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Siarhei Pilat

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TimestampSince previousGameSiarhei Pilat's comment
Oct 8 07:52:34 HEI$T ♥ 2 Not bad overall, an interesting take on incremental game genre. Very high level of polish. I just wish that you could upgrade the click income and text pop ups were on top of the cursor, because in webgl version it's pretty much unreadable. Cheers!
Oct 8 08:08:13 15m 39s Glitch Of Hell ♥ 0 Overall, not bad reaction game. Like the graphics style, clean and simple, yet atmospheric. Don't really see how it fits the theme, though. Also could polish the controls, I feel like I am losing all the time unjustly, perhaps let the player win more? It's game design thing, cheers! PS I can see that becoming a hypercasual mobile game if you change some aspects of gameplay, give it a try!
Oct 8 08:23:07 14m 54s Upgrade ♥ 3 Amazing, loved it! In fact, loved it so much that I played to the end! It's a great little mini metroidvania with a twist, great job. Controls feel good, music is good, graphics is good + a nice surprise for those who beat the game, you've got it all. In terms of innovation... well, every other dev thought about similar mechanic. Nevertheless, great job, guys.
Oct 8 08:32:46 9m 39s A course at the mall ♥ 0 Nice music, fits the theme, visually it is so-so, I am afraid. Controls are problematic, too: you need to use WASD, arrows and mouse wheel at the same time, as if you had three hands lol. But hey, I had a bit of fun, cheers!
Oct 8 08:42:11 9m 25s Fast Bastard ♥ 3 Cute little game, sweet art, like the pickpocketing mini game. It's quite well made, you don't even notice that lack of sounds or animations, well done! I have no complaints except for some minor UX issues.
Oct 8 08:50:55 8m 44s Slimy Situation ♥ 2 It's OK, I guess... Where do you get a weapon, from the chest? I pressed 'E' many times, could not open it...
Oct 8 09:01:22 10m 27s Chef Butch's Diner ♥ 2 This some real effed up thing, lads! lol. I think that project scope was too big, but in my opinion the main issue is that the dialogue isn't made well... you need to turn back and look at a person each time, so I ended up missing most of it. A simple subtitle system would solve it, also it's an easier solution in terms of implementation.
Oct 8 09:08:58 7m 36s Robo-Parto ♥ 1 I think that this simplistic art style actually works well... Love the robot animation. However, the music is annoying, the intro is pain, amateur mistakes like falling off screen, also you can't even move past first level, there's something blocking the way... It's an OK start, but you need to do better. I feel like you probably spent most of the time on that intro instead of actual gameplay. Prioritize better, cheers!
Oct 8 09:31:21 22m 23s From Rags to Riches ♥ 2 Great drawings! However, first I hated this game. Took me, like, 10 min to figure out how to play. You guys simply need to mark the places that are clickable, simple solution. Anyways, here I am, 30 min after, asking myself: "Man, if you hate this game, why are you playing it for half an hour already?". Well done hehehe.
Oct 8 15:47:17 6h 15m Nothing In ♥ 1 It's an OK game with simple controls. Very loosely fits the topic, the "nothing" aspect is minimal. Replayability value is low. But overall it's OK. dcc6Gsm.jpg
Oct 8 16:01:09 13m 52s Timeline Door ♥ 1 Not bad, interesting concept that has been made before, but here you can see an interesting take on it. I feel like maybe interacting with more than 1 shadow at a time is too much, but I'm not sure here. Don't know how that fits the topic, though. Cheers
Oct 8 16:14:28 13m 19s Bonker Droids ♥ 2 Had lots of fun playing it! Controls: turning around and camera controls are quite clunky. Fun: it is indeed a fun game. Fits the theme: kind of does. Graphics: simple, but works OK. AI: so-so, you can wait until AI destroys each other and then finish the remaining opponent. Conclusion: not bad at all, I can see lots of potential here!
Oct 8 16:31:04 16m 36s DREAMS ♥ 2 Pretty cool. I don't think it fits Ludum Dare format because strictly speaking it's not a game. Although, I "played" it more than I am willing to admit. Curiosity killed the cat, as they say. I liked it, however I lowered the scores I'd normally give in this case because in my opinion this 'interactive experience' should not win LD. Other than that, good job, guys!
Oct 8 16:42:40 11m 36s Start With Nothing On ♥ 1 Loved the idea and was excited to try it, it is a fun little game. However... controls are really killing it... Not only it's clunky, but why... why would you have 'Ctrl' as jump? why? Fun: it is a fun game indeed Fits the theme: absolutely Graphics: great models Nice music
Oct 8 16:53:22 10m 42s Genesis 1 (God Simulator Procedually Generated) ♥ 1 Looool I had fun because of how silly it is :D However, there is no gameplay per se, so it is more of an 'interactive experience', which fits the theme nevertheless. Not much can be said here.
Oct 8 16:59:22 6m 00s LIFE IS HELL ♥ 1 It's OK, art is so-so. Not sure how it fits the theme, though. Cheers
Oct 8 17:24:53 25m 31s Sounds of Nothingness ♥ 0 The game wouldn't run. It's 'Salmon.exe', right?
