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candlesan

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TimestampSince previousGamecandlesan's comment
Apr 23 09:13:15 Save The Jazz ♥ 0 Good use of theme. Wish I could see farther so I could see the guards. Right now the cone of their vision is not always clear and it can be frustrating to get "spotted" by somebody off screen who happens to be on the edge of looking your way. Also, counting "1..2..3..4.." the movement beats the code is looking for are on the up beats of 2 and 4. Was confused for a while thinking it was going to be on the down beats, 1 and 3.
Apr 23 19:22:48 10h 09m Resident Racing ♥ 1 Had a lot of fun! Getting the engine rev sounds to change with the speed of the vehicle was great. How did you generate the car engine noise? I died the first time as I was figuring things out and then on my second game made it almost to the third lap, I could see the finish line but then I think I hit one too many zombies and my game ended. :(
Apr 23 19:54:25 31m 37s Cold Stars. Empty Voxels. ♥ 1 Cool idea. I think some of the disorientation might be from the rotation point on the ship being slightly off center causing people to not know where they are after the turn. The game idea has potential though. Turn based with the exploration leads to a potential for some cool strategy opportunities.
Apr 24 00:09:33 4h 15m Tiny Crusader ♥ 1 Had a great time playing thanks! It was an effective mash-up of the genres. Retro style was great. Some of the crusaders were hard to reach but I assume that's part of the random level generation?
Apr 25 02:20:07 26h 10m Tales from Avanor ♥ 1 Pretty fun! Good job. Love the visual style. Couldnt' figure out how to get iron or cotton.
Apr 26 03:57:36 25h 37m A Tale of Two Kings ♥ 0 Simple and straightforward. Good execution. I like the art that you did and the music complimented it well.
Apr 26 04:12:56 15m 20s The Mad Bulleteer ♥ 0 That was really fun! Good take on the theme. Effective use of the graphics style. The sound effects were also well done. Minimalist but appropriate in all the right places particularly with the explosions. I liked the ramping and I liked the choices. Also great use of a leaderboard with a solid leaderboard execution. Very nicely done!
Apr 26 04:39:22 26m 26s Shadow Cards ♥ 1 Wicked premise for a game. Loved the art and the general aesthetic. Good use of a minimalist art style. The music was appropriate. Sorta foreboding while having energy. Really good execution on the tutorial. I love seeing tutorials integrated directly into the game world I always think that's a good way to do it. Wish there were more missions! Felt like I was just getting warmed up and excited and then the game ended.
Apr 26 04:49:40 10m 18s Neural Network Ratatouille ♥ 1 Well that was really different! How fun. Thanks for giving this piece of tech a try and I also applaud your desire to learn something new every jam - I think that's a great idea!!!
Apr 26 04:56:48 7m 08s Gouf & Goblins ♥ 0 Great music! Survived to the goblins coming from the other side. A little hard to get perspective on the towers and the enemies at the same time but all the core concepts of a golf / tower defense are there.
Apr 26 05:10:28 13m 40s Twin TV ♥ 0 This game is really well done! I like the mechanics, and I liked the combination of a shooting game with a memory game, that was a lot of fun. It's really neat the way you have to multitask and split your focus to try and remember where things are while also dodging and aiming. Each individual task is simple and straightforward but the combination of multiple simple tasks that need to be done simultaneously was surprisingly satisfying.
Apr 26 05:36:08 25m 40s Think Before Escape ♥ 1 Really great concept and fantastic interpretation of the theme. I was skeptical at first but after playing it I realized there really was something to your real-time turn-based idea. Very creative! I thought the game would have been more fun if the levels were designed so that the enemies and the level environemtn didn't end up in these situations so easily where you had to wait for multiple cycles to get the enemy to line up in the right position for you to make your move.
Apr 26 05:45:46 9m 38s Rex McFury: Public Defender ♥ 2 Okay this was super funny. Love it.
