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Feedback comments for LD44
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| May 3 06:52:13 | Fortress Knights | ♥ 1 | Cool retro aesthetics. The Battle Royale style drop at the beginning was hilarious - mixing that retro style with such a modern twist. | |
| May 3 06:55:59 | 3m 46s | Jungle Magic | ♥ 1 | Congratulations on doing the animation on the guy. I thought the animation turned out great - well done. |
| May 3 07:00:40 | 4m 41s | Deadrun | ♥ 0 | Really spooky vibe! Great audio. the audio really got the super creepy/chilling vibe going. Impressed you were able to create so many assets in a single weekend between the audio, the art, the skulls and the level design. Nicely done. |
| May 3 07:16:35 | 15m 55s | Save and sell them | ♥ 1 | The art and music were rad. The 2nd and 3rd planets being gated behind 1000 gold was a bit unexpected. I think I was expected to "pass" the level after a certain score was attained but I guess this method let's people see farther levels even if they do badly which was nice. I was surprised to see new mechanics in later levels such as the spring jump! |
| May 3 07:20:46 | 4m 11s | Cards of Life | ♥ 0 | Matched to theme that your life is currency. I like the card flipping animation, very straightforward and understandable. |
| May 3 07:29:21 | 8m 35s | We Pay In Blood | ♥ 1 | Using my life as currency before each level definitely worked. I had to decide which weapons I wanted. I wish the enemies did something a bit more interesting than simply walk towards me. I found I could beat lots of enemies by kiting them but it got tedious after a while. Granted, that gave me an incentive to buy better weapons but I like getting the better weapons in order to defeat enemies I couldn't' otherwise rather than to reduce the tedium of kiting. Felt like you nailed the theme, the music was good, and your execution was solid. Well done! |
| May 3 08:40:41 | 1h 11m | Save Your Bacon! | ♥ 1 | SaveYourBaconScore.png My high score! Lots of fun. Great art. Simple concept with great execution. Was a fun challenge. Audio was good. I liked the eating sounds too. Good job! |
| May 3 08:47:19 | 6m 38s | Civilian Bailout | ♥ 0 | I made it to level 12. Great music and sound effects. Gotta love the pico games! |
| May 3 08:57:23 | 10m 04s | Designated Victim | ♥ 1 | Excellent game! Great music, sound effects, game design and execution on the concept. Love the roguelike manner in which there are different powerups on every playthrough Also love the rad art Great design on the enemy bullet spreads too and the way that scales up. Overall this was a fantastic entry! |
| May 3 09:04:27 | 7m 04s | Polar Delivery | ♥ 1 | Really loved the super cute penguin - that was amazing. There was a weird dichotomy for me between the super relaxing ambiance, which I loved, only to have the game end with a loud violent crash. Love that you made such a relaxing game and really went out there in a bold and daring way. |
| May 3 09:31:57 | 27m 30s | Time World | ♥ 0 | Rad music. The concept is dark! |
| May 3 09:59:51 | 27m 54s | invertebrae | ♥ 1 | Very cool and unique game! This is very innovative and the writing was immersive. I really liked combining words in different ways during the first half of the game. I got frustrated when I started to accumulate so many words that it was taking up two pages. Pretty quickly I found that combinations that made sense to me weren't valid choices which was too bad. Reasonable for a game jam game though. I wound up opening up the JSon to cheat a little and see more of the story. Very original! Would love to see more like this. |
| May 3 10:02:51 | 3m 00s | The Devil and Some Aliens Went down to Georgia | ♥ 1 | Fun game, liked the upggrades. Solid combination with the music and audio too. |
| May 4 08:13:26 | 22h 10m | A day at the farm | ♥ 0 | Thought the mechanics were really interesting. I love farming games and farming while fighting off the enemies was cool. I wish there was an upgrade to increase the capacity of blood I could carry. It was rough to have 10 plots of land but feel like I couldn't really make good use of them because I could only carry 100 blood at a time. |
| May 4 08:21:27 | 8m 01s | We Are Nuts! | ♥ 1 | The levels are tuned super tight so you really have to be on the ball to get everthing. On the 4th level the acorn is barely visible and almost off the screen to the left. Love the art and music. Super cute and charming. Jumpign off the edge of a ledge felt a little buggy - like sometimes I would get stuck, but then I learned the jump off the edge of a ledge on purpose and that made things really interesting. The speed buff is insane! You move soooo fast |
| May 4 08:28:29 | 7m 02s | Till Breath Do Us Part | ♥ 0 | Good music and audio. I liked the concept of using my oxygen to buy the ugprades. |
