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Feedback comments for LD45
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| Timestamp | Since previous | Game | nickfla1's comment | |
|---|---|---|---|---|
| Oct 8 00:17:37 | Departure | ♥ 1 | Pretty expansive for an LD Entry! I'm a lil stumped at a piece of this but I definitely dig a bit of a puzzle game. The game does seem to slow down on the "overworld" of the island, that's mostly my computer. Do you have a walkthrough ready in case folks get stuck? Pretty chill song that kicks in midway through too. | |
| Oct 8 00:22:32 | 4m 55s | Agnus - Balls of Steel | ♥ 2 | I couldn't click the ball after a certain size, no matter how slow or fast it went. I'd like to see more of the game and what it does with the theme, I believe the idea's to start with no gimicks (nothing) and they ramp up as you go through it? |
| Oct 8 15:49:21 | 15h 26m | Palely | ♥ 2 | This is absolutely incredible and uses the theme to the extreme. The visuals are perfect, this is something incredible. Unbelieveable quality. |
| Oct 8 19:12:48 | 3h 23m | Garden Circuit | ♥ 1 | Pretty darned charming visuals and a nice vibe playing this overall, feels like it could have used a lil more in seeds, but this is pretty sweet especially for the time, good work man! |
| Oct 9 01:01:42 | 5h 48m | Spellody | ♥ 3 | Combat is slightly confusing, especially as you can't cast combos the moment you gain larger ones, and the speed up didn't appear to work? Definitely dig the music evolving as you go along, despite the bass being so dominant in the music balance for a while. Interesting concept, would like to see this more polished up and refined cuz this spell creation mechanic is something I dig a lot! Reminds me of an incredibly obscure PSX JRPG called Nemuru Mayu where the rhythm of spells determined if you passed or failed casting them, I know this isn't a feature of this game, but using music as a basis for combat is always a cool idea! |
| Oct 9 04:32:49 | 3h 31m | Junk Racer XL | ♥ 0 | The game is INTENSELY loud on startup, damn nice track for this. I don't see where the theme "start with nothing" is implemented in this, but it's a damn nice little racing game. The Ragdolling is a bit much at points, but having a way to restart helps with it~ Is there any more reason to collecting the blue orbs aside from points? |
| Oct 9 04:55:16 | 22m 27s | Tiny Reactor | ♥ 1 | A damn interesting puzzle game, feels like the basis of something bigger here. Loving the concept, the web version seems to run at a stuttered fps here but I really dig the concept a lot! Good stuff :) |
| Oct 11 06:55:26 | 50h 00m | ZERMATT: ZERO | ♥ 1 | This is god damn incredible work. |
| Oct 11 16:00:53 | 9h 05m | Who am I? | ♥ 0 | The ASMR in this really throws me for a loop if I'm honest, I think it's mostly the microphone quality that makes it difficult for me to play this. Reasonable concept 'ere, the idea that you're starting off with no obstacles but if you wanna progress, you gotta make it more difficult willingly. |
| Oct 11 16:06:03 | 5m 10s | The Firebrand | ♥ 1 | It's most likely just my machine, but I struggle to run this on my browser right now, it's a shame since the aesthetics look damn solid and really play on the contrast of grey and orange, but it's hitting my ability to play the game, is there an executable I can download to see if it improves it any more? |
| Oct 11 21:24:05 | 5h 18m | Cowquest | ♥ 1 | Surreal, a bit slow walking around but god if this didn't make me laugh a ton, you absolutely slammed this out chaps~ |
| Oct 11 21:52:05 | 28m 00s | Loomed | ♥ 0 | I wish I could play this properly, it plays at a low framerate on my machine, which means Jump heights inconsistent sadly. Looks radical though! |
| Oct 11 22:00:54 | 8m 49s | Modular Mayhem | ♥ 1 | Definitely appreciate the Star Control vibes, but the camera whiplash from the rapid turning really hurts my eyes sadly. I can't follow it very well with how much it moves. Godspeed with the rest of this! |
| Oct 12 04:08:54 | 6h 08m | TRIGGORE | ♥ 3 | Excellent mood and the music's great, the sfx are a smidge loud though, absolutely digging the art style and the game's pretty damn on point, digging it all around! |
| Oct 12 05:16:10 | 1h 07m | Words With Foes: Quest for the Lexinomicon | ♥ 2 | very well done for a Jam game, feels like it strays slightly from the concept (I mean, the joke's great at the beginning, you literally start with "nothing") as it's mostly combat crosswords but I'll be damned if it ain't fun. Dig the presentation a whole lot, great stuff. |
| Oct 12 16:01:29 | 10h 45m | Inky escape | ♥ 1 | I can't play the HTML5 version sadly, could you put up an EXE build for other folks to download and grab? Cheers guv~ |
| Oct 12 16:06:19 | 4m 50s | Small Town | ♥ 2 | Dig the artwork~ Clicking around with no feedback or indication what's interactable was a bit strange though, would be nice to know what's a surface you can dabble with~ Pleasant style! |
| Oct 12 19:58:08 | 3h 51m | Monolith | ♥ 2 | Couldn't get past the monolith. The sfx seem super loud, but the presentations pretty damn neat, would like to see more of this game :) |
| Oct 13 17:10:40 | 21h 12m | Nothing is my car ! | ♥ 1 | Digging the surrealist nonsense going on about barreling down a motorway with nothing but the wind beneath my feet. The music loop is a bit short, but I'm digging the visuals! |