Apr 26 05:50:17 4m 31s Space Beats ♥ 1 Great idea. Challenging. I think the double damage was a nice reward for being on the beat. I felt the game fairly difficult to play trying to be on the beat but the correct "beat" was not the drum, which is what I typically associate with being the beat.
Apr 26 06:33:01 42m 44s threeSpace ♥ 1 I like the idea of combining the two genres. I think I woudl have liked to be able to see both the puzzle and the space scene at the same time instead of having to explicitly switch screens between the two. I liked the generally relaxing mood but found the audio clip of combining the nodes to have a sharper sound that didnt' match the relaxing mood of the music and vibe of exploring space. Great start to a game!
Apr 26 06:36:25 3m 24s Marco Polo ♥ 1 Love the retro throwbacks. Kinda neat getting hit by 2 throwback games simultaneously! :)
Apr 26 06:52:51 16m 26s FRESH to UNDEATH ♥ 1 Music was good. Definitely got the zombie vibe and the fashion but it wasn't clear where the strategy aspect of the game was coming in from. I managed to get 4 zombies over the finish line by clicking as fast as I could using both hands - I might be able to get 5 if I really tried but it seems really hard and I was starting to feel the carpal tunnel so I didn't :)
Apr 26 07:02:56 10m 05s Rhythm and Cruise ♥ 1 gotta have respect for the 8-bit implementations. Fun idea combining both a top down driving game with a rhythm game. It was hard to pay attention to both halves at once. I think I would have liked if the rhythm game and the music that was playing went together a bit more. But that's probably mostly a matter of time and of course game jams don't always afford that. Nice entry!
Apr 27 06:42:01 23h 39m Text Based Adventure ♥ 1 Very enjoyable. Liked the art. WEapon 4 was super fun to use. A text-based rpg indeed!
Apr 28 03:49:51 21h 07m Zap Herder ♥ 1 Loved the concept. Felt like the lightning gave me not quite enough time to actually plan my path but it could also be my slow reflexes from getting older. Mood was great and the sound was really well done.
Apr 28 04:01:05 11m 14s Rhythm Escape ♥ 0 Took me about 30 tries but I finally beat the game. I like the concept of a rhythm + stealth. The general objective of getting a key and getting out.I'd love to see if you have time to work on it more a better connection between the rhythm game and the movement game. Right now they feel like a physical challenge without tying directly into the theme of the game.
Apr 28 04:06:11 5m 06s Slime Garden ♥ 0 Interesting concept. Wish I leveled a bit faster since it seems that since the new areas are tied to leveling up I mostly had to grind some slimes in an area for a long time to unlock new areas which felt less satisfying than unlocking areas via exploratino or by fighting challenging content. Really dig the music.
Apr 28 04:18:06 11m 55s Burger Flipper ♥ 1 The multiple darth tater and projectile bosses were really hard. The combination of turn-based movement/attack and real time projectiles was surprisingly different but I found it quite fun.
Apr 28 04:22:04 3m 58s Goose Typing Attack ♥ 1 Nice bit of humor. Liked the combination of typing and chasing. I do wish there was a way to stop typing one word and type another word instead. Loved the animation on the ~~prey~~human
Apr 28 04:34:40 12m 36s Avenue Zed ♥ 0 That was surpringly fun! It was a good example of how to blend two genres together to make something new. Really liked the way the enemies blocked the path of the cars. Also pretty smart design decision for a game jam to make it so you don't actually die, the enemis reachign the end just slow you down a lot. This let's people kinda learn the game and feel success in the context of playing a jam game. Nice entry!
Apr 28 06:19:59 1h 45m Tsun Tsun Button Mash ♥ 1 Good art, good humor. Some of the text was too small to read. Would have liked to see some more interesting upgrades.
Apr 28 07:00:31 40m 32s Save the moon ♥ 1 Really difficult game. Got to 20 points. It seemed a bit dark.
