Over The Threshold by redcubegames 2019-10-10T17:20:56Z
Great voice acting and nice game conept. Realy well done!
Foon → Ludum Dare Explorer → Users → Theras
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Fickle Fortune | jam | 511 | 3.69 | 3.17 | 3.52 | 3.45 | 4.62 | 2.60 | 2.50 | 3.47 |
| 2020 | 47 | Stuck in a loop | 👥 | RoboBlast | jam | 440 | 3.75 | 3.69 | 3.54 | 4.01 | 4.05 | 2.78 | 2.98 | |
| 2019 | 45 | Start with nothing | 👥 | Scribble from Scratch | jam | 60 | 4.13 | 4.03 | 3.94 | 3.68 | 4.45 | 3.28 | 3.42 | 3.81 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Z for Zentipede | jam | 293 | 3.73 | 3.41 | 3.70 | 4.12 | 4.43 | 3.11 | 2.95 | 3.76 |
Great voice acting and nice game conept. Realy well done!
Good game! Was kinda confused in the beginning but the tip to look into the menus did the job for me.
Liked the idea. On my first try I reached an two diget score. After that evreyting went downhill and never got over 9 points agein :D
Nice made it till stage 7 not sure if thats good or bad :D. Cool concept and neat detail that the guys have some variations. Might be cool if there where some pickups in the levels to get some man back?
Nicly done. At first i thought it was kind of a bug that it immediately went super dark after starting the game. But after picking up the first battery i realy enjoyed the use of light and shadows.
Realy neat idea. Very unique and addicting as well. Could definitely see this as an hyper casual game on mobile. Or with some levels and goals might work as a kind of puzzle game as well.
Fun game! Would be great if the right ctrl key would also work for shooting. I prefer to play with WSAD and with my keaboard layout it was kinda impossible to reach the left ctrl key as well. Wasn't a big deal just switched to arrow keys but might be neat to be added in at some time.
Charming pixel graphics and overall well done! This definitely reminded me that I should check out Pico 8 sometime in the near future
@dampfwaltze thanks. We opted out of audio because some of our sound effecs are from a bought Humble-Bundle Audio Pack (e.g. the announcer). We did some of the music and sound effects ourself but felt like it might be unfair to compete with other games in that category.
@rickropes thanks for the feedback. We just added a Windows Build as well. (No changes where made to the game)
Awesome game! Realy like the twist on the theme and the jodel sounds :D
Great execution. Realy liked the hand drawn style. One thing, that might be interesting to experiment with is what happens if all/some of the shadows only move if you move.
As always great work! Love the minimalist artstyle and how you integrated the unity window seamless into the itch.io page. The challange ramps quite nicely. My beset score so far is 28. The only thing I noticed is a small visual bug whre atoms flicker in/out on the bottom of the screen.
Realy liked the idea. Having a spacial oriantation in a textadventur is great! Only complain I have is that Esc key also the default key to exit the "lock mouse mode" so it was kinda frustrating to leave to exit the pin code window.
Liked the combination of the two genres. Had to make touch decission if i realy need the upgrade now or if i should save the money for the invasion. The art style is very nice too. AS @Frodewin mentiond i would remove the fact that you can gain gold by simply waiting in the attack mode. In addition to that I would increase the time of the invasions at least in the begining of the game. And some information about how much gold the folks produce would be nice.
The neon style looks great and as @TwinGhosts already said it reminds me of Crypt of the Necrodancer.
Nice game! It was kinda hard to get rid of the humans again... A small improvement would be to have shortcuts for the diffrent abilities
These are realy two incompatible genres. But i like what you have done with it!
Was quite chalanging but not hard enogugh. Liked that most of the words consists of letters on the left side of the keyboard wich made it a bit easier if you use the 10 finger system. Small improvment would be to highlight the "Space" a bit more. Its kinda hard if you have " US" left to see that you need a space.
The voiced tutorial was great. To be honest I have no idea why i kept playing but I did and thats a good sign right? The loughting at the end killed me :)
Had a bit of trubble figuring out that you need to click to attack.. The Trees and animated Falme looked realy nice.
Realy liked the art style especially the character! A small improvement would be, that the first click only hides the "intro dialog". Had to restart the level because I wasn't happy with my first shot :)
Graphics and audio was great. Liked the idea about the red cards and beeing able to shred them.
Liked the art style but as @amras0000 mentiond already spawning directly in an enemy or tree was not soo fun
Realy love the basic concept of the game. Sadly I got stuck in a endless loop...endless.PNG
Had a lot of trouble with the first part since I didn't read the instructions correcty and missed the SPACE=Jump part.... After that it was quite easy by holding D and S Keys down. Liked the concept but for improvement I would suggest an clearer instruction screen (bullet points instead of plain text) and maybe parts where slowing down or diffrent angle are required. But for the short amount of time and self made physics good work!
Liked the TV as visualization of the fake mustache!
I like the basic concept of the game, since you have to juggle between two tasks at the same time. But since shooting and driving don't require the same inputs it isnt realy obvios why you cannot do both at the same time.
Two Smaller improvements:
1) The UI Elements didn't scale to my screen resolution. For evryone else you have to play in **1920x1080** In Unity you have 2 options to solve that. Either restrict the resolution in the Player Settings or set the CanvasScaler to "Scale With Screen Size"
2) Please upload the sourcecode & build separately. 600MB is way to much :) Only the .exe UnityPlayer.dll and _Data Folder are required to play the game.