Foon → Ludum Dare Explorer → LD45 → Feedback comment stats → conk
Feedback comments for LD45
conk's games and stats for all events →
| Timestamp | Since previous | Game | conk's comment | |
|---|---|---|---|---|
| Oct 8 17:23:38 | Bob | ♥ 2 | That was quite relaxing once my raft was large enough for me to stop drowning all the time π It took me a while to figure out food π Art and audio are cute and fitting and I loved the little quirky features like dropping the radio in the ocean. Great job to all involved π | |
| Oct 8 17:36:11 | 12m 33s | YΓΆso | ♥ 2 | That was great fun and the audio and visuals are superb! Played through a few times and I'm not sure if there's an end. A total kills/rooms completed would've been nice so that I could compare my multiple attempts. Great job to all involved! Very solid entry π |
| Oct 10 22:53:56 | 53h 17m | Ping Pong | ♥ 2 | That was great π a fun mix of various challenges with a really interesting concept and fantastic mood! That bit with the colourful lights towards the end was incredible. Graphics are simple yet consistently well utilised and the audio really rounded it all off. Fantastic entry dude π |
| Oct 17 20:11:33 | 165h 17m | Sand&Sea | ♥ 2 | 20 stars.PNG I think I'm playing this wrong π Fantastic game! Took me a while to get into it but once that first big boy wave destroyed all my starfish... Lets just say I took it personally. Great job everyone! |
| Oct 19 14:56:08 | 42h 44m | Cast Away | ♥ 1 | That was really fun! Controls were a little tedious at moments of panic (wolves at the door) and the collisions on trees were a little annoying when moving from area to area but overall the experience was fantastic π Art and audio are both wonderfully cute and the gameplay loop is very enjoyable. Great job! π |
| Oct 27 21:35:30 | 198h 39m | A Horse Called Nothing | ♥ 1 | That was weirdly fun! Took me a while to get into it as the bandits spawned FAST when moving around a lot and I almost won, but my army of drunks were no match for the bandits waiting patiently off-screen π My one criticism would be the view is rather limited - although that is likely by design. All around an incredibly solid entry! Towards the end of me playing it I was approaching full town control and was very jumpy when when a red line locked onto me - I literally called out when a bandit finally got me π± it was TENSE. Great job to the both of you π |
| Oct 27 22:08:31 | 33m 01s | Wobbly Scraps | ♥ 1 | HELF.PNG Jesus... how much health did that have? I couldn't add a 3rd gun (might just have been me) but 2 guns took a long time to kill it. Maybe I should've got daring and tried ramming it with my saw π Overall - once I'd figured out how to build a working vehicle without being killed - it was super fun and interesting to play and with fantastic music and graphics to boot π As I alluded to earlier, the initial 'grasping' of the mechanics was very difficult and I think it was mostly down to the wobbly camera movement as it made it quite hard to pick things up.... assuming I had to actually click them? In a tense situation with a spiky, tentacle-y giant beast following me around may have fried my brain a little π Anyway, to put it simply... this is a great idea for a game! Really nails the theme! Great job to the both of you π |
| Oct 28 22:25:44 | 24h 17m | Something Special | ♥ 1 | I found something β€οΈ That was great! Graphics are simple but are used incredibly effectively, the colour bleed effect when a heart is grabbed is a wonderful touch π Audio was fitting and the core mechanic is very cool! I'd say the blinking platforms took me by surprise a little bit π Perhaps if they slowly scaled from bottom to top as a way of indicating the timer they were on, it may make that part a little less tedious. Overall a really innovative entry with a solid theme to boot! Great job π π |
| Oct 28 22:36:29 | 10m 45s | Unfinished: The Game | ♥ 0 | These other comments are so confusing as I've no idea how to climb... W and S do nothing and left π© also seems to do nothing. I understand this is unfinished but is it a falling simulator? I'm so π Certainly felt like I started with nothing though, so great theme and humour... I suppose π |
| Oct 28 23:36:27 | 59m 58s | Mind Game(s) - Prologue | ♥ 0 | Questionable morality and 26% HP! Very funny and the background changing as the story progressed was really pretty π A few spelling mistakes here and there, but that's to be expected with the shear amount of text you must've written for this. Great job π |
| Oct 28 23:51:21 | 14m 54s | Spooky: The one who lost everything | ♥ 2 | That was great fun π Graphics and audio are superb and are super polished! The ghost is super cute π Dodging was a little tedious at times but bearable for the most part. The different mechanics (shaking chains, falling lights) were very thematic what with being a ghost and it made interacting with things very straightforward which is exactly what you want for a an LD entry. Great job to the both of you! This was fantastic π |
| Oct 29 19:52:50 | 20h 01m | Terra Farma | ♥ 0 | Very cute and rewarding when the crops grow π Movement is quite painful on the hands though, as it seems to be quicker to press individually as holding down the buttons seems a bit buggy. Great job π |
| Oct 29 19:58:12 | 5m 22s | War For Nothing | ♥ 1 | Perhaps if there was a clearer indication of the hit range it would play a lot better because even knowing that I still found myself going too close to enemies. It is quite fun though, regardless of how easy it can be to die π Graphics is nice, but I'd suggest keeping static images with consistent pixel scaling as it makes for a far better aesthetic. You can do minor scaling in animations and particles. Great job π hopefully I get you over the line in time! EDIT: Had another play at it as I didn't want to let that darn tank win! Took me a while to best him but I managed it π it's a shame the last level is a lot easier with a pistol than the machine gun - it tended to waste less ammo than anything else and getting more from drops was very luck based. I struggle to leave an LD game incomplete π I'm glad I managed to do it in the end. |
| Oct 29 20:08:20 | 10m 08s | Doors | ♥ 1 | This is great! I'd suggest making restarting the game a little quicker as failure is quite frequent and waiting around for it to start again is a little tedious π I did find the people kept opening my locked doors though, which I'm unsure if I'm missing something, but it aint helping the struggle to keep them alive. I tried to rate this before the time was up, but I don't think I managed it in time, so I'm sorry if you don't get your results βΉοΈ |