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Feedback comments for LD38
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| May 1 08:12:07 | SmallWorld | ♥ 0 | I enjoyed rotating the planet and picking up the bits. Would love to see the flowers grow. I could also see maybe my health or air draining a bit more aggressively to create more tension about having air but also having to consume flowers to stay alive. | |
| May 2 07:04:48 | 22h 52m | RC kitchen Throwdown | ♥ 1 | The use of positional audio to help locate the dog is very effective. As I'm driving the car around I need to pay attention to the audio clues that tell me where the dog is. |
| May 2 07:09:49 | 5m 01s | A small fungal genocide | ♥ 1 | I like the use of the in-place tutorial (where the keys are on the wall in the house.) The "walking on a sphere" vibe is great and captures the theme well Would love a way to mute the walking sound. I like that you remind me I can use "E" to interact in a very obvious way, excellent usability for a game jam. Really impressed by the amount of content! So many locations to go to. So many rooms, NPCs, locations to visit, enemies. Nice work. |
| May 2 07:14:46 | 4m 57s | It's a Small World, So Let's Crash It into Things | ♥ 1 | It's got that Sinistar vibe with the dark star showing up that's cool I like the music it's relaxing and not too distracting I like the katamari vibe. reminds me a bit of agar.io but your textures are much nicer |
| May 2 07:24:40 | 9m 54s | Solitary Freedom | ♥ 1 | That was fun thanks! Music is good. Puzzles were really interesting It was a bit hard to figure out what all the board elements meant and movement rules were but I got it eventually. I liked the little subtle touches like the screen shake sync'ced with the sound and the smoothness of the motion of my character. Solitary Freedom.png |
| May 2 07:29:52 | 5m 12s | Calor | ♥ 1 | That is super impressive that you found time to do a tutorial. I find most games in Ludum Dare are presented without instruction whatsoever and though I try to figure it out I kinda wish they had built-in tutorials - though I understand with the time crunch why so many do not. Music track is solid and didn't even feel like it repeated too much As others have already mentioned, this was a very ambitious project. I really like the promise of what the mechanics will be. The idea of all these various copmonents interacting with each other is really compelling. |
| May 2 07:32:54 | 3m 02s | Legends Of Block | ♥ 1 | Solid mechanics. I particularly like that I feel in control of my avatar. Too many games put slushy physics and whatnot. Good feedback to the player about what's happening in the form of audio, hit flashes, etc. |
| May 3 03:44:49 | 20h 11m | Communitas | ♥ 2 | I love the inspiration of a city builder and grats on incorporating something as culturally topical as /r/place. I hope to see many more games like this in the future. It's uncommon to see a Ludum Dare game also incorporate user accounts and online (massively) multiplayer. There's some significant engineering effort in that! Very impressive for a game jam. I wish I could better understand the effects of the buildings that I placed. Right now I read the descriptions and imagined it but trouble really observing the relationships once in game. |
| May 3 03:52:31 | 7m 42s | EAT | ♥ 0 | Really cool game. Great quality music and audio. Graphics are great. Really like the VFX as well, good explosions and telegraphing of lasers and such. I was sadly not able to make it to 22 but I did make it to a length of 11. |
| May 3 06:05:25 | 2h 12m | Id's Journey | ♥ 0 | Unfortunately I got the same compatibility issues. I tried running as Windows 7 with the 32-bit version. I also tried downloading the 64-bit "plswork.zip" version and tried it both unchanged and in Windows 7 compatibility. Sorry mate! :( |
| May 3 06:15:16 | 9m 51s | Space Travel 15 | ♥ 2 | Hey this is great. This reminded me of Mini Metro, another game that I love. Especially when you level up and get to pick an upgrade. Really love that you got a tutorial built into the game, always appreciate when Ludum Dare entries have that. I like that I can Rotate the world. The co-ordinates seem to not match my mouse sometimes but I like that it's responsive and easy to turn. I like that I can select cities either by clicking on them in the world or using the list down the side. Would love to see visual representation of the passengers inside the cities themselves. |
