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Feedback comments for LD40
candlesan's games and stats for all events →
| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Dec 4 04:48:18 | BOOTY LOOTER! | ♥ 1 | Dude that was fantastic! Loved the simplicity - really great art. I love the 3D models as well as the water and the title screen. Overall just a fantastic entry. | |
| Dec 4 04:57:42 | 9m 24s | Parent Simulator | ♥ 1 | Love the pixel art! And very funny too :) |
| Dec 4 06:55:31 | 1h 57m | Black Op: Fortune | ♥ 0 | Awesome! A few notes 1. I had to restart the game and look at the unity launcher "input" to realize that it used a joypad (which wasn't plugged in for me). Note that on your page or itch.io so people know! :) 2. Great sound and black ops feel 3. I liked getting more dudes Took me a few tries but I eventually beat it. Challenging! |
| Dec 4 07:11:38 | 16m 07s | Bug Squash | ♥ 1 | Cool! That's awesome that it's written with just javascript and some svg. Does changing the speed just speed up/slow down the game or does it change the ratio of lines of code to bugs generated? It looked like it was linear so to get the most lines written I should just play on slow speed but I couldn't tell for sure. My only complaint is when sometimes a bug spawned almost right next to you there was no time to react. Maybe a little bit of a gap so I have time to aim and squash? |
| Dec 4 07:15:07 | 3m 29s | Munchy Cell | ♥ 0 | Neat. Cool music track. Reminds me a bit of agar.io |
| Dec 4 07:24:46 | 9m 39s | I'm Over Encumbered! | ♥ 1 | I had a few frame rate issues but was still able to kill some baddies and load stuff into my chest. Sometimes enemies did 2 damage to me and sometimes they did 4, not sure what the difference was. I liked the sword swing. |
| Dec 4 07:31:05 | 6m 19s | Zombie's Revenge | ♥ 1 | Made it to round 8! Was totally thinking you did a great job of picking a concept and running with it. Great little modern take on the classic "Smash TV" type of game. I was really happy when the upgrades like spread shot and faster running showed up. |
| Dec 4 07:38:26 | 7m 21s | Dungeon Chat Bot | ♥ 0 | This is a great avenue to explore! Hope to see more like this. |
| Dec 4 07:47:25 | 8m 59s | Glitched | ♥ 1 | Glitch.png That was crazy! The glitch effects are very cool. That must have been quite a lot of work to make all those glitches. The final level is just cruel - especially horizontal warping while jumping onto 1x1's. Brutal! |
| Dec 4 22:21:03 | 14h 33m | The More You Snow | ♥ 0 | That was great! I love the way the snow procedurally adds onto the snowball that was a very creative take. At first I thought I should be avoiding the lava but then I realized it was part of management of the game to try and shed some snow. Very challenging. |
| Dec 5 21:59:42 | 23h 38m | No One's Ark | ♥ 0 | That was cool! I thought it was neat how the more people you had the harder it was to shift them around enough to steer the ship I took me a while to realize I coudl pick people up directly out of the water. I thought I had to actually run over them to add them to my ship. If I could make one small request, you can't currently click through the UI elements. Sometimes I"m trying to pick somebody up out of the water but the UI is in the way. I could see this being really fun on a tablet or phone where moving people around between zones is done with finger swiping. |
| Dec 6 02:13:52 | 4h 14m | Cats are assholes | ♥ 0 | Great game! Gameplay was good - amazing pixel art. Lots of polish. Love that you took the time to do a proper tutorial. Everything realy came together well. |
| Dec 6 20:16:46 | 18h 02m | .SWARM | ♥ 1 | Took me a little while at first why the WASD was there but by the fourth level I thought "Okay - this is really awesome". I loved how you influence the little guys where to go. I also really appreciate that you didnt' put any fail conditions in. I think it would have been tempting to fail but for the purposes of a game jam it was very satisfying to be able to place influencers and play around and feel like I could be succcessful. Great call. |
| Dec 6 20:28:02 | 11m 16s | SomeFin In The Way | ♥ 1 | That was awsesome! I love the visual aesthetic, fantastic job on the water. And I really love the theme. What a great way to take the theme and make something topical and culturally relevant. |
| Dec 6 20:34:06 | 6m 04s | The Weissman Challenge | ♥ 1 | That was cool. Nice take on the theme. I am really surprised how hard it is to avoid typing the words that are clearly in red but I know I'm not supposed to type simply because my brain can't help but read the text as words. It reminds me of things like the implicit associate test where some layer of our brain automatically processes information and we have immediate reactions before we can conscientiously think about it. |
