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Feedback comments for LD46
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Apr 21 03:58:30 | Place me back | ♥ 0 | Great game! Really enjoyed the take on a one button controlled game. Simple concept with tight scope and great execution. Well done. | |
| Apr 25 21:23:43 | 113h 25m | The Exigent Ecosystem | ♥ 1 | Like: Music was actually fine I didn't think I needed a music toggle. The game is ambitious and I like the simulation. The generation of the terrain was organic and made sense, I could tell you jusn't did tell every tile on the map to be something random, there was shape and guidance to how the terrain generated itself. Would wish for: Visual feedback on screen which animal (or plant) I had selected to place. Fox and bear were a bit hard to tell apart for me. |
| Apr 26 10:13:36 | 12h 49m | The Dumb Kid's Job | ♥ 1 | Likes: Story, and the art was good. Also #JuniorIsOK Requests: Sometimes the doors are a little bit hard to identify because the tops are black same as the walls. Would have liked some additional visual difference to help me see doors. |
| Apr 27 01:23:49 | 15h 10m | Morose | ♥ 1 | This game is really impressive for a two day compo. The time and attention put into the dialogue, fonts, consistent art style, matching music, was really good. It took me a while to figure out the seed mechanics, but once I realized it's kind of a little puzzle game the music also helped to set the pensive mood. |
| Apr 27 01:41:52 | 18m 03s | Keep the Garden Alive | ♥ 0 | 2 minutes 15 seconds was my best. Liked: Concept of the bug spray and basic design. Liked the way the instructions were laid out in the tutorial screen. Challenging to travel around and spray different parts of the world. Suggestions: I was getting the buttons mixed up a lot - I thought maybe a summary of the 4 button actions listed on the main game screen in the corner as a helpful reminder of the controls while I play would have been nice. Good work! |
| Apr 27 01:53:51 | 11m 59s | Harvest Season | ♥ 1 | This is really cool! I love the mechanics on this. Like: Making decisions about what to play. The geometry thought process that goes into sprinklers. The cards were easy to understand. I liked having to do a trade-off between grouping like vegetables together vs. the price. Not knowing whether I would be able to harvest or not added some risk. Suggestions: Wasn't clear how the sprinkler chooses what to water when there wasn't enough water to go around. As a gameplay prototype though this was a great job and it's really easy to imagine that with art and polished animations it could be super! |
| Apr 27 04:03:16 | 2h 09m | Alien Intensive Care | ♥ 1 | Impressed how you managed to pull together a whole series of mini-games into a single weekend ludum dare game. Liked the art and story setting. The take on the theme was really solid. I didn't love the heartbeat mechanic. I did like that each organ minigame was slightly different than the others. |
| Apr 27 04:08:28 | 5m 12s | R-SAVIOR: COVID Destroyer | ♥ 1 | So many awesome elements! I love the 3-D model of the robot. The music is good too. The sync'ing of the footsteps with the audio was great. I really love how intuitive it is to turn and control the top of the robot independently of moving the bottom of the robot. Suggestion: The audio when you blow something up is a bit distorted. Bug: I got myself stuck against a boulder and couldn't move at all. |
| Apr 27 05:32:50 | 1h 24m | Keep the Fire Alive | ♥ 1 | Sweet. I love Factorio and this reminds me of a night/day/flying take on factorio as a game jam project. Really love where you're going with this. I like that there's coal everywhere but you need the light to expand outwards. The propellers with lift is an interesting spin (HA! Spin! Get it?) Would love to see a post-compo version of this with more buildings, and a sound FX pass. |
| Apr 27 05:38:00 | 5m 10s | AetherPath | ♥ 2 | Liked: - Mood and music - Art is great! Love the parallax on space as well as the quality of having a consistent art style for the ships an dplanets - UI icons are great and also have their own consistent style - Objectives feel like a 4x space sim Suggestions - Pace of game is a bit on the slow side - UI for transferring goods is a bit cumbersome. |
| Apr 27 05:59:54 | 21m 54s | Unbroken Shell | ♥ 0 | Great concept. Love the music. I like the way there's skill in understanding which way the egg is rotated. Once I figured out to pay attention to how the egg is rotated in my arm before I jumped this got even more interesting. The music is well suited. The game is uber frustrating at times :) Reminds me of "Getting Over It" (in a good way) |
| Apr 27 06:13:10 | 13m 16s | SideKick | ♥ 1 | This is fantastic! Liked: The theme interpretation. The art style was colorful and fun. The soundtrack was catchy. I liked all the different risks coming at my sidekick. I liked that you had different art for whether I stopped a taxi from the side or from above (crush the taxicabs!!) |