| May 3 06:25:10 | 9m 54s | The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds | ♥ 2 | The setting and concept are cool. I like that the runes have very cool looking rune art on each of them that has them being relatively distinct from one another. The idea of combining lower-tier runes into higher tier runes is very compelling. I wonder if there is a way to introduce the concepts more gently by having the player combine some low-tier runes and providing feedback when they have combined successfully into a mid-tier rune? Music and sound were solid for a compo entry. |
| May 3 06:31:40 | 6m 30s | The Shrinkifier | ♥ 1 | Love the art! Love the concept. The cows are super cute. I wish I had a bit more player agency. The three powers in the bottom right are a nice start into this - I want more! :) Love the way the planet spins smoothly when it does spin. Took me a while to figure out the planet rotation amounts were completely random. Has a slot machine feel. |
| May 3 06:59:20 | 27m 40s | The Witless | ♥ 1 | That was cool. it actually took me a while to figure out what the mechanic was when two patterns overlap each other. The compass puzzle took me a while but I thought the inherent clue provided was totally fair. The inclusion of the portals took me off guard but worked well :) Overall this gave me a good scatch at my Witness itch. If this were made into a full game I'd play it! |
| May 3 07:06:27 | 7m 07s | Something Something | ♥ 1 | Looks like the beginning of an RTS. Camera controls were intuitive. I wasn't able to figure out how to gather resources but I did make a few units and move them around. I wanted to harvest some stone or minerals but when I right-clicked with my workers on the mine they didn't walk over. Not sure if that part isn't implemented yet or if I was doing something wrong. |
| May 3 07:16:44 | 10m 17s | Life of an Ant | ♥ 0 | Really digging the music and sound. The ant concept is awesome too. The puns are so groan-worthy it's awesome :) |
| May 3 07:24:04 | 7m 20s | Mouse and Blade | ♥ 2 | Wow this game is really hard! Love the retro vibe though. Reminds me of a cuter version of Kung Fu Master from the 80s And to be fair, the games back then were way harder too! I like the enemy design too. Each enemy has their own behavior pattern. I don't know what the blue popsicle/candles guy is but he is really hard! But it's very satisfying once you learn the patterns so you can beat them consistently. |
| May 4 06:25:07 | 23h 01m | The Little World | ♥ 0 | Cute premise. I like the storyline. Good interpretation of the theme too. It feels like a "submission" game similar to rock band or other rhythm game where there aren't really decisions to make but more responses the player has to make. Perhaps some extra elements to reinforce this would make it fun such as particle effects on success or music and rhythm. Thanks for the game! |
| May 4 06:34:44 | 9m 37s | For The Love Of Money | ♥ 0 | Good solid platformer. I think all the basic elements of a platformer are there and executed well such as instant jump, reasonable air physics, and sound effects in all the right places. I appreciate you took the time to make sure the spikes didn't kill me unless I definitely fell on them - too many LD platformer games have giant hit boxes on the obstacles. Quite the dramatic effect when you die - I enjoyed that for sure. The second level where you need to move on the platforms is totally fine. I'm glad you mentioned that the running with the platform is intentional and I think that's just fine. I did not like having to wait so long for the platforms to move back and forth. It's fine for the game to be hard but it's more frustrating when you know the solution in your head but you have to wait on the game in order to execute the strategy you've planned. Good animation on the main character. Was not expecting to see even more board elements like lava and fireballs! Solid music. |
| May 4 06:42:31 | 7m 47s | Binary Glitch | ♥ 0 | Good solid mechanics and well executed. I like the music and sounds. My high score was only 310 though I don't know how you got to over 2000! It reminds me of playing a twin-stick shooter but with keyboard and mouse. The ability to move in one direction while shooting in another and having to avoid enemies was a good mix. |