Apr 28 16:43:46 9h 43m Soccer Zombie Shootout ♥ 1 Pretty fun. I like the way you switch control to whichever of my characters has the ball. I did not understand the shooting mechanic. The shots didn't seem to do anything. Felt like it played mostly as a soccer game where you could shoot airguns with no effect. The sounds were appropriate and the passing and running the ball up and down the field felt natural.
Apr 28 17:12:31 28m 45s Rhythmobots Defence ♥ 0 Great music, really like it. Would have liked some sound effects to go along with the music. It's too bad you weren't able to get multiplayer working I can definitely see this game would be pretty rad with some multiplayer. Basic mechanics were solid. I wish there was something more to do with the rhythm than the enemies pulsing on and off. I liked the control scheme.
Apr 28 17:21:14 8m 43s FAST CRASH ♥ 2 Aesthetic is super cool! Love the vibe. Dig the soundtrack. Trivia is great. All the tones are great. It was a little jarring that the announcer would tell me how good car 41 was before I picked it, I guess that's the flip side of having the announcer on rails. Thanks for the awesome submission! 5 stars for mood for sure.
Apr 29 06:23:12 13h 01m Bebop's Breakout! ♥ 1 Really great art. Liked the voicing. The setting is great too. The cat is unbelievably cute. The mechanic of having to type out with the mouse made it really hard to play. Would have liked to be able to point and click to move around or to use the keyboard to type.
Apr 29 06:31:03 7m 51s Typographythm ♥ 1 Good music. Good effects. For a typing game I would have liked a font that was a bit easier to read but that's okay.
Apr 29 20:26:38 13h 55m Rogue cards ♥ 0 Had fun. Got up to the rats. Saw the treasure chest but couldn't figure out how to pick it up. I liked the "Focus" mechanic, where I could basically get more cards by spending AP but at the cost of losing a random card. It was intuitive once I got familiar and I felt like it was a mechanic that generally did good things for the game.
Apr 29 20:39:23 12m 45s Bob Ross Adventure ♥ 1 Web browser version did not work for me, got really glitchy. Downloaded the windows build and that worked fine. Got just past the "LD41" stage. That was very difficult and required a lot of thinking! I like the brown and white mechanics. The purple took me off guard. Felt like the difficulty ramped up very quickly in terms of how the purple was introduced and then immediately I had to toggle states on the fly in order to solve the puzzle. I was expecting a little more time to get used to the colors and the mechanics by putting the board into "solved state" to win. Overall a good entry!
Apr 29 20:49:00 9m 37s Dance Masters of the Universe ♥ 1 The animation on the movement was definitely ballerina style. I like the design on the abilities I think it makes sense to have the short and long range attacks on no cooldown and moderate cooldown, respectively. It was a bit difficult to aim my laswer where I wanted. The enemies moved in a more continuous fashion, whereas my movement steps were in discrete chunks. This made aiming my weaponry sometimes difficult. Couple this with a lack of facing. I can understand maybe you didn't want to have to draw multiple facing animations. Perhaps one way to solve this would just a single dot or "forward" vector line drawn on top that points in the direction you're going to shoot next.
Apr 29 21:03:58 14m 58s Mayor Metal Man ♥ 1 Okay this is a very impressive entry! I have a lot of little comments but don't let that detract from the fact that I thought you did a great job. What program did you use for making your 3D models btw? It looks like you had a voxel editor that you were then able to use to export 3D models for unity? The city mode itself is very impressive. There were some frame rate issues when placing roads and buildings but it is still impressive to have even just the city manager working in the timeframe of a jam. At first I wasn't sure what to expect from the FPS mode but I liked the mechanic of visiting different people to get money. I thought that as my city got larger I'd be able to make more money walking around but it didn't pan out that way. The distance between people remains kind of far and the refresh rate on how fast you can get money from any individual citizen is sufficiently low that it just makes sense to find 2-4 citizens who are close enough that you just walk between them for money. That is, until I found money sitting in the bathroom of one of the houses and it looks like you can just walk back and forth over that and pick up money forever. I assume this is just either a bug or a tuning issue 'cause it didnt' seem intended given how it basically broke the gameplay for me. Really impressive what you were able to get done in 48 hours!