| Apr 30 07:18:53 | 73h 05m | AntOhNo | ♥ 1 | Good simple concept. Good art and execution. I like the way that you polished all elements including a start/finish screen, the most important audio element, etc. Well done. |
| Apr 30 07:24:45 | 5m 52s | Trollwoods | ♥ 1 | Wow - there is so much great polish in this game. - Love the music - it's great - Love the pixel art! It's so good! - Love the way you fade the music in and out as I get closer to the middle, as thought he music is coming from the music box by the fire - Really dig the way the light comes out from both the campfire and your flashlight to illuminate the environment So many great little elements. If I could call out an area for improvement - I would have liked the core gameplay to be a bit more engaging. It was fine for the first few minutes but going back and forth got a bit tedious - though at least I had that rockin' sound track to bop my head to! |
| Apr 30 07:34:44 | 9m 59s | Square Loves Circle! | ♥ 1 | You really surprised me! When the game was titled "Circle meets square" I wasn't expecting much but your writing narrative + clever design of the puzzles really made something fantastic. You really put a lot of love into this and there's a lot of little touches that show so much talent and promise. I can't wait to see what you make next - keep up the great work. |
| Apr 30 07:37:44 | 3m 00s | Keep Town Alive | ♥ 1 | Cool - it's challenging to run around. The controls felt good. It felt very intuitive to move my character around and aim with the mouse. |
| May 1 05:50:12 | 22h 12m | Spiders and Sports and Plane Crashes | ♥ 1 | I'm really impressed! You said this is your first game jam? It doesn't show. Great music - really godo art, and the gameplay was totally solid. Even though I thought the gameplay seemed a bit simple when I first sat down, the tuning really kept me going. The tuning was challenging enough to really keep me on my toes, but easy enough to make me feel like if I just tried a little bit harder I could get a bit farther. Good job. |
| May 3 05:30:29 | 47h 40m | WKAM: Western Keep it Alive Mission | ♥ 1 | Really ambitious to try and make an entire XCOM style game in the span of a game jam. I like the idea of taking it into a western setting - that's a good setting to have a variety of guns and shooting styles. |
| May 6 04:43:27 | 71h 12m | Keep Them Alive | ♥ 0 | Oh very interesting. I thought at first this would be a co-operative game, but I think you could play it competitively too (to see who lets down their flower first). Like: Music. Art. Basic game mechanics are easily understood and remind me of Overcooked Suggestion: Wish it was more clear that one player has to get everything from the right, and the other player can only pick up from the left. There didn't seem to be a strong thematic reason why those were restricted or an intuive way to know what I was allowed to access. |
| May 6 04:47:11 | 3m 44s | Feeding Mr Biggs | ♥ 1 | Really interesting game. I like the abstract art. I am surprised the levels need so long to load? What are you using for the tech to run the HTML client? The movement between the squares was very smooth, and I was glad to see I could pick up multiple objects and stack them on top of each other and then drop them all off at once. |
| May 6 04:53:46 | 6m 35s | Galactic Crèche | ♥ 0 | Yay! I got the "You win" at the end Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much Suggestion: I felt like the A and D keys were reversed from what I would expect. |
| May 6 05:01:33 | 7m 47s | It's Gonna Work | ♥ 1 | I thought the sound, story, and music were all well done. I really liked the sound effect when you push a guy into the portal. I thought the tutorial was a bit misleading. On the one hand I liked that you had a tutorial option, but then the tutorial had a huge story in it, and you could lose the tutorial, which seemed strange. I would have liked the tutorial to teach me how to play the game (arrow keys to move the barrier, WASD to move around, which I eventually figured out) and instead have the story put into the main game. |
| May 11 04:40:07 | 119h 38m | Live Bomb | ♥ 0 | Nice. For the second hard level, I think I cleared everything but I didn't get the you win message. |
| Apr 10 02:58:20 | 16774h 18m | Night of the Killer Beetles | ♥ 0 | This was fun! Felt like playing a small army control RTS like Starcraft or something. near the end of my first game I saw there were some people I could try to rescue on the outskirts of the map so I played again but was disappointed to find that after I rescued those extra soldiers I wasn't able to control them to bring them along with me to go elsewhere. Maybe a nice feature for a future version? |