| May 4 06:48:41 | 6m 10s | Mallows World Adventure | ♥ 1 | Great art. Solid music. I love the animations.There were way more environments then I was expecting to find! |
| May 5 06:39:05 | 23h 50m | Spermy | ♥ 1 | I liked the audio for sure. I also liked the smooth animations and the pixel art style that was fantastic. Didn't understand how often I could use the orbs but I did like that the orbs seemed to target automatically so it's probably best that you can't spam them and leave them up to the opponent to dodge them with line of sight. Really good mood. |
| May 5 06:44:09 | 5m 04s | Monochrome Perspectives | ♥ 1 | I liked the game but I also like Binding of Isaac and other games in the style so it's probably no surprise that I enjoyed this take on the genre. Music was solid. Wish there were more sound effects for combat related moves. I liked that the mechanic of being locked into a room until you defeated all the opponents was done the same way Binding of Isaac does it. I really liked the design on the directional shooter that alternated between horizontal/vertical shots and diagonal shots. |
| May 5 06:50:31 | 6m 22s | The Life Amoebic | ♥ 0 | Cool game - very calming and relaxing game. I found dragging the amoeba around to be pleasant. I wish I had a bit more control over the shape of my amoeba. I also think after the first few "captures" it might be nice to shake up the gameplay patterns a bit - I found myself repeating the same general approach of "click, surround some globes slowly, release". |
| May 5 06:54:00 | 3m 29s | RGB | ♥ 1 | That's a pretty original concept! I like the execution it clearly illustrates what you were going for. the character is cute. I liked being able to split and re-combine. I think having you control multiple characters as you move around was also an interesting twist that conceptually made me feel like all the iamges were me I was just split into component color parts. |
| May 5 07:00:04 | 6m 04s | Bazooka Freaks | ♥ 1 | That was surprisingly fun! It's like a 3-D Worms or something and I loved Worms back in the day. I would love to play a more developed multiplayer version of this. It was really trippy playing on the inside of a sphere what with the notion that gravity kept movign around. Since the artillery fire is affected by gravity I would try to compensate for that with the angle of my shot but then I'd misaccount for the curvature of the inside of the sphere. Ahhh! :) |
| May 5 07:13:05 | 13m 01s | Rocket Roller Space Polo | ♥ 0 | At first I didn't understand what was going on but once I played a few more rounds I found I was really digging what I was seeing. The mechanics are so simple but it's so well executed. The gravity and robot AI is great. The physics on the ball are tuned just right. This also reminds me of a Ludum Dare a few years back where the theme was "Two Button Controls" - so many of those games did 2 button controls and weren't able to do something really fun but you have a fun game using only two buttons and it works really well! |
| May 5 07:24:26 | 11m 21s | 7 trop petit. | ♥ 2 | That was really fun! I liked being able to pick multiple places to put down a gun and I liked being able to direct them which way to shoot. I think the game played a lot better if I zoomed out right away, which I started to do on my second and third time through the game. You can see the incoming asteroids a lot better. It was such an advantage to doing it this way that I couldn't help but wonder if maybe the game should just be zoomed out a bit more to start, or maybe the meteors should be slower to give you more time to react. Either way - very cool concept, I had fun. |
| May 5 07:29:29 | 5m 03s | The Glass Marble Tour | ♥ 1 | Awww - what a sweet little story! I enjoyed the mood of the whole thing and I appreciate you properly attributing the fonts and music. The music really set the mood well so that was a good choice. Hope to see more from you in the future! |
| May 6 00:37:46 | 17h 08m | For Eternity | ♥ 1 | Looks like the start of a pretty interesting economy / city game. The building choices are good and I like the idea that I need to adapt my city design based on the resources that are available in the area. |