Apr 29 21:30:30 26m 32s Power in Numbers ♥ 0 There's some really interesting elements to this game. The music really sets the mood and the audio when people are fighting is well done as well. I like the art style and the vibe, it all fits together well.
Apr 29 21:36:56 6m 26s Deck Shooter ♥ 1 This was great! really fun game! Great use of the mechanics of two different genres together. Really liked the opportunity to customize my deck as I went on. High score leaderboard to boot! Nicely done.
May 2 06:28:05 56h 51m Tombagotchi ♥ 0 Really awesome idea taking tama's and turning it into a battle royale. This is a great example of how two genres that are normally separate can be combined to make a new great game.
May 3 18:06:49 35h 38m RogueFarm ♥ 0 Great art. Coudldnt' quite figure out the farming aspect. Wish also there was a way to change my facing without moving in that direction. Impressed that you were able to do that quality of random level generation in a jam timeframe
May 3 18:31:08 24m 19s Opposing Worlds ♥ 0 Really phenomenal art. Loved controlling the boomerang. Got caught on a few invisible objects but that didnt' keep me from progressing.
May 3 21:52:21 3h 21m 1884 - Golf over Africa! ♥ 0 I grabbed 2 friends and played this! That was a lot of fun! Very novel concept. I wish taking countries from each other had a little bit more defined rules to it, but that seems okay. Noticed that the different countries had varying stats. Would love to see those stats developed into more gameplay! Very interested to see what you would potentially do next with this.
May 5 18:21:06 44h 28m BattleFarm: Bullet Season ♥ 1 BattlefarmBulletSeason.png Pretty cool concept. I think I found myself planting watermelons on the outsides exclusively and then corn in the middle. Not sure if there was much subtlety to the placements beyond that. I think I would have liked if there were a bit more aspects of planting more reactively in response to the enemies that you were seeing but since the enemies just showed up with continuous escalation there wasn't really a clear player heuristic to stray from that planting strategy. Really liked the art. Really liked the originality. Love the mood of the whole thing - a farmer trying to defend his farm from the army.
May 5 18:29:06 8m 00s Just Like The Day We Met ♥ 1 Wow lots of systems implemented. Combat, camera scrolling, enemy interactions. That's a lot of detailed systems to be implementing during a game jam. I felt like the story and combat felt like they could be a really gold combination, like a tactical turn-based game or an Advance Wars vibe in terms of top-down strategy and storytelling. Wish the story or the tactical "paid off" a bit more. As it is I felt like the story was a littleb it on rails and the strategy game didn't quite hook me, but it definitely felt like if you had more time to spend on the tuning and iteration it could really be something compelling. Nice work!
May 6 02:31:21 8h 02m Late for Love ♥ 1 Really great visuals. Good controls. I can see how this would be a good mobile game. I feel like the mash-up of the incompatible genres hurt the game more than it helped. It seemed like a well executed driving game with a dating UI that made the game worse or a dating sim with a driving interface that made the dating game worse. Would have preferred if the whole were greater than the sum of its parts.
May 6 21:34:29 19h 03m Funk Escape ♥ 1 Thought the game was well executed. Rhythm game was fun. Music was solid. Shooter portion was pretty good. I didn't enjoy the multitasking at all.
May 6 21:43:55 9m 26s Jeff From Accounting ♥ 1 That was pretty fun! The music is good and not on too short of a loop. The gun sounds were really solid. Great gun reloading and gun shooting sounds. Lots of nice art. Frame rate was pretty low for me on Web GL build, which is too bad. I don't think the combination of typing to reload and shooting really did it for me in terms of fun factor, but I'm glad you guys tried it out.
May 6 21:48:00 4m 05s Blueplastgotchi ♥ 2 Ha - that was really different. At first I was like "why no screenshots" but I'm not sure screenshots would have done it justice.