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Feedback comments for LD42
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Aug 13 01:01:48 | Death Remains | ♥ 1 | Lots to like. Love the way the menu was done. Sound effects are well chosen. Lots of great animations. Gameplay is solid. I couldnt' figure out what the arrow powerup did. | |
| Aug 13 01:05:21 | 3m 33s | S.O.B.A.D. | ♥ 1 | Welcome to Ludum Dare!!! This event is always fun and I hope to see you doing more in the future. Basic controls made sense, felt like LoL. Would love to see the spell casts visualized more but I imagine it was hard to find time for everything. It's hard to do AI and pathing and all that input in the span of a game jam! You were very ambitious! |
| Aug 13 01:08:38 | 3m 17s | Space Survivor | ♥ 0 | Cool game. was too hard for me to beat but I got this outer space rust vibe. Love the core loop of kill => Loot => return to ship. |
| Aug 13 01:17:46 | 9m 08s | W a l l i f o r n i c a t i o n | ♥ 1 | Very original. I found it a bit counterintuitive that to look to the left I had to move my mouse to the right. I get that it's because the camera is counter-scrolling for some cool-effect. I didn't quite understand the mechanics with the blue objects which at first I thought were powerups but they didn't see to help me out. Overall an interesting and original puzzle game. |
| Aug 13 03:06:33 | 1h 48m | Super Overachiever 42000 Deluxe | ♥ 1 | Really cute art. Wish I knew what the achievements were. Love the interpretation of the theme though. I do wish gravity was a bit stronger. The jumping feels "floaty" which makes it hard to land on people's heads. Great sprite art. |
| Aug 13 03:20:27 | 13m 54s | Quickshot Yellow: The Quest for Green Flags | ♥ 1 | Wow! Lots of original puzzles. I dig the music too. I liked the unique ability swapping mechanics. The controls were a little bit awkward to get used to but they worked. At first I wasn't sure where the theme was going to come into play - but then with the last 2 puzzles I really did find I was "running out of space. 2018-08-12 20_19_16-Robot Puzzler.png |
| Aug 13 03:28:47 | 8m 20s | Collector | ♥ 1 | I think the complaints on the controls is related to the movement being grid aligned but the input mechanism being continuous and the grid is not displayed. It means when I let go of the keys I continue moving until the next grid aligned position. That said, the tutorial and introduction is very smooth. The mechanic of touching something to see a path unfold was surprising and nice. The mechanic of holding down the reset button over the blue was a bit surprising and I could not see the purpose of it? Felt like the best strategy in the end is to avoid all the coins and then pick them up in the correct order afterwards. |
| Aug 13 06:15:08 | 2h 46m | Running out of Space | ♥ 1 | Seriously great game! Very well executed. Great interface. Good tutorial flow. Fun tetris/typing hybrid. This would have been a rocking candidate for LD41 jam too (combine two themes). You misspelled forty at the very end! I think it got spelled fourity or something like that? |
| Aug 13 18:47:43 | 12h 32m | Shelf Space | ♥ 1 | That was fun! Highest score I got was 20. Some of the far away piles didn't seem as relevant. You really get a sense for the "running out of space" in the final 30 seconds when the game transitions from "run back and forth quickly" to "stack the books efficiently". |
| Aug 14 01:36:33 | 6h 48m | Chemtrails | ♥ 1 | Pretty neat that you have to try and contain things. Could be a neat geometry game. The animation on the disease backgrounds caused a hypnotic visual effect when a lot of the screen was covered. |
| Aug 14 01:54:06 | 17m 33s | Storage Overflow | ♥ 2 | Really fun game! Love all the different shapes. Love your take on the theme. Finding a way to manage all the components was really fun. At first I didn't realize how useful throwing was but once I found the throw I realized it was a major part of the game. |
| Aug 14 04:22:50 | 2h 28m | Geobreak | ♥ 1 | Pretty fun! clean style. Good controls. Solid mechanics. Original and fun! Nice job - would never have guessed you weren't able to spend a solid weekend on it. |
