Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → Siarhei Pilat
Feedback comments for LD42
Siarhei Pilat's games and stats for all events →
| Timestamp | Since previous | Game | Siarhei Pilat's comment | |
|---|---|---|---|---|
| Aug 17 21:59:21 | Sofamino | ♥ 3 | Neat game. Love its pretty chilled pacing. It looks and feels almost finished and ready for an app store. What I did not like was the controls to orient the furniture. Otherwise, looks and feels great! Could totally finish it up and publish it! Знатная игра. Очень понравился темп, хорошо расслабляет. Игра выглядит и играется - почти как завершенная, готовая к публикации на сторе. Что мне не понравилось - так это управление для перемещения мебели. В остальном, выглядит отлично и хорошо играется! Вполне можно допиливать и публиковать! Удачи! | |
| Aug 18 00:05:07 | 2h 05m | One Man's Trash | ♥ 1 | It's a solid game, I quite liked it. I have a problem connecting the fact that unwanted junk is the one that is colored, while wanted junk is same color, know what I mean? Also I am not entirely sure I understood the "mouth blow" mechanic. It would be great if I could turn camera with key strokes, e.g. "E" and "Q". I am really impressed with the quality of audio you can achieve with mouth sounds, really good! Cheers! :) |
| Aug 18 00:31:05 | 25m 58s | WASH UR BALLZ | ♥ 0 | First I did not like the game because I could not understand the rules in its entirety (I do not read descriptions that are longer than a couple of lines, I believe that since I am rating a game, that game should do the job). However, after playing it for a while I noticed that I am actually enjoying it! The gameplay is solid, the controls are great, what else would you ask for? Maybe some music and some sort of... theme, I guess. Because this game looks very boring to me. So, I'd like to have a tutorial and a different difficulty curve, I think it starts off too difficult. Cheers, and thank you for rating my Compactor Bot Escape game! |
| Aug 18 01:16:46 | 45m 41s | Bot Saves Dream | ♥ 0 | Love the music, interaction is pretty solid, although I am not the biggest fan of an Up arrow for the jump. Restart is bugged: pickup count is frozen at 0. In the bot fight level it's difficult to tell the background from the platform. That level is also extremely punishing: you die if you touch a bot. Also, it seems like when you kill the last bot you go to the same screen as when you die? I tried to beat it again, but those bots just keep killing meeeee! The jump is very good. Thank you for checking out my game "Compactor Bot Escape", cheers! PS Sorry for the late response, though, I was pretty busy. |
| Aug 18 19:42:36 | 18h 25m | Void | ♥ 0 | So it turns out that you need to press space to pick up crystals? OK so I played this for quite some time and it seems like both WebGL and Windows versions handle picking up differently. I love the soundtrack and the art direction. The idea in general is OK, it is basically a snake with shrinking map. There's also a meta game of collecting crystals, but ultimately there is no goal except for "don't die", which is quite easy, as you can leave at any time - no penalties, no rewards. But I see where it could be going. I think that probably the scope for this game was too big to handle and the essential parts of the puzzle are missing, as I sense that, clearly, something else was planned and it was not delivered. However, my general experience was quite pleasant. Absence of a tutorial is also a bust, reading text is not quite entertaining. Cheers! PS if you are looking for other games to review, feel free to check out my Compactor Bot Escape game: https://ldjam.com/events/ludum-dare/42/compactor-bot-escape |
| Aug 31 11:27:43 | 303h 45m | Darkness | ♥ 0 | Hi there. I liked the isometric view of the game. However, there is very little feedback to the player and not much is explained, so I could not progress, really. Also, I am not entirely sure how this game fits the theme. Good luck! |
| Aug 31 11:38:21 | 10m 38s | SomeRandomPCCleaningSoftware | ♥ 1 | Pretty good for the first game. There are a couple of quirks, like when in some places there's not enough space to go through the level and also I would like it to fit the theme more in terms of gameplay, but overall - quite OK! |
| Aug 31 11:46:49 | 8m 28s | The Okinawan Samourai | ♥ 0 | Unfortunately, this game needs more effort to it. There are too many bugs, no music, little to no feedback, the font is quite unreadable and it barely fits the theme, sorry. Good luck next time! |
| Aug 31 12:19:29 | 32m 40s | Rainforest | ♥ 2 | Could be a winner, this one. Everything about this game is great. Kudos for controller support, feels great to play it. What could be improved: sound/sfx (kind of blunt compared to the rest), it was difficult to tell box sizes (too small; maybe color code it?) |
| Aug 31 12:34:01 | 14m 32s | Cat Fortress | ♥ 1 | This game made me laugh so hard that I almost spilled my coffee. I ended up giving this game highest score I ever rated, I think LOL It's almost perfect. Better tutorial would help, though. And it could be more challenging, way too easy |
| Aug 31 12:42:56 | 8m 55s | CapyBarbra: A New Brow | ♥ 1 | Really enjoyed this game and made me laugh :D I just wish it was more playable, there is no way it's possible to beat it! :D |
| Aug 31 15:09:07 | 2h 26m | Froggily | ♥ 0 | It's an OK game, but it is bugged (pun intended). There is no fail condition and if the leaves stutter on the left side and block the way, I think that there is a huge amount of bugs that spawn off the screen and the sound becomes unbearable. I don't understand why you would need to hold and release to jump, seems like a weird choice to me. Yes, inconsistent art. Kind of weird that it took five people to develop this, but OK. Oh hey, it has a nice and relaxing soundtrack. Good luck! |
| Aug 31 15:27:27 | 18m 20s | Become a Monster | ♥ 0 | Actually this game turned out to be much more than I expected. Turned out to be quite fun in the end. however, there is an issue this game that the stronger you get the slower you run and I did not notice any increase in power with which you punch other opponents. So it actually puts you to a disadvantage I think. I like the idea and it kind of fits the theme. however, I would prefer that it had sounds and of course music. Good luck! |
| Aug 31 15:38:32 | 11m 05s | Space Goats 2 | ♥ 1 | Hey dude it’s a nice game. I followed a bit on the development of it. I like the soundtrack, but I know that it wasn't you who made it. definitely love the humor, this game kind of fits the theme. But I think the difficulty of it is a bit too much, that difficulty curved could use some refinement. Good luck! |
| Aug 31 17:09:35 | 1h 31m | Stuck! | ♥ 1 | Liked the game. Nice graphics and music - simple and to the point. Gameplay can get a bit frustrating in the end, though. Perhaps, it would help if you made the headphones guy skinnier? Good luck! PS I feel like you could deliver more on the theme, since in the game I can't really feel that I am "running out of space", really. Also, you could make a better progression, since you start off in a super-crowded wagon (or whatever it is called). |
| Aug 31 17:43:29 | 33m 54s | Inventory Wars | ♥ 1 | It's simple and straight to the point - and I really enjoyed playing it. It made me laugh once, which is also good. A great example of a Ludum Dare game scoped just right. I wish that you could put the items back in the queue and that you did not have to click second time to "let go". Good luck! |