| May 6 00:43:39 | 5m 53s | Glade in the Sky | ♥ 3 | Some interesting puzzles. Did not like that I had to start all the way back at the beginning of level 1 when I died Liked the clarity of picking up the purple gems and putting them into the place I liked that the levels scaled up nicely from tutorial => easy => harder Wish it was easier to tell perspective. Without any lights or depth to the scene it was hard sometimes to see that two platforms were actually at radically different distances from the camera. |
| May 6 00:49:47 | 6m 08s | Dung Beetle | ♥ 3 | I'm not sure but I think the beetle is actually facing backwards? Although maybe the beetle pushes stuff around with his butt - heh - I don't know much about beetles. I didn't know at first that the ball was my dung but once I figured it out it was okay. The controls were fine for controlling the beetle but they were awkward for pushing the dung around. I kept feeling as though the dung would drift to the left or to the right. Maybe a "grab dung" button would help? Or if the collision at the front of my beetle was slightly concave so I could trap the dung and push it around more easily? I like the progression of the levels and how each level introduced a new concept/mechanic. |
| May 6 01:14:58 | 25m 11s | Tiny Venture | ♥ 0 | Nice visuals. Good mood and atmosphere. Had fun running around the world picking up plants and replanting them. Nice particle effects on bursting the water bubbles too that was nice. There's a slight delay on the jump that I wish wasn't there. That's a small criticism. Loved that I was able to move around a small world. Good interpretation of the theme. |
| May 6 01:16:55 | 1m 57s | Small World Fighters | ♥ 3 | Great music. Good art. I like the way the day and night cycles are turning in the background. Good stuff supporting 4-player. I love the retro vibe. Great interpretation of the theme! |
| May 6 02:17:16 | 1h 00m | Island Boom (but it's cats so it's okay) | ♥ 1 | Cool little take on worms. All the little details are there. I like that I can control both the angle and amount of power I put into my shots. Explosiohns are good. And hey - cats! |
| May 6 04:22:26 | 2h 05m | Moon Eat Moon | ♥ 1 | Good take on a collide and growth game. Reminds me of agar.io. I like the music choice. Good solid controls too. |
| May 6 04:28:22 | 5m 56s | Live or DIE! | ♥ 1 | Seems like a "God Game" economy simulator. Reminds me of sort of a rugged frontier cross between SimCity and Craft the World. I got my guys cutting down some wood and making a house. Is there a way to delete a job that is not valid? I can see the job shows up in red and the villagers will skip it but I coudln't find a way to actually just abort the job if I was thinking maybe I didn't want them to do it at all anymore. |
| May 6 04:30:58 | 2m 36s | Planetoid Escape | ♥ 0 | I collected enough fuel cells to escape! Woo! I feel like I move forward too fast given my turn rate, though that doesn't emphasize the sense of having a very small world. Good models on the ship and character. |
| May 6 04:35:34 | 4m 36s | Puny World | ♥ 0 | Short but sweet and I got some good chuckles. I think I saw 8 different endings? I love short games that have multiple endings. And you writing is funny :) |
| May 6 21:22:50 | 16h 47m | Slime Assault | ♥ 0 | The screenshots do a good describing the game but unfortunately after leaving a lobby game open for 30 minutes nobody joined and I was not able to play :( Sorry! Wish there was a way to maybe play against another player locally or against a dummy AI that did nothing or even did random moves so I could try to extrapolate what it might be like playing against another person. Kudos for doing a multiplayer online game within the context of a Ludum Dare though. That is ambitious! |
| May 6 21:29:19 | 6m 29s | Koffer | ♥ 2 | Beautiful growing mechanics. Looks very natural. I liked watching the ivy spread around. I love that the whole thing is in a briefcast - it ties into the "Small World" theme well. The camera controls felt backwards to me, I think I'm used to the idea for this perspective that I would right click and then drag the world around rather than moving "myself" around the orbit point. Would like to maybe move the camera around using WASD. Some of the spheres on the edge are really hard to get to otherwise! |
| May 6 21:33:51 | 4m 32s | Little Unsuitable Journey | ♥ 1 | Walked around a bit and played through. Kept dying but it looks like in between deaths you can carry forward some of your state such as crystals picked up and such? Love the look of the little guys. Love the way the instructions to play are integrated into the game itself. |