| May 4 08:35:24 | 6m 55s | Escape from Underworld | ♥ 1 | Good job for your first compo. Good music. Smooth animations. Would love to see the acceleration/decceleration on the controls reduced a bit, so the controls feel snappier. The lava really starts to move FAST later on!!! |
| May 4 10:46:43 | 2h 11m | Carla Cupcake | ♥ 1 | Wow! I am really impressed! This game had really fantastic art and vibe. The controls were super smooth. Lots of work into visual FX too such as the explosions, bullet trails, death anims (that also look like rainbow sprinkles! Nice touch). Screen shake, upgrades, really well put together glue screens. This game had tons of polish and I really appreciated that. I think the slowdown was my favorite ugprade. I got offered the bomb a few times and I tried it out but it was hard to get enemies to explode on it. The speed was super fun but didn't help me kill enemies. Really loved the look of the enemies too. With a cupcake setting, seeing donuts made me so happy :) Great game! |
| May 4 11:30:00 | 43m 17s | Paylife | ♥ 1 | This is very impressive for a 24hour HTML game made in your own HTML game engine. Congratulations! |
| May 4 19:26:10 | 7h 56m | LastSwap | ♥ 3 | Cool! Really great execution on the art and sound effects. I wasn't sure if the game was intended more as a single player game controlling both or as a two player game with one person controlling each character but I'm guessing it was intended as the latter. Things some feature requests I"d love to see if you made this into a full game: As you're pressing buttons to put together your spell I'd love a visual "queue" of what you've pressed so far. Or maybe an indicator that floats upwards after something was crafted. I'd also love to see the recipes that were shown to me during the intro screen could be accessed later. Great game! Well done! |
| May 4 20:20:20 | 54m 10s | Unbalanced Silly Slot Game | ♥ 1 | Funny and charming. You got all the elements of a game in there despite only having 6 hours to work on it. Art, animation, gameplay, a score, sounds. It's hard to make something that's even playable in 6 hour so well done! |
| May 5 06:39:29 | 10h 19m | Pay With Your Blood | ♥ 0 | Solid music and sounds. I like the way that you integrated the theme into the gameplay in a really thoughtful manner. If you continue work on this I'd love to see more enemy behaviors! Could really spice things up! |
| May 5 06:50:56 | 11m 27s | The Cash with a Hat | ♥ 1 | Okay I went into this game not expecting much because the screenshot and description were so simple but I was totally impressed! This game is very creative. The interpretation on "Your Life is Currency" is hilarious and clever. There are so many creative mechanics woven through it too. Shooting your coins out, growing into a taller stack, jumping on bubbles from the machine. Brilliant! Loved it. |
| May 5 06:57:50 | 6m 54s | Demon Apprentice | ♥ 0 | This was cool. I didn't experience any mouse lag on the HTML5 build so yay! The input mechanism is very different, took me a while to realize how to attack but I liked it ocne I figured it out! |
| May 5 07:47:37 | 49m 47s | Moneyman and Pennyboy | ♥ 1 | Catchy music. Fun characters. It's neat to play a game with a story to tell. I think I got stuck at one point when I picked up a bunch of coins and then fell into a pit and couldn't jump anymore. Clever mehcanics. |
| May 5 23:15:17 | 15h 27m | The Circle of Life-Defense | ♥ 1 | Great little game. I spent way longer playing that I thought I would. I got to about wave 28 before I decided to stop. It's really compelling to be able to collect blocks and use them to build up my little fort. I wish building up the fort was more relevant though - it seemed like the towers were so strong that the walls weren't strictly necessary. But I had fun regardless and it was really fun to mow down hordes of hundreds of bouncing greens guys. |
| May 6 01:51:30 | 2h 36m | Board of Life | ♥ 0 | Cool take on the theme. The core idea of trying to find an optimal route across the board is interesting. In a future version I'd love if the text was a bit bigger, I found it hard to read the green on blue. Good thing the sound effects help to reinforce me when somebody good or bad happened though! I wish there was some decision making regarding whether a ? was going to come up as good or bad. |
| May 6 02:07:18 | 15m 48s | Contract Cleric | ♥ 1 | This game is great! I totally felt like a classic healer in an MMO. I like how everybody is walking away from me when there's heals, and then peopel tell me I had one job at the end. Hilarious! I wish the instructions were built into the game, but I eventually remembered what everything was. |
| May 6 02:41:01 | 33m 43s | Meter Maid DX | ♥ 1 | The art in the intro sequence telling the story is amazing - very very well done. I like the basic mechanics. I like the way the radii on the police officers is clearly communicated to me and I also like that there is very clear feedback for both jaywalking and panhandling. Well done! |