| Dec 6 20:39:06 | 5m 00s | Swift Thief | ♥ 1 | Cool entry! I ran away with 65 items. This is one of the better interpretations I've seen where hte "more you have the worse it gets" is not just a principle but is tightly wound into the gameplay and theme of the entire experience. |
| Dec 6 20:44:20 | 5m 14s | The more you have, the worse it is | ♥ 0 | Ha - I love the "This is the best night ever" line. BestNightEver.png I wound up with 60 as my highest score. The mechanic of turning more and more was very thematic! |
| Dec 7 19:48:37 | 23h 04m | Watch Out Your Head | ♥ 1 | Cool! I like the concept of the growing head. Wish there was a bit of risk/reward associated with having a head too big but sometimes you wanted it anyways but that could always be added later. Good music, very challenging. Really glad there were a few checkpoints - wish there were a few extra checkpoints. |
| Dec 8 22:37:16 | 26h 48m | Factory Panic | ♥ 1 | There is definitely something neat here. The decisions about moving from the different colors and dropping them off works well. I liked looking at the different patterns and the way they changed although I found myself usually just looking at the most valuable pattern, but even that in itself was pretty interesting. |
| Dec 8 22:44:42 | 7m 26s | Collateral Damage | ♥ 1 | Really fun game! This game is super clever. I love how the name of the game "Collateral Damage" matches the mechanics of the game so well. At first I thought "Hey I shoot aliens, okay... let's see where this goes" but as the guns kept upgrading every level I thought wow - this really changes up the game! Great entry! |
| Dec 8 22:53:16 | 8m 34s | Be Fit! | ♥ 1 | Super fun theme. |
| Dec 8 22:58:59 | 5m 43s | Overdose | ♥ 0 | Great sound, polish, art and setting. I had a hard time figuring out what made the heartbeats go up other than just "kill all the things" - so I just killed all the things :) |
| Dec 9 00:06:53 | 1h 07m | Timeless Memories | ♥ 1 | Great mood. Good music. The combination of the music with the audio effects and the art combined to really draw me in. I hit a bug that caused me to reload and I knew this was really good because I was drawn in enough I wnated to hit reload to play it from the start again to see how it continued! |
| Dec 9 18:41:55 | 18h 35m | Apocalypse Corp | ♥ 0 | This game was super fun! I really like the design and I think this core mechanic has a lot of promise. At first I didn't realize that the lasers charged up based on clicks as well but it makes sense. I like the tension between wanting to figure out how to lay out your base for money generation vs. conduit efficiency vs. defence against storms. This was a very interesting tradeoff. |
| Dec 9 18:57:34 | 15m 39s | Avarice | ♥ 2 | Sweet game thanks! I liked how the melee attack had a sweet dash. I also liked that even though melee did a lot more damage than ranged, it didn't let you pick between green, yellow and red gems so ranged still had the advantage of allowing you to be selective about what color gems you pick up. |
| Dec 10 16:23:09 | 21h 25m | Escape Infection! | ♥ 1 | Cool - I made it to 50 seconds. The mechanics are very simple but effective. Good use of sound too to indicate when bacteria have been touched. |
| Dec 11 20:16:24 | 27h 53m | GLORIOUS INTERNET POINTS | ♥ 1 | Pretty solid game! I liked the general social commentary and I also liked how you're basically poking fun at all the different ways YouTubers sometimes go to extreme lengths to get our attention and get viewers. It's also a very dark side that you basically get money by selling data. Ha! |
| Dec 11 20:23:56 | 7m 32s | Gluttony Simulator | ♥ 1 | I had fun running around eating the food and getting the time extensions. The game definitely followed the theme well, getting heavier and moving slower and not being able to jump really came through. I felt like for a large portion the part about being heavier didnt' really affect my game until I was around 210 pounds in the last 15 seconds it suddenly felt like the movement slowdown was realy noticeable. There's major breakpoints around not being able to make certain jumps. I would have liked to see those played up more. Like if there were multiple levels so it was more obvious that some jumps could no longer be made. You could even extend this by making it so that at early on you can make a high jump but later on you are too heavy and you have to take the "stairs" which is a series of smaller jumps and takes longer. |
| Dec 11 20:30:40 | 6m 44s | Fluffy Space Escape | ♥ 1 | Loved the classic NES look, feel, art, and sounds. Much respect for writing for a classic platform. Some of the puzzles were quite challenging! Since solving the puzzles has a lot to do with avoiding the enemies, it would have been nice ot better understand how the enemies moved. As it seems sometimes I couldn't tell when an enemy was going to come running straight at me and when it was going to walk past. Well done! |