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Feedback comments for LD45
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| Timestamp | Since previous | Game | Tadeas Paule's comment | |
|---|---|---|---|---|
| Oct 7 06:26:51 | The Runner | ♥ 1 | I loved the soldier models and sound effects! But not having any indicators on what to choose made me eventually just pick attack/defense at random, and the game stopped being fun. I get the rock paper scizzors throwback, but maybe including some way for the player to have a better chance at winning an encounter, provided they pay good attention, would've kept me playing longer | |
| Oct 7 06:41:25 | 14m 34s | Cave People Exosdus | ♥ 0 | As others have already said, the artstyle and music were both beautiful, they set the theme of a long journey wonderfully. I liked how the environment slowly changed as you ventured further, the roman ruins etc. My only gripe was, I don't know what changing the formation does? And what the difference between the figures in pants and figures without pants was. But anyways I loved it, great job :) |
| Oct 7 06:48:05 | 6m 40s | Space Flight of Survival | ♥ 1 | Great job for making so much in so little time! The gameplay was typical bullethell fun, no compaining there. The main lack of the game was in how it presented things to you; - the healthbar was very tiny and out of the way so it was hard to keep track of - I don't know if you indicated somehow when I can shoot (have charge), but I didn't notice it, so it was just an invisible timer for me, which sucks for planning your attacks - Kinda connected to the healthbar, but knowing when you're hit is super important, maybe even if it's just a screen flash or even a text appearing and telling you, just some way to know. Though I understand that the things above would've been added if you had more time. All in all, great job for shipping something playable in just 6 hours :) |
| Oct 7 06:59:39 | 11m 34s | Start Of A Galactic Empire | ♥ 1 | First of all, I love the idea! The way you describe it here draws me in, colonising different planets, managing the economy, making sure one planet doesn't topple the rest. Sounds very interesting, and definitely something I'd play. As for the execution, well it's all been said above; unresponsive controls, not having much idea what to do. Personally I'm just complaining because all of my metrics kept plummeting :D how are you even supposed to keep happiness up!? But thanks for the experience anyways, and once again, the idea is brilliant, it would be great to take it further! |
| Oct 7 07:14:03 | 14m 24s | Better than nothing | ♥ 1 | Incredible, getting so much done in 2 days, great job! The graphics were cute, the enemies all unique and the movement and actions, like taking damage and dashing, all had a good feel to them. As pfeyffer has said, the main thing missing for me was some indication on what the items do. I would definitely keep it mysterious for the enemies, as each new enemy type you unlock will be a gamble, but the "friendly" items could've used a tooltip at least. |
| Oct 7 07:50:25 | 36m 22s | Planet Z33 | ♥ 1 | Great atmosphere and mood, the combination of the music, the attack sounds during the night, and the desolate landscape. The only thing I found lacking was that the movement when you're running around during the day can get boring. Maybe with a stamina bar and sprinting, it could spice it up, as well as add to that surivival management mood ("should I sprint for that rock, or save stamina for running back to shelter"). All in all it's amazing, the models are cool, the mood is great, just great job! |
| Oct 7 07:58:36 | 8m 11s | Run... Away? | ♥ 3 | Very charming :) I loved the beginning with picking up the flower and smelling it. And the graphics and dialog boxes were cute and meshed well together. It would be fun to see an ever-escalating back and forth of running from baddies, getting a gun upgrade, beating them back, then the tables turn again :D (as I assume it was implied in the ending). Just one tiny nitpick; when I had the gun and had to destroy some parts of the level to climb on, it was kinda hard to tell if I was shooting at the right spot (i.e. a spot that's scripted to be blown up after a few shots). Adding some effect, like chipped pieces of wall falling down while you're shooting, would be a nice fix for this. |
| Oct 7 08:07:08 | 8m 32s | Run Through Worlds | ♥ 1 | Very cute and charming, lovely graphics :) I really like the idea, kinda reminds me of Minecraft Skybox. I would love to see this expanded upon! My two nitpicks: - The hit registration was kind of wonky, and you had to do a lot of positioning to really hit what you were aiming for - It missed any sense of urgency (?), i.e. it was clear that you have to collect items in a certain sequence, they were all there, it was just a matter of time. Adding some enemies or other danger to the player that breaks you out of a walk - click - walk complacancy would've added a lot |
| Oct 7 08:15:53 | 8m 45s | Robo-Fort | ♥ 1 | Great job! Cool graphics on everything, the enmies, the level ground, player. The music and the strobing lights, as well as the visuals, really gave you that automated factory feel, and the music was nice while adding a sense of urgency. I especially loved the little touches with the menus; both the starting screen, and the Pausey Pausey bit :D My only gripe was the movement, which I suppose was meant to be annoying (?). It made it super hard to position the boxes, which is fine and adds to the challenge, but for me it mostly made it frustrating. Overall it's amazing, incredibly well polished for being a jam game. |
| Oct 7 08:20:03 | 4m 10s | Start with No"thing" (survival game) | ♥ 1 | What am I supposed to do? I'm walking back and forth in the level, I can't interact with anything other than the crafting bench. How do I get the materials indicated in top right? |
| Oct 7 08:37:49 | 17m 46s | Flourish | ♥ 1 | Beautiful. So hard though! One suggestion; I only figured out after 2 restarts that too much sunlight rapidly drains your health. Well, "duh", and you even mention it in the manual to keep it in the middle zone, but a graphical indicator (or a sound, like a sizzling), would be great! |
| Oct 7 08:43:53 | 6m 04s | Blank Page Syndrome | ♥ 0 | Hi, nice idea :) I liked how you implemented it, moving around the page to slowly uncover a poem. The movement was so hard though! |
| Oct 7 08:48:46 | 4m 53s | Mighty Mighty Bot | ♥ 1 | As above said, incredibly adorable art! Good thing it's just jam-length, otherwise I would get addicted to those cute robots :) |
| Oct 7 08:54:38 | 5m 52s | PUNCH BLOCK SHOOT | ♥ 1 | Cute artstyle and aesthetic, very polished! My only gripe was that if you don't click Learn at the start, you don't know how to move, and afaik there was no way to go back to the menu? Also on the upgrade screen it took a bit of pointless clicking to figure out that I have to press the respective move button :D Overall great job! Loved the expressions on the blocks' faces |
| Oct 7 13:40:51 | 4h 46m | Void/Entropy | ♥ 1 | Wow, way too hard for me :) But I like the minimalist aesthetic and the music was pleasant as well, good job! |
| Oct 7 13:45:26 | 4m 35s | Hadron | ♥ 2 | Hi, I clicked start in the menu and it transitioned but then nothing seems to be happening, I'm stuck on this opening scene with the stars: hadronstuck.png |
| Oct 7 13:54:34 | 9m 08s | NoGo45 | ♥ 2 | Hi, great job on making the game :) Just three things that caught my eye while playing: - sometimes the enemies are hard to see against the background - sometimes when you shoot the gun the bullet hits you instantly? I don't know if this is a bug or if I was doing something wrong, but either way the bullet "disappears" and you take damage - The coin counter is super hard to read |
| Oct 7 14:54:09 | 59m 35s | FactoriNode | ♥ 1 | Great job, very well polished, the way it was presented was intuitive and thus needed no disruptive controls screens and tutorials. The only thing I miss is having some way of moving the camera. |
| Oct 7 15:01:31 | 7m 22s | Dream of Quantum String | ♥ 0 | Good job, you really nailed the mood well with the combination of the minimalist graphics and the cool music. Though clickers are not my thing, I found myself just sitting back for a bit, listening to the music and watching the strings fly around :) |