 Really interesting idea to show the objective when not moving, really works with the idea that you are flying around and need to stop when trying to read something. The psuedo 3D look of the trees is also something I dig alot, more games need that it's so good. Also the gameplay loop is pretty interesting, a bullethell-ish game you beat enemies by running into them. A cool twist on the idea of bullet hell which normally treats enemy body's as bullets themselves. This is what a harry potter game should use haha, great submission
Oct 9 18:33:26 5m 46s From Nothing To Nothing ♥ 1 That art style is great, cutesy morbid is a match made in heaven. Would love a full metroidvania style game made from this. The story was not too hamfisted which can sometimes be a problem in game jam games with story. I thought the difficulty was solid for the length of the game. My only and main critique would be the collisions were kinda odd especially the barrels. Great submission!
Oct 11 04:04:36 33h 31m Aerie ♥ 0 Enjoyed the music and especially the bird sprite a lot! The platforming was also solid. Because movement was quick and streamlined I never felt like the game was dragging on. I was constantly going for the next grass area. The grass areas were also an interesting concept which could be expanded on in a different game, having a platformer with optional super hard bullethell areas is a neat idea that I could see adding a lot to platformer games. I am also glad that you added multi jumps in the air, the grass areas would have been extremely tedious and annoying to clear if there was only a double jump. Plus the multi jump fits perfectly with the theme of birds. My main critique would be that the game was big but did not have a crazy amount of depth. I totally get its a platformer, but I would've loved to see the map replaced with a lot of special items that require you to bring back to the nest then like just one grassland which would have the non special building blocks. 48 hours is 48 hours, and I think you were able to do a great job within the time frame! Fun submission!
Oct 11 04:18:45 14m 09s The Howler ♥ 0 Love the art style, gotta ask though. Is your artstyle inspired by Edmund McMillen? Love the work regardless, really funny game with a great feel to it. Even if I was wondering what the hell was going on throughout all of it. Really good contribution
Oct 21 19:07:17 254h 48m This Is The Police ♥ 1 Loved the curved monitor effect and the ambient sounds. The branching narrative has something be desired, the fact that the code couldn't be received until going back to the right passage a second time was a little annoying. Also kind of loosely tied to the theme. Really loved the mood of the game though!