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Rhoka

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TimestampSince previousGameRhoka's comment
Apr 30 07:09:32 Hemomancers ♥ 0 Cool concept! I love the little sprites! Like others have said, I would change the text to make it a bit more readable but not really that much of an issue. I didn't have anyone to play with so I just played against myself in another window but I still enjoyed it!
Apr 30 07:43:53 34m 21s Life's a Dish ♥ 1 Very interesting concept! While I was a little unsure of how or why things were combining the way they did I still have fun just mixing and matching randomly. I got up to 94% but I'm not sure how I got there! Anyway the style pf the graphics was great and the music was nice to listen to. Great job!
Apr 30 07:59:18 15m 25s Life of the Party ♥ 0 Fun little game! I didn't realize I was supposed to keep the yellow hearts for score so I just used all of them but it was fun seeing how fast I could make them shoot. Tried again and killed the knight and wizard and committed all the hearts to the archer and had a machine gun bow. Good job!
Apr 30 08:10:49 11m 31s InstaLifePlus ♥ 2 Awesome job! Cool take on the theme. Only gripe I really had was it was a bit difficult on PC but I realize that not what it was designed for. First time through got a ton of followers then ended up dead. Caught him the second time though!
Apr 30 08:27:56 17m 07s The Necromancer Saga: Endless Dungeons ♥ 1 Great job! Necromancy is a classic take on getting power at the cost of your own life. Enjoyed playing through it! Couple things; you used unity so as far as the lighting goes it looks like you just used the default light that comes in the scene maybe and didn't generate lighting to get ambient bounce light. the shadows in our scenes were also pitch black before generating lighting. Also the skeletons got in my way a bit when trying to run away from guards or get through tight spaces, but it was enjoyable just having an army of skeletons! good job again!
Apr 30 08:45:40 17m 44s Acculting ♥ 1 Interesting take on the theme! I understood the basic idea of buying low and selling high but beyond that I was not really sure what was happening. I enjoyed just trying to play the market but it wasn't clear what any of the buttons to the left were really doing. Solid idea though and with a bit more fleshing out it could be good!
Apr 30 08:57:20 11m 40s The Bloody Merchant ♥ 1 I think your idea is solid here but I think you need a bit more in game to explain what's going on. Moving forward I would add in a bit more tutorial to explain what happens when you accept or don't accept a deal. I thought the goal was to only accept offers that were above asking price but my blood points seemed to go up AND down when accepting offers above and below the price. A bit more tweaking and you'll have a good first game! The sound of them walking in was also really satisfying. Maybe just a bit of music in the background as well. Good job!
Apr 30 09:28:16 30m 56s Idle Idol ♥ 2 Great game! Nice casual start out but quickly ramped up! I didn't want it to end yet though! I was on my way to covering the map in blue temples when suddenly I won! Once I started getting enough temples it was kind of a mini game to try and place enough temples before they made too many cultists. Very nice visuals and feedback. Only gripe I had was the clicking on the idol sound was a bit shrill. Also It seemed like the second temple that gave +6 wasn't really needed. It took up more space and gave the same boost ad the previous one. Other than that fantastic!Capture.PNG
Apr 30 21:46:38 12h 18m Sacrifice ♥ 1 For the limited amount of time you said you had this is a great start! I know you've got plenty you want to add to it so just a couple points. I think a text box explaining what each building does when you hover over it might be nice because I wasn't sure what to build at first, as well as showing the amount each meter will go up or down. Also it might feel better to have a system where meters are affected by other meters rather than just time, i.e. food goes down based on how many farms you have vs how many people you have. I'd love to see this again and be able to build up lots of monuments and followers! Good job again!
Apr 30 22:22:11 35m 33s Invade Spacers ♥ 1 Fun little game! Good job! Played it for quite a while and really enjoyed it! I only wish it would keep going as long as you can survive so you can try out lots of different upgrade combos. After playing many rounds there were still ones that I never even saw like the three wide or three long shot. Couple bugs I noticed: -You can farm the upgrade screen for more lives. They just keep coming from and you can stack up lives to buy all the upgrades. -Upgrades can be clicked again by accident and wastes your lives. -Sometimes pressing space to fire while on the upgrade screen buys one them. Doing this can re-buy something you've already bought; again wasting your lives -I never beat the sphere boss but when I died to it it started the game from the start again with no "game over" screen. Just minor things but I really enjoyed and wanted to keep playing! Great job again!
Apr 30 22:39:19 17m 08s BetYourLife ♥ 1 Good execution of a fairly simple concept. Animation and sounds were good. Only thing I might add is some music. Well done.
Apr 30 22:53:26 14m 07s It Will Cost You Your Life ♥ 0 Fun little game! as others have said the character is a bit slidey and loading screen is a bit long and hard to look at. Only other things I might change is that it felt bad to start at wave 1 every time and change the sound to distinguish when you hit an enemy and an enemy hits you. Multiple times I accidentally slid out the door and had to come back in and start over. Also the 5 heart enemies are invisible? Not sure if that was intended. I had fun though so good job!
May 1 02:50:16 3h 56m Robots' life is Currency ♥ 2 Very short but cool little game. I could see this going for a few more rooms with more box based puzzles. Only issues I found were I could clip through the wall next to the first row of robots and through the corner on the left side of the box out conveyor. Good job I just want to play with this robot more!
May 1 03:01:27 11m 11s MeatScape ♥ 2 Love it! great take on the theme. Got up to level 6 but it was taking a while after that. In an endless game like this I'd like to see some more enemy variety as the game goes on but I know that of course more enemies= more time to make them. you could even do something simple though like taking the fly you have and making a bigger version with a different color or something. But overall well executed for what it is. A couple times some flys got caught on each other and I just watched them dance in a circle XD. Anyway great job!
May 10 06:04:26 219h 02m Blood Quest ♥ 1 Great job on this! Loved the art style! Movement felt smooth but it took me a minute to figure out how exactly the teleport worked. Maybe some sort of in-game tutorial or area you have to use that ability to get past might help teach that. Also maybe I'm a bit dense but I never figured out the puzzles but it didn't seem necessary to beat the game?I loved the feel of the fire attack. Once I got that it's all I used! Anyway great job!
May 10 06:48:19 43m 53s Sheep It ♥ 2 That was amazing! Great job! Really polished all around. The animation was fun to watch and the sound effects made it that much better, too. The only thing I might add is something to explain what the pipe is before anything comes out of it. I messed around with it for a while before throwing the sheep in the truck. Otherwaise fantastic game!
May 10 07:19:46 31m 27s The Fabulous Wandering of Gorgeous Inconspicuous Piggy Bank 9000: Amazing Pigsy ♥ 0 That was certainly an interesting experience! Music was fun. Hit boxes on furniture were kinda weird to get around sometimes and the coin attack was a bit confusing and didn't seem to do anything. The mushroom effect was awesome if maybe a bit intense. Good job!
May 10 08:51:36 1h 31m Knit Worth ♥ 3 Hahaha that was fantastic! The beginning cutscene was amazing and it was a fun silly game to play. I'm not sure if you wanted it to be a rhythm game or not but it felt like it wanted to be. If that's what you guys were aiming for I might reinforce that with some visual queue or each set only last 1 or 2 bars, etc. That's mainly because I kind of felt like I was guessing when the blue ones were going to go. I know they flash but with the screen shake and everything I might just make it a bit clearer. Other than that, overall fantastic game. couldn't stop laughing and played it for a while.