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Feedback comments for LD49
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| Timestamp | Since previous | Game | Rhoka's comment | |
|---|---|---|---|---|
| Oct 6 08:08:59 | Karawan | ♥ 2 | Really wonderful and interesting entry! If there were more worlds to play I would definitely be interested in playing it more! I totally understand scoping things for the time frame of the jam, but I feel like it could be a bit more interesting if the world collapsed behind you slower so you had a bit more time to explore and plan your journey. I wanted to see things like upgrading the wagons more, but as others have said trying to go for that hinders your production of wood/food too much to allow the miner to join you. Maybe if I also had a map from the start that just showed what I explored and where the crumbling is at so far and then I could see more if I buy it from a village. I also had kind of a hard time understanding exactly what I was looking at as far as the map is concerned. As I said I enjoyed the exploring a bit more so I found the first level more enjoyable. The second world was still good but after failing it several times it felt like you designed it so you had to make a specific set of moves in order to make it exactly to the portal. To me that felt like it took a bit of the exploration out of it. I understand you were trying to put on the pressure a bit to keep moving, but if there had been a few more viable routes it would have allowed for a bit more experimentation and player agency. Overall great entry and would love to so more of it! | |
| Oct 7 07:56:32 | 23h 47m | AFTER SUN | ♥ 1 | Great job here! Loved all the attention to detail. I got a bit too confident after a successful first full load and blew up everyone else. I liked that you have to be careful about where you were flying in atmosphere or you would burn people as I did when I tried to go to a new platform so I wouldn't have to walk as far. The flying felt really good however the space stations felt a bit too punishing. I know you're going for a dark tone, but when they come out of nowhere with no warning and you're done in 1 hit it feels a bit bad. Also I did get a bit dizzy walking around the circle of the moon delivering people because the radius was so tight. Last note I had was that the audio is a bit too loud in some places. It was fine for the most part but the end sequence was far too loud and I already had my headphones pretty low. Other than that really great job and really great pixel art! |
| Oct 12 03:28:05 | 115h 31m | Horse with a Human Mask on A Tightrope | ♥ 1 | Fantastic entry! As has been said before the controls are challenging but you get used to them. Though I did find that doing so much clicking did start to cramp my hand so maybe having the option to also use A/D of Left/Right arrow keys for leaning and the mouse for jumping and attacking would be better to ease the stress between both hands. Super fun, though I didn't end up managing to beat the boss I still had a great time. |
| Oct 12 03:36:11 | 8m 06s | Tilted Chicken Game | ♥ 2 | Quite funny entry. Not sure if I was missing something, but it felt nigh on impossible to carry more than 2 eggs for any amount of time. you just accelerate too quickly and they go flying no matter what. It was also a bit strange to me that you teach the player to go under shelves but that knocks eggs off. other than that some good fun. I think I hit a crash though after the third level. I got a level end screen but it didn't give a score and I couldn't click the next arrow |
| Oct 12 03:45:46 | 9m 35s | RoughTrain | ♥ 6 | Looks like it might be your first entry into LD, so good job on making a submission! As a couple of other people have mentioned though, it seems like most, if not all visual assets in the game are from asset packs (which isn't a bad thing! If using pre-made assets allows you to make your game, go for it that's what they're for!) just please opt out of being graded in the graphics category. You did a great job kit-bashing them together, but as someone that put a lot of hard work into making everything from scratch it feels a bit bad when being judged against pre-made assets, and it seems not everyone realizes they were not made over the weekend. The audio can also be a grey area and it's always up to you to decide if you feel you should be rated in it. You do the voice acting but other sounds and music were used. Just something to think about in the future! Sorry, end of rant. :) Other than that it seems like you had a clear goal in mind and you achieved it! The voice acting was great and funny at moments and the mood was good. |
| Oct 12 04:58:53 | 1h 13m | Pinfall | ♥ 2 | Very well polished entry. Looks good and sounds great! It was a little infuriating because it felt more luck based than anything. Maybe if I could just move the camera up just a touch to plan my next shot better? Also due to the randomness, luckily I did not hit one of the arrows down the last chute that sends you back to the beginning, but if I did, seeing as I had no control whether I did or not I probably would not have attempted it again. good job though! |
| Oct 12 05:09:46 | 10m 53s | A Hard Pill to Swallow | ♥ 1 | Good job. Love the audio and the simple visuals are nice. Going for this golf style game though I feel like getting the feeling of it just right is super important. There seems to be a lot of drag being applied to the acceleration and going full power shoots through the drag but doing anything less than half does almost nothing. this also cause unpredictability in medium power shots as I would think my shot was going to go a certain distance based on other shots, but would then start to slow down and drop. Other than that good job |
