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NiKaDra

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Oct 7 16:18:47 Mullet Man and the Apocalypse ♥ 1 An enjoyable, and surprisingly difficult game! I thought I had gotten the hang of it, until I got to round 8 and was overwhelmed by the zombies. I didn't expect it to suddenly become so hard, but it was a fun experience getting caught totally off guard and losing due to my own underestimation of the level of difficulty. The game's artwork is great, you really nailed some of the pixel art, Mullet Man's design being the most appealing to me. The character animations are also fluent and work really well. The game itself runs smoothly and the controls work nicely, including the projectile firing. Overall it was absolutely fun, and you definitely stuck to the theme of starting with nothing! It didn't take too long to get fully clothed, however, but the heart reward system proceeding the clothing one works well to compensate for that (Unless there were other rewards I simply didn't get to!). There was some repetition involved, but I feel really dense even commenting on that given this is a game jam. The game was actually genuinely fun at times, especially when trying to dodge around the hordes of zombies that eventually surrounded me. The only real bug I ran into was that I wasn't able to purchase an item for 30$ (during the corresponding round) despite having enough to do so. I also accidentally clicked outside the game screen while moving, causing Mullet Man to indefinitely run to the right. Other than that everything worked perfectly, as far as I could tell. Nice job!
Oct 7 17:21:14 1h 02m RoadOut ♥ 5 This game was absolutely incredible! Right from the get-go it was obvious how much work you put into the it, as even the main menu obviously had an insane amount of polish. The gamplay experience was excellent, and it blows me away how you essentially had the time to fit two different types of gameplay into this one game, let alone with a time limit this short. It was really fun walking around and exploring the different levels, combating enemies on the way, and I liked the story that was taking shape. I hope to see more of the game soon! The artwork was phenomenal, varying both low detail and much higher detail pixel art, with amazing sprites and animations for everything. I also really liked the color scheme in the game, it fit great with the apocalyptic car survival feeling you had going on. Both the character, the enemies, and the environment felt vibrant and alive thanks to the amount of work that was put into their design. The 3D-effect was also fitting, and well implemented. Both different kinds of gameplay-styles you had going on were awesome, and playing through them was a great amount of fun all the way through. The dungeon-crawler type gameplay was well-designed, and allowed for thorough exploration, which is always nice. The combat in said gameplay felt very fluent, and it was nice to see some different enemies with their own unique attack patterns. I also can't believe you managed to fit some creative level design in, full with puzzles and everything! The car section was a nice addition, adding some extra content in between levels for the player to enjoy. However, although it might just be me, the controls here felt a slight bit off. It was also a tad empty, but I feel like a jerk even saying that given how much content the rest of the game has. If some other aspect could be added gameplay-wise here, it would feel a bit more meaningful. That isn't to say it wasn't a good idea, and I definitely still liked it! The music... oh man, it was great! Especially the boss-fight theme caught my attention when it first played, it was incredibly catchy and has been stuck in my head ever since. The fact that you also managed to have some variation even in this aspect blows me away even more. You obviously went all-in on each and every category of game-design. The other audio was really impressive too, with a lot of sounds for pretty much all kinds of interaction with the environment, including combat with the enemies. I can't stress enough how much I enjoyed the overall experience of the game! Phenomenal job!
Oct 7 18:19:34 58m 20s Genesis ♥ 1 A simple and rather relaxing game. The idea of genesis, starting with nothing and creating the world, is interesting, and definitely fits the theme! It was calming just sitting around and creating stars, then making the earth and designing it as you wish. The visuals, although simple, definitely work and are in general neat in their design. The music really adds to the game's soothing influence, and while it is a bit short it still sounds pretty good! Overall, the game was a nice, short little experience, but more content would for sure have helped the game feel a bit more interesting. You quickly reach the end (unless there is more content I haven't yet found), and it's a shame the game is cut quite short once you get to populating the earth, as it feels like it has more potential. It would have been nice to see some more customization for the earth, maybe adding some houses, or other types of terrain? Otherwise, though, you managed to find something that fits well with the theme, and that feels interesting. Nice job!
