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Feedback comments for LD45
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Oct 9 06:16:09 | Garden Circuit | ♥ 1 | This game was really great! The models and the island were really well done. I got stuck for a bit not noticing I could water the palm tree, I almost quit at that point but other people in the comments said they "finished" the game so I went back and looked harder and then once I got the palm tree down I was able to finish the game. Love the watering, planting and gathering mechanics. Worked really well. | |
| Oct 9 19:46:59 | 13h 30m | Dayunisi Builds the World! | ♥ 1 | Got the start of a Terraria like game here. Different block types are cool. One suggestion might be to attach swapping changing my tool to mousewheel instead of Q and E? In unity you can use Input.mouseScrollDelta.y which will be either -1 or +1 when the user scrolls the mousewheel. Looking forward to seeing what you do next. |
| Oct 10 07:24:24 | 11h 37m | Seed | ♥ 0 | This was cute and quaint. There was surprisingly more content than I expected. The sun battle took me a few tries to beat. I was really glad that dying on the sun level let you continue from teh sun level instead of having to start again from the beginning! Great music. |
| Oct 10 07:30:30 | 6m 06s | Assault on a quiet village | ♥ 1 | Really great animations on those characters. |
| Oct 10 18:14:19 | 10h 43m | Start with no dice | ♥ 1 | I liked the dice rolling sounds! I also really like the design. I want to play a full version of this! Took me a while to figure out how it worked but I got it eventually. Nice that you made an AI in the course of a game jam :) |
| Oct 10 18:26:59 | 12m 40s | ARCADE GIRL | ♥ 1 | Wow - that was crazy. I thought I was done with the game then went to check out some of the options and then found a level pull out of the top of the screen? That was so unexpected. |
| Oct 10 19:55:53 | 1h 28m | Colour Shot | ♥ 1 | Simple concept - well executed. I got to 137 before I died. I like that you change the ring to pink as they get close as an extra "danger" indicator. Graphics are very clean and appealing. Would love to see this on mobile. |
| Oct 11 05:03:33 | 9h 07m | #000000 | ♥ 1 | Very cool entry. Really neat that you were able to add a download of the color palettes and social media integration in the span of a jam. |
| Oct 12 17:29:46 | 36h 26m | Star Twit: H. Nothing | ♥ 1 | Cool! That was a lot of fun. I like the level design and pacing - getting slightly different components every level keeps each level fresh. I also like how you remind the player of the controls on every level since it could be easy to forget what you have from level to level. |
| Oct 12 17:35:27 | 5m 41s | Skeleton Quest | ♥ 1 | Cute. great little animations and effects. Sometimes when I picked up a bone a little rib cage or other bone would fall to the ground that I couldn't interact with. I wasnt' able to figure out what to do with those but it didn't seem to hold up my progress. |
| Oct 12 17:54:21 | 18m 54s | Karl and Timmy | ♥ 0 | Good art and a quirky sense of humor :) |
| Oct 12 22:49:46 | 4h 55m | Beating around the bush | ♥ 1 | Cute little game! I liked spiralling around at the end. the lock and key method is very metroidvania reminiscent. |
| Oct 12 23:10:19 | 20m 33s | Rag Racer or: How I learned to stop worrying and love the bump | ♥ 1 | I remember that old classic outrun! Very nice. Totally reminds me of that game. |
| Oct 12 23:25:45 | 15m 26s | Dreamscaping | ♥ 1 | Really clever theme. I like the idea of combining the dreams and nightmares together. |
| Oct 13 14:56:52 | 15h 31m | Loading... | ♥ 0 | Solid music. Effects were good. Tutorial explained game well. The controls seem so much better with mouse than keyboard it seems like it's actually a trap to have keyboard controls at all due to acceleration, decceleration compared to the mouse being instant. I like the little bit of humor with the tutorial text continuing after the You Won screen. Cute :) If I could make one suggestion: The tutorial text is a bit small particularly when I'm trying to read it while catching and dodging dots. |
| Oct 13 20:11:27 | 5h 14m | Fields Of Amplidi | ♥ 1 | Thanks for the instructions. Crafted tools and furnace and the basic gameplay loop is quite fun. Reminds me of Miencraft. If I could make one feature request - I wish there was slightly better feedback when I'm standing in the right place to hit a rock, tree, use a crafting table, or a furnace. sometimes I thought I was close enough only to realize later I wasn't. |
| Oct 14 03:24:19 | 7h 12m | Word Wielder | ♥ 1 | Really original gameplay! Haven't seen thate before. I liked guessing the ????? words. |
| Oct 14 19:23:54 | 15h 59m | Alphabet | ♥ 1 | Really like the zoom out as I get larger. There seems to be a bug that I can hit any letter to pick up a letter, not just a matching letter. The aesthetic is cool. I really like the way the letters attach and snap at the attachment point of contact. |
