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guckstift

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TimestampSince previousGameguckstift's comment
Oct 11 07:14:13 In the beginning ♥ 1 Wow, really inventive puzzle game idea! LOL'd about the reference in the intro xD Though I couldn't pass the level with the 4 directions and the 2 growers and 2 shrinkers yet. But overall it feels really sophisticated and challenging so far. Amazing you did this all as a compo. 👍🏾 The audio effects sound a bit coarse for me :D maybe make them more decent. I need to solve this... PS: I made it to the end. Hope you're going to devleop it further. Really cool, keep it up!
Oct 13 16:35:19 57h 21m Island Game ♥ 0 Hey. Though this one is not finished yet, it feels like a good starting base for a top down survival game or something. I also made random generated top down adventure a game with resource gathering. But you have some nice simplex noise map generation with bigger features, islands, shores and stuff. I like that. 😃 Are you going to continue on this game?
Oct 13 17:43:18 1h 07m Living Forrest ♥ 1 Good strategy game. But very hard. Maybe give the spike trees more power and show a durability/health bar on each tree and the enemies. But I like it, great and funny idea.
Oct 13 21:46:32 4h 03m Untitled Sandbox Game Where You Throw Sticks ♥ 1 Hey, could you please share the source code? I'm always interested in that kind of stuff, especially since I also made a voxel engine once in Javascript :3
Oct 13 22:08:01 21m 29s Totally Tiny Towny ♥ 1 Meddl Loide, Servus! \m/ So this is a clicker strategy game where sheeps got to poop rainbows? I like it, its pretty calming and the music and environmental sounds give a nice mood to it. Nice simple gfx, solid! :)
Oct 13 22:59:29 51m 28s And Then God Said ♥ 1 Interesting physics engine :)
Oct 13 23:33:44 34m 15s A Fishermans Friendly Island Builder ♥ 1 Well, weird game, but somehow fun to play :) I always wondered how much of resources I need to build another piece of island.
Oct 13 23:39:30 5m 46s Marooned ♥ 0 Thats a pity. The screens timelapse look interesting but I can't get it to run: A fatal error has been detected by the Java Runtime Environment: SIGSEGV (0xb) at pc=0x00007f9610d1d009, pid=11037, tid=11092 JRE version: OpenJDK Runtime Environment (9.0) (build 9-internal+0-2016-04-14-195246.buildd.src) Java VM: OpenJDK 64-Bit Server VM (9-internal+0-2016-04-14-195246.buildd.src, mixed mode, tiered, compressed oops, g1 gc, linux-amd64) Problematic frame: C [libjava.so+0x1d009] JNU_GetEnv+0x19 Core dump will be written. Default location: Core dumps may be processed with "/usr/share/apport/apport %p %s %c %d %P" (or dumping to /home/guckstift/Downloads/ld45-games/core.11037) An error report file with more information is saved as: /home/guckstift/Downloads/ld45-games/hs_err_pid11037.log If you would like to submit a bug report, please visit: http://bugreport.java.com/bugreport/crash.jsp The crash happened outside the Java Virtual Machine in native code. See problematic frame for where to report the bug. Linux Mint 19.1
Oct 14 10:23:01 10h 43m Uballto ♥ 0 This OS/game was just really really cool!!! Next step: Embed it in a real Live-Distro 😄
Oct 14 15:37:17 5h 14m Protoverse ♥ 2 Whoa, that was awesome! Matter, planets, stars, black holes, gravity, space-time warping, the music that changed with your current universe just fits perfect! Although its more like a simulation than a game, but very cool!
Oct 14 15:54:10 16m 53s Emoji ♥ 1 Really cute game. I enjoyed exploring the little mud box I was gambling in. But at some point I needed to watch the Lets Play to find out how to do flowers. Would love to see this game being extended further 👍🏼 ❤️
Oct 14 22:28:10 6h 34m Faze ♥ 4 Found the repeatable world and incremental environment concepts are brilliant, the flat shaded low poly graphics just gorgeous, the animations cute and the sounds hilarious xD (so thats how a rushing squirrel sounds like) :3 Enjoyed it a lot! The only drawback: The audio lags are brutal in the web version (didnt test the win version) Do you know why? Browser. Chromium 77
Oct 20 17:40:53 139h 12m Singularity ♥ 1 The puzzles seem very sophisticated as if designing the levels was the most time consuming part instead of the game mechanics :D But I didnt see why I always needed to click on the singularity at first. Also some other baclground music would be good since the monotone background hum kind of mesmerized me. I sat for a while and solved all 21 levels, very challenging. Great game nonetheless!! 👍
Oct 20 17:53:18 12m 25s Shadowy Monster Land ♥ 1 Hey, I think the help screen is TL;DR for the first time. Better make an ingame tutorial that guides you through the game as you explore the dungeons. The raycasting ist super nice. But looks a bit incorrect at wall tiles.
Oct 21 12:58:53 19h 05m NoThIng ♥ 1 Dear Mr. Erk bro! A little bit late but here we go: Though I'm not that guy that loves reading all the time while playing games, your work really intrigued me. The main character Nosferatu quickly grows on you while playing, emits cute squeek sounds when clicked and seems to be very empathic with everyone that wants to be friends with him. Unusual but creative interpretation of the theme no stress no rush and a nice calming little black Tic Tac sandbox at the end. 😄 One little problem I had last time playing: I couldn't trigger the ending dialogue anymore while collecting and throwing TicTacs around for a couple of time (also throwing at NoThIng). Thanks for this wonderful Jam weekend with you at my home place. As always: I enjoyed it a lot and hope you did as well!
Oct 22 21:21:57 32h 23m LooPatHero ♥ 1 I dont know how your game works, but it looks and sounds so epically retro C64 style. The soundtrack really catched me. So I just sat and listened for a while.
Oct 22 22:12:05 50m 08s Nothing to Say ♥ 1 Oh. My. Gosh. This game is so cute! :3 ME really like, Zoe is also cute. I love that you have built so many different dialogue threads and it feels like no answer is the wrong answer what I first thought. But any answer I give can lead in a different but positive direction. Cool!
Oct 24 08:47:31 34h 35m FactoriNode ♥ 1 Hey guys! Well, this game is addictive, theres no doubt. 😃 I know you put a lot of work developing the gigantic processing network. But still it feels really unpolished and more like a economy planning tool. 🙁 just some tips to improve: * sprites for each node (I know thats a tremendously huge piece of work now :D ) * group the ingredients nodes palette into types, the list gets to long * the ability to create custom blueprints to be instanciated later would be nice 😃 Nonetheless a remarkable product 👍