| Aug 14 05:51:46 | 1h 28m | More and More Gravestones | ♥ 1 | Ran and incinerated a few bodies and buried a few bodies. Had to play it a few times to really get the hang of the controls. Never did manage to get to the "deluxe" grave site though. :( |
| Aug 14 06:54:28 | 1h 02m | DEFRAG | ♥ 1 | Nice twist on tetris Found the game very challenging. |
| Aug 14 07:04:42 | 10m 14s | Viral | ♥ 0 | Was funny to look at all the folders. Found that I died around the same time no matter whether I found viruses or not though? (around a minute 45?) |
| Aug 14 22:12:45 | 15h 08m | Cybermind | ♥ 2 | Nice art. Good execution on the speech bubbles. I was not sure what the purpose of the "switching robot abilities" mechanic was. It just seemed like I had to switch augments to fulfill different tasks but it was just a UI impediment rather than feelign like meaningful gameplay. On a controls note, I would have loved to see a very small input buffer so you could hit 2 keystrokes rapidly and have both keystrokes processed. This would have helped significantly with the movement and navigation. I enjoyed the doses of humor. I also liked the idea of the 3 augments, it would just need some extra design to create a purpose to them. |
| Aug 14 22:21:53 | 9m 08s | Claude Van Clamme Presents: Agent Poing P.N.Guin's Terrible Penguin Panic | ♥ 1 | For as simple as this was I really liked it! Like a cross between getting over it and Super Mario Run. Very challenging but felt doable the whole way. I will second that this game was far more fun than I was expecting. Tutorial screen text is hard to read if you aren't fullscreen. 2018-08-14 15_19_34-Claude Van Clamme Presents_ Agent Poing P.N.Guin's Terrible Penguin Panic - Ice .png |
| Aug 15 05:25:50 | 7h 03m | Rigid Flame | ♥ 1 | Great game! Agree with all the other feedback that this is a simple concept executed very well. Great work! |
| Aug 15 05:34:49 | 8m 59s | Book Crook! | ♥ 1 | Good music - also liked the falling money effect. The actual gameplay decisions of what books to take I never really figured out. Felt like I take whatever books I have and then I get score calculated for me? Sound effects and music were great. |
| Aug 15 05:44:08 | 9m 19s | Carter's Crates | ♥ 0 | There is a great core of a game in here. I think the idea is solid and I could really see this being a lot of fun. My main frustrations is how easy it is to get stuck, and then the crates keep falling while I'm stuck. If the controls were more forgiving and you coudl move stuff around a bit easier I think it would remove the frustration while highlighting the fun. This is a great start! |
| Aug 16 06:24:39 | 24h 40m | Dungeon Faller | ♥ 0 | Had trouble in Google Chrome. :( I'll give it another try tomorrow! |
| Aug 18 00:28:31 | 42h 03m | Johnny's Flipbook Space Adventure | ♥ 1 | This was really fun! A classic done with a twist. I found the rate of the bullets vs. my acceleration to be a little bit frustrating. I quickly found that accelerating in a direction and then shooting was my main way to play, though I am by no means a pro at this game. But I do wish I had a bit more control of my ship. Great choice on art style. Something that looks great and has charm while also being economical tomake during a game jam. Ditto on the audio. Thinking of a charming setting that enables asset creation to happen quickly was a very smart decision. Great work! ImageScore.png |
| Aug 18 17:43:02 | 17h 14m | Apparatus | ♥ 1 | I love Zachtronics games. I definitely got a sense that I didnt' have enough space but I also found the movement to be overly constraining. I guess it's because I'm working on two different puzzles at the same time, one being "what do I want to do" and the other being "how do I want to get there" I liked the crafting system though I wish it could detect patterns even if there were additional blocks adjacent. I was getting some cubes made and started selling them but they were worth 1 or 3 each and the expansion cost 500 which seemed like too much grinding. I'm not sure if there is a way to automate selling the cubes for 3 each but I found it too tedious. Overall I found this super compelling and I hope you work on it more. |