Oct 8 17:29:51 4m 58s Cultivation ♥ 1 Chilled game... Game that I did not understand lol. Cool soundtrack!
Oct 8 17:41:02 11m 11s !Another Chance ♥ 3 I liked it, however it is painful to continue playing it, as you have to sit through each unskippable dialogue line over and over again, while punishment for choosing a wrong dialogue is brutal. Like, grandpa killed me because I said 'No' to his job offer. OK...
Oct 8 17:59:09 18m 07s Draconomics ♥ 2 Loved the game, kept me playing long enough! Love the art, music and sounds. Almost no complaints!
Oct 9 07:47:34 13h 48m Rail shooter prototype ♥ 1 Not bad overall, it's OK that you don't have a story or other bells and whistles. You even have sounds and music, which is great. Visually, it is very well done. And it fits the theme, what else do you want? :) My only complaint is about visibility, too much bloom prevents you from seeing some of the enemies.
Oct 9 09:17:17 1h 29m Beyond the Veil ♥ 3 Wow, please accept my compliments. The mood is 10/10, kept me playing till the very end, great job. Lots of bugs, but the feel is great. And the music works so well with gameplay: shivers and goosebumps!
Oct 9 09:22:45 5m 28s VychVyzhProm ♥ 0 Sorry how can I play it? Is there an executable?
Oct 9 09:33:55 11m 10s Warp Trash Flotilla ♥ 0 Pretty good. Visuals are so-so, I'd also like to have better controls for traversing the trash chunk, it's clunky. Otherwise, not bad at all. I'd say that gameplay is innovative, but I've watched a guy on twitch making pretty much the same game - more or less... Have you seen such mechanic before or you came up with it from scratch? Good job.
Oct 9 09:40:52 6m 57s Zerone ♥ 1 I feel like the idea has potential, but it's not very well-executed. It fits the theme well and the main character drawing is nice. Cheers
Oct 9 10:01:19 20m 27s He knew it was good ♥ 1 Very good, I love how you combined different gameplay mechanics. There's space for obvious improvements, sure, it's Ludum Dare, after all. But other than that, everything works well with each other and it fits the theme well. Great job!
Oct 9 10:09:53 8m 34s The Dolphin of Sooth ♥ 1 Love the art style... is it called something? To save me time, pretty please
Oct 9 11:04:06 54m 13s Escape from the 4 dumb sorcellers ♥ 0 It would be great if it wasn't so bugged, in some places I have no idea why I'm dying... And no, I will not sit through that starting monologue for the 4th time, thanks. Like the jokes, it's definitely 5 for humor, but the game would greatly benefit from subtitles (no offence).
Oct 9 11:18:55 14m 49s NOTHING : A sentient ascendency ♥ 3 The game is 'almost' cute. The controls are terrible, though, the camera makes you dizzy... I mean, it's OK... not great, not terrible...
Oct 9 11:37:03 18m 08s Bodyville ♥ 1 Great idea and nice looking, but the gameplay is so-so. 4 directions of enemy attacks, but not enough camera speed. Camera moves in 4 horizontal directions instead of 8 (this is just infuriating). Selecting units is pain in the ass, selection drops each time your press to move. Enemy moves almost as fast as your defender cells. I can see potential, but execution level is not there yet. Cheers!
Oct 9 16:15:40 4h 38m The Adventures of Hugh Mahn Through Time ♥ 1 Interesting ideas, execution is very amateur, though. Also, not sure how it fits the theme.
Oct 9 16:33:24 17m 44s Space Escape ♥ 1 Not bad visually! However, in terms of gameplay, we have problems... We can fly backwards really fast, but camera only shows what is in front. We have a very long ship, which is why we are crashing all the time. Enemies projectiles are... homing? The very first enemy will absolutely slaughter you. Crashing into things yields very big punishment (at least we don't need to restart the game entirely lol like in old games). Control scheme is weird, you are playing with left hand while your right hand does nothing... It's your game, of course, but there is space for improvement (no pun intended).
Oct 9 18:47:50 2h 14m Bleak ♥ 3 Not bad, not bad. Atmospheric. Took a while to figure it out though, needs to give more feedback to the user.
Oct 10 15:45:50 20h 58m SYNTHMAN ♥ 2 Love the idea, it's 5/5 for innovation. Not bad at all. However, playing this game was quite uncomfortable. Maybe because of the stark contrast when playing? Idk. Feel like my eyes are hurting now.
Oct 10 15:49:11 3m 21s Snow Country For Cold Men ♥ 1 It's a simple idea that is very well executed, great job! No, seriously, it's a fun chilled game that is extremely well scoped.
Oct 10 18:14:27 2h 25m Nitchs the tank ♥ 1 Idea is great, but gameplay design kills it. You need to escape fast-moving HOMING missiles? Let us also hide them behind the trees so you won't know what got you lol. I can see great potential, it just needs polish.
