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Rhoka

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TimestampSince previousGameRhoka's comment
Oct 8 17:40:45 P L A G U E T I M E ♥ 1 Fun little project! Using the mouse to actually swing tools is an interesting mechanic but it felt like I had to be in a very specific spot relative to the thing I was trying to hit. Also I might limit each tool to only be able to break the resource it's related to (Hatchet = Tree, Pickace = stone, etc). When I discovered the axe could break everything I didn't really feel incentive to craft the other tools other than to just tick the boxes. Only other thing would be some sort of health indicator. Loved the style and music though, good job!
Oct 10 22:49:31 53h 08m Baryon Asymmetry ♥ 1 Neat idea! I kind of understood what I was doing by the end and managed to get a couple different endings. I think a timer to indicate how long was left would be nice. I took a while for me to notice the white ring was moving out. Also I'm not sure what the solution would be, but trying to get the outcome I wanted was pretty difficult and found that I wound up with next to nothing most of the time. Very cute though!
Oct 10 22:51:31 2m 00s SIMFLUENCER ♥ 1 Fun little experience! Loved the voice acting. Only a couple little things I'd say. I think if you had a little checklist of things to go find it would give a bit more incentive and at the same time allow you to open up the play area to a larger area. On the other hand you could just tell the player to find things and just give them a total number followers to get so you know when you're close to done. Overall good job!
Oct 10 23:04:54 13m 23s Spam Space To Exist ♥ 2 Fun little experience! I always love these grow and absorb enemy type of games. The only thing i really found myself wanting was knowledge of where I was. I think even a really simple little rectangle with a dot to show where you are in the playable space would be enough. I just found myself wandering around without encountering anything for long stretches. Otherwise I had a good time with this one! Great job!
Oct 10 23:16:17 11m 23s wallpunch ♥ 1 Wow this is pretty good! Lovely little pixel art and the sound was good as well. Only thing I found was that I could never get very far without dying. Some sort of feedback whether I am doing damage to enemies would be great and some sort of health pickup would be nice. I also often came across chests that I simply couldn't get to. It seems like you had a set of rooms that were randomly picked and a hall to them was generated when you punched the wall open and there were just certain tiles where the chest was inaccessible. Otherwise I loved it!
Oct 10 23:24:37 8m 20s Day Zero ♥ 1 Very well done and seems like you achieved what you set out to. Nice and simple not really any major criticisms. I think I extra won by getting 21/20 somehow. Good job!
Oct 12 00:09:30 24h 44m Seedling ♥ 1 That was super cute and very well polished! The only thing I had trouble with was getting the downward plants to grow but it seems like other people got it to work so maybe I'm just bad. Anyway really good job!
Oct 12 00:24:40 15m 10s Part Wars ♥ 1 Neat little project! Could definitely see this be easily expanded with a little more time. I did encounter a bug where a card was supposed to give me +3 defense on the first hit of each battle but instead it took away defense? Anyway good concept, good job.
Oct 12 00:38:30 13m 50s Vicious Cycle ♥ 1 Interesting entry. I understand you were going for more of a minimalist/ visual story type thing but a bit more interactivity would've been good. I think there was more game that I didn't get to but I got stuck on a black screen with a single alien letter on it? It seems like spacebar was the only key you can press and if that's not the case it wasn't obvious. As has been said in other comments more immediate feedback when you press a button would be nice. Didn't really feel like I was interacting with it at all. Great job on the art though!
Oct 12 01:02:14 23m 44s Drifter Mall ♥ 2 I see that this is your guys first Ludum Dare and first game jam so congratulations on getting out a finished product! Definitely keep doing it. My team did our first jam together about two years ago and it's such a great experience to hang with your friends and crank something out. Overall I think you guys did a pretty good job. As other people have said, the colliders on a few things like the shelves are a bit wonky. Also I wouldn't put the "Exit" button in the upgrade section. I learned not to press it after it closed the game once but when people see an exit button they tend to go straight to that to get out of a menu. I would instead put that in a different menu, say if you hit escape to pause it, then give people an option to exit. Animations were pretty good. The model on the title screen had some geometry issues and here was a bit of clipping on the cops clothing but again this is just a jam so things like that can happen. Just means you can do better next time! Good job guys!
Oct 12 01:14:42 12m 28s Amnesiac Adventurer ♥ 1 That was a really neat concept! The movement confused me for a second but then I understood what was happening. First time I just cruised through and got the bad ending but I went back and figured out each level properly. Level of difficulty felt just right for the number of levels and I could see this easily expanding to more levels. Overall Very well executed simple idea!