| Aug 18 19:05:48 | 1h 22m | Dodghell | ♥ 2 | I liked the mood and setting. Definitely on theme with running out of space. Also really liked the humor, oh the memories of playing dodgeball as a kid! I thought the balls moved fast compared to the acceleration rate of the player. Because the kids always aim directly at me and due to the acceleration of the player I felt like the best thing I could do is hide on one side and then run tot he other side when the kids threw. If the balls moved a bit slower and they were a bit staggered out from each other I think that would capture the "dodging" feeling a bit more. As it is now, it feels like more of a reflex check in response to the sound effect of the ball throw whereas I think I'd prefer feel like I was dodging balls by reading the direction and timing and trying to avoid the path of the balls. But this would require the balls to be aimed a bit more randomly and travel slower (with faster acceleration on my character) |
| Aug 22 01:50:04 | 78h 44m | Fruit Vendor | ♥ 1 | It's an interesting concept but took a while to scale up to difficult. I could be wrong but I'm pretty sure since the queue is always coming in it's really a situation where you have really only 1 place to put an "extra" fruit which is the fruit not chosen slot. Because of this, there's not really much management on the line outside of deciding what goes into the unused slot. With 10 fruits in the main usable slot and only 1 fruit in the "unused" slot it doesn't feel like I actually have a lot of agency on how to use the space. |
| Aug 24 05:44:46 | 51h 54m | Going Up! | ♥ 1 | I thought the core gameplay idea had a lot of merit. I really loved the theme and I liked where it was going. I wanted to be making decisions about how to optimize the paths of my lifts but I found myself fighting the UI too much to really enjoy that part of the game and found myself instead micro-managing the elevators to a detail level that was a bit too granular to my taste. I think people being on multiple floors with them having different target destinations made it really hard to visualize where everybody was trying to go. Would really love to see this concept refined and polished. The idea is fantastic just the gameplay and UI need to be refined. |
| Aug 24 05:52:46 | 8m 00s | The TV Install Man | ♥ 0 | The "clear wires" button I didn't see right away. Would love a way to remove wire that I had laid. I got to the 3rd or 4th level and it said I had to be below 90% and I was but it wouldnt' let me advance :( |
| Aug 24 05:57:08 | 4m 22s | Running out of Platforms | ♥ 1 | Your game description didn't make any sense but it worked. The core mechanics were fantastic! Really original and I liked it. I played 3 times. The first time was kind of a throwaway because I was just figuring out the rules (like how falling into a hole caused the whole platform to disappear) The second and third time I was just going for score :) I thought my projectiles moved a bit slowly compared to the fire rate. There's a fast fire rate but a slow bullet speed which made hitting the incoming objects a bit unfamiliar compared to other shooters. I would love an explosion effect when I destroyed an incoming asteroid thingy. |
| Aug 24 06:00:13 | 3m 05s | Popcorn Mayhem | ♥ 0 | Super cute interpretation of the theme. Really loved the idea and great job if you were only able to spend 10 hours on it this is a very impressive entry for such a short implementation time! |
| Aug 25 01:23:17 | 19h 23m | Bob's Budget Bomb Disposal | ♥ 0 | Very challenging to get all the boxes placed in. I'm glad you have a white square letting me know where I'm going to drop - I think I would have been very lost without that! The difficulty of the game feels very high. |
| Aug 26 06:14:42 | 28h 51m | Alchemist Dungeon | ♥ 1 | Cute art. Not sure if that was from outside 'cause I noticed it wasn't a rating category. Would help rating if you could mention what you did during the jam and what was downloaded. Controls were great. Picking up coins worked out great. I liked choosing what to spend my money on between floors. |