| May 6 21:38:02 | 4m 11s | Caelium Alpha | ♥ 2 | Fun little sandbox. The textures on the planets is good, as is the background space texture. Would like to have more camera controls I think to view and admire my galaxy from multiple angles, especially as the place starts to really fill up. Would also love controls to change the orbital tilt. But I suppose these are all feature requests on top of the base of what has already been provided. Players always want more right? :) |
| May 6 21:41:19 | 3m 17s | Jumpy Green | ♥ 0 | Ha, at first I wasn't sure what was going on but then I realized it's a "Small World" so I was actually pushing the planet around with my jumps. Wish I had a more direct way to mess with the astronauts as they descended towards my planet. I like the run animation. |
| May 6 21:45:19 | 4m 00s | Tiny Hadron Collider | ♥ 2 | I liked the basic concept. I could also imagine playing this on a phone and how the touch interface really lends itself well to that environment. I found the movement to actually be a bit counter-intuitive with "gravity wells" because the farther I tapped the stronger the gravitational force whereas I would expect the gravitational force to actually be weaker when I tap far away form myself. I really liked the effect and visuals when I touched a goal object. Nice little color change and sound effect with that. |
| May 7 06:17:13 | 8h 31m | Timeless | ♥ 2 | I had a lot of fun! I liked the way you took a simple concept but made a lot of run levels out of it. Lots of good detail like reasonable jumping speeds, doing alpha on the bullets that are in the "background", and a smooth learning curve. |
| May 7 06:23:36 | 6m 23s | Beyond the Deep | ♥ 0 | Hi! It wasn't clear from the credits and itch.io page but is the art part of the jam or was the art made outside the jam by Heiden and then used for the art? I thought it was a bit awkward the ending I got wasnt' really one I wanted based on the choice that I made but it was still really nice to read the text. An interesting visual novel to be sure! :) |
| May 7 06:31:08 | 7m 32s | Norit | ♥ 1 | Lots of cool things going on in this game. Has that Rogue Legacy vibe since you can keep your upgrades from one round to another. I wish I could see the health remaining on my core better. I really liked that you were able to come up with a lot of different ugprades for my character - it was fun to purchase all of them. Getting split + lots of rapid fire + damage made me feel almost unstoppable but then so many enemies are spawning! |
| May 7 06:34:18 | 3m 10s | Sandelipe Boxenan | ♥ 1 | I got to 21, not sure if that's good or not. Great music. I love the general visual look. Everything seems well polished and put together. Not sure what triggers the end of the game but I just tried to get the highest population I coudl before it ended. |
| May 7 06:42:21 | 8m 03s | The Four Tribes | ♥ 2 | This was pretty interesting I had to play it twice to really get the hang of it. It felt a bit strange to have to train spies in order to see what the opponent is making. Granted I understand that from a realism standpoint, but from a gameplay standpoint I don't know what I'm supposed to build other than "build a balanced army" when I can't see the enemy. What I wound up doing is just building a little bit of everything and that seemed to mostly work. It would be nice if I could switch what I'm making but not lose progress towards what I was making beofre - rather just "queue up" to change what I'm making after the current unit has finished training. |
| May 7 16:21:42 | 9h 39m | Starstruck Ducky | ♥ 1 | Ha that game was pretty funny. I finally got to One at the end but I got there on Sunday. I didn't want to push my luck so I did a chit chat rather than asking for an invite, not sure if that's correct. I was friendly with everybody but still didn't win. Fun idea! |
| May 8 00:39:46 | 8h 18m | Walkabout | ♥ 0 | Really love the unique art style I haven't seen anything like that before. I liked taking the peaceful walk forward and running into the NPC. I was worried it was going to drag on too long but right when I was feeling like I got the sense for the game it wrapped itself up which was nice. Great job! |
| May 11 06:23:05 | 77h 43m | Game Prototype | ♥ 2 | Considering you also made a web site - this is really impressive! :) |