| Oct 12 05:34:48 | 25m 02s | YuraYura! - Tidying up the tilting tower! | ♥ 2 | Great entry! I don't know how you had the time to make all those animations for the character but good job. The visuals look really great! Most of the levels felt like just the right amount of difficulty, except the Jump! one. The big pounding rabbits felt like if they got in more than 1 hit you were done and with everything else going on it was almost impossible to get to them in time. I also found I was never really using the ground pound because it didn't really feel like it had any effect. |
| Oct 12 05:46:14 | 11m 26s | Chain Reactor | ♥ 1 | Interesting idea. I always like games about mixing different things to make other things toward some goal. But in this case it would be helpful if the goal was more clear. I didn't see anywhere where it says a certain power to get to and the table for mixing elements is hard to read and mixing them in the tank just felt a bit too random. I think if you clarified the goals of the game a bit better and there was a different way to mix the chemicals that had a bit more control this could be great! Thanks for the submission! |
| Oct 12 05:58:02 | 11m 48s | Faultline Farm 🐷 | ♥ 0 | Very adorable art style and the music was quite fun to listen to. A couple notes I had. The pigs I could easily tell which way was down but the cows feet blended in to them too much making them a bit more difficult to orient correctly. Also the ability to move animals would be nice rather than just pick up and rotate them. Often I would put them down and instantly be knocked over again by one directly next to it. I'm also not sure what the bells did? I won the first time without using them and then went back again but they seem to just slow everything for a split second? Didn't really seem useful to me. Anyway, good job! |
| Oct 12 06:10:02 | 12m 00s | Quadruple trouble | ♥ 1 | Good job! As others have said the info dump at the start can be a bit much and while reading it I would suggest you pause the game until all the tutorials are done. I had to reload the game the first time because I practically lost after I was done reading. I was able to understand the different panels fairly well. The temperature was a bit confusing so I just flicked the levers until I saw the green and put the meter at the right spot so I don't think it was needed to explain the numbers happening behind the scenes, especially when you don't have a target number anywhere. The sine wave was a bit finicky and maybe having the display glow when you were close enough would help? Also I never got a green bar for the sine section so not sure if it actually did anything? other than I won on my second go round. good job! |
| Oct 12 06:34:27 | 24m 25s | Horsey Computer | ♥ 1 | A wonderfully weird experience and while I would have very much enjoyed more there is something strangely poetic about ending where it did, especially for a jam game. The changes in game type, art style, and story all gave me such whiplash from scene to scene I nearly forgot about about the previous one almost instantly, but I can see a version of this where you keep diving deeper into this breakdown of the game and slowly solve all the problems and puzzles and eventually come back out and tell your horsey friend what was on the other side of that door (and they wouldn't believe you obviously) Anyway, great job! EDIT: Also maybe in the future if you do something like this, dont show everything you've got in the screenshots, leave some to discover! |
| Oct 19 03:02:07 | 164h 27m | Bitrunner | ♥ 0 | Good job. I know you ran out of time to add the things that you wanted but I've always found it helpful when you don't have enough time to add the things you want, really polish and punch up what you do have. I.E. a simple little chiptune playing in the background would really keep the energy going and make you want to go for a highscore. got to 59 and then died. |
| Oct 19 03:52:15 | 50m 08s | Magic Miner | ♥ 0 | Good job! I know you tend to see a lot of similar games in LD but this was strangely similar to ours in concept. The art was very well done for what's there and I loved the rock dog monsters. It's not entirely clear that the top bar is the boss health and not your own at first. Also I'm not sure if the two different spells had different effects but I found myself mainly using just the fireball. The end of the fight was quite hard and chaotic but I made it through. It seemed like the boss fell apart but I had to fire one more shot at where it was and then I won the game? Anyway great job! |
| Oct 19 04:00:25 | 8m 10s | Fuse | ♥ 1 | Interesting entry! The fire effect looks quite good, but it is exceptionally difficult. Dashing in the direction of the mouse rather than the direction I was moving felt a bit strange. The enemies that constantly spit water drops in circular patterns were pretty hard to see against the wood texture and some of them were just invisible? And having to kill every enemy below the hydrants proved near impossible as the floor burns away so fast and there are more enemies to dodge up ahead already. I think this could be quite fun with some difficulty tuning, but that's LD for you! Good job! |