Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → Rhoka
Feedback comments for LD46
Rhoka's games and stats for all events →
| Timestamp | Since previous | Game | Rhoka's comment | |
|---|---|---|---|---|
| Apr 23 01:43:37 | Frozen Skies | ♥ 2 | This is awesome guys! I spent so long playing it and started over 4 times until I finally beat it. Overall really great job. The mood is set really well by the lighting and the music. I think the ambient light could be cranked up just slightly so the nighttime isn't pitch black. I know you said you guys are updating it so @ me when you do, but as it stands it is just barely possible to beat the game. after a few tries I fed the fire as little as I could and just barely had enough resources to build the final bridge. On a personal note, I found the lore notes a bit hard to read. Great work and excited to see where it goes! | |
| Apr 23 01:46:40 | 3m 03s | Fly Zone | ♥ 0 | Great! You took a really simple idea and executed it very well! It achieved just the right level of frustration and then pay off. Overall great work. |
| Apr 23 01:48:46 | 2m 06s | Keepin' Alive! | ♥ 0 | Haha well that was certainly something. Good base and I think if you added something simple like having to type in time to the music it could be a fun typing game |
| Apr 23 01:52:44 | 3m 58s | El Burritón | ♥ 3 | This was awesome and I could see this being some sort of competitive esport. Sometimes you get lucky and have easy to reach keys for the fridges, but sometimes not and it just makes it utter chaos. My highscore was 12. Great work! |
| Apr 23 02:19:01 | 26m 17s | Pro Fishing: The Fishing Mini-Game Game | ♥ 1 | This was really great and very well polished for a jam. The only issue I had was I think the beginning could tutorialize mechanics a bit better and the prices could be a bit higher to progress faster. But overall the aesthetic is on point! |
| Apr 23 02:44:25 | 25m 24s | The Ludum Dare Flame 🔥 | ♥ 1 | Really great idea! With a few more features/mechanics I could see this becoming a perpetual online game like Universal Paperclips or A Dark Room. |
| Apr 23 03:00:28 | 16m 03s | Silence, Please!!! | ♥ 3 | Neat little experience! Good Job! The only confusing thing to me was that the map was on a cube. I think it would have been easier to understand if the screens were just a grid with a border around the outer areas. Also it might have been just a touch more interesting if each person needed a specific note and they gave you some sort of hint as to which one. Anyway, great work! |
| Apr 23 03:03:27 | 2m 59s | Node Colony | ♥ 2 | Cool idea! I can see this easily being fleshed out into more of a Creeper World type game. I think I encountered a bug where I took over an enemy node but I didn't get it and it kept spawning enemies even though it was part of my network. Also, just some little text pop ups explaining what each unit does would go a long way to decreasing the entry difficulty. Otherwise, great work! |
| Apr 23 03:07:42 | 4m 15s | ALL CAPS: The Incident at Puppy Canyon | ♥ 1 | Great work! I'm not the best at typing so I couldn't get very far but it looks nice and was executed well! I would have liked to see some sort of progression as I defeat bandits, like moving to the next train car because it just feels like I'd be typing forever. Anyway, great job! |
| Apr 23 03:16:02 | 8m 20s | OVERHOSPITALIZED | ♥ 2 | This was really great! What you have is already quite well fleshed out and polished so I can see this expanding quite well! Possibly a levels based system where you have to cure "x" number before moving onto the next level, having different hospital layouts the get harder and harder, combination diseases later on? Idk lots of ideas but this base is great! The only issue I had was that I cured too many people too fast and the cured patients were filling up and blocking the exit and flooding into the hospital blocking me sometimes. If you guys are tracking highscores I managed to clear 112 patients. Great work! |
| Apr 23 03:18:17 | 2m 15s | Seven | ♥ 1 | Clever little game and definitely made me think. Not much to say that hasn't been said already. You had a simple idea and executed it well. Good Job! |
| Apr 23 04:22:06 | 1h 03m | Milk Dungeon | ♥ 3 | Quite funny little entry. Voice acting was great! Took me a bit to understand what was going on but I got it in the end. I know that the milk spills slow you down but I found that jumping over them instead was faster than switching out for the mop and then switching back to the hammer. But I had a good time and had some laughs |
| Apr 23 04:25:24 | 3m 18s | TimeSlayer TM | ♥ 1 | This was great! While I don't relate to the sibling rivalry being an only child I definitely relate to the trying too play the game as streetlights pass by (except this kid has a fancy machine that backlights lol). Anyway, I saw you ended up with quite limited time and it's quite impressive that you managed to pull off this level of polish in that time. Great job! |
| Apr 23 04:33:36 | 8m 12s | The Abomination | ♥ 1 | Great job for this being your first game jam! Had a fun time with it. The main issues I had were the amount of camera movement and overall floatyness of the controller, which I see that you patched in an updated version, so good job with that. I know that I could combine things to make better things but to me it seemed like most of what I created was already in abundance throughout the level so it felt kind of pointless making those things. Maybe more of the items could create things that aren't already in the level (i.e. the two microscopes combining to the super microscope). I found that the super microscope seemed to keep it alive for a while so I ended up just gathering all the microscopes and only using those. Maybe once you craft two items together it tells you how much life it gives the abomination to encourage players to try to combine more items to find the best combo. Other than that great work and keep making games! |
| Apr 23 04:56:52 | 23m 16s | Meeple Machine Factory | ♥ 0 | Nice little attempt for the compo! Right off the bat I would say scale the UI elements up a bit because I HAD to fullscreen the game to be able to read the text on the wheels. I was a bit confused by the description of the game because you say "sit back and watch the meeple work" but they don't just keep working; you have to tell them too do another task every time they complete one. Animations were good and cute. I found that I can left click select things other than the person, but since the point is to select the people and tell them what to do with right click menus being able to select other things is pointless and wastes time if you're trying to manage all the components. If you were to expand this with more levels and more meeples I think there would need to be some sort of automation where you tell someone to do something and they keep doing it because I found it quite tedious to have to go into a menu that was sometimes at least three clicks deep when there's other things that also need attention and as the levels get bigger I can see that just getting to be too much very quickly. Good job though and keep working and making great things! |
| Apr 23 05:00:33 | 3m 41s | Burning Love | ♥ 1 | Good job here! The gameplay was a little simplistic but it seems you achieved what you set out to so good job for that. That graphics are quite nice as well! |
| Apr 23 05:06:29 | 5m 56s | Soulbond | ♥ 2 | For what is here you guys did a really great job! The movement feels good and the mechanic of leaving your soul and pulling it back through platforms and doors was really cool. My only issue was that the purple block sprite you used was sometimes used as a background image but sometimes used as a platform to climb on and that could get confusing for players. I would either use a different sprite or make the color of it darker when it's in the background. Other than that great job and keep working on it! |
| Apr 23 06:11:52 | 1h 05m | Looking for Group | ♥ 2 | Fun little experience! The main thing I would say is that the UI is a little basic and a bit hard to understand what's happening. If there was some sort of indicator when I hover over each person to see who I'm about to select would be great. All the hand drawn art was amazing! Great job! |
| Apr 23 06:37:28 | 25m 36s | Survivalgo | ♥ 0 | This is very neat and it seems like it could be a fun puzzle game with more levels. The only thing I wish I had was a button to restart the level without getting rid of my input and a way to backspace or delete certain inputs. That way I can more easily trial and error to see what works. Good job! |