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Feedback comments for LD47
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| Timestamp | Since previous | Game | Rhoka's comment | |
|---|---|---|---|---|
| Oct 14 02:02:10 | Purgatory is a Music Store | ♥ 3 | Quite a unique entry. The art was very beautiful and the music was wonderful but felt to be lacking in gameplay a bit. I get the point was to just noodle around on the instruments but Ii found it all a bit confusing. Did the dialogue and music start playing after I hit a certain sequence of notes? or just a certain number? Anyway I know you just wanted to make a fun space to play along to these songs and you did a good job of matching the scales to fit in with each song. Good job! | |
| Oct 14 02:05:39 | 3m 29s | Stuck In Paris | ♥ 2 | Fun entry to the jam! Nice an simple idea well executed. I tried my best to get to level 20 to no avail. As far as gameplay goes Ii found myself wanting a more smooth throttle adjustment rather than set tiers of speed. And for sound design, simply pitching a sound up or down a bit would get you a lot more variety in things like car horns. Good work overall! |
| Oct 14 02:17:36 | 11m 57s | Commuter | ♥ 3 | Good job here! Really solid base. I wish there was some way to see my previous scores recorded somewhere though. Also, when the rounds and goal times are so short I never really found any reason to take time to use the spikes rather than blowing them off the level. |
| Oct 14 02:29:21 | 11m 45s | Stuck in a drum loop | ♥ 1 | Interesting idea! I really wanted to get all of the beats but found it almost impossible. By the time you have 3 or 4 pieces you start having to shoot gaps 1 wide at high tempos. Also I found a bug when trying to use the sandbox. I noticed normally the beat increases by 7 each time, but when you enter a custom BPM it just tacks a 7 on the end. So 50 becomes 507 becomes 5077. Anyway, good job! |
| Oct 14 03:18:17 | 48m 56s | SnakeLoops | ♥ 1 | Good job! I've never played snake pass but this seems like a good recreation of that idea! The one thing I think I might add is some way to increase or decrease your friction because I found myself struggling to pull up after wrapping around something. Overall good work! |
| Oct 14 03:28:49 | 10m 32s | The Cult of the Broken Clock | ♥ 2 | Nice entry! The only thing I really found myself wanting was some way to know how many times I had gone around. I know each time you pas 12 you get the chimes, but the sound they make was too similar to other sounds and I didn't even notice it til they hit 5. I think maybe you could have an hour hand on the inner circle? Also II found myself not really using roll or block and just running around. So maybe another pass at enemy design would help? Different types or enemies or obstacles that force you to react in certain ways. Anyway, good job! |
| Oct 15 02:03:43 | 22h 34m | Spirit Journey | ♥ 2 | Beautiful entry to the jam! The art and music was so well done! and puzzles difficulty curve felt just right to me. I didn't feel that the last room was as hard as some people think, but everyone is at different levels. The only thing I would say is that you should probably tell more explicitly what the "quick die" key is. Also I wish there was a way to hard reset a level and break all statues at once if you mess up. Overall wonderful job! |
| Oct 15 02:25:27 | 21m 44s | ...And again, dont steal from dead pharaons | ♥ 0 | Very well done! Absolutely nailed the theme. I can easily see this expanded out into more of an open world with lofty goals in the millions and all sorts of puzzles and areas to explore. Well done! |
| Oct 15 02:28:06 | 2m 39s | Loop Back to the Future | ♥ 1 | Very interesting idea. The only major criticism I have is that maybe a different camera would've been nice. I think a traditional 3rd person cam could work here. II just found the last level much more difficult because I was unable to judge timing as well based on certain angles. Anyway great job! |
| Oct 15 02:56:07 | 28m 01s | Build a Bridge | ♥ 1 | Good job on the custom engine. I think you could really punch it up with a few small things like generic background music. A couple things Ii found were that there was really no incentive to go around rather than collecting the materials and going back. Also the camera was kinda all over the place and made the car more difficult to control. If the camera was a bit more steady I think it'd be easier and more fun to get in the zone with drifting through the course. |
| Oct 15 03:06:00 | 9m 53s | Demobius Derby | ♥ 0 | Neat idea for a racing game! Ii had most of the same issues as other people in regards to handling. It felt like you somehow tied the turn rate to your speed so the faster you go the faster you turn. But this led to me tapping turn and slamming into the wall next to me. Also the AI seemed to confuse itself quite a bit but great for you to get racing AIs in. |
| Oct 15 03:22:19 | 16m 19s | Loopamonium | ♥ 1 | Very excellent. You're on your way to a future in game design. I definitely picked up on the Thomas Was Alone vibes (if that's what you were going for. If not go play that game!) As far as level design goes, it's getting there and Ii understand you were going for the idea that you have to trust that what you're doing is accomplishing something but gamers can be fickle. I would add some sort of indication that after a certain number of resets something changes. Anyway, great job! |
| Oct 15 03:43:02 | 20m 43s | The Well Of Reality | ♥ 1 | Cool idea. As others have said sensitivity is WAY too high. I also would've liked some sort of hint or indicator that I was getting close. I ended up giving up after about 10 minutes of trying and many visits to hell. good job though! |
| Oct 15 04:06:05 | 23m 03s | BØNE LOOP | ♥ 1 | Love it! Great art direction and sounds. For the sounds to get just a touch more variety you can just pitch up or down a sound randomly every time it plays so it doesn't seem like it's just one sound repeating. Also The most damage I took was from enemy mages targeting me through walls and fireballs coming in from the next car. You definitely have something here though. Being able to see the cars way down the line made me want to get all the way around. I can see adding a lot to this and making something like a rougelike, finding new spells and artifacts along the way. And maybe on the exact opposite side there's a boss to fight? Anyway really love it and would love to see more done with it |
| Oct 16 06:59:36 | 26h 53m | Once More, Dear Friends | ♥ 1 | Great job! Would've loved some fast paced music and skittering noises for the bugs to make. Also some sort of indications on how many clones/loops there can be at one time would be nice. I think there could only be like 6 or 7 at a time? Overall solid job |
| Oct 16 07:18:56 | 19m 20s | Rhythm Step | ♥ 1 | Solid art and audio. Love the synthwave aesthetic (probably because we went there too). I'm not exceptional at puzzle games but a game like this felt like there was an optimal route to learn and enter that in to get to the end in one go. But I think you designed it so you needed to edit your input partway through a level? I think I got to level 3 and couldn't get past. As others have said the time to enter your choices was way to short. I think you could have the music just vamp on 8 bars and then once your ready hit a go button and it initiates your sequence in the next available window. Also someone else mentioned it but I'm not sure why you made the game install? I almost didn't play because I was a bit sketched out. In the future, just take the files that the build gives you and zip it up and upload the zip to itch or what not. Then people can just unzip and launch the exe directly. |
| Oct 16 07:44:05 | 25m 09s | The Daily Grind | ♥ 2 | Good job! Personally I think it would've been better to stick with one setting and build on concepts there. As it is it kind of feels like 3 separate ideas. Also more interim levels would be good where you teach a new function to players in a controlled environment where you know they have to use it and they will learn it. I honestly gave up in the third level because the scope increased so much and you added a quite complex function without any tutorialization. But I know how jams go and tutorials tend to be one of those things you put off until the end. We've learned over several jams that tutorializing is best done as you go so you have something to build on. Anyway, good job! |
| Oct 16 08:00:06 | 16m 01s | Astrolo-fi | ♥ 2 | Good job! I can picture playing multiple levels and having small goals (like star number) and still keeping it chill. Only bug I found was music tracks would restart and play over each other after alt+tabbing out and back in. Other than that, great job! |
| Oct 16 09:17:05 | 1h 16m | Stuck In Space (Twitch IRC Chat Game) | ♥ 0 | Interesting idea. I think the main problem is you need to be quite precise in order to pickup bits and land on planets. This might work better if everything was on a grid and you put in exact number of grid spaces to move and you were competing with others to grab up bits before them. but with the twitch delay it's almost impossible. Always fun to see new things tried out for twitch games though! |
| Oct 18 07:48:30 | 46h 31m | Dance! Dance! Dance! Dance! Never-ending! | ♥ 1 | Good work. Not much to add that others haven't said. It'd be nice to have the arrows be in time with the music. Also with it being endless, after a certain point people will just lose interest if nothing changes. Simply speeding up the song slowly over time or after each time it loops could add a bit of challenge to make it more interesting. |
| Oct 18 20:50:14 | 13h 01m | Looper | ♥ 1 | Nice little casual game. Could easily be a little mobile game. Nothing much to add that hasn't been said. Like others I was often confused by which button to press to go in/out. Could possibly be solved by the player being static on the left or right of the loop and the obstacles spinning around. That way the direction of going in or out would always be the same. |