Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → Aj Jones
Feedback comments for LD45
Aj Jones's games and stats for all events →
| Timestamp | Since previous | Game | Aj Jones's comment | |
|---|---|---|---|---|
| Oct 9 04:16:08 | Spare Change | ♥ 0 | Shows a lot of work for one dev! Keep at it, seems like you have skills across the board! | |
| Oct 9 04:19:28 | 3m 20s | Junk Racer XL | ♥ 0 | Hey just as a heads up, the WebGl seems to freeze anytime you try to play. |
| Oct 9 04:28:28 | 9m 00s | Become Human Again | ♥ 1 | Loved the mood of the game! I think it would benefit from tightening up the jump a bit, but great job! |
| Oct 9 04:32:49 | 4m 21s | CELL WARP / セルワープ | ♥ 0 | I love that you guys decided to just make a game on the theme you liked, i was hoping for Unconventional travel as well. Game felt great to play and had an awesome vibe! |
| Oct 9 04:37:05 | 4m 16s | Bleak | ♥ 4 | I really liked the visual style and mood of this game |
| Oct 9 04:44:42 | 7m 37s | HONK | ♥ 1 | Game felt really good to play, reminded me a lot of nuclear throne! Liked the visuals a whole lot! |
| Oct 9 05:03:43 | 19m 01s | Calibal's Curse | ♥ 2 | Graphics are fantastic, dug the music, love the whole theme, only suggestion i would have is to possibly allow for sideways attack, as that could help out a lot. Game was awesome! |
| Oct 10 00:00:29 | 18h 56m | RoadOut | ♥ 1 | Game felt really great to play, visuals and music were fantastic, whole thing had a ton of polish. Only slight suggestion I have is to consider the always presenting at a diagonal, you move straight up/down/left/right, which runs you at corners. Also your map is standard cardinal directions, so its just a bit of a disconnect. Just one small suggestion, overall a great game! |
| Oct 10 00:41:58 | 41m 29s | Slay the Dungeon | ♥ 1 | Great execution on the merging of Issaac and Slay the Spire. Enjoyed the visuals and gameplay! |
| Oct 27 20:27:45 | 427h 45m | Crypt Hero | ♥ 1 | Roguelike is a great utilization of the theme! Game ran well, only bug I encountered was a goblin being inside a wall. Sound effects would help a ton, and a bit more dmg on the enemies, as I dont think I ever got hit! But great work! |
| Oct 27 20:37:42 | 9m 57s | Reutemeteut (web) | ♥ 0 | Felt a bit sluggish to play, but was well made. Would suggest tightening up movement a little bit, but great job! |
| Oct 27 20:41:02 | 3m 20s | LooPatHero | ♥ 0 | Really liked the whole thing, great job! |
| Oct 27 20:47:36 | 6m 34s | Neon Sunset | ♥ 0 | Really like the visual feel, but some of the gameplay itself felt a bit slow and akward. |
| Oct 27 20:53:15 | 5m 39s | Rhythmic Nothing | ♥ 0 | I really liked the experience, great job! |
| Oct 27 20:57:19 | 4m 04s | Cascade | ♥ 1 | I liked it, felt really polished and solid to play! |
| Oct 27 21:03:43 | 6m 24s | Race of time | ♥ 1 | Was tough to walk around and grab parts, but once I started driving it felt much better, until it spun out and i was unable to control. |
| Oct 27 21:10:00 | 6m 17s | Terminal Reset | ♥ 2 | Game seems really cool, a little visually busy which can make it tough to identify things. Maybe shrink the size of the muzzle flashes. |
| Oct 27 21:17:02 | 7m 02s | Tale of the Toad King | ♥ 1 | The visuals were fantastic! |
| Oct 27 21:23:02 | 6m 00s | Start 95 | ♥ 1 | Amazing, great implementation of the theme! |
| Oct 27 21:31:15 | 8m 13s | Nothing to Say | ♥ 1 | Great job, really unique entry, was great to play something that was a lot different. Fantastic work |
| Oct 27 21:45:23 | 14m 08s | Nothing | ♥ 0 | Favorite game I played this jam, felt extremely polished and fun to play! |
| Oct 27 23:47:21 | 2h 01m | From Nothing | ♥ 0 | Reminded me a lot of Agar.io |
| Oct 27 23:58:15 | 10m 54s | Pitch Blank | ♥ 2 | Really like the use of light with the concept, well done! |
| Oct 28 23:21:05 | 23h 22m | Peak Performance | ♥ 0 | I like the tinkering with things to figure it out, but a bit of explanation would help a lot. Great job though! |
| Oct 28 23:30:53 | 9m 48s | 28Ti | ♥ 1 | Really unique concept, i liked how everything upgraded with each new graphics card, including the music. Controls are a bit frustrating, seems like they are a bit floaty. The webgl version had elements out of the screen unless you made it full screen, which is something to note. |
| Oct 28 23:40:02 | 9m 09s | Game Design Simulator 98 | ♥ 1 | Definitely a new take on the theme, really enjoyed that. Only small bug I encountered was if you deny the help at the beginning it takes quite a while before it can reset and allow the game to progress. |
| Oct 28 23:42:43 | 2m 41s | Moroi | ♥ 1 | I like what I understand about the game, but it needs some sort of explaining in game on what anything does. Clicking and using a move immediately just leaves me wondering what I should be doing. |
| Oct 28 23:47:25 | 4m 42s | Little one | ♥ 1 | I liked the controls, very reminiscent of agario. Ran into an issue where dashing wasnt killing enemies though which was strange. |