Oct 10 18:21:12 6m 45s Spew ♥ 1 Quite innovative (I guess). It is a bit funny, but in terms of quality its very basic. Space for improvements? Sure, but probably not needed. I mean, it's a game about puking at other people lol
Oct 11 07:38:31 13h 17m Sword Of Nothing ♥ 2 Laughed a lot, thank you. Controls are quite clunky, difficulty curve is uneven, too many enemies that respawn too fast.
Oct 11 08:38:50 1h 00m ZomPunch ♥ 1 Graphics are so-so, gameplay is standard left/right clicker that needs adjustments, but hey - it's a LD and it fits the theme!
Oct 11 09:23:14 44m 24s PROJECT BIND ♥ 3 Quite a wholesome experience you've got there! Music, art and gameplay work great together; respect, guys. The problems are with game design, but that's understandable, considering the time limit. For example: enemy projectile speed is the same as player's projectiles speed. Ship is growing disproportionally, becoming too big to maneuver, not so much screen space to maneuver in general, etc. Cheers
Oct 11 15:43:09 6h 19m Cave ♥ 0 Interesting, but too overscoped for ludum dare, therefore lots of missing pieces of the puzzle. Great start, though.
Oct 11 17:59:43 2h 16m Chronicles of the Mattock ♥ 1 Wow, what a great LD entry! Great job! The combat system is not good, though, but for 72 hours game it's very impressive. I beat the game, but only using an exploit in the combat system. Was killed, like, 6-7 times before that. Great humor, that's a 5/5 for sure! One of the best game I played in this LD.
Oct 11 18:05:36 5m 53s Baby steps ♥ 3 Wow, that's a wholesome game! Very well scoped, you get full short experience, I have no complaints! Great job.
Oct 11 18:26:10 20m 34s Stress reaction ♥ 3 Not bad, not bad at all. Great effort. Haven't got many complaints except for that flickering light that's so annoying.
Oct 11 20:38:20 2h 12m Neon Sunset ♥ 0 OK so visually and stylistically you were doing a great thing. Unfortunately, gameplaywise it's not there at all. Controls are so-so, camera clipping, camera angle is not suitable for gameplay at all, I'd say. AFAIK over the shoulder camera always comes with aiming system, or zooming system, or sides switch ability, or cover system... otherwise, it makes no sense to use it in the first place. It's like having a healthbar in Super Mario game - there's no purpose for that.
Oct 12 09:56:51 13h 18m RUST vs THE HIVE ♥ 2 Cool start and nice vibe, but controls and camera are very clunky.
Oct 12 10:09:04 12m 13s The path of Fireflies ♥ 2 Pretty good art, interesting idea. Games about darkness are difficult to make. I think that game developers should learn from cinematographers: if the scene is dark, it doesn't mean there should be no light in it, it should not be pitch black. My opinion, anyway. You can have it pitch black, but then compensate with level design, I guess. Otherwise, the player is disoriented and it's simply not fun, which is probably most important thing. You did solve another challenge, though, which is: the dark/light contrast does not hurt eyes, which is well done! :) Cheers
Oct 12 12:52:13 2h 43m VersusPunch ♥ 3 Wow what a great start, that intro! It's a shame that local mutliplayer is not so testable on LD format. Also, I could not choose my bonus with xbox controller?
Oct 14 08:18:40 43h 26m Fish and Nic ♥ 0 Nice game! Hey do you guys copy a certain game that exists elsewhere? Because this is the third game that I come across that has the same 'innovative' gameplay. I mean, I think it is innovative, no jokes, never played anything like that, but I can see at least three games with the same gameplay: yours, Warp Trash Flotilla and Ragtag Rescue. Links: https://ldjam.com/events/ludum-dare/45/warp-trash-flotilla https://ldjam.com/events/ludum-dare/45/ragtag-rescue Does that game genre have a name?
Oct 14 09:25:42 1h 07m less headless ♥ 1 Great work with audio. Quite an experiment right there.
Oct 14 09:36:05 10m 23s Bathtub Admirals ♥ 1 I'm confused, is there singleplayer??
Oct 14 09:46:24 10m 19s Fireflies Will Find My Bones ♥ 1 Great job with that art direction, very well made. Gameplay can get real boring real fast, but that's not the point, I guess. Reminded me of an iOS game called BestLuck. Cheers!
Oct 14 09:56:08 9m 44s Spooky Isekai ♥ 1 Nice art. Gameplay, however, leaves much to be desired. There are amateur platformer mistakes, e.g. getting stuck on the corners of the platforms, inability to look down when the enemies are below you (camera problem), hitting platforms with your head when jumping (even though Unity offers great in-built solution for that; look up platform effectors). Cheers!
Oct 14 10:15:10 19m 02s Stranded ♥ 0 Not bad at all, spent lots of time trying to find everything lol. Good job.
Oct 17 12:41:25 74h 26m Full Moon ♥ 2 Oh god you guys, made me laugh pretty hard haha. Great job! This game is quite something! :D