Oct 16 23:03:46 117h 49m Finished Raccoon Bikini Game ♥ 1 This is very adorable and well polished. Great Job! Only a couple of critiques. I would make the hit boxes for items in the bottom bar bigger than the actual item. Playing with track pad I had a bit of difficulty grabbing the platforms when I had to be so exact. Also I might change the "Play" button to say "Stop" once you start a level. It took me accidentally pressing restart a few times to learn that the play button also stopped the level without resetting everything I placed. Other than that, really great job!
Oct 16 23:26:01 22m 15s Joe The Crafter ♥ 2 Good start here. I understand that you didn't quite finish and that's ok so I'll just judge what was here. I played the updated version and even though you said you upped player speed I still felt it was very slow. I'd like to be able run around and collect more things faster if I run out of something. The two element crafting idea has been done many times so I think if you use a system like this there's certain quality of life things you have to do. I would add a dictionary of elements and allow the player to single click them into the crafting slot instead of dragging. Also I would allow the player to click on craftable elements/resources and it would autofill the recipe. It saves time and frustration. The dictionary would also alleviate having to remember all the recipes. If something takes two or three steps to craft I found I couldn't always remember what those steps were. Lastly I would add in some sort of map either in a corner of the screen or that you could bring up with a button press. Would allow players to easily track back to where they found certain elements if they need more. Overall good start though. I know you want to take it farther so good luck with it!
Oct 16 23:37:45 11m 44s Start 95 ♥ 1 Love the take on the theme. Nice and simple game and well executed. I might just tweak a couple things. I would slow the speed at which things are falling. This would increase the play time without it feeling too long. This would also make it a bit easier to dodge the mines as you get heavier with more menu items. A good few times I got close to the last item or two and lost 2-3 in row because of how fast the mines came and I couldn't move away in time. On the note of heaviness. I think some sort of on screen indication of how you get slower as you get more items would help. I didn't really even notice until I was on the last item. Over though, well done!
Oct 16 23:54:41 16m 56s War with Nothing ♥ 1 Hey for your first game ever, you made it and you can play it and it ends which is more than some accomplish. That being said I think the major thing to take away from this is that adding a few small things can bump up a game a lot. Adding very simple audio (even if it's free stuff you didn't make, just opt out of that category) can give a huge boost. Hearing gunshots or hits or footsteps just adds to the world you're creating. The major thing was that the player didn't actually die, which makes the whole thing moot. There's no incentive to avoid anything; no challenge. You definitely have to make sure your core gameplay loop is there and works, then move onto other stuff. Keep going though, keep making games and you'll get better. Also KEEP RATING GAMES!!! If you want to be eligible for a score at the end you HAVE to go play and rate lots of others here. You've still got a little under two weeks to get there, but at this point it will take some work. Good luck!
Oct 25 05:50:46 197h 56m Fireflies Will Find My Bones ♥ 1 Very adorable little experience! I think most things have been said already but I'll give you my take on them. The art is beautiful and well done for its simple style. The audio is very lovely but a little repetitive. For footsteps you're just alternating between two tones of step. What we've done in the past is set it up so it's one sound that randomly gets pitched within a range every time it plays. That way each footfall feels unique and it doesn't drone on. I loved the music but it felt like it was looping a little too often. With a game like this I think you could get away with something like an ambient wind sound and have a few different piano riffs fade in and out and layer on each other somewhat at random to make the soundtrack always feel unique. Gameplay wise I think it lacked a little direction. I wandered to the edge and then went around the entire perimeter looking for anything before finally stumbling upon the camp. I like the singing mechanic and I think that you could use that to help guide the player. Maybe when you sing it sends out a little firefly in the general direction you need to go (probably on a cooldown to prevent spamming it, or maybe there are fireflies around the map you can pick up and use as charges for the ability? Just spitballing). That would also help with coming back because I almost lost the camp again after going to find the bones. Overall though good job. It seems like you guys are wanting to work on it postjam so definitely go for it! It's fun to polish up something when it's so close to being done. Anyway, good job!
Oct 29 19:05:57 109h 15m Wirm ♥ 0 Cute little entry! Overall all pretty well done for what it is. The only thing I found a bit off was that the screen shake when turrets hit a wall felt a bit weird. It looked more like the game was glitching. Other than that good job :)