Oct 7 18:51:31 31m 57s Flappy Bat ♥ 2 What a creative idea for a game! It's an interesting take on the Flappy Bird style of games, while still managing to feel unique and original. My high score is currently 40, although the game gets quite hard after a while, so I don't know if I'll be able to beat it! The gameplay is the most impressive part of the game, I'd say. The way you handled making echolocation is intruiging, given it kind of reflects how it actually works in real life to a certain degree. Coupling it with dodging obstables, it actually becomes quite challenging, but still manages to feel very fun due to its originality! It certainly helps set it apart from other similar games. The only I'd really like to see added is some more variety in the obstacles, but given the time constraint it's totally understandable, and it's definitely not something that ruins the game experience! As previously stated the game gets pretty hard, which is a good way to make it feel more intense as you progress. The visuals in the game look very cool, especially the echolocation feature lighting up the environment! The cave surroundings are also very neatly designed and do add a lot to the mood. The bat itself also has a pretty cool design, with its glowing red eyes and dark wings flapping about. The game's audio is enough to make flapping the bat feel just a little more pleasant, and it's a fitting sound to be sure. The only thing I'd say is a bit unfitting, at least in my opinion, is the music. Don't get me wrong, it's absolutely not bad in its own right, but personally I think something a bit darker would have helped make the mood more immersive, although that's just my opinion, and perhaps that wasn't what you were going for anyway. Overall, it is a fun game to play, with a creative idea for making it a little more unique. The only thing I'm left wondering is whether or not you decided to followed the theme, and in that case what your thoughts were about how it was represented, because I wasn't quite able to tell. Then again, it might just be because I'm totally oblivious to it, and just didn't realize it. In any case, nice job!
Oct 7 20:35:09 1h 43m Blossoming Cosmos ♥ 3 This game manages to be a fun blend of finding out the best strategy to expand your domain with flowers and avoid entropy sparks, while also being very serene and charming with the cute color-chaning flower graphics. There was a certain stress involved as you see a spark of entropy en-route to destroy a large amount of your flowers, but also a sense of calmness in watching the borders of your blossoming land grow ever larger, slowly replacing the void behind it, and finally some accomplishment when everything is filled out. The nice graphics of the rotating flowers are highlighted by the ever-changing colors, and the game becomes pretty trippy and beautiful at the same time with the different colors phasing in and out everywhere. The game's audio is fitting, and it works great without music, as it really adds to the serenity of the scene. The cute quiet sound effect for placing the flower stands nicely in contrast to the loud crunch of the sparks tearing them up. I found that specifically this sound effect was a bit loud, and it would have been nice if it was just a bit lower in volume, although that might just be me. In general, it was a nice experience with a clear goal and ending, cool graphics, neat audio, and it certainly fits the theme. It felt kind of like taking care of a little garden in the middle of a void, although it still had an element of challenge to it! Great work!
Oct 7 20:59:32 24m 23s Gobble Ghost! ♥ 3 The perfect game to get your halloween spirit up and running once more! It's a fun thematic take on the "Fishy Game" idea, where you eat stuff that's smaller than you. I usually really love these kinds of dark seasonal games, no matter the gameplay, and this is no exception! The artwork is cute and very charming, I love the little details on some of the other sentient things when you get a little too close for comfort, as well as the reaction of the ghost when you try to eat something too big. The darkness works really well too, and all the sprites for the creatures as well as the other things are nice! When it comes to audio, the music was obviously fitting, and certainly added to the atmosphere. The sound effects were also quite nice, although I didn't notice too many of them. Notably, I felt the game ended a bit abruptly when you died, without any sound effects or animations, but that's a very minor issue given many other things, especially the graphics, were actually pretty detailed! I really enjoyed the game's spooky feeling, and although it didn't quite fit the theme it was certainly a good game to play now in October, and I'm happy you decided to go with the halloween game idea! Nice work!
Oct 8 19:37:38 22h 38m ChopChop ♥ 4 An interesting idea for a survival game! The nights get fairly hectic when a lot of drones come in, and I sure don't want them to get that banana cake recipe! I liked that you implemented a day and night system, and the crafting system, albeit simple, worked well enough and was implemented nicely. Combat with the drones felt pretty nice, and although it wasn't too difficult taking on just one, it quickly became more of a fun challenge when I starting getting attacked by more of them. The visuals in the game were simplistic, but definitely worked in conveying what was going on. Some of the animations, especially for chopping down trees, felt a bit slow, but in general the ones that you had were pretty good! The audio was also simple but effective, although the background music felt a tad bit repetitive. It might be too much to ask, but it also would've been nice to see some other music, or perhaps a lack thereof, during the nights. Overall, it does implement starting with nothing, with the player having to craft everything they need from scratch, and the gameplay was fairly fun and thought out. Nice work!
Oct 9 18:24:01 22h 46m "Start with nothing" ♥ 0 A cute pixel-art game with a deceitfully simple tutorial, and a very challenging normal level! The paint-feature was quite interesting, and made you discover the level over time in smaller chunks, slowly getting to know the generall layout, and ultimately understanding where to go even without the paint. I did think that the instructions were a bit unclear in the beginning, as I was mostly left to figure out how things worked, what things required a specific color of paint to be seen, etc. I was also not quite sure where to go all of the time, as the only pointers were the color-specific locked doors. But other than that, it was an interesting concept, and I hope you might expand on it in the future, making more than just the one level. Also, I saw there was a hardcore alternative on the main menu. I'm interested in how one would unlock that? Overall, a nice game with an interesting mechanic, that I hope to see more on! Good job!
