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Feedback comments for LD43
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Dec 6 06:37:54 | Expendibots | ♥ 1 | Really cool and lots of interesting ideas. Thanks for sharing! And lots of interesting level design. | |
| Dec 6 07:07:59 | 30m 05s | Labrats | ♥ 1 | Love your take on the theme. Some of the levels were very challenging! At first I was surprised that the last level had a time limit and was actually quite apprehensive as I wasn't sure if I wanted to do a timed level but when I tried to solve it and realized it wasn't that bad I actually thought it was a very clever way to cap the experience. |
| Dec 8 18:57:56 | 59h 49m | Roguedare Ludumlike | ♥ 1 | Finished the game! I'll echo some of the other comments and add that I really love the art and lighting. I like the basic layout of going from one dungeon room to another in classic roguelike fashion. I like the decision to lock me into each room until I defeat the enemies or make a sacrifice. This forces the player to deal with the situation rather than running past it. Enemy design in an FPS is always tricky. I found myself walking in backwards circles a lot while attacking the enemy. Of course, for a game jam it's always hard to figure out what to prioritize. A leap attack that sends the enemy as far as it can in the opposite direction could shake up the combat a bit while still being fairly cheap to implement - though it could have other negative effects such as requiring the player to turn 180 degrees which could be frustrating if that's not the kind of game you're making. Regardless, some enemy behavior variance would add a lot to the moment-to-moment. I like the pacing of the rooms ending in ladders to the next floor. This also gave me a strong sense of progression. It let me imagine what the game might be like if it was extended out with elements such as those from Binding of Isaac -but in 3D! |
| Dec 8 21:27:27 | 2h 29m | A.I. Careers Advisory Service: Your Path To Success | ♥ 1 | Love the pixel art was nice. The idea of advancing up a career ladder visualized by a literal ladder was cute too. Nice Krampus reference for the season. For replay value to explore all the different career paths it would have been nice to have a skip dialogue or shortened dialogue option. |
| Dec 8 21:35:19 | 7m 52s | Contagion | ♥ 1 | Love how this reminds me of some old school RPGs like Wizardry, Might & Magic and Bard's Tale. Pixel art was really appealing and I liked the music too. I didn't understand at first how the movement controls related to my in game movement through the world. Some indicator of how I was moving through the world such as a quick animation would have helped. |
| Dec 8 21:42:31 | 7m 12s | Escape of the Cheese Droid | ♥ 1 | Interpretation of the theme definitely makes use of the notion of having to make sacrifices. Art is cute and effective. The thematic and loss of control was funny and silly. Would love for the hearts to be red instead of grey. I thought at first the grey hearts was "missing health". |
| Dec 8 21:52:30 | 9m 59s | The Cold Equations | ♥ 1 | How solemn. What a tragic story. Don't want to provide any spoilers but the tone on this was very well executed. |
| Dec 8 22:21:27 | 28m 57s | water ruins escape from cultist | ♥ 1 | Beautiful pixel art. Really looks fantastic. Went through different endings. One by falling out the bottom. Another drinking water from the fountain. Not sure if there are others. Sometimes had trouble figuring out if I jumped downscreen if I was going to fall to my death or if I was supposed to head downwards because of platforms down below. |
| Dec 8 22:35:59 | 14m 32s | Overtime | ♥ 2 | Love the story and really captured the sense of "Sacrifices Must be made" really well. Reminds me of games like Florence in the way you combined the storytelling with minigames. Hard to write all of those minigames in a single game jam weekend. Very ambitious! The story was well told and I enjoyed making the small decisions along the way which kept me engaged. |
