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Rhoka

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TimestampSince previousGameRhoka's comment
May 3 02:11:58 MilCo. ♥ 1 Nice job. Simple but well done art. I too have achieved a cow mountain. Almost got to 2000 cows before they covered the buy button. Gameplay was pretty easy though. I only connected like 3 houses and then bought cows until income was >100 per tick and then it flew through the rest of the game. So balancing the economy of it would be the main point to improve on. I had a decent time with it though! MIL Co.png
May 3 02:20:09 8m 11s Curiosity ♥ 1 Good job on this! Simple and well executed. As others have said it seems like with the pressure of the storm coming down the best play is to use double drills and ignore the enemies. I get that the rocket power was meant to give you the ability to go down faster but the fall speed is already fairly quick so it kinda felt unnecessary. Same goes for the gun power. If the time you had to get down was a bit longer and maybe there was some incentive for killing the enemies rather than dodging them? Otherwise the art was well done and it plays well!
May 3 02:26:22 6m 13s Deeper and Deeper a Self Care Journey ♥ 0 Interesting idea! quite a departure from the usual LD games but kind of a nice break. I think maybe having a bit more of a background ambient track like nature of ocean waves might be good to help set the mood as well as the music. Good job!
May 4 03:13:39 24h 47m Derpy Deep Drive ♥ 1 Fun little experience. Nicely polished main menu. As others have said the camera could be a bit farther back and maybe rotate around a slightly different point to be able to see what's ahead a bit more. It felt kind of bad to drive over a hill without knowing what's there and be punished with 3 hits that I could do nothing to avoid.
May 6 04:14:43 49h 01m loading... ♥ 1 This was quite interesting. Right off the bat I was amazed by the beautiful visuals that you achieved. one of the better looking space games I've seen. That said the jittery effect that you overlay that is very prevalent on the helmet geo an UI was a bit much and a touch annoying at times. It took me a while to figure out the controls. Partly my fault because I skipped over that section of text and also I never tried pausing the game til I was quite a ways into it. After I discover the IJKL and UO controls it got easier, though not entirely. It took me a good while to understand if controls like "J: were turning me IN that direction or AWAY from that direction. Like others have said, some sort of visual feedback on that would be extremely helpful. I know that there is the little spinning hologram but it was hard to tell where that was oriented. Off the top of my head maybe some sort of overlay on the helmet screen with up and down and side to side degrees oriented to the orbital plane might help. After getting situated I finally started my journey towards the station. Or at least I was pretty sure that was where I was supposed to go. Because you have other planets so large in the sky I was starting to go towards one of those before I saw the station and if I had continued would have missed the entire game. The audio clips were a very nice touch though the voice lines were a touch loud I think. The station indicator I was confused by. It only ever lit up the third light so I'm not entirely sure what the purpose of it was. As I progressed to the station I slowly figured out what each number on my HUD meant. Although at this point it was very slow going. Speeding up a bit, waiting for O2 to refill, speeding up, waiting. I think you could have decreased the scale of the solar system by 50-75% and you would get a similar experience. It just started to drag on too much. And then when I was finally nearing the station I hit the blind part. I still hadnt really mastered the controls so being blind and not entirely understand which controls manipulated which vectors in which direction was just too confusing so unfortunately I gave up here after fumbling around for about 5 minutes. Also with regards to the theme. I know we don't always have to follow the theme specifically and it can be interpreted so I don't judge too harshly for that. I saw you said something about how most of the players will just float deeper and deeper into space and not experience one of the endings, and I would just like to provide a bit of criticism that that may not be the best play, especially in an event like this. You have maybe 5 minutes to capture someone's attention and then another 10-15 to have them experience you're game. having "most" players just drift off and experience nothing for 10-20 minutes feels a bit bad when we have so many other games to play and rate. Just my personal feeling on that. I write all this though because it was overall a good experience and with a bit more polish and clarity could be really fun to master this type of space movement and gameplay. Good job! (and sorry for the wall of text lol)
May 10 06:58:34 98h 43m Autumn Hike ♥ 3 That was extremely cute! I though I understood the gimmick after leaving the shell and coming back in so continuing deeper into the new levels was a great surprise! I would gladly play much more of this. Only issue I had was the audio was a bit crackly but that may have been my headphones. Only other thing I would have changed would be to bind movement to WASD as well as arrows, just so people have the option of which to use.