Oct 9 19:45:01 1h 21m Memory Palace ♥ 1 A neat and original idea for a game! It was a lot of fun building up a completely nonsensical story using the symbols and my imagination, then realizing how easy it was to remember it specifically because I had made the story so strange! I could imagine that it gets a lot harder if you use a lot of symbols, however, as I only picked maybe 7 or 8. It's a very fun concept to make a game like this, that challenges your memory in a very unique way! The graphics are simplistic, but communicate well what it is you're going to write about. Whether or not you made them yourself, they were effective for their purpose, as it obviously is good to be able to quickly understand what they're conveying in order to think of how it can work in your story. All that was missing for me was maybe a little audio, but it's really just a nitpick and certainly nothing crucial! Overall, it definitely fits with the theme, and it's clever that the game was, in a sense, based off of your difficulties in thinking of a theme for the jam. Well done!
Oct 16 18:52:41 167h 07m Spellhack ♥ 0 A nice pixel-art rouge like, this game was hiding a lot under its surface! I'm going to be honest, though, I didn't get too far. Even after a couple of runs I couldn't make my way through more than a couple. The game also had a very interesting enchantment gimmic, that was a lot of fun to play around with! Ther graphics in the game were simple, but absolutely not bad! Some of the enemies actually had pretty cool designs, and the environment looked nice too, although some variation or items in the rooms might have been cool. It's totally understandable you couldn't include this though, given the time limit. Gameplay was interesting. It was like a mix of rouge like, dungeon crawler and bullet hell, not a very uncommon sight among rougelikes in general, but it still managed to feel nice to play. By far, however, the part of this game that I enjoyed the most was the enchantment system. Although I didn't quite understand it at first (because I skipped the tutorial like a dummy) it became really interesting to try out all the combinations of items and enchantments! I also liked the inventory system you had going on, and the funny little item descriptions that actually changed depending on enchantment. Overall, this was actually a pretty fun game to play, and I think you could develop the enchantment thing into something really cool in a full game! If you were to continue development, I think random generation would be a neat addition. Anyways, good job!
Oct 29 20:14:45 313h 22m Open Ocean ♥ 1 An interesting, and in a sense terrifying game experience! It definitely conveyed the panic of desperately trying to cling to any object you have around you in order to try to survive. I liked the idea of having different objects floating around that you can try to stand on, and use to your advantage to prevent you from drowning! The graphics were actually really nice, I especially enjoyed the appearance of the water, and all of the objects floating around interacted well with it, making the scenery feel realistic. The game definitely managed to capture the feeling of the open ocean! The sunny sky and the clouds looked quite nice as well, all adding to the feel of being lost at sea. It might just be me, but I was a little bit confused as to what the objective of the game was. At first I thought it was to survive as long as possible, but then I noticed I could get points by collecting teddy-bears. I think it would've been nice with some more directions in the game, although it was certainly made clear that staying underwater too long isn't good! Overall, the game has nice graphics that make for a great ocean scene, and interesting game mechanics! Nice job!
Oct 29 20:40:59 26m 14s Sushi Slasher ♥ 0 A really fun game with an awesome concept behind it, I'm really bummed this didn't make it to 20 ratings! :( But the important thing is you made a really cool game. I don't think anyone has had the hilarious idea of a sushi fighting game before, but someone's got to be the first! The gameplay was simple but elegant. The round-based fighting always works, and although it can get a bit repetitive after a while it was certainly still executed well! I love how the powerups you got in between rounds were sushi-based, and they made for a bit more depth in the game. I found that after picking damage up a couple of times, you one-hit the enemies, and then the game suddenly becomes quite a bit easier. I think it would've been nice if there were other enemies, or perhaps more of the same with a bit more health in order to accommodate for this, but given the time constraint it is totally understandable you chose not to do it! The cute little moldy sushi is all that is needed! Graphicswise, the game was amazing! I loved the little comic-strip story sequence in the beginning, it was really well drawn! The designs for the player and enemies are really cute, and the animation for attacking is just brilliant and looks very smooth! The environment itself looks cool too, definitely fits the feel of the game. Even the title screen had a very cool design! Although the sounds were a tad bit scarce, they certainly fit well and were a nice addition! I also enjoyed the little title theme on the main menu! Overall, this was a really fun idea for a game, and it was neatly executed and had amazing art and graphics to go with it! Great job!