| Oct 14 19:33:59 | 10m 05s | Over and over | ♥ 1 | Very nice sound effects. Particularly on the jump. You mentioned specifically that you want feedback on the movement, so I'm going to be really picky on movement but only because you asked! * Overall I think if the game focuses on dashing it should give you some good feedback every time you try to dash. Specifically this means * I'd like to dash every time I hit the dash button * If I am not holding down an arrow button, you dash in the direction I'm currently facing * If I'm on the ground, I dash along the ground * There seems to be a bug where sometimes when I run left and jump and then dash, it doesn't dash. This doesn't seem to happen when facing to the right * I'd prefer a slightly shorter dash, but that's primarily driven by the level design. The level design makes it easy for dashing to overshoot the platform. I'd either shorten the dash, or make the level design more forgiving or long dashes. Really well done. I dig the art an the music. I also like that you put a little trail on the movement. The sound FX on the "splat" is perfect too. |
| Oct 14 19:47:32 | 13m 33s | Wild Wild Yard | ♥ 0 | This game is amazing! I can't believe how many upgrades you managed to fit. There's also some great art. And I really like the scene transition effects (like when I die). Super polished. |
| Oct 14 19:50:54 | 3m 22s | TwoFiveFive | ♥ 1 | Cool idea. I like the clean and simple aesthetic. Feature request: Wish I could make a second guess after seeing how close I got after the first guess. |
| Oct 14 19:58:17 | 7m 23s | Ludum Dare 45 | ♥ 1 | Fortunately somebody else in the comments mentioned that you have to pick up the stones after destroying the block. This helped me figure it out. Picking up the stones is a little bit tricky, would love a slightly larger pick-up radius. |
| Oct 15 04:10:22 | 8h 12m | Mr.Grind | ♥ 1 | Cool. Nice take on the clicker genre. Interesting twist that you have to wait for the truck. |
| Oct 17 02:47:13 | 46h 36m | Hello Buddy! | ♥ 1 | Very original mechanics. I like the moving back and forth and rotating. I wasn't sure how many times I was allowed to evolve and if new mechanics were introduced later, but I evolved a few times before stopping play. The movement felt like I was a character with low inertia, like in outer space. Although it was thematic with the background I found it at times a bit frustrating to control. |
| Oct 17 02:58:59 | 11m 46s | Light your way out | ♥ 1 | Found the way out! Pretty neat little puzzle game. I liked how I had to move torches around to different places to drag the shapes over. If I had to make one feature request, I found the silhouette on the "shape targets" a bit hard to read. I wish it was more clear what the shape targets were. |
| Oct 17 03:58:43 | 59m 44s | Game Master | ♥ 2 | This is a really impressive entry when one considers the entire thing was done in Javascript with no libraries. That's a crazy amount of code that must have been written to make all of this work. I was really surprised that you went from level editor straight into actually playing. And the monsters had AI and came to life? Sure this would be much easier if you were using a framework like gamemaker or Unity but to do it in pure javascript in the duration of a 48-hour compo takes a lot of authoring. Nice entry. Well done. |
| Oct 17 06:03:59 | 2h 05m | SOMtHINGa from NoThINGa | ♥ 1 | This was a very original concept. I liked the theming with the elements. The audio was simple but effective. |
| Oct 17 16:24:08 | 10h 20m | [SSS] - Scandinavian Settlement Skirmish | ♥ 2 | I like the basic growth and RTS patterns. After dying the first time I immediately went and tried again! If I could make one suggestion: Sometimes the next island is far away enough that I run out of food before getting there. I didn't really enjoy having my game end this way. Seemed like I'm playing a builder-sim and then my game is over from this completely different gameplay mechanic. Really liked the art, and props to the drum beater. :) |
| Oct 17 16:27:51 | 3m 43s | RUST vs THE HIVE | ♥ 2 | Lots of really great art in this game! Love all the geos being done with the voxels. Sound design is good too. Great mood. |
| Oct 17 16:37:50 | 9m 59s | Speedy Miner | ♥ 1 | Lots of clicking! I was pleasantly surprised when the art to changed at various digging milestones. |
| Oct 18 04:08:38 | 11h 30m | Election Simulator 2019 Island Edition | ♥ 1 | The first web link didn't work but the itch.io link did. Love the interpretation of the theme. It was hard to figure out how to raise my popularity. |
| Oct 18 04:19:21 | 10m 43s | Delta Test Site | ♥ 1 | Things I liked - Good art and animations - Some original mechanics design - I like the music - Good concept Suggestion for improvement - Level design causes lots of running through empty areas with little to do during the run. |
| Oct 18 04:30:11 | 10m 50s | Seven Dwarves Brawl | ♥ 2 | Really nice card animation. Great job prototyping and coding this up. I love the approach of trying to make a new but unique card game. Very innovative. |
| Oct 18 05:14:00 | 43m 49s | Unwatered | ♥ 1 | This game was great. Really nice job on the water/droplet rendering and physics, that was very effective and looked good. The puzzles were interesting. I got stuck on level 4 but I watched the Youtube by @icxon afterwards and was like "oh wow, crazy solution". Nice game! |
| Oct 19 16:51:54 | 35h 37m | Metro Gang | ♥ 1 | Great art. Good animation on the characters too. The selection screen with the metro was cool. Somehow I managed to get into a fight - sometimes there was a lot of people sometimes there was just me and one other person. The fight was simple and straightforward - but it was hard for me to figure out what the relationship was to the metro screen. Keep it up! |