| May 11 07:12:39 | 49m 34s | Transistor Soup | ♥ 2 | I had a lot of fun with this game. I really like the way my previous successes get turned into these components, it makes me feel like I could be a true circuit designer. It's funny I thought the XOR was actually the hardest level and then when it got to other things like the adders and such it made more sense for me to think of things conceptually - which was really neat. Wish there was a "clear all" button. Also sometimes dragging the vertical jumper was finnicky which resulted me me drawing wires all over. |
| May 11 07:16:16 | 3m 37s | Depth | ♥ 1 | Interesting start. The mousewheel through multiple levels was neat. I had trouble finding keys and understanding what all the visual elements were but it feels like there's the start of something good here. |
| May 11 07:23:00 | 6m 44s | Planetary Escape | ♥ 1 | Ha, during the tutorial I died by hitting a planet before I saw all the tutorial and then played for like 2 minutes without knowing that I could shoot. Forutnately I saw that there was a score and I restarted the game and learned how to shoot. The controls are a bit awkward to me, with w and up usually both being associated with up but I got used to it but then the boost felt like a very non-intuitive control setup for me. The controls aside, the gameplay itself is very original and was fun to try. Haven't seen anything like that before! |
| May 11 07:30:57 | 7m 57s | Enlightenment | ♥ 0 | This game was surprisingly cool. The art style and music were surprisingly effective. The camera work was creepy and foreboding. The last level where all the enemies moved was really hard. |
| May 11 07:35:19 | 4m 22s | Power Department | ♥ 0 | Wow I was not expecting to see a full production intro video at the start! Nice. Good music too. |
| May 11 07:55:40 | 20m 21s | slovenly shopper | ♥ 0 | Ha what an original take on a stealth game! I was pleasantly surprised at the engagement I had and the puzzly element of being turn based was fantastic. I actually found the second level to be the hardest one, so maybe the pacing is off in terms of ordering the levels. I also had a hard time learning the rules for when I could be detected or not but I eventually figured it out. (in particular when can I stand up from being crouched and when can I not) |
| May 11 08:01:30 | 5m 50s | Snowglobe | ♥ 1 | That is a very original take on a tower-defense style game. This is great. Music got really repetitive but the gameplay was fun. |
| May 15 08:52:32 | 96h 51m | Earth Quest | ♥ 0 | Interesting idea. Some suggestions: 1. I would try to give the different actions some feedback, even a little bit of text in response to my actions would go a long way 2. The music loop is a bit short, causing it to become a bit repetitive. Cool concept. |
| May 15 09:03:16 | 10m 44s | My Small Mind | ♥ 2 | That was really fun! Wish the puzzles were slightly harder, it often felt like there were more than a few blocks that didn't get used. That criticism aside, the fade to "watercolor" was really nice, and very satisfying to try and complete the whole set. Collision with the enemies and blocks could be a bit clearer. Love the way instructions were integrated into the background and how it was relatively easy to figure out how to play. |
| May 15 09:10:31 | 7m 15s | Tinyverse | ♥ 2 | That was pretty fun. Great job with the controls. I like the unique take on the spinning radius and I appreciate the feedback of the thrusters. I saved about 10 people before it started to feel like this was going to go for a while and then I died from lack of hull. |
| May 18 07:49:59 | 70h 39m | Stellar Twist | ♥ 1 | Some really great execution here doign the puzzle platformer combined with the flipping sides. Very original! |
| May 19 23:32:41 | 39h 42m | Unlucky Planet | ♥ 1 | Lots of things to like here. Simple but effective art. Simple but effective sound effects. Some gentle screen shake. Good upgrades. Smooth controls. Minor requests I would have 1. I don't mind losing but it feels like much of the damage is completely unavoidable due to impossible scenarios. Would prefer if it felt doable I just wasn't quick enough 2. Maybe take me to the shop automatically when I have enough money rather than requiring user to go back out to the menu to do it. |
| May 19 23:38:28 | 5m 47s | LD38 - A small world | ♥ 0 | Not totally sure what was happening. I was clicking and then I died. |