| Dec 8 22:40:54 | 4m 55s | Death and Taxes (you can't escape) | ♥ 0 | Simple, short game. I like that you took the time to put in an anim state for hanging off the edge of a ledge. There's also a small animation on the dogs before they leap at you which was much appreciated so they can tell when they are about to leap. |
| Dec 8 22:46:04 | 5m 10s | Old Ways | ♥ 1 | Sacrificed 6 cows in 108 seconds was my best. Funny theme. I like the art and animation on the angry mob. Nice to see a cow level :) |
| Dec 8 22:54:39 | 8m 35s | You Get Two | ♥ 1 | Core mechanic of the game is super interesting and I'd love to see the mechanic fleshed out to maybe give names to the different cards. There's definitely something here. |
| Dec 8 23:01:39 | 7m 00s | Hurt-It | ♥ 1 | Cool concept to deal more damage. The art style is retro 80s cool and worked very well. great music and sound effects |
| Dec 9 22:31:14 | 23h 29m | Dark Sacrifice | ♥ 1 | Congratulations on finishing your first game jam game - that's fantastic. I think a huge part of making games is just getting in the time and practice. I agree the idea is a promising one. Not being able to see provides a lot of tension and you have to be selective when you decide to left click to try and keep your life high. To add to the tension, music and sound would probably help the most. Looking forward to your next game jam! |
| Dec 9 22:39:42 | 8m 28s | Sacrifice by Sword | ♥ 1 | This is pretty cool! I'd love to see a web build on this on a new site you make called "sacrific.io" or something :) I farmed AIs for a looong time to get some upgrades and unfortunately I dont' think I came across another human, but I still had fun! |
| Dec 9 22:44:43 | 5m 01s | VOID_SHOT | ♥ 0 | This is a cool take on that old school classic asteroids. The execution on the art and controls is great. Love the floating numbers and high score notification on kills. |
| Dec 9 23:13:53 | 29m 10s | ChosenProtector | ♥ 1 | This was really surprisingly fun! I liked the way the ramp in difficulty was tuned. I liked being able to place the towers down where I wanted. The introduction of different enemies over time was really well executed too. Overall - very nicely done! 2018-12-09 15_28_16-ChosenProtector.png |
| Dec 10 00:07:21 | 53m 28s | Slime Laboratory | ♥ 1 | Great art. Love the classic pipe game. Interesting take - it alsmost reminds me of the Ludum Dare earlier this year "Combine Two incompatible genres" - but also with "Sacrifices must be made" - so it's almost like you got 2 themes in one jam! |
| Dec 10 00:15:12 | 7m 51s | Puppyups | ♥ 0 | Overall mood and thematic was held together. Loved the addition of the voice acting and 2-player support! I had trouble beating the final boss but being surrounded by little puppies was a nice touch. |
| Dec 10 00:18:01 | 2m 49s | ShotLight | ♥ 0 | I liked the moodiness of the dark tunnel and the music was fun and retro. |
| Dec 10 04:59:05 | 4h 41m | Graveyard Manager | ♥ 1 | Interesting game. Found myself wanting to make decisions to maximize profits but some of the professions gave me pause. Had a real "Papers, Please" vibe. Love some of the real life references. |
| Dec 12 07:23:08 | 50h 24m | Sacrifice Pit | ♥ 0 | Definitely on theme with the sacrifices that must be made to progress. I got stuck after the 2nd door - couldn't find a candle to open up the third door. |
| Dec 12 07:27:05 | 3m 57s | Split Soul | ♥ 0 | If you run off the left at the very beginning you lose control of the game and need to refresh the browser, which seemed a little rough. I like the concept of the split and the white/black - reminded me of Ikaruga (in a good way) |
| Dec 12 07:31:49 | 4m 44s | Legend of the Aztec | ♥ 0 | I collected a bunch of the items and sacrificed them as requested. Interesting take on the theme. |
| Dec 21 23:39:22 | 232h 07m | Tombstones and Tribulations | ♥ 0 | That was cooler than I thought it was going to be! Started off just jumpnig off each other but was surprised there were some hidden sides, a ladder, rope, etc. That really added a lot to the puzzle-aspect of the game. |