| Sep 1 03:17:34 | 141h 02m | It's All Falling Apart Like ... | ♥ 1 | I liked the concept. I found the controls to be unintuitive primarily because the function of the keys changed based on your current orientation. I eventually figured out what you were getting at. Like, you turn in the direction of the press, but extend and retract based on the current axis. But this became more confusing because the turn only worked if you turned perpendicular to your current facing. I think it would have made more sense if left and right always turned relative to my current facing and forward and back always extended and retracted. That said, plotting a path and gathering objects was I was running out of space was fun. I also liked having the option to jump over the various open holes. Tracking the camera on my guy as I jumped gave a good "jumping" feel. Though the camera shifts in the wrong direction sometimes. Such as when I'm facing upscreen and I'm on the right side of the board, when I jump northward the camera shifts to the left and then back to the right which is a bit disorienting. |
| Sep 1 03:19:57 | 2m 23s | Rick Dervish - Space Cadet | ♥ 1 | Good classic shmup action. I like that you tweaked some of the default unity speeds on a game object. I always found the default unity controller settings to be too unresponsive for a shmup and I like the values that you chose. |
| Sep 3 20:09:13 | 64h 49m | Names are Hard | ♥ 0 | Really loved the art. The small detailed animations were great. The water felt rather benign most of the time, which took away from the sense of "running out of space" The jump speeds were really nice, and the jump height was good. There were a few times I passed through moving platforms from above, which was a bit frustrating but understandable. |
| Sep 3 20:13:47 | 4m 34s | Pyyrolysis | ♥ 1 | Love the atmosphere on the game. Super disorienting (but it's also obvious that's what you were going for). The background audio adds a lot to the mood as well as the audio on the "cleaners". |
| Sep 3 22:55:40 | 2h 41m | Bury The Dead | ♥ 1 | Love the art. My high score was 1010, which took me a few tries to get. The control scheme was a bit surprising. It wasnt' until I had played a few rounds before I realized that where I click doesnt' matter, it just registered a click as to dig where I am. The digging took slightly awkwardly long, though I got used to it. The zombies also pop up really fast, such that if you don't almost immediately start to bury them you're going to have it pop out on you. I wish there was a little bit more decision-making than simply digging and burying - such as a decision of choosing between multiple zombies to bury, but essentially when you coudln't bury you were pretty much going to take damage. |
| Sep 3 22:57:22 | 1m 42s | LArena | ♥ 0 | Some fun basic concepts. Nice music. Slow pan out worked well |
| Sep 3 23:03:13 | 5m 51s | Qix | ♥ 0 | I loved playing Qix back in the day! Love that game and really nice to see a modern implementation of it. The pictures are a bit low resolution which I found disappointing. Would love to be able to reveal more recognizable and beautiful pictures. There is a big delay when you complete a section which was frustrating. The movement was also a bit unresponsive, felt like I couldn't turn when I wanted to. I really loved getting this blast from the past. Would totally play again. |
| Sep 3 23:29:05 | 25m 52s | Quatris - LD42 - Running out of Space | ♥ 0 | Cool implementation. A pretty novel idea, really like the creativity on that. I didn't find any mechanics that caused me to want to spin, which meant that despite the cool twist the game felt more like regular tetris on a wuper wide platform. |
| Sep 3 23:37:06 | 8m 01s | Out of Space Inc. | ♥ 0 | Cool original concept. I had a lot of trouble getting past level 3 even though I tried many times. Found it very challenging. Not sure if I could move the second thruster but I did not figure out how if I could. |
| Sep 3 23:44:34 | 7m 28s | 2954: Robot Puzzler | ♥ 0 | Got to the second level and really feel like there was no solution. Tried various paths but there's not really that many decision branches. |
| Sep 3 23:51:25 | 6m 51s | Dimitri's Revenge | ♥ 0 | Cool take on snake. Really like the turns around the different pathways. It was a bit strange that the snake would stop at walls and stop before red but wouldn't stop before hitting purple. Seemed inconsistent. For this type of game an input buffer of 2 is really helpful to allow the player to make rapid turns without having to try and time it based on the movement speed of the snake. It improves the feeling of being in control of your snake. Love the art, the smoothness of the animation and the level design |