May 10 07:04:44 6m 10s Masseuse you Loose ♥ 3 Little late leaving my comment on this one, but great job once again! Audio and Visuals were absolutely great! Very nicely done tutorial that doesn't rely purely on text saying what to do. Only minor issue I had was that it was a touch hard to pinpoint exactly where the hand needed to be to start each massage. Other than that, I'd love to se my score say "SS" but alas I am but a massaging novice.
May 10 07:10:17 5m 33s Dig World ♥ 1 Wonderful job! Hopped on with the Coleslawski stream crew and had a great time jumpin around. With the leaderboard system it would've been neat to have some more types of ores or valuables the deeper you go to incentivize that, but you got a networked multiplayer game made in a weekend so that's pretty impressive!
May 10 07:26:21 16m 04s Low Notes ♥ 1 Love me a good rhythm game! The interpretation of the theme was quite nice here. Only thing I would add to it would be some sort of calibration. Most games like this have something to calibrate input timing so there's plenty of inspo to draw from. Personally I found the notes to be a bit slow compared to the music (especially on Mega) so I had to anticipate the notes and hit the keys a bit earlier than the music. Otherwise good job and good improvements to the post jam version. I'm a sucker for neon glowy things
May 10 07:29:58 3m 37s Crust ♥ 4 Great job on this! Audio and visuals are all fantastic! As we discovered in our game too, the addition of collectibles is always a nice touch to give the player a bit more "game" to play, and it definitey works! After seeing some other people play this I made it a point to go discover all the collectibles. Some of them were tricky to find but I made it! Not really anything else to add!Crust.png
May 10 07:50:06 20m 08s Mine Shaft ♥ 0 Very neat idea! I absolutely loved the random note from a scale when breaking the blocks and I just wanted to keep smashing a bunch of them. I know you highlight the block in red when it is selected but even just adding a dot in the center of the screen would help a lot with the understanding of exactly what I'm looking at, especially when a mis-click can kill you. I like to think I'm fairly decent at minesweeper, but I found in these circumstances it was quite difficult and I never felt like I really had enough information to be sure about which block to break. I admit, on the third shaft I just said f__k it and dug straight down through hoping I would not hit 3 bombs. Died once but actually made it though on the second attempt so I know I didn't *really* earn my victory. But nonetheless I did enjoy your ending! Also... ...**nice**. 69.png
May 10 08:39:12 49m 06s DRYVER ♥ 2 Had a pretty good time with this one. Just a few things to say about it. The mouse control was WAY too sensitive for the looking and I would have liked to be able to tilt the camera as well as rotate. I did beat the game without turning on god mode, but personally I found that the most fun part of this game was zooming around and doing jumps off the dunes to the sweet music ( I also appreciated how the music got louder and more intense the faster you went). That said I felt the energy system wasn't really needed. Since you can only carry one piece at a time, you have to return to the ship every time anyway, so there's not really any point in preventing the player from freely exploring the desert. It also took away some immersion in the world having the charge stations at each location made it felt like someone deliberately took these pieces out to these locations. If there was no energy system you would not need the charge stations which would make it feel more like the pieces of the ship got scattered into the desert. In regards to the movement, it was very enjoyable! But the decrease of acceleration going up hills was WAY too much and made it actually impossible to go up some hills(notably you cannot exit one side of the 4 section big pillar because it is just too steep. Like I said before, my favorite part was just zooming around so I wanted to be able to build up more speed and not have to worry about these big hills in my way as much. You could still have a bit of speed decrease just not as much. Other note would be some sort of display to show if I am carrying anything and what I am carrying. Other than that, good job!
May 11 07:31:12 22h 52m TAILSPIN! ♥ 2 Wow. That was genuinely one of my favorite experiences this jam. I just spent the last 2 and a half hours playing through and 100%-ing this. It was absolutely wonderful and perfectly captured me with the right balance of difficulty with some really cool mechanics. When you finally nail that section that you've been banging you're head against for the last 20 minutes it feels so good and reminds me a lot of a game "1001 Spikes". If you told me I just paid money for that experience I would believe you. Really not much to say and critique here. I have tried for about 20 minutes to think of any criticisms but have almost nothing. Only minor thing I found myself wanting was a quick restart button to take me back to the current checkpoint. Even though death is not often more than a few seconds away or through the pause menu, a button like "R" to cause instant reset would feel a lot better I think when I know I've messed something up and need to go back. Other than that absolute banger job! I'll be following you lot to watch what you make (hopefully more levels to this game...?) Also here's my trophies! It was very satisfying to finally